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AAF Nuka Ride: A Porn Studio Mod


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Posted
55 minutes ago, Axary said:

Yeah! ?

 

But in the old version, what I disliked most was the difference in style between the clothes and the boots, not the lack of heels.
Since in that mod all shoes are free-licensed, then...
If @JB. agrees to make the appropriate choice in the .fomod setup, I can make a second version of that outfit with those sneakers:

 

  Reveal hidden contents

52477-1622976611-1358582259.webp.3f5be638b83849a61b90fb72d0cc24d3.webp

 

That would be great. I'm not a big fan of playing as Lady Dimitrescu, towering over the other person's head. Ugh... So I'm always crafting Easy Girl sneakers. And a couple of tops. To make the protagonist look absurdly sexualized on the one hand, to fit the spirit of the mod, but on the other hand more... lore friendly.
 

Spoiler

ScreenShot150.png.2d9cfd1f54da0b839b734b97bec19020.png

 

The sneakers you showed, by the way, are perfect. They open up the legs in that outfit! I'm always in favor of beautiful women's legs, yep.

Posted (edited)

 

1 hour ago, ShadowExplorer said:

That would be great.

Done.

As I understand it, you have already finished NR and you don't need this outfit now, so we are waiting for JB's decision.  If he wants to include it in NR_v5 , I will send him that version as well.

Spoiler

enb2022_7_24_16_10_48.thumb.jpg.f24b594c00044a61a9b4a3ec15b1c1ed.jpg

 

Edited by Axary
Posted
1 hour ago, Axary said:

 

Done.

As I understand it, you have already finished NR and you don't need this outfit now, so we are waiting for JB's decision.  If he wants to include it in NR_v5 , I will send him that version as well.

  Reveal hidden contents

enb2022_7_24_16_10_48.thumb.jpg.f24b594c00044a61a9b4a3ec15b1c1ed.jpg

 

I started over. Added a couple of mods to continue after NR. Started making screenshots, you know, like a story mode. As a memento. The first playthrough was more to make sure that NR is stable and doesn't break the game, neither in terms of mechanics, nor in terms of plot.  It doesn't. So... why not?

 

As for the heels, I don't insist. I just don't really like them, and I'm maybe not the only one.

Posted (edited)
8 hours ago, ShadowExplorer said:

That reminds me. There's a moment in Nelson's quest (part of Nisha's quest) where... well, that's not my cup of tea, but okay. Just please remove this... out of player inventory after completing the quest. I understand that it's our shit... what could be closer, right? But still I was unpleasantly surprised to find it much later while cleaning my inventory. So I've been walking around for days with... shit in my pocket?

 

It's in the Misc section and even takes up weight. Oh boy.

 

I believe that you can simply choose not to do that portion of the quest, choosing from the other two candidates. That is definitely what I'm going to be doing from now on :) I blitzed through the radiant quests to get to more story and used the console to only have to do 2/5 of the deliveries required for the scooter, so I can't actually be sure, but I'm guessing you could choose the other two for the five runs.

 

3 hours ago, ShadowExplorer said:

That would be great. I'm not a big fan of playing as Lady Dimitrescu, towering over the other person's head. Ugh... So I'm always crafting Easy Girl sneakers. And a couple of tops. To make the protagonist look absurdly sexualized on the one hand, to fit the spirit of the mod, but on the other hand more... lore friendly.
 

  Reveal hidden contents

ScreenShot150.png.2d9cfd1f54da0b839b734b97bec19020.png

 

The sneakers you showed, by the way, are perfect. They open up the legs in that outfit! I'm always in favor of beautiful women's legs, yep.

 

What I do to normalize her height is to adjust it with console commands. Player.setscale 0.92

I vary anywhere from 0.90 to 0.93 with the high heel mod. It makes it so she doesn't stick out so much. Before I would always play at 0.96-0.98, personal preference and all that. The downsides are that some of the game animations don't line up as well (the straps on an x-cross, opening a vault door, putting a fusion core in a suit of power armor) but I prefer the disadvantages that come with adjusting the player scale over towering over everyone. Without high heels she ends up being about a head shorter than everyone, and I'm fine with that. If you don't mind actively switching her height, you can always adjust it for times you knew alignment issues were gonna come up or even if you are on a cross and want to switch the scale. Player.setscale 1 sets her height back to normal.

 

Or you could disable the high heel adjustment in the MCM. There is a box where you can turn it off for the player. MCM>F04HHS>Enable Player It does cause your character to sink into the ground though. I prefer the height adjustment to her feet sinking into the ground, or her legs being surgically shortened to fit into high heels...

Edited by Svalalthea
Posted (edited)
1 hour ago, Svalalthea said:

 

I believe that you can simply choose not to do that portion of the quest, choosing from the other two candidates. That is definitely what I'm going to be doing from now on :) I blitzed through the radiant quests to get to more story and used the console to only have to do 2/5 of the deliveries required for the scooter, so I can't actually be sure, but I'm guessing you could choose the other two for the five runs.

