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AAF Nuka Ride: A Porn Studio Mod


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Posted
53 minutes ago, caveman74 said:

Do you have the Crash Log Auto-Scanner, available at Nexus?

Drop the buffout log in there and read it to create a report.

Good-Luck, hope that helps.     G

NR V 5.0.4k

That is a broken mesh/texture... either you didn't build the outfit or you haven't downloaded the proper files to do so...

Posted
3 hours ago, caveman74 said:

I think he wants a job at Bethesda!   ?    G 

NR V 5.0.4k

Well, looking at the quality of NR, and the quality of the Vanilla game; A job at Bethesda would be below him.

It's like saying: "Hey, I got this gold bar. But I'll trade you for your small sack of plastic pellets, because that's what I really want."

I mean, Bethesda has a long history of the 'It's good enough' syndrome, when the outcome is nowhere close to being 'good enough'. Just look at Nuka World in itself; It released with an oversized bottle texture that made the Colter fight nigh impossible, and to this day hasn't been fixed by Bethesda.

Posted

AAF Nuka ride, mod going well however Night Fever mission has issue. When I try to talk to ADOLF by pressing Y I hear clicking but nothing happens. have earned motrocyclel Any ides how to get this working

Posted (edited)

@JB. One of the things I think could be great for the module is greater support for unique body. This is because - well, PC is an XXX actress, so she got to have the looks. However when random slaves or vault dwellers all end up having the same body it looks a tad unimmersive. IRL maybe 0.5% of the females would have the XXX-type bodies.

 

But that will take some work of course. On users side - a working unique body setup - you can leave that to the discretion of those who want it (my favorite one is the very basic "Unique Player" but that's DIY, maybe not for everyone). There are mods for it. Luckily, the clone is an AAF doppelganger and so the next steps of such extended support is already covered. For instance, I created a patch for it a while ago.

 

And finally, the most work here would be outfits. Again - luckily, not all of them will be worn by NPCs, but these are currently in use:

  • Mason outfit (Lucy)
  • Nuka cop (dancer at the parlor)
  • Safari (poser at the pack's lair)
  • Bunny (Nuka club staff)

The easiest solution here is to just copy the outfits and create a "PC" version of them therefore granting it to PC only while using the default version of those on NPCs. This means of course that you'll need to reference PC-specific versions in quests, scripts etc - and default ones in things like outfit forms. If you only want to have different shapes then copying ARMO and ARMA records are enough. For ARMA you will need to specify a separate .nif and add that .nif to BodySlide files too. (I can explain if you decide to support this idea but are not sure how to). If you want to add custom textures to PC's variants - that's trickier.

 

To support my pitch, here's how it looks like in the Nuka Club (I added the custom Bunny outfit and also changed its textures via nifskope):

Spoiler

ScreenShot143.thumb.png.ca8757bbb370c9fa12d2f669a54638cb.png

 

I'd say it's quite good. Immersion gains are superb for not that much work.

Edited by Operand
Posted (edited)
13 minutes ago, Operand said:

@JB. One of the things I think could be great for the module is greater support for unique body. This is because - well, PC is an XXX actress, so she got to have the looks. However when random slaves or vault dwellers all end up having the same body it looks a tad unimmersive. IRL maybe 0.5% of the females would have the XXX-type bodies.

 

But that will take some work of course. On player side - a working unique body setup - you can leave that to the discretion of those who want it. There are mods for it. Luckily, the clone is an AAF doppelganger and so the next steps of such extended support is already covered. For instance, I created a patch for it a while ago.

 

And finally, the most work here would be outfits. Again - luckily, not all of them will be worn by NPCs, but these are currently in use:

  • Mason outfit (Lucy)
  • Nuka cop (dancer at the parlor)
  • Safari (poser at the pack's lair)
  • Bunny (Nuka club staff)

The easiest solution here is to just copy the outfits and create a "PC" version of them therefore granting it to PC only while using the default version of those on NPCs. If you only want to have different shapes then copying ARMO and ARMA records are enough. For ARMA you will need to specify a separate .nif and add that ,nif to BodySlide files too. (I can explain if you decide to support this idea but are not sure how to). If you want to add custom textures to PC's variants - that's trickier.

 

To support my pitch, here's how it looks like in the Nuka Club (I added the custom Bunny outfit and also changed its textures via nifskope):

  Reveal hidden contents

ScreenShot143.thumb.png.ca8757bbb370c9fa12d2f669a54638cb.png

 

I'd say it's quite good. Immersion gains are superb for not that much work.

