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AAF Nuka Ride: A Porn Studio Mod


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Posted
3 hours ago, JB. said:

I can remove weapons from your inventory, in fact I thought that Charon can do that as a requirement to travel. But I also think that it is very intrusive and a sane person would never allow traveling without her weapon, being in the context we are in.

 

Unless it's kidnapping, but I'd rather keep the porn studio voluntary.

Just have Shank confiscate her weapons......as a requirement if she wants to work in Nuka World.  

 

As far as my character being educated and being a lawer....well....I just think of her as working her way through collage as an exotic dancer at night....so not such a stretch being a porn star.......

Posted
38 minutes ago, Gamaramdi said:

There are some good ideas, but you have to remember that the more open the mod is, the better it fits into each of the stories that each player tells, for example I'm not going to Concord at first, even though there is an option to do that Nora won't be a lawyer, but a veteran like Nate, I see no reason to go ill-armed in a conflict that does not affect me, that's why first I go with Harship to see the nearest farm, there they recommend that I be a prostitute, they feed me, they let me spend the night there, they protect me from the ghouls that are hunting at night, they let me bathe, and they even pay me something for my sexual services, from there I get to Drumlin Diner, but I don't get involved in the discussion, I also find the bounty hunters, and Gardner warns me that what can happen if I choose to be violent, I find the robot that offers me the option of employment, but I do not take it immediately, he is crazy, maybe i had to prostitute myself the first day for food and protection, but I will not make it a way of life, or so I think until a gang of raiders makes me their sex slave at Raider Pet in Corvega, once I manage to escape the idea of being a porn star, paid, fed and protected doesn't seem so bad.

@Jb has the idea of not allowing violence in the mod at all, however Gage finally gives you a weapon, I've always thought it's a good idea to include a character that trains you in combat, of course traded by sexual favors, after all you beat in melee a Gunner, you have talent, but it's a huge gap in the story, in fact in the conversation with Music she says it clearly, "I'm not going to jump in a power armor with a minigun to kill monsters", that's why I also play with sex education that gives me experience points for each sexual encounter, but I haven't been able to justify how when I end Nuka Ride mod I already know about weapons and combat... maybe I learned by watching? or maybe The guard in DC agreed to teach me, if i finally let him use my ass, maybe it was Gage, or the guys from the pack that i danced for in the zoo?

Well, of all the things I suggested, only the 3 day limit for choosing could interfere with the story you told. Purely hypothetically, this could be fixed by adding a line in the MСM menu, with a time setting from 1 to 30 days, for example. But this is all, again, purely hypothetical.

 

By the way. I didn't get the weapon then. My protagonist chose the path of rebellion. No matter how many times she was "punished," she refused to obey. And she certainly won't let some pathetic slave fuck her to do Gage's bidding. Let him shove that gun up his... ahem.

 

As for compatibility with other story mods in general, I didn't take that into account. Nuka Ride concentrates on the story of the vault dweller. Which, by the way, makes mods like Start Me Up incompatible with it, not technically, but story-wise. Too bad there was no warning about this in the description of the mod, I burned myself on this and had to start from the beginning.  Only when the story got to Bunker Hill and Nuka Labs, I understood why the author tied the mod's story so tightly to the vanilla beginning. So, I'm not offended. It's really better that way.

 

As for Sex Education, it can be safely added to the list of recommended mods for Nuka Ride. I went through the entire Nuka Ride with it, and I didn't see any conflict between the two. What's more, the pile of time we spend on sex now at least brings some experience. It's just a shame that there's no multiplier for intelligence like there is for everything else in the game, but okay.

Posted (edited)
1 hour ago, ShadowExplorer said:

...

 

As for compatibility with other story mods in general, I didn't take that into account. Nuka Ride concentrates on the story of the vault dweller. Which, by the way, makes mods like Start Me Up incompatible with it, not technically, but story-wise. Too bad there was no warning about this in the description of the mod, I burned myself on this and had to start from the beginning.  Only when the story got to Bunker Hill and Nuka Labs, I understood why the author tied the mod's story so tightly to the vanilla beginning. So, I'm not offended. It's really better that way.

...

I am not a native english speaker, so i may misunderstand your post. If thats the case, please excuse me.

 

But Nuka Ride is not tied to the vanilla start. Within the dialogues with mason and music you can either answer youre (any) vaultdweller, Nora, or just some scavver (with any possible background you could think of). Especially the quest at bunker hill takes your dialogue options for your origin in account. It differs dramatically if your playing Nora or someone else. 

