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AAF Nuka Ride: A Porn Studio Mod


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Posted
41 minutes ago, Hoobu said:

I don't know if the world patch would have effect in FH but you should remove it anyway ,it hasn't been updated for NR7, plus slavers shouldn't be in the same install as NR any more either

 

Yeah, this is the first suggestion on the main page as well.

  • Quote

    I suggest creating a profile in your mod manager dedicated solely to Nuka-Ride and its hard, soft, and recommended mods. It's the best experience. If you combine it with other mods, you're very likely to run into conflicts. ✔️data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

Mods like headtracking, sexual harassment, and AAF spectators will only interfere with the mod. But on their own, they wouldn't cause CTDs.

 

It seems to me that Nuka World Patch is currently incompatible only with Norita's route; it shouldn't affect Nora's route, but yes, it's best to uninstall it to avoid problems.

 

Many errors point to the skeleton and UI. I would remove all skeleton mods you have and leave only Zex Skeleton, and as a last resort, UI mods. @Oliahim

 

Another thing that happens when you're kidnapped in that moment is that my mod inflicts head damage, if I remember correctly. So consider disabling any damage mods I see you have.

 

Anyway, that's all I can think of. You could also give that log to an AI to get more clues.

Posted
6 hours ago, JB. said:

Another thing that happens when you're kidnapped in that moment is that my mod inflicts head damage, if I remember correctly. So consider disabling any damage mods I see you have.

 

Anyway, that's all I can think of. You could also give that log to an AI to get more clues.

 

The crash is in Scaleform, coming from something updating the player health.  I would add HUDs as well, and damage mods.

 

    [ 7] 0x7FF7EB7809F9 Fallout4.exe+20D09F9    cmp byte ptr [rax], 0x00 |  Scaleform::GFx::Value::ObjectInterface::SetMember(void*,char*,Scaleform::GFx::Value&,bool)_20D09F9 -> 1360149+0x419    cmp byte ptr [rax], 0x00
    [ 8] 0x7FF7EB7A12C7 Fallout4.exe+20F12C7    mov eax, [rsp+0x38] |  BSGFxObject::SetMemberFloat(char*,float)_20F12C7 -> 747945+0x47    mov eax, [rsp+0x38]
    [ 9] 0x7FF7EA0FE6CA Fallout4.exe+0A4E6CA    mov edx, [rbx+0x324] |  HUDMeter::SetPercent(bool)_A4E6CA -> 1274121+0x4A    mov edx, [rbx+0x324]
    [10] 0x7FF7EA131A7F Fallout4.exe+0A81A7F    test bl, bl |  HUDPlayerHealthMeter::SetPercent(bool)_A81A7F -> 1538413+0x6F    test bl, bl
    [11] 0x7FF7EA0FE716 Fallout4.exe+0A4E716    mov rcx, rbx |  HUDMeter::UpdateDisplayObject(void)_A4E716 -> 37087+0x16    mov rcx, rbx
    [12] 0x7FF7EA92908A Fallout4.exe+127908A    add rbx, 0x08 |  HUDMenu::UpdateHUD(void)_127908A -> 83681+0x7A    add rbx, 0x08

 

Posted

Hello, I would like to ask what type of body you use. I use Atomic Muscle. In most cases I have no problems with it. The only time I have problems is when I use cockage and maybe piercing. But I haven't fully verified that yet.

 

377160_23.jpg

Posted
4 minutes ago, Skelletoncz said:

Hello, I would like to ask what type of body you use.

 

That's because the cock cage is for BodyTalk, it is included in the BodyTalk body slide files.  You probably would need to do a conversion on the BodySlides to Atomic Muscle.

Posted (edited)
1 hour ago, dav42 said:

 

That's because the cock cage is for BodyTalk, it is included in the BodyTalk body slide files.  You probably would need to do a conversion on the BodySlides to Atomic Muscle.

Yeah. I'm going to add BodyTalk as a soft on the main page. The cock piercing needs it; Cassius actually has nipple piercings too. And the next update will require it too. 

Edited by JB.
Posted
19 minutes ago, JB. said:

Yeah. I'm going to add BodyTalk as a soft on the main page. The cock piercing needs it; Cassius actually has nipple piercings too. And the next update will require it too. 

