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AAF Nuka Ride: A Porn Studio Mod


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Posted
16 minutes ago, Bratty Cheeks - RMCW said:

@Tifa Lockheart An autograph from my favorite star! You look amazing ??? 

 

image.jpeg.52382557ab8ea8d91567ffbda17b57ad.jpeg

 

I'll cherish it forever ?Thank you so much ?

Is this an "interior cell" in fallout 4 ? ? 

Posted
2 hours ago, MrNicoras said:

Is there a console command to enable the Scooter?  I've done 6 or 7 mule quests.  The last one, I redid the Pastor Clements quest, and one of my dialogue options was something like "I don't know why I keep doing this to myself. I already have the fucking scooter."  But the scooter doesn't appear in front of my apartment were its supposed to be.  I'm doing a new playthrough with a different mod list, but NukaRide is as close to the bottom of my LO as I can make it, and nothing is interfering or overriding the Mule Quest or the Scooter Activator.  I can try loading an earlier save and running the whole Mule quest over again, but I'd rather not if I can avoid it.  Overall the mod is running smooth as ever. 

 

As an aside, for this run I'm playing as a Futa using the Futanari FEV mod.  I'd say the only conflict this mod has with Nuka Ride are that most of the actual sex scenes won't play (AAF Init error 4), and the tattoos won't work unless you edit the Captive Tats XML files to enable the overlays for Male characters since the Futa mod forces AAF to recognize your player as male.  Otherwise, the playthrough has been working fairly smoothly.  Except for this scooter problem, which I can't imagine is linked to the futa mod.

 

Update:  I loaded a save before starting the Mule quest and used sqs _NukaRide_Mule after every stage.  Everything worked fine.  I started with Abbott.  The quest stages updated appropriately all the way back to Nuka World.  Until I spoke with Nisha again.  At that point, setstage 0 and the entire Abbott line of quest stages reverted from set to unset.  Also, just for kicks, I removed the Futa effect to see if that was the problem.  It wasn't.   I  know it's one of my mods causing the problem, but I can't see which one it would be in xEdit.  Anyone else run into this?

Posted
On 7/16/2022 at 6:28 PM, Splithorse said:

Well I just sat and watched a rather indepth video on Vortex......So I created a sort group and called it Last Load.......put Nuka Ride into that group....went into manage groups....deleted the sort line of Nuka Ride and put it after Dynamic Plug-ins ...which is last in the load order groups.....then sorted the plug-ins.....it didn't look like it changed anything to me, but I loaded up a save just before getting knocked out by bulldog.  It all worked great....had the handcuffs on the whole time too.  Thanks JB for your patients.  The crash log....I have the old version of buffout....showed nuka ride as 36 in the load order out of 58 plug-ins.....and vortex showed it as being last.....so I will chalk this up to Vortex not displaying the proper load order of things correctly.  This was the only "bug" I had left....yay!

 

I tend to just use the "Dynamic Patches" group for such purposes, since it's last by default anyway. As for the difference between the load order (I'm assuming you unhid the "Load Order" column in Vortex's Plugins view and keyed the display ordering to that), I suspect Buffout 4 was listing all your ESL-flagged ESPs after the normal ESPs because that's how the game engine dumps them out.

Posted (edited)
4 hours ago, MrNicoras said:

 

Sadly there is no command for the scooter because the script is not in the stages, but in a dialog. 

 

As for the Futa mod, do the following with NotePad++.

 

Replace all

 

<actor gender="F"

 

By

 

<actor gender=" "

 

 

in these files: 

 

NukaRide_AnimationData_Leito
NukaRide_AnimationData_BP
NukaRide_AnimationData_Kziit
NukaRide_animationData
NukaRide_AnimationData_SC

 

 

That will ensure that all my specific animations work - other generic animations may or may not work, depending on what patch you use or what the patch covers. I think I'll default to NR5 to increase compatibility.