 

Start me up is also absolutely compatible technical and storywise. When you chose to be a survivalist and start in boylston club for example, you have the above mentioned story options and the eyebot awaits you in boston commons. (at least thats what i experienced).

 

Edited by Heinz01
Posted
1 hour ago, vaultbait said:

 

Plugin indices aren't always aligned with the plugin load order. This is for a few reasons, but primarily it's that the game freezes the IDs in your save so that if your load order changes you don't lose things defined in or referred to in the plugins which moved around. Another is that ESL-flagged ESPs all use the FE index position (with a subindex added), but can be sorted anywhere into your actual load order.

Always learn something from you, thanks!

Posted
19 minutes ago, Heinz01 said:

I am not a native english speaker, so i may misunderstand your post. If thats the case, please excuse me.

 

But Nuka Ride is not tied to the vanilla start. Within the dialogues with mason and music you can either answer youre (any) vaultdweller, Nora, or just some scavver (with any possible background you could think of). Especially the quest at bunker hill takes your dialogue options for your origin in account. It differs dramatically if your playing Nora or someone else. 

 

Start me up is also absolutely compatible technical and storywise. When you chose to be a survivalist and start in boylston club for example, you have the above mentioned story options and the eyebot awaits you in boston commons. (at least thats what i experienced).

 

I'm pretty sure there were 2 choices in the dialogue with Music, and both confirmed that we are an vault dweller.  Mason's dialogue had the option of either saying that we were vault dweller, or that we had a husband, but he died, or joking off the question. If I remember correctly. And a long dialogue with an elderly gentleman-you-know-who. And the reason why he saves us in the lab, then? And all he said then? There's no way to explain it all if we're not playing as conditional Nora.

 

But I've only played the latest mod version, perhaps it was different before that? English is not my native language either, so no worries.

Posted
7 minutes ago, ShadowExplorer said:

I'm pretty sure there were 2 choices in the dialogue with Music, and both confirmed that we are an vault dweller.  Mason's dialogue had the option of either saying that we were vault dweller, or that we had a husband, but he died, or joking off the question. If I remember correctly. And a long dialogue with an elderly gentleman-you-know-who. And the reason why he saves us in the lab, then? And all he said then? There's no way to explain it all if we're not playing as conditional Nora.

 

But I've only played the latest mod version, perhaps it was different before that? English is not my native language either, so no worries.

If i am not totally wrong, masons dialogue isnt important, your choice then only changes what he answers in that moment. Music is the critically part. If you happen to have a save before the dialogue with her in the cambridge building, load it. Youre choice there has a really different outcome at bunker hill (and some later parts of nuka ride).

Posted
11 minutes ago, ShadowExplorer said:

I'm pretty sure there were 2 choices in the dialogue with Music, and both confirmed that we are an vault dweller.  Mason's dialogue had the option of either saying that we were vault dweller, or that we had a husband, but he died, or joking off the question. If I remember correctly. And a long dialogue with an elderly gentleman-you-know-who. And the reason why he saves us in the lab, then? And all he said then? There's no way to explain it all if we're not playing as conditional Nora.

 

But I've only played the latest mod version, perhaps it was different before that? English is not my native language either, so no worries.

When you talk to Music in the abandoned building, you can tell her that you are either a vanilla vaultdweller (Nora) or a regular vaultdweller (not Nora). And the story of Bunker Hill will adapt to your background. 

 

From that moment on there many quests will adapt the dialogues according to that decision you make.

 

A small example. If you are Nora, some characters will mention your deceased husband. But those dialogues change to more generic stuff if you're not Nora.

 

I personally like Nora's story better, but I did the other variant because I know a lot of people don't play that way.

Posted
6 minutes ago, JB. said:

When you talk to Music in the abandoned building, you can tell her that you are either a vanilla vaultdweller (Nora) or a regular vaultdweller (not Nora). And the story of Bunker Hill will adapt to your background. 

 

From that moment on there many quests will adapt the dialogues according to that decision you make.

 

A small example. If you are Nora, some characters will mention your deceased husband. But those dialogues change to more generic stuff if you're not Nora.

 

I personally like Nora's story better, but I did the other variant because I know a lot of people don't play that way.

Now I understand what confused me. Heh, that's why I started the mod all over again then... Because I thought that since both there and there the vault dweller, therefore, the plot is tied to the vanilla beginning. Oh, that's awkward.