 

What I do to normalize her height is to adjust it with console commands. Player.setscale 0.92

I vary anywhere from 0.90 to 0.93 with the high heel mod. It makes it so she doesn't stick out so much. Before I would always play at 0.96-0.98, personal preference and all that. The downsides are that some of the game animations don't line up as well (the straps on an x-cross, opening a vault door, putting a fusion core in a suit of power armor) but I prefer the disadvantages that come with adjusting the player scale over towering over everyone. Without high heels she ends up being about a head shorter than everyone, and I'm fine with that. If you don't mind actively switching her height, you can always adjust it for times you knew alignment issues were gonna come up or even if you are on a cross and want to switch the scale. Player.setscale 1 sets her height back to normal.

 

Or you could disable the high heel adjustment in the MCM. There is a box where you can turn it off for the player. MCM>F04HHS>Enable Player It does cause your character to sink into the ground though. I prefer the height adjustment to her feet sinking into the ground, or her legs being surgically shortened to fit into high heels...

About the quest. The first time I went through it, obviously, I didn't know what was waiting for me. And, yeah, I don't really mind. It's just a game. But shit in your pocket is supposed to go away. I mean, logically.

 

When I found it there, I was like, what? What am I supposed to do with it? At first I wanted to just throw it out. But then... Then I went and put it in Overboss's fridge. I wish I could have seen his face. I can just imagine him coming over to his place and, oh, I'm gonna have a cold beer, open the fridge... and there's shit.

 

Shouting all over Nuka World:
- What motherfucker put shit in my fridge?! I'm gonna kill you, you hear me?! I'll kill you! And where the fuck is my beer?!

 

Oh, yeah...

 

About the height, I know, I know. It's going to be a lot of trouble if you change it. It's easier for me to tolerate heels now and then and wear something without them the rest of the time. There are enough sexy outfits for this game without heels.

 

22 minutes ago, Axary said:

Okay, here you go.

To update the Music outfit, install and create the meshes for "(Unkut5) Music Boots no Heels CBBE" with BodySlide.

 

Nuka Ride Music outfit(no heel) upgrade Bodyslide for CBBE.7z 4.87 MB · 0 downloads

Thanks. I haven't even gotten to the Music in this playthrough yet, I'll try when I get there.

Edited by ShadowExplorer
Posted
8 hours ago, Axary said:

Yeah! ?

 

But in the old version, what I disliked most was the difference in style between the clothes and the boots, not the lack of heels.
Since in that mod all shoes are free-licensed, then...
If @JB. agrees to make the appropriate choice in the .fomod setup, I can make a second version of that outfit with those sneakers:

 

  Hide contents

52477-1622976611-1358582259.webp.3f5be638b83849a61b90fb72d0cc24d3.webp

 

I tried the pink color to match NR pink outfit but it's too pink ? almost shiny. Can you tone down the texture color to make it more like baby pink?

Posted
15 hours ago, ShadowExplorer said:

Armor workbench -> Weave -> fit for Porn Star.

 

Works with most clothes, and some armor. The same goes for clothes from other mods that look like clothes, but are actually armor. In short, the main thing is that the object has a weaving section.

Thank you, sir (or ma'am). I never checked the weave tab since it just didn't dawn on me. 

Posted (edited)

can someone help me? i keep getting crashes when i fade to black and enter solomon's house.

 

here's my buffout log if it helps....

 

edit: this isnt the first set of crashes ive had btw, i also had this problem earlier when trying to do the motorcycle quest, but i somehow resolved that by removing some of my mod loads, so im guessing whatever was causing THAT conflict was resolved in that purge (removed start me up redux, i like its added perk system (like new vegas perk system) but they are NOT worth the game being barely playable as a result)

crash-2022-07-25-02-56-46.log

Edited by BladeoftheHeavens18122
more info added
Posted

@BladeoftheHeavens18122

Have you tried the most trivial way? I mean, roll back 1 or 2 saves back?

 

I play on Survival difficulty, but with Unlimited Survival Mode. I make a new save on each section of any NR quest (important, not a quick save, it's strictly a no-no). Faced with the crash after a scene in Nuka Lab, with sticking overlays and erasing tattoos, broken lips animation... In short, with a lot of small and not so small bugs. So far there was not a single case where rollback to 1 or 2 saves didn't help me. And yes, I didn't change anything in the mod load order, etc. The main thing is that the saves were made before the occurrence of a bug. As a rule, replay the scene, or even part of the quest is much faster than trying to cure the bug.

