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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

One other thing, is the (NR) Golden Choker supposed to enable dialogue with Lyons outside of the shopping quest? And are there specific tattoo mods you use to create the in game sets? Didn't see them listed on homepage.

Edited by kcs27
Posted (edited)
26 minutes ago, kcs27 said:

One other thing, is the (NR) Golden Choker supposed to enable dialogue with Lyons outside of the shopping quest? And are there specific tattoo mods you use to create the in game sets? Didn't see them listed on homepage.

 

You will find everything here. It has a modders resources at the end which is the one I used. I will put it on the main page. 

 

https://www.nexusmods.com/fallout4/mods/13694?tab=files

 

Lyons only speaks during his quest. 

Edited by JB.
Posted (edited)

I tried everything..., even enabling just aaf and NR gives me 68% AAF. If i use 3.2.4 AAF works.  I found the NukaRide_PositionData.xml is messing AAF for me.

Edited by Raider658
Posted (edited)

Ok just got to the Doberman scene, having the game respond to your modlist is so cool! Great work man!

Edited by kcs27
Posted
10 hours ago, JB. said:

This would drive any program that synthesizes voices crazy.
It means rewriting the whole mod (the slavery mod) in junkie. I want to do it, but it's fucking exhausting.

 

I'd love more brainless junkie role playing options, and could care less about voice synthesis. I'll grant that my opinions may not match those of the majority, but now you have them. ?

Posted
2 hours ago, vaultbait said:

I'd love more brainless junkie role playing options, and could care less about voice synthesis. I'll grant that my opinions may not match those of the majority, but now you have them. ?

All I can say is that it's good to know that I'm not the only one who wants an RPG to actually be a, you know, 'Role Playing Game'. Where the player 'role plays' as the 'main character'. And not just have the player controlling the main character's actions. As the trend seems to be heading with most RPGs these days.

Posted
10 hours ago, Wandering_Mania said:

All I can say is that it's good to know that I'm not the only one who wants an RPG to actually be a, you know, 'Role Playing Game'. Where the player 'role plays' as the 'main character'. And not just have the player controlling the main character's actions. As the trend seems to be heading with most RPGs these days.

 

I would wager those that feel that way are in the majority, at least within this forum.    I am not a fan of adding voices, because the technology to do it is still out of reach for fan made mods.  I mean if you could use this software (https://www.descript.com/lyrebird), then I might change my mind, but until that point, I prefer non voiced, which allows me to role play the PC better.

Posted
50 minutes ago, steelpanther24 said:

I would wager those that feel that way are in the majority, at least within this forum.    I am not a fan of adding voices, because the technology to do it is still out of reach for fan made mods.  I mean if you could use this software (https://www.descript.com/lyrebird), then I might change my mind, but until that point, I prefer non voiced, which allows me to role play the PC better.

Yeah, I agree that the 'higher quality' TTS (Text to Speech) engines are still a bit out of reach, and the ones that are in reach are technically 'dumb as a wooden post'. But after watching the below attached video earlier; It seems that Bethesda may have learned their lesson with the mistakes made in Fo4. But I still may 'flip flop' on that opinion once the game actually comes out, and we see first hand how it is.

The aforementioned vid is in the spoiler to conserve space.

Spoiler

 

 

Posted (edited)

Hi I just played through your mod.

 

I am really impressed. Managed to finish it without bigger problems.

 

If I can suggest something the flagpole should have a cooldown. After finishing quest I just spam it to get max self-esteem/ spirit. I think it could be buffed(or not) but should be usable only a few times per  day (or once per day). 

 

Anyway an excellent job with the mod.

Edited by Zdun
Posted
5 hours ago, Zdun said:

If I can suggest something the flagpole should have a cooldown. After finishing quest I just spam it to get max self-esteem/ spirit. I think it could be buffed(or not) but should be usable only a few times per  day (or once per day). 

 

Another option could be to cap its efficacy, so you can only get self-esteem and spirit boosts if you're below, say, 50%, but not allow the pole to raise it any higher than that. Keeps you from feeling "down in the dumps" but only to a point, and for more assurance you need to seek out less trivial solutions (those already provided by SA, no need to re-invent the wheel there at least).

Posted

When I made the therapeutic flagpole I thought about a cooldown but the flagpole needs the animation to last 100 seconds minimum to raise the self-esteem so I don't see it necessary. Whoever wants to cheat can just pull out the console and modify the globals, it's going to be faster. ?