 

I downloaded Atomic Muscle and it doesn't even have BodySlides, maybe it's another package somewhere or the latest isn't on LL, because the download page on LL had a crap ton of broken links.  But I quickly lost interest.

 

It seems like perhaps the plan is to drop BT w/ SMP at the same time as FG2 w/ SMP.  I know there was some work being done on BT as well with SMP.  I just want actual real physics & collisions with hair.

Posted (edited)
33 minutes ago, dav42 said:

 

I downloaded Atomic Muscle and it doesn't even have BodySlides, maybe it's another package somewhere or the latest isn't on LL, because the download page on LL had a crap ton of broken links.  But I quickly lost interest.

 

It seems like perhaps the plan is to drop BT w/ SMP at the same time as FG2 w/ SMP.  I know there was some work being done on BT as well with SMP.  I just want actual real physics & collisions with hair.

 

I want physics/collisions on earrings and bracelets. 🤤

Edited by JB.
Posted
2 hours ago, JB. said:

 

I want physics/collisions on earrings and bracelets. 🤤

 

Skirts!! I wanna do a spin and my skirt lift so you can see if I am with or without panties!! Add wind fx to blow stuff around very sexy.

That would hopefully also mean better hair physics. Skyrim has all that, Fallout should as well.

Posted
11 minutes ago, DarksideTinkerbell said:

 

Skirts!! I wanna do a spin and my skirt lift so you can see if I am with or without panties!! Add wind fx to blow stuff around very sexy.

That would hopefully also mean better hair physics. Skyrim has all that, Fallout should as well.

 

I hope it arrives. The St. Louis outfit from Skyrim is next level with physics. 

 

With AI, it's clear that the Fallout scene is moving forward by leaps and bounds. I remember playing modded Skyrim and feeling bummed that Fallout didn’t have the same stuff: tattoos, walking on all fours, the amputator, facial tattoos. This mod and Slavers brought them all thanks to the help of so many modders, and the new update I have in my hands will bring another feature that Skyrim has, but this humble servant will implement things that haven't been done before, at least not that I've seen.  😎

 

 

 

 

Posted
2 hours ago, _Nomad_ said:

Ha! Mason's Wolves and the Adept. Who stands at the top of the chain?

  Reveal hidden contents

Photo24.png.a98e6df2ef159d573fe85500e8a55e20.pngPhoto23.png.deb67d0a0f56d444dcee3b054fa80833.png

 

 

The very first run I did I got all that action. Cause I was like fuck Kels leave him. Now I am torn between the two paths you can take. Mind you if I got to fuck the Monkeys like Nora does I there would be no question which path I would take!

Posted (edited)

Ха! Девочки отдыхают после того, как заклеймили новую сучку папочки — Королеву Пустоши.

Спойлер

image.png.e1fd7e735378408421388fc410788d6a.png

Every playthrough reveals something new. It's what makes life worth living and experiencing these wonderful adventures of Nora and Norita. Thanks to J.B. for this opportunity.

Edited by _Nomad_
Posted
21 minutes ago, romate16 said:

Why won't the bruise on Overboss's face go away? Does anyone know how to fix it?

Fallout4 2026_8_29 22_24_37.png

Are you on the next-gen ? I've heard that this feature isn't working fine yet. Uninstall SFT, load and save, exit the game and reinstall SFT if you want.

 

 

Posted
On 8/28/2026 at 2:35 PM, JB. said:

 

Yeah, this is the first suggestion on the main page as well.

  •  

Mods like headtracking, sexual harassment, and AAF spectators will only interfere with the mod. But on their own, they wouldn't cause CTDs.

 

It seems to me that Nuka World Patch is currently incompatible only with Norita's route; it shouldn't affect Nora's route, but yes, it's best to uninstall it to avoid problems.

 

Many errors point to the skeleton and UI. I would remove all skeleton mods you have and leave only Zex Skeleton, and as a last resort, UI mods. @Oliahim

 

Another thing that happens when you're kidnapped in that moment is that my mod inflicts head damage, if I remember correctly. So consider disabling any damage mods I see you have.

 

Anyway, that's all I can think of. You could also give that log to an AI to get more clues.