Posted

i rarely have any luck rolling back like that, so i just assumed it was a load order issue or a conflict. unfortunately ive gone and started doing other things in the game while waiting for a reply so i dont even know if i have a save to roll back to now (because im an idiot and always forget to backup saves/only overwrite so far back/etc when making new ones)

Posted
4 hours ago, BladeoftheHeavens18122 said:

i rarely have any luck rolling back like that, so i just assumed it was a load order issue or a conflict. unfortunately ive gone and started doing other things in the game while waiting for a reply so i dont even know if i have a save to roll back to now (because im an idiot and always forget to backup saves/only overwrite so far back/etc when making new ones)

It's not my mod, but this one:

 

File: "ImmersiveGenericDialogues.esp" (skeleton issues)

 

The scan threw up these mods as possible culprits.

 

- [17] Armorsmith Extended.esp
- [23] ImmersiveGenericDialogues.esp
- [4D] LooksMenu Customization Compendium.esp
- [64] TacticalReloadVanilla.esp

Posted
14 minutes ago, JB. said:

I like this much better. I already made the version for FG and included the new textures, for NR5. Thanks.

I'm glad I could help.

Posted
50 minutes ago, JB. said:

It's not my mod, but this one:

 

File: "ImmersiveGenericDialogues.esp" (skeleton issues)

 

The scan threw up these mods as possible culprits.

 

- [17] Armorsmith Extended.esp
- [23] ImmersiveGenericDialogues.esp
- [4D] LooksMenu Customization Compendium.esp
- [64] TacticalReloadVanilla.esp

lol dw, i wasnt trying to imply anything is wrong with your mod, im a novice at doing mods at best but i know when i cucked up, i just couldn't figure out WHERE lol. i was already planning to remove a couple of those mods reguardless in favor of more up to date replacements, now seems a good time i suppose. not sure how IGD is having skeleton issues however, its only supposed to change dialogues for settlers to my knowledge, but hey, its not one i gotta have, so if dropping it helps lol

Posted
1 hour ago, BladeoftheHeavens18122 said:

lol dw, i wasnt trying to imply anything is wrong with your mod, im a novice at doing mods at best but i know when i cucked up, i just couldn't figure out WHERE lol. i was already planning to remove a couple of those mods reguardless in favor of more up to date replacements, now seems a good time i suppose. not sure how IGD is having skeleton issues however, its only supposed to change dialogues for settlers to my knowledge, but hey, its not one i gotta have, so if dropping it helps lol

The report shows that dialog-mod many times, but mods that include skeletons usually don't come with a plugin, so it has no way of showing up in the log.

 

What pops up in that log is that there is a problem with the skeleton and also some facial bones.

Posted
23 minutes ago, ChibakoShiba said:

I couldn't find link to download the japanese garden mod

This mod is already included in the "Nuka Ride 4.2.4.7z" archive .

Posted
59 minutes ago, ChibakoShiba said:

I couldn't find link to download the japanese garden mod

 

36 minutes ago, Axary said:

This mod is already included in the "Nuka Ride 4.2.4.7z" archive .

 

I don't have it included. I don't know what happened to Konata, she even closed her patreon and her mods don't exist anymore. I have the Japanese house, I also have a spectacular one of a cabin on a lake (which I wanted to use for NR5).

 

I would like to put them on Mega but I don't know if it would be the right thing to do.

 

At the moment I link to this post to download the Japanese house.

 

 

Posted
12 minutes ago, JB. said:

 

 

I don't have it included. I don't know what happened to Konata, she even closed her patreon and her mods don't exist anymore. I have the Japanese house, I also have a spectacular one of a cabin on a lake (which I wanted to use for NR5).

 

I would like to put them on Mega but I don't know if it would be the right thing to do.

 

At the moment I link to this post to download the Japanese house.

 

 

Thx i found the download link now. But i got another problem.
After talking to Mason, the aaf hud shows it starts to pairing me but then it failed and no animation was played.

Posted
18 minutes ago, JB. said:

I don't have it included.

Damn, right...
I forgot I downloaded it a long time ago.
I apologize for the disinformation.

Posted (edited)
14 minutes ago, Axary said:

Damn, right...
I forgot I downloaded it a long time ago.
I apologize for the disinformation.

btw your flagpole is a blessing, i also changed the one in the apartment / the studio and the nuka club

 

1.png.cb4fe0c0d1c720a9b76d5be3672798a3.png

 

 

Edited by JB.
Posted
48 minutes ago, ChibakoShiba said:

Thx i found the download link now. But i got another problem.
After talking to Mason, the aaf hud shows it starts to pairing me but then it failed and no animation was played.

Also there is something wrong with Mason's penis in the throne animation. His penis is doing weird stuff. The other normal animation doesn't have problem but the added one from mod is.

Posted
1 hour ago, ChibakoShiba said:

Also there is something wrong with Mason's penis

I think that's a very common bug from the latest LooksMenu. In the official AAF guide you will find which version to use (I think it is the penultimate one?).

Posted
2 hours ago, JB. said:

btw your flagpole is a blessing, i also changed the one in the apartment / the studio and the nuka club

 

1.png.cb4fe0c0d1c720a9b76d5be3672798a3.png

 

 

This would be nice to be able to build it anyware

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