Posted (edited)

The problem with cap is that spamming flagpole is boring(from the player perspective). You click it and wait 100 sec and click it again. This is why I suggested limited amount per day. Alternative would be to limit it effectives and make it a loop(you dance until you stop it or reach max self esteem/spirit). This way would be more convenient.

 

Anyway it is not big deal.

 

But using flagpole is not cheating. You just use tool given in game.

 

Edited by Zdun
Posted
9 hours ago, JB. said:

When I made the therapeutic flagpole I thought about a cooldown but the flagpole needs the animation to last 100 seconds minimum to raise the self-esteem so I don't see it necessary. Whoever wants to cheat can just pull out the console and modify the globals, it's going to be faster. ?

How do i do that? LOL!!!

Posted

i played version H without problems now i installed version L but my AAF stopped at 68 % reverting to version H my AAF works correctly did something change why aaf suddenly no longer working im using MO2

Posted (edited)
1 hour ago, Gamaramdi said:

Just like the console!

 

I play on survival difficulty with console disabled, so I guess it is not.

 

But you are wrong. Consoles are added to the game for debugging purpose they are not normal in game tool/feature. Often they are locked by so called debug mode command which is equivalent to cheat mode. 

 

At least from perspective of normal game :). I mean if you understand in game that you can enable it in game they are "ingame tools", but it is not what I was referring here. Because aimbot also can be ingame tool if integrated.

 

Regarding cheating, it is much easier in mod. You can just take dog for a walk and spam answer that increases self-esteem. My suggestion was about how flagpole could be implemented better not about cheating.

Edited by Zdun
Posted
12 minutes ago, Zdun said:

But you are wrong. Consoles are added to the game for debugging purpose they are not normal in game tool/feature. Often they are locked by so called debug mode command which is equivalent to cheat mode.

In a Bugthesda game, the console is so much more than just that. As there are quests with known 'breaking points' that are never 'officially patched' (See the quest 'Emogene Takes a Lover'). Areas where the player can get physically stuck, and have to use it, or reload the last save which could be hours back. Use it to access some mod added item that was never placed in the world space by the mod maker. And so much more.

14 minutes ago, Zdun said:

At least from perspective of normal game :). I mean if you understand in game that you can enable it in game they are "ingame tools", but it is not what I was referring here. Because aimbot also can be ingame tool if integrated.

Except an 'aimbot' has only one purpose, to cheat the game it is 'integrated' into. It has no other function. Thus making it a 'cheat tool', but nothing more.

Posted
4 hours ago, D_ManXX2 said:

i played version H without problems now i installed version L but my AAF stopped at 68 % reverting to version H my AAF works correctly did something change why aaf suddenly no longer working im using MO2

You did not install all of the required animation packs.
The difference between the "H" and "M" versions is that the "M" version uses tree-staged animations. The tree-staging system works much prettier, but it is more demanding to meet all the requirements.
If you're missing something, the "H" version will just give you an error in the log, or doesn't run the right animation. And the "M" version will cause the AAF not to start.

 

Posted (edited)

Maybe someone can tell me how to keep PC's pubes from being stripped every time tattoos are stripped by OB, Nisha, basically anytime NR changes her tatts.

I am using Looks Menu - Pubes Forever mod.

I know how to reapply them, but it is a pain in the...    

If there is a way to mark them as permanent it would be great!

Thanks                             G

NR V 5.0.4M

 

Glasses are   Butterfly Glasses v.3 ESL  Nexus

 

 

 

 


Fallout4 9_24_2022 8_12_45 AM.png

Fallout4 9_24_2022 8_13_53 AM.png
 

 

Edited by caveman74
Posted
58 minutes ago, caveman74 said:

Maybe someone can tell me how to keep PC's pubes from being stripped every time tattoos are stripped by OB, Nisha, basically anytime NR changes her tatts.

I am using Looks Menu - Pubes Forever mod.

I know how to reapply them, but it is a pain in the...    

If there is a way to mark them as permanent it would be great!

Thanks                             G

NR V 5.0.4M

 

Glasses are   Butterfly Glasses v.3 ESL  Nexus

 

 

  Reveal hidden contents

 


Fallout4 9_24_2022 8_12_45 AM.png

Fallout4 9_24_2022 8_13_53 AM.png
 

 

Are those overlays? Music removes all overlays before applying a set. Any overlay from any mod.

 

I don't have a way to add "locked overlays" but that would be cool. But that's up to the Looksmenu creator and it's been years since he's added new features to his mod. 

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