Edited by JB.
Posted (edited)
7 hours ago, MrNicoras said:

Is there a console command to enable the Scooter?  I've done 6 or 7 mule quests.  The last one, I redid the Pastor Clements quest, and one of my dialogue options was something like "I don't know why I keep doing this to myself. I already have the fucking scooter."  But the scooter doesn't appear in front of my apartment were its supposed to be.  I'm doing a new playthrough with a different mod list, but NukaRide is as close to the bottom of my LO as I can make it, and nothing is interfering or overriding the Mule Quest or the Scooter Activator.  I can try loading an earlier save and running the whole Mule quest over again, but I'd rather not if I can avoid it.  Overall the mod is running smooth as ever. 

 

As an aside, for this run I'm playing as a Futa using the Futanari FEV mod.  I'd say the only conflict this mod has with Nuka Ride are that most of the actual sex scenes won't play (AAF Init error 4), and the tattoos won't work unless you edit the Captive Tats XML files to enable the overlays for Male characters since the Futa mod forces AAF to recognize your player as male.  Otherwise, the playthrough has been working fairly smoothly.  Except for this scooter problem, which I can't imagine is linked to the futa mod.

 

type:

help scooter 0 acti

a code will show up, then type:

14.placeatme yourcode

mine is ee0ace20 yours will change the fisrt two characters "xx"0ace20

Do it standing in the place you want the scooter to spawn it will spawn behind you

image.thumb.png.a546ea4fdc6d370a6ac652f7d5c8c513.png

Edited by Gamaramdi
Posted
1 hour ago, Gamaramdi said:

type:

help scooter 0 acti

a code will show up, then type:

14.placeatme yourcode

mine is ee0ace20 yours will change the fisrt two characters "xx"0ace20

Do it standing in the place you want the scooter to spawn it will spawn behind you

image.thumb.png.a546ea4fdc6d370a6ac652f7d5c8c513.png

Thanks.  But is that a one time spawn or will it stay in game like it's supposed to had I completed the quest normally?

Posted
5 hours ago, JB. said:

Sadly there is no command for the scooter because the script is not in the stages, but in a dialog. 

 

As for the Futa mod, do the following with NotePad++.

 

Replace all

 

<actor gender="F"

 

By

 

<actor gender=" "

 

 

in these files: 

 

NukaRide_AnimationData_Leito
NukaRide_AnimationData_BP
NukaRide_AnimationData_Kziit
NukaRide_animationData
NukaRide_AnimationData_SC

 

 

That will ensure that all my specific animations work - other generic animations may or may not work, depending on what patch you use or what the patch covers. I think I'll default to NR5 to increase compatibility.

Thanks for the tip on the XML fixes.

 

Any clue on what would cause the quest stages to switch from "set" back to "unset"?  I thought once a quest stage was triggered it was baked in unless an earlier save was loaded.

Posted (edited)
1 hour ago, MrNicoras said:

Thanks for the tip on the XML fixes.

 

Any clue on what would cause the quest stages to switch from "set" back to "unset"?  I thought once a quest stage was triggered it was baked in unless an earlier save was loaded.

That's one characteristic of repeatable quests. At the end of each repeatable quest I run a reset script, so the quest goes back to stage 0. And all previous stages return to the state Unset.

 

Without that feature, repeatable quests would not be possible.

Edited by JB.
Posted (edited)
2 hours ago, MrNicoras said:

Thanks.  But is that a one time spawn or will it stay in game like it's supposed to had I completed the quest normally?

It will spawn normally, and will stay there for every time you need it, i even place it once in one of my settlements, then saved the build in transfer settlements, now every time i load the settlement the scooter is there to, the only thing is that you will only travel to the original destination that the mod has, it will not take you to every place where you spawn a scooter, but you can still use those to travel from there to the mod's destinations.

 

Edited by Gamaramdi
Posted
10 hours ago, JB. said:

That's one characteristic of repeatable quests. At the end of each repeatable quest I run a reset script, so the quest goes back to stage 0. And all previous stages return to the state Unset.

 

Without that feature, repeatable quests would not be possible.