Posted (edited)
3 hours ago, ShadowExplorer said:

the pile of time we spend on sex now at least brings some experience. It's just a shame that there's no multiplier for intelligence like there is for everything else in the game, but okay.

 

The Idiot Savant perk can make up for this if you choose to play a low-intelligence character. What's more, there's a mod to re-theme it as Idiot Slut (rather appropriately for this use case).

 

Edit: Related pro-tip for NR players combining with Sex Attributes... put all those extra points you didn't need for intelligence into endurance, since it can mitigate a lot of the constant wear and tear on your vag. Lube only does so much!

Edited by vaultbait
Posted

well, maybe we can have someting more to prove PC is nora or someone else. for example, a task after PC choose to be overbitch, which OB takes PC back to vault 111 and have a wedding and wedding sex before nate or someone was PC's boyfriend(Just like the classic plot in Japanese AVs) or just before everyone in vault 111. 

And some raiders in commonwealth knows Nora, maybe guys in Corvega buys PC for somewhile (just kill Raider Pet) and they have many dialogue to satirize a former lawer.

Posted

Many thanks to @Snapdragon_ for making me the idles for the photoshoot! I have finally implemented them for NR5. ??

 

 

 

 

Random NPCs will recognize you and request:

 

A photo
An autograph
Or a kiss - If the NPC requests the kiss, you can go deep and have sex in a private place.

 

My only doubt is what the player receives in exchange, beyond a rise in self-esteem. ?‍♂️

 

At the moment the NPCs that can be selected are:

 

The ones in DC
The ones in Goodneighbor
Settlers in your settlements

 

The most important condition is to wear any Nuka Ride outfit.

Posted (edited)
43 minutes ago, JB. said:

Many thanks to @Snapdragon_ for making me the idles for the photoshoot! I have finally implemented them for NR5. ??

 

 

 

 

Random NPCs will recognize you and request:

 

A photo
An autograph
Or a kiss - If the NPC requests the kiss, you can go deep and have sex in a private place.

 

My only doubt is what the player receives in exchange, beyond a rise in self-esteem. ?‍♂️

 

At the moment the NPCs that can be selected are:

 

The ones in DC
The ones in Goodneighbor
Settlers in your settlements

 

The most important condition is to wear any Nuka Ride outfit.

Charisma, vanilla experience maybe limited for perks like black widow? maybe create your own perk and getting points for it? but if you take to long between one event and another you can also loose experience on that perk? better prices?

No chance at all for just a taste? i mean touching and some vouyerism? Why a private place?

Edited by Gamaramdi
Posted
8 minutes ago, Gamaramdi said:

No chance at all for just a taste? i mean touching and some vouyerism? Why a private place?

 

Man, they're not going to fuck in the middle of the street or, worse, in full view of Piper's little sister. ?

 

It's like Hardship. The fan will follow you wherever you want.

 

Touching? If there is an animation for that let me know, the mission is not even remotely finished.

Posted
7 hours ago, JB. said:

When you talk to Music in the abandoned building, you can tell her that you are either a vanilla vaultdweller (Nora) or a regular vaultdweller (not Nora). And the story of Bunker Hill will adapt to your background. 

 

From that moment on there many quests will adapt the dialogues according to that decision you make.

 

A small example. If you are Nora, some characters will mention your deceased husband. But those dialogues change to more generic stuff if you're not Nora.

 

I personally like Nora's story better, but I did the other variant because I know a lot of people don't play that way.

Unfortunately, I didn't realize, that this information sets my status. I answered wrong, just because I decided not to trust her so far.

Perhaps You could mark this question to be a game (dialog) changer.

And in my case, is there a variable, I could set to change this later (even, if the story in bunker hill was a bit wrong now)?

Posted
2 hours ago, JB. said:

 

Man, they're not going to fuck in the middle of the street or, worse, in full view of Piper's little sister. ?

 

It's like Hardship. The fan will follow you wherever you want.

 

Touching? If there is an animation for that let me know, the mission is not even remotely finished.

☺️ Yeah maybe in DC censure is required ? there's a couple of animations already on the girl side, we just need the other side, maybe we can ask nicely, (i mean beg) LOL image.thumb.png.7a0fbc650f16e7d9beb62b0e6d0ed931.png@kziitd to make it?