I removed all of the mods suggested and still didn't manage to get it to work, but then I gave the crash log to Claude and it said to change the F4EE setting to true in the compatibility section of the Buffout4.toml file. This finally fixed the issue, I managed to progress the mod and made a save.
After that I tried enabling the mods again on the older save to see if the F4EE fix was all there was to it, and it was not xD, it kept crashing. But since I made that save after I managed to get it to work, I just loaded that and enabled my mods there.
Anyway, thanks for the help guys!!!

Posted (edited)
3 hours ago, JB. said:

Are you on the next-gen ? I've heard that this feature isn't working fine yet. Uninstall SFT, load and save, exit the game and reinstall SFT if you want.

 

I have had runs where it works fine, but I also had one where it never removed the bruises (this is on AE).  I am thinking maybe stage 390 is conditional in some case?

Edited by dav42
Posted
1 hour ago, Magnum717 said:

Anything special happen if you bring

  Reveal hidden contents

your sister

to Dunmore Farm?

Only at the end of chapter 7 you will get a message to go see your sister if you have The Wilderness mod installed

Posted

I am getting close to starting my playthrough ... just adding some of the last mods to the stack. I have all the Nuka Ride requirements and most of the recommended. One that I was waiting on is the "Nuka Ride World Patch" which is still at v 6.9. There is also a CWSS patch there that i might want having that in my stack. Should I wait for that patch to be updated before starting the playthrough (I would be hitting Nuka Ride as new character as  intended)?

Posted
2 hours ago, Magnum717 said:

Anything special happen if you bring

  Reveal hidden contents

to Dunmore Farm?

Nothing, that quest to visit the farm with Sophie was scheduled to end after training, but some people wanted to keep playing it post-training, so I left it open. Adding a fifth chair, redoing the navmeshes, adding dialogue... nah. It won't be anytime soon.

Posted
8 minutes ago, HintHelmetxX said:

I am getting close to starting my playthrough ... just adding some of the last mods to the stack. I have all the Nuka Ride requirements and most of the recommended. One that I was waiting on is the "Nuka Ride World Patch" which is still at v 6.9. There is also a CWSS patch there that i might want having that in my stack. Should I wait for that patch to be updated before starting the playthrough (I would be hitting Nuka Ride as new character as  intended)?

The CWSS patch is safe to install. 👍

Posted (edited)
22 hours ago, _Nomad_ said:

Ha! Mason's Wolves and the Adept. Who stands at the top of the chain?

  Reveal hidden contents

Photo24.png.a98e6df2ef159d573fe85500e8a55e20.pngPhoto23.png.deb67d0a0f56d444dcee3b054fa80833.png

 

I even had Pervy Bambi come and watch Nora do her thing in one play before JB fixed it,it was funny to see

She must have felt like Mary Poppins 😂

Spoiler

ScreenShot30.png.db4f32fb18c5836db10b8782e5ca31bd.png

 

Edited by Hoobu
Posted
2 hours ago, Hoobu said:

Only at the end of chapter 7 you will get a message to go see your sister if you have The Wilderness mod installed

Oh nice I might check that out.


 

57 minutes ago, JB. said:

Nothing, that quest to visit the farm with Sophie was scheduled to end after training, but some people wanted to keep playing it post-training, so I left it open. Adding a fifth chair, redoing the navmeshes, adding dialogue... nah. It won't be anytime soon.

Gotcha just wanted to be sure I wasn't missing out on anything. I do like that a lot of quests are re-playable. I wish more vanilla quests were like that.

Posted (edited)
On 8/28/2026 at 1:05 AM, DarksideTinkerbell said:

I find a lot of people annoying, thats why I rarely leave the house now.

 

Considering how easily triggered you are, you should probably stay off the Internet as well. 

 

Story driven games consist of 1) characters 2) story 3) gameplay. Two of the former are very solid in NR and are the reason I played the mod in the past and tried to play it again. The gameplay was always something I've agreed to suffer through to get to the good part - the story and characters. The problem with Norita for me is gameplay becoming insufferable. Gameplay is something providing you challenges. You overcome those - you get a reward.  This is what creates something people call "fun". If I have missed a challenge in NR I had to overcome - feel free to enlighten me. Where did you have to stop and think "oh, this was wrong - so how do I do this"? At what point the game has tested your wits, reactions, your strategic thinking? Anything?

 

P.S. Please, JB, I'm not attacking your mod, it's more of a "we criticize what we love" thing. Your mod was the first one for FO4 I felt in love with.

Edited by phillout

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