Ok.  That makes sense.  But what that tells me is that in my case, either: the script that resets the quest is running before its supposed to,  or the script is resetting more than its supposed to.  I spent some time last night advancing the quest in Diamond City using only setstage console commands until I had 5 completed deliveries.  Then went outside to console command the 5 encounters with the Guard.  After all that, I went back to Nisha hoping that would be enough to trigger her giving me the scooter.  No luck though.  As soon as I finished talking to her I checked the sqs command again.  Every quest stage had been reset and she just asked if I wanted to do another delivery. 

 

I hope its clear that I'm not saying there's a problem with the Nuka Ride mod.  I get that this is somehow caused by my current LO.  I have another problem where Edward Deegan keeps asking me to go visit Jack Cabot any time I'm in a bar.  My earlier question was geared towards trying to understand the mechanics of what might be happening so I can try to track down the culprit mod, since it's more than a simple xEdit conflict.  My hope was that maybe someone else had this or a similar problem to troubleshoot.   ?‍♂️

Posted (edited)
28 minutes ago, MrNicoras said:

But what that tells me is that in my case, either: the script that resets the quest is running before its supposed to,  or the script is resetting more than its supposed to.  I spent some time last night advancing the quest in Diamond City using only setstage console commands until I had 5 completed deliveries.  Then went outside to console command the 5 encounters with the Guard.  After all that, I went back to Nisha hoping that would be enough to trigger her giving me the scooter. 

The way that quest is structured, you did 5 deliveries at once, yeah, but Nisha only counts it as one. The quest is not designed to make several deliveries at the same time.

 

Better type in the console this:

 

set _NR_Mule to 5

 

This is the global of deliveries. Every time Nisha tells you "Honest pay for honest work", she raises that global to +1. If she finds you have 5 or more, she gives you the scooter. 

 

Make sure you have done at least 1 delivery before trying this.

Edited by JB.
Posted

@MrNicoras 

I just checked and the conditions are these.

 

Global _NR_Mule equal to or greater than 5


_NukaRide_Mule must be on Stage 5

Posted
On 7/13/2022 at 4:37 PM, Jakub7 said:

I've got installed version 4.2.4, I've downloaded it a week ago or so. Maybe I'll try to re-install it?

I have same bug. Sleep, load, change cell and it works. Worked for me.

Posted

Hey @JB., do you know where can I find those shoes standalone? I tried looking in BS, but it just says "party outfit", and I've looked through the Easygirl items without luck

 

Spoiler

024548.png.2f31717257e954d3901b664a7adff867.png

 

Posted (edited)
5 hours ago, xRCx said:

Hey @JB., do you know where can I find those shoes standalone? I tried looking in BS, but it just says "party outfit", and I've looked through the Easygirl items without luck

 

  Hide contents

 

 

I actually thought it was EasyGirl heels because I got it on discord, where there was a version of EasyGirl adapted for High Heel System.

 

But it turns out that it  is not Easy Girl, but from an outfit from Skyrim called Sexy Transparent Zipsuit.

Edited by JB.
Posted (edited)

Hello, I need help. I got into Nuka World with the help of the robot near Drumlin Diner, now the objective points me towards the robot outside the main entrance of Nuka World (right next to where I spawn). When I talk to the robot, he says something like 'Look I don't have time to waste , so I will get to the point..." ,but subtitles don't appear for that dialogue, he says that and goes full mute. I tapped 'E' and waited for a while but still nothing happens. I have downloaded sound file (the one that is bigger in size). How do I resolve this issue? Am I missing anything? I have downloaded all the requirements and followed the 'Fucking Manual' (Even the Japanese House and HH sound, which were not mentioned).I also have Buffout installed. What do I do? Also, Nuka Ride Mod is very bottom in load order. Only ones loading after it are, Garden Apartment, HH sound, Nuka Ride BYOP Patch ,CBBE, LooksMenu, Star Me Up and Leito Animations. If anyone else had this issue resolved then can you point me where to look or atlest tell me that it was resolved and I will keep looking in the posts. Help please!

