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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

Hi Folks

Apologies if I've missed it somewhere.

If I have NR installed, and thats comprised of NR Bodyslide, NR Dong for Lions, and NR of course, what is the uninstall then reinstall order? I have the early April version, and just downloaded the most recent.

And do I have to make sure that not only is the PC not wearing anything but thats its not in her inventory either?

And do I need to download the OverQueen outfit separately?

Again, im sure Ive seen this somewhere!

Edited by Beerbatty
Added question
Posted (edited)
1 hour ago, lee3310 said:

Is it safe to install Nuka ride just for the outfits, bimbo collar... (i love them)?

Of course. Just remember not to have them equipped if you are going to uninstall it at any point. Remember that you have the bimbo jewelry, it has the same effect as the bimbo collar.

 

33 minutes ago, Beerbatty said:

Hi Folks

Apologies if I've missed it somewhere.

If I have NR installed, and thats comprised of NR Bodyslide, NR Dong for Lions, and NR of course, what is the uninstall then reinstall order? I have the early April version, and just downloaded the most recent.

And do I have to make sure that not only is the PC not wearing anything but thats its not in her inventory either?

And do I need to download the OverQueen outfit separately?

Again, im sure Ive seen this somewhere!

My suggestion is to completely uninstall everything, and install the new version + bodyslide. With that you cover almost everything, except the armor for Overbitch.

 

The author hasn't been online for over a year and I don't want to include it without his permission, so you'll have to download that one. The mod will still work without that mod, it will put generic armor on you.

Edited by JB.
Posted
27 minutes ago, JB. said:

Of course. Just remember not to have them equipped if you are going to uninstall it at any point. Remember that you have the bimbo jewelry, it has the same effect as the bimbo collar.

 

Good to know, so it does not alter Nuka world cells or any NPCs when you don't start the N.R main quest ? (i finished all DLCs quests in my current save)

Posted
36 minutes ago, JB. said:

Of course. Just remember not to have them equipped if you are going to uninstall it at any point. Remember that you have the bimbo jewelry, it has the same effect as the bimbo collar.

 

My suggestion is to completely uninstall everything, and install the new version + bodyslide. With