Photo176.png

Posted (edited)

Just found this mod yesterday, played through it and thought it was brilliant. The dialogue and story were really witty, especially the situational humour surrounding the main villains in the second half of the mod. I loved the integration of the old man at bunker hill and the potential companion that showed up in the story shortly after. I got several good laughs from them. I almost lost interest half way through with the scat and Femdom content, but as much as I dislike those two kinks, I kept on playing it and I'm glad I did. The content that came afterwards still leaves me with a smile on my face.

 

I guess I agree with Shadow Explorer that the transition into the mod does take some mental acrobatics to accept. A faithful loving wife/mother turning to porn in a couple of hours... None of the characters I roleplay would accept it so easy. I like how Gamaramdi did it and might try that for my next play through. Coming across the ad, rejecting it then being enslaved by some raiders and realizing it may just be her best chance of survival.

 

As is, I'm glad the audition was simply dancing naked, as that allowed for a slower approach. My character had spent her first couple weeks or so in Sanctuary collared by the Sexual Harassment mod (20 hours real time), and so getting naked in front of strangers was no longer a big deal for her. She was still pretty traumatized from her slavery though, and would not have turned to porn right away (not having had time to grow accustomed to the idea as Gamaramdi suggested), so it allowed me to roleplay a hopeful model turned to porn, turned to raider plaything. Actually though, she went from hopeful model to raider plaything pretty fast, skipping the porn star thing altogether.

 

The first part of the mod was really streamlined in the decision making process actually. She was submissive with Mason (no chance to rebel against his forced advances), pretty submissive with the overboss (again with no chance to rebel against being pushed into sex), rebellious with that first mule dude in DC, with fun consequences, then continually submissive with everyone else she came across. When the first opportunity to actually rebel came up (with Gage) it seemed a little late in the mod to have finally developed some back bone. (I enjoyed playing it being rebellious, but ultimately loaded an old save and replayed it submissive because with what she had submitted to already in the story, the things Gage was asking of her weren't so bad.) As such I actually decided she was captured by the raiders in concord, sent to the park and faced with the options of being a porn star or a slave, so her early actions had more reason behind them? Maybe with a bomb implanted in her or something? Like I said, mental acrobatics...

 

I enjoyed playing through the mod as it is (except those two kinks I mentioned that almost caused me to lose interest). I think it has been really well made so far and can't wait to see where the creator/modder/writer takes it :)

Edited by Svalalthea
Simple revisions
Posted (edited)
8 hours ago, drake_hoard said:

Unfortunately, I didn't realize, that this information sets my status. I answered wrong, just because I decided not to trust her so far.

Perhaps You could mark this question to be a game (dialog) changer.

And in my case, is there a variable, I could set to change this later (even, if the story in bunker hill was a bit wrong now)?

 

Write this:

 

Set _NR_Vaultdweller to 1 

 

In NR5 this global will be called _NR_Nora, but right now this is the Global. Set to 0 if you are not "Nora". 1 if you are "Nora"

Edited by JB.
Posted (edited)
4 hours ago, Svalalthea said:

Just found this mod yesterday, played through it and thought it was brilliant. The dialogue and story were really witty, especially the situational humour surrounding the main villains in the second half of the mod. I loved the integration of the old man at bunker hill and the potential companion that showed up in the story shortly after. I got several good laughs from them. I almost lost interest half way through with the scat and Femdom content, but as much as I dislike those two kinks, I kept on playing it and I'm glad I did. The content that came afterwards still leaves me with a smile on my face.

 

I guess I agree with Shadow Explorer that the transition into the mod does take some mental acrobatics to accept. A faithful loving wife/mother turning to porn in a couple of hours... None of the characters I roleplay would accept it so easy. I like how Gamaramdi did it and might try that for my next play through. Coming across the ad, rejecting it then being enslaved by some raiders and realizing it may just be her best chance of survival.

 

As is, I'm glad the audition was simply dancing naked, as that allowed for a slower approach. My character had spent her first couple weeks or so in Sanctuary collared by the Sexual Harassment mod (20 hours real time), and so getting naked in front of strangers was no longer a big deal for her. She was still pretty traumatized from her slavery though, and would not have turned to porn right away (not having had time to grow accustomed to the idea as Gamaramdi suggested), so it allowed me to roleplay a hopeful model turned to porn, turned to raider plaything. Actually though, she went from hopeful model to raider plaything pretty fast, skipping the porn star thing altogether.

 

The first part of the mod was really streamlined in the decision making process actually. She was submissive with Mason (no chance to rebel against his forced advances), pretty submissive with the overboss (again with no chance to rebel against being pushed into sex), rebellious with that first mule dude in DC, with fun consequences, then continually submissive with everyone else she came across. When the first opportunity to actually rebel came up (with Gage) it seemed a little late in the mod to have finally developed some back bone. (I enjoyed playing it being rebellious, but ultimately loaded an old save and replayed it submissive because with what she had submitted to already in the story, the things Gage was asking of her weren't so bad.) As such I actually decided she was captured by the raiders in concord, sent to the park and faced with the options of being a porn star or a slave, so her early actions had more reason behind them? Maybe with a bomb implanted in her or something? Like I said, mental acrobatics...

 

I enjoyed playing through the mod as it is (except those two kinks I mentioned that almost caused me to lose interest). I think it has been really well made so far and can't wait to see where the creator/modder/writer takes it :)

I also loved the implementation of a submissive/rebellious route, but remember that it was only implemented in part four. The mod was not really conceived that way, which makes it difficult to implement in the first missions. 

 

The mod grows as my knowledge does. I am not a programmer and currently have a lot of help from programmers throughout this thread. Part 5 or 6 may undergo drastic changes that will make the previous missions not entirely consistent.

Edited by JB.
Posted (edited)

You are doing some great work. I know you have patreons supporting you and that it is easy to get burnt out appeasing the masses. If no revisions were ever made to the content that is already out this would still be my favourite mod of Fallout 4 thus far. It is the result of a lot of hard work on your part as well as on the part of all the modders that created/helped with the mods upon which yours is dependent, but yours brings the others together and breathes life into them. The forced humiliation/rebellious slide into slavery is right up my alley (not in real life, consent is sexy kids), and so I really enjoyed most of the mod. And the story and character interactions. So great.

 

Seeing as the resist/submit feature only really had consequences starting with Gage I had wondered if it was merely a developmental thing. As I mentioned before I would prefer that instead of appeasing the masses and getting burnt out that you had the creative license to take it where you want, 'cause I thoroughly enjoyed it :) Here's me starting a new character just so I can play through it again...

Edited by Svalalthea
Posted
20 hours ago, ShadowExplorer said:

Now I understand what confused me. Heh, that's why I started the mod all over again then... Because I thought that since both there and there the vault dweller, therefore, the plot is tied to the vanilla beginning. Oh, that's awkward.

Ha......when I first played through I said I wasn't a vault dweller....I just didn't think it was any of her business....when I was entertaining the Sugar Daddy at bunker hill.....well....I thought JB was being very kinky.....I didn't realize that he was no longer her son......I won't tell you what happens at bunker hill.....the whole thing changes depending on how you answer Musics question about who you are.

Posted
9 hours ago, Svalalthea said:

I enjoyed playing through the mod as it is (except those two kinks I mentioned that almost caused me to lose interest

Theres an option in mcm to skip hardcore content.

Posted
19 hours ago, JB. said:

Touching? If there is an animation for that let me know, the mission is not even remotely finished.

I don't know about groping but Sexual Harassment has a passing ass spank mechanic with animation. 

 

Posted (edited)
12 hours ago, Splithorse said:

Ha......when I first played through I said I wasn't a vault dweller....I just didn't think it was any of her business....when I was entertaining the Sugar Daddy at bunker hill.....well....I thought JB was being very kinky.....I didn't realize that he was no longer her son......I won't tell you what happens at bunker hill.....the whole thing changes depending on how you answer Musics question about who you are.

It seems that I'm not the only one who is confused by this point.

 

Hey, @JB., maybe in the next update you can move this to the MCM menu? Like, 0 = Nora, 1 = not Nora (with a notation, for mods like Start Me Up). Well, and the dialogs adapt for it, there seems to be only 2 lines with the Music, if I understand correctly.

Edited by ShadowExplorer
Posted
7 hours ago, trekkie said:

I don't know about groping but Sexual Harassment has a passing ass spank mechanic with animation. 

 

I almost forgot. Not really on topic, but might be helpful.

 

About Harassment mod. I caught that bug that's already been complained about, where the ass slap stays and doesn't go away. And when I use the cream, one of the tattoos gets erased. Rollback to the last save helps partially, because the bug and then, persistently appeared after some time.

 

So that's it. Poking around in the settings, I turned off the slap function specifically in Harassment mod. And guess what? The bug disappeared. And never showed up again.

 

Could be a coincidence, of course. But it's worth checking out.

 

In general, in my opinion, the functions of this mod are better turned off during the Nuka Ride. It only interferes, and harassment in the Nuka Ride is more than enough. At the same time implemented much better.

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