 

Edited by PhillarCool
Posted
On 7/18/2022 at 10:25 AM, JB. said:

@MrNicoras 

I just checked and the conditions are these.

 

Global _NR_Mule equal to or greater than 5


_NukaRide_Mule must be on Stage 5

Thanks for the explanation

Posted
35 minutes ago, PhillarCool said:

Hello, I need help. I got into Nuka World with the help of the robot near Drumlin Diner, now the objective points me towards the robot outside the main entrance of Nuka World (right next to where I spawn). When I talk to the robot, he says something like 'Look I don't have time to waste , so I will get to the point..." ,but subtitles don't appear for that dialogue, he says that and goes full mute. I tapped 'E' and waited for a while but still nothing happens. I have downloaded sound file (the one that is bigger in size). How do I resolve this issue? Am I missing anything? I have downloaded all the requirements and followed the 'Fucking Manual' (Even the Japanese House and HH sound, which were not mentioned).I also have Buffout installed. What do I do? Also, Nuka Ride Mod is very bottom in load order. Only ones loading after it are, Garden Apartment, HH sound, Nuka Ride BYOP Patch ,CBBE, LooksMenu, Star Me Up and Leito Animations. If anyone else had this issue resolved then can you point me where to look or atlest tell me that it was resolved and I will keep looking in the posts. Help please!

 

I don't know about your missing subtitles, but Leito Animations should be well above Nuka Ride in your LO

Posted
41 minutes ago, PhillarCool said:

Hello, I need help. I got into Nuka World with the help of the robot near Drumlin Diner, now the objective points me towards the robot outside the main entrance of Nuka World (right next to where I spawn). When I talk to the robot, he says something like 'Look I don't have time to waste , so I will get to the point..." ,but subtitles don't appear for that dialogue, he says that and goes full mute. I tapped 'E' and waited for a while but still nothing happens. I have downloaded sound file (the one that is bigger in size). How do I resolve this issue? Am I missing anything? I have downloaded all the requirements and followed the 'Fucking Manual' (Even the Japanese House and HH sound, which were not mentioned).I also have Buffout installed. What do I do? Also, Nuka Ride Mod is very bottom in load order. Only ones loading after it are, Garden Apartment, HH sound, Nuka Ride BYOP Patch ,CBBE, LooksMenu, Star Me Up and Leito Animations. If anyone else had this issue resolved then can you point me where to look or atlest tell me that it was resolved and I will keep looking in the posts. Help please!

 

Do you have subtitles turned on in FO4?  You wont see all the subtitles if they are turned off.....which is default for FO4.

 

Posted

I've looked at the last ten pages or so and also did a search of "motorcycle quest" but nothing came up, please forgive me if this has been answered before.

 

I get the Motorcycle quest, but when I talk to Kaiser he tells me to get in the truck and nothing happens.  I can open and close the doors of the truck but there's no transport screen.  (For that matter, the quest arrow points to the Monorail entrance, but if I cheat my way in there it ends the overall Nuka Ride quest.)

 

Could this be because my current PC has never been to Diamond City?  I used a new character since this says it's an "alternate start" mod, but that means she explored less than 1% of the Commonwealth before reaching Drumlin's Diner and taking the ride to Nuka World.  Or is it because I haven't done enough side quests (I've basically only done the Audition).

Posted
1 hour ago, eurgetes said:

I've looked at the last ten pages or so and also did a search of "motorcycle quest" but nothing came up, please forgive me if this has been answered before.

 

I get the Motorcycle quest, but when I talk to Kaiser he tells me to get in the truck and nothing happens.  I can open and close the doors of the truck but there's no transport screen.  (For that matter, the quest arrow points to the Monorail entrance, but if I cheat my way in there it ends the overall Nuka Ride quest.)

 

Could this be because my current PC has never been to Diamond City?  I used a new character since this says it's an "alternate start" mod, but that means she explored less than 1% of the Commonwealth before reaching Drumlin's Diner and taking the ride to Nuka World.  Or is it because I haven't done enough side quests (I've basically only done the Audition).