Good job you did there looks very nice. For diversity, i never used Unique Body but BodyGen. Create a bunch of presets with LM (or download them), convert them to "bodygen" using "bodyconverter" then give the PC "00000014" a unique preset if you want (in templates.ini). I also give all unique NPCs a unique body preset. 

Edited by lee3310
Posted
1 hour ago, Operand said:

@JB. One of the things I think could be great for the module is greater support for unique body. This is because - well, PC is an XXX actress, so she got to have the looks. However when random slaves or vault dwellers all end up having the same body it looks a tad unimmersive. IRL maybe 0.5% of the females would have the XXX-type bodies.

 

But that will take some work of course. On users side - a working unique body setup - you can leave that to the discretion of those who want it (my favorite one is the very basic "Unique Player" but that's DIY, maybe not for everyone). There are mods for it. Luckily, the clone is an AAF doppelganger and so the next steps of such extended support is already covered. For instance, I created a patch for it a while ago.

 

And finally, the most work here would be outfits. Again - luckily, not all of them will be worn by NPCs, but these are currently in use:

  • Mason outfit (Lucy)
  • Nuka cop (dancer at the parlor)
  • Safari (poser at the pack's lair)
  • Bunny (Nuka club staff)

The easiest solution here is to just copy the outfits and create a "PC" version of them therefore granting it to PC only while using the default version of those on NPCs. This means of course that you'll need to reference PC-specific versions in quests, scripts etc - and default ones in things like outfit forms. If you only want to have different shapes then copying ARMO and ARMA records are enough. For ARMA you will need to specify a separate .nif and add that .nif to BodySlide files too. (I can explain if you decide to support this idea but are not sure how to). If you want to add custom textures to PC's variants - that's trickier.

 

To support my pitch, here's how it looks like in the Nuka Club (I added the custom Bunny outfit and also changed its textures via nifskope):

  Reveal hidden contents

ScreenShot143.thumb.png.ca8757bbb370c9fa12d2f669a54638cb.png

 

I'd say it's quite good. Immersion gains are superb for not that much work.

 

An alternative is to batch build everything in BodySlide with morphs using a zero-sliders preset, and then rely on LooksMenu/BodyGen to handle in-game differentiation of body shapes between characters. You can even assign custom BodyGen templates to specific unique NPCs if you want, and default the rest to a random selection of presets (including ranges for sliders if you want), so that your character isn't the only one with a "unique" body shape.

Posted
3 minutes ago, vaultbait said:

An alternative is to batch build everything in BodySlide with morphs using a zero-sliders preset, and then rely on LooksMenu/BodyGen to handle in-game differentiation of body shapes between characters.

 

I am not sure that will be possible for all the presets and bodies. But I'm not privvy to all of the BodyGen details. If it's a complete equivalent of what presets do then yes. Though in this case I wonder why nobody yet did it as some sort of universal framework.

Posted
11 minutes ago, Operand said:

I am not sure that will be possible for all the presets and bodies. But I'm not privvy to all of the BodyGen details. If it's a complete equivalent of what presets do then yes. Though in this case I wonder why nobody yet did it as some sort of universal framework.

 

It's a universal framework for automatically giving specific or random body presets to NPCs and the player character, so... I mean... somebody did make it. It just happens to be a feature/subsystem provided in LooksMenu.

 

Note that it doesn't use BodySlide presets, it uses its own BodyGen templating configuration files. There are tools like BodyConvert to translate between the different formats though (also supports LooksMenu JSON presets).

Posted
14 minutes ago, vaultbait said:

An alternative is to batch build everything in BodySlide with morphs using a zero-sliders preset, and then rely on LooksMenu/BodyGen to handle in-game differentiation of body shapes between characters. You can even assign custom BodyGen templates to specific unique NPCs if you want, and default the rest to a random selection of presets (including ranges for sliders if you want), so that your character isn't the only one with a "unique" body shape.

While that is possible, it's definitely not the best option. The reason is that a lot of clothing mods have a lack of support for both body physics, and BodySlide morphs; As it usually results in a lot of clipping issues, or otherwise 'deformed clothes'.

 

Which brings up the 'it's good enough syndrome' from Bethesda. I mean, if they made a comprehensive character creator, that didn't require 6 mods stacked on top of the vanilla, maybe it could be used in such a way. But as it is in Fo4, it is the way it is.

Posted
1 minute ago, Wandering_Mania said:

a lot of clothing mods have a lack of support for both body physics, and BodySlide morphs

 

But a lot more do have good support for those things, especially today. And if you want to use any mods which dynamically morph the body in-game (Family Planning, Rad Morphing, Sex Attributes, Sexual Harassment, Wasteland Dairy...) then you're definitely going to avoid any clothing which lacks basic morphing support like the plague, since the BodyGen API is what all those mods use to change the body shape.

Posted
2 minutes ago, vaultbait said:

But a lot more do have good support for those things, especially today. And if you want to use any mods which dynamically morph the body in-game (Family Planning, Rad Morphing, Sex Attributes, Sexual Harassment, Wasteland Dairy...) then you're definitely going to avoid any clothing which lacks basic morphing support like the plague, since the BodyGen API is what all those mods use to change the body shape.

Well, that's not always possible either. I mean, even NR uses the TRS and Easy Girl clothes which have limited functionality with morphs, and no support for body physics.

Posted
6 minutes ago, Wandering_Mania said:

Well, that's not always possible either. I mean, even NR uses the TRS and Easy Girl clothes which have limited functionality with morphs, and no support for body physics.

 

I haven't noticed that to be the case at all, but maybe that's because I'm using the Fusion Girl conversions of those? I suppose it depends on who made the conversions you're using.

Posted
7 hours ago, caveman74 said:

I think he wants a job at Bethesda!   ?    G 

Actually, I was making a Joke!       ?        G

NR V 5.0.4k

Posted
1 hour ago, vaultbait said:

I haven't noticed that to be the case at all, but maybe that's because I'm using the Fusion Girl conversions of those? I suppose it depends on who made the conversions you're using.

Maybe. I mean I'm using CBBE as was by default required for those outfits; So there may have been 'upgrades' put in by the conversion author. But that again brings me back to the point of if we didn't need all these extra patches/mods to make a decent looking character, and everyone was using one universal vanilla system; Less complications could come up.

 

But that's on Bethesda, and they really need to lose that 'It's good enough syndrome'. Plus they need to stop forcing the 'never nude' body model on us. I mean CDPR didn't do that in CP2077; Bethesda can stop doing that as well. Just make it an option in the settings, with a parental control that can be flipped on if need be.

Posted (edited)
2 hours ago, Operand said:

 

I am not sure that will be possible for all the presets and bodies.

You can convert any preset (xml) you want with "bodyconverter.exe or gen bat tool" to bodygen.

Edited by lee3310
Posted (edited)

Finished the 5.x version of the mod, so here goes - "the good, the bad and the ugly"

 

General comments:

  • Awww.. OB really said to PC that he's ticked off that she worked in Nuka Club and that she belongs to him? That's a bit dull after he himself sent her there, but hey - does it mean my prayers have been heard? That scene alone made all the "adventures" before it worth it. Great job.
  • Doberman's "mod analysis" is really immersion-breaking. I've rewritten the dialogue to make it looks as if he knows about those mods from the changes they make to the world but I have only a few of them. I took it as "under construction" thing
  • Poodle scene is priceless. Like I suggested before - keeping the sideways initial camera shot and adding Mortal Combat main theme just asks to be there.
  • Adolf is one of my favorite characters now. That's the gent who knows his stuff, doesn't talk when it is unnecessary and does so when it counts.
  • Music finally had a (slim) chance to redeem herself. Good on her to go to OB behind the scenes to defend PC for the "Made In Heaven" incident, but Music is still my most hated character by a long shot. I mean - she could've just ask OB to stop prostituting PC to others, to "loan" her, to stop treating her like garbage. Nah.. why bother. Also why bother taking responsibility for the mess she always creates while PC gets to suffer royally for it. Meh. But - very good portrayal overall. It's rare I have any emotions towards any video-game character, lest to say such strong emotions.
  • Keyshawn was "reused"? A huge plus there. I'm glad you intertwine characters with the story well and don't let them feel episodic.
  • More movies! Heck yes. It's an AV studio after all. It's so great to feel like it's actually the primary focus of the story. It was getting sidetracked a bit too much prior to 5.x
  • Fever scene of "best dance" and Adolf's dancing challenge was such a breathe of fresh air. Really creative. I've never seen this, it's an original idea. Big one.
  • About Nuka Club - well, not sure how to feel about it. Primarily because Corsican told there'd be no need for it due to Maxson's funds. So it's inconsistent. Maybe making it so that if PC messes up during the Propaganda movie, Maxson gets unhappy and doesn't pay as much so then PC is forced to do the Nuka Club. The issue with Nuka Club is that it's sort of the first occurrence of "honey for money" which doesn't much suit the mod in my thinking. There are plenty of other mods about that - PC is an actress, not a hooker.
  • Would be great to let PC to refuse to "xxx" Tessa is PC wins.
  • The whole "pregnancy" talk between PC and the clone when PC asks about intimacy doesn't make much sense? I mean, they're both girls, so what gives?

 

Some bugs (those I still remember):

  • There is an infinite loading screen after rejecting Jesse during the Jungles quest. Can be removed by forcing the cell to reload.
  • The condition on getting scooter from Nisha is problematic. Her general greeting is conditioned on "if quest stage is 5 and counter >= 1" and her greeting which unlocks scooter is conditioned on "if quest stage is 5 and counter >= 5". The first condition contains the second one, logically. When conditions overlap or one contains another - there's no telling what engine does. It yields random INFO topic at the best of times.. and at the worst those which don't get priority are unreachable. I did it 7 times and was still not getting the scooter so I just fixed the condition.
  • Keyshawn animations T-pose. Not sure what's the issue (maybe my AAF setup). Also they are interfering with the normal animations - if the filter on scene setting is "Anal" for instance - then Keyshawn animation may get selected. It's rare though - depending on how many other animations are installed
  • In Nuka Club PC can start the "relaxation dance" on the pole if she chooses to do a pole dance. This trigger AAF narrations which obviously shouldn't be the case.
  • AAF Narrations have html tags escaped for some reason. I.e. it appears as &lt and &gt and so on (escape sequences on < and > which ruin it)
  • During "Special Girls" quest the enemy super-mutant squad can appear. Their spawn is not too far away and it can mess up the scene sequence (or easily kill the PC is she's low level)
  • Some raiders may still survive during the OB shootout at Andrew's Station. Those include raiders close to the place PC starts at and those who are closer to the subway station tunnels themselves. This can mess up the scene sequence if they reach the boxing ring - because then OB might decide to chase after them and stop being reachable to PC's dialogue
  • Mentioned before - for those who don't have creatures set up in AAF, the Mirelurk King scene will be bugged (they T-pose). I think it's better to just skip it for those players who.. shall I say it, don't enjoy bestiality (either MCM option or better use your current check on initial audition quest stage)
  • During some scene sequences PC can get stuck in her idle (for instance - kneeling for OB or "standing sexy" in Nuka Club). Simply using pip-boy will fix this issue
  • Keyshawn remains knelt after the end of the last movie quest.
  • (Not really a bug, but needs attention). The clone uses male voice. So general sounds (like being hit) will be with the default male voice.

 

Overall: solid job. Improved a lot on the quality of scenes (movies), lighting setup, camera shots. Quests became much more stable. That's the way to go.

Edited by Operand
Posted

Hmm, I hope he is on a well deserved break, though I fear many a great idea that was presented will be buried when he gets back.  @Operand's suggestion on the unique body of the PC is pretty good.   RPing it, I just assumed she is prime because she is "pure human" (a little nod to Enclave's plan for Vault 13 way back in FO2).    Vault girls would be seen as clean "innocent"  compared to the wasteland.    In any event, a set up to make her appear unique in a way (every  female PC has some scar or deformity from radiation/rough living) making her body a joy to see and to work on (for the tats).  

 

The other thing and this is not taking away from JB, but the contributions of this thread.    Those of us who have been around for a while have seen some of our ideas implemented, so JB, in encouraging participation and appreciating the feedback, has made a great product.    Were I the old school Bethseda, i would hire JB as the programmer and many others on this thread as beta testers.   

 

Now, for you coders, here is an interesting challenge.  I know how to make movies outside of FO4, but is there a different approach, like making a holotape that is your first movie as Mrs. White and in the screen of the Radiation King, it will play out the movie using the models and AAF.    It is not a recording in the real since because the game is making it happen at that time.   In short, can you have a screen within a screen playing FO4?   Sort of like a TV Guided missile camera feed seen here:

 

Spoiler

 

 

Posted

JB. stated that He did not want any Suggestions, or any fixes that were not a major issue as He is working on the other Mod.

I too have a page full of Suggestions for him, but he said they would be lost if I posted them, till he was ready.

Said hold onto them till he comes back to work on NR.      

I do like what has been discussed here today though!              G

 

NR V 5.0.4k

Posted (edited)
33 minutes ago, steelpanther24 said:

and to work on (for the tats).  

 

Oh, dang. Big one I always forget. An MCM option to enable/disable tattoos would be great. I mean the "automatic" ones (so applying them via Music's services will still be a thing regardless of the option). I always fights with tattoos and disable the instances of their applications - as one could probably guess; on my screenshot PC has no tattos while the playtrough is close to the end.

 

  

33 minutes ago, steelpanther24 said:

In short, can you have a screen within a screen playing FO4?   Sort of like a TV Guided missile camera feed seen here

 

What you mean is a replay system. Nope, nil, nada. Even with the might of F4SE I don't think it will ever be possible. To put you into perspective: Overwatch was released on 23 May 2019 and released on 24 May 2016. That's 3 years to implement the thing, but:

 

  • It's Blizzard with all their dev team might (yeah, they didn't work only on it for 3 years, but it is a basic FPS functionality so it likely was high on the priority list)
  • They.. well, have access to the source code (F4SE can only dream of this)
  • They don't have mods! (aww.. what do you do if you shot a scene and want to replay it but some mods changes the items / actors / races / the chair you sit on / yourself / the universe)

 

If someone can pull it off - at that point they are well on their way to make a Fallout 5.

Edited by Operand
Posted (edited)
4 hours ago, Operand said:

(Not really a bug, but needs attention). The clone uses male voice. So general sounds (like being hit) will be with the default male voice.

If the sister is using a male voice, you are using the wrong voiceover. This is a bug in the old unfinished NR-4.1 voiceover, which is available in another forum thread.

NR-5 voiceover is available on the NR-5 Mega(in the first post of this thread) https://mega.nz/folder/K5RA0QQC#8HDt4BSV-rJTDnuAPTjyiQ

And in the NR-5 voiceover, the sister uses the correct FEMALE voice.
If you downloaded the NR-5 voiceover but sister is still using a male voice, then you forgot to remove the old voiceover.

The NR-5 voiceover is packed into the .ba2 archive, but the old voiceover is not -> unpacked files have higher priority.

Edited by Axary
Posted (edited)

hi can anybody guide me as i'm stuck in hearts of steel quest after fucking maxson and talking to OB my game marker shows waypoint to Ingrid where shes asks about samples but then when i go to nuka club and and talk to sierra she says her dialogue and doesn't let me start nuka club quest i have used 2 different save games  but still am facing the issue ( i have also tried to go directly to nuka club after conversation with OB but same result ) version 5.0.4k

Edited by gvab89
Posted
6 hours ago, Axary said:

If the sister is using a male voice, you are using the wrong voiceover.

 

Not sure what you mean. I'm not using any voiceover. I meant that her ActorBase record (the NPC_ one) has VTYP set as default male. This means that for instance, when she's fighting synths in the lab, the sounds of her being hit are male ones.

Posted (edited)
19 hours ago, Operand said:

One of the things I think could be great for the module is greater support for unique body.

If you're using Fusion Girl and Bodytalk 3, you can use ZEX-ZBG which randomizes most every character you meet in the game except the PC. So you can be the perfect bimbo and nobody looks exactly like you do.  If you are using unique player already, just build your bodyslides from NR for your UP body.  Having used both over the years, I greatly perfer ZEX-ZBG, because it's zero extra work(assuming once again you're using FG and BT3).

 

Edit - Also the outfit looks awesome.  Here's a screenshot of DC with Zex-ZBG working, everyone looks different from a body shape standpoint with zero editing on my part, and they mostly randomize with each new game.  Resident right up front is skinny, the slave I have there is more curvy while if you look back at Myrna and the shopper they are both a bit larger.  Works on both men and women.

 

Edit 2 - Here's another although my tattoos decided to start flickering when Solomon snapped some DD on me today, so they look super weird.  Regardless shows ZEX-ZBG working with everyone.

 

142707632_Zex-ZBGInDC.thumb.jpeg.3aaf51a775e111fa2bc8add21c178e4a.jpeg334045683_Example2.thumb.jpeg.f190c67f33d095b151c8d36d80d66f22.jpeg

Edited by RileyAP

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