 

It doesnt matter that you werent in DC before. Kaiser teleports you outside of DC direct after his conversation. No need to activate the truck. I dont know if it is possible to start the motorcycle quest before you made your first movie with billy. Did you? 

 

I also dont know if the quest needs you to wear the corsican outfit to end Kaisers conversation properly. 

 

If thats not the problem, i d check if nukaride.esp is on the very bottom in your loadorder. You should maybe prepare a screenshot of your loadorder and buffout log, so more experienced users than me may take a look

 

Oh and never go near the monorail station, some invisible triggers from the DLC there can break the AI for some reason 

Posted
1 hour ago, Heinz01 said:

 

It doesnt matter that you werent in DC before. Kaiser teleports you outside of DC direct after his conversation. No need to activate the truck. I dont know if it is possible to start the motorcycle quest before you made your first movie with billy. Did you? 

 

I also dont know if the quest needs you to wear the corsican outfit to end Kaisers conversation properly. 

 

If thats not the problem, i d check if nukaride.esp is on the very bottom in your loadorder. You should maybe prepare a screenshot of your loadorder and buffout log, so more experienced users than me may take a look

 

Oh and never go near the monorail station, some invisible triggers from the DLC there can break the AI for some reason 

Thanks for the response.  Everything else you suggested was already good, but the esp wasn't the absolute last thing in load order (two from end, but whatever) so I moved it.

 

Or it could have been Kaiser just seems to have a very long response time in this scene.  I tried again, and this time when I got his "Get your ass in the truck" I just stood there for a while and eventually the rest of my dialogue options came up and the scene progressed.  Possibly the first time I was fooled by the fact you can interact (in a useless way) with the truck and went off to keep opening and closing the door, which prevented the rest of the dialogue from starting.

 

Anyway, it worked, so thanks.

Posted
20 minutes ago, eurgetes said:

Thanks for the response.  Everything else you suggested was already good, but the esp wasn't the absolute last thing in load order (two from end, but whatever) so I moved it.

 

Or it could have been Kaiser just seems to have a very long response time in this scene.  I tried again, and this time when I got his "Get your ass in the truck" I just stood there for a while and eventually the rest of my dialogue options came up and the scene progressed.  Possibly the first time I was fooled by the fact you can interact (in a useless way) with the truck and went off to keep opening and closing the door, which prevented the rest of the dialogue from starting.

 

Anyway, it worked, so thanks.

Its just a guessing, but are you using the fallsouls mod?

Posted

I had to make a comment here about this mod. I have been playing it since yesterday and first of all : THIS MOD IS AWESOME ! I am dead serious and to explain why it's so awesome let me tell this. Playing it was an absolute torture for me, since i don't generally play a sub character. I'm more into the idea of characters starting from nothing and or having terrible trauma and getting strong, bla bla, the clichet from the 80's i suppose. Now, that being said. I just loved the mod. There were moments that made me laugh, moments that were just charming with the music and setup like the very first trip to Goodneighborhood, and many many moments that just made me rage. lol. As said before, i hate playing pure submissive, but i actually was driven by the story and really wanted to see the end of it,(Still haven't finished it yet) always with the hope that i could one day, stab the overboss in the balls. At this point, i think it's not what this mod is about and such turn of events doesn't seem like a possibility, sadly for me. This is not a complain, just to be clear and since i haven't finished it yet i still have some hope lol. I was wishing this would be an alternative way more realistic of becoming the overboss. Because the vanilla version from lazy Bethesda just sucks....I have a complain though. I noticed that in most dialogues i am forced to go through all the choices before the dialogue to advance the scene shows up, causing some inconsistencies. Sometimes i tried to be rebellious but in the end, you end up having to be sub which can make sense sometimes but not always. But sometimes you just go sub directly but i still had to go through all the other lines which didn't make any sense to me. Now that being said, i insist, this is a really nice mod/dlc, whatever people wanna call it. You managed to give more depth to all the base game characters than the original dlc made by Bethesdick. Believe it or not. Thanks for your work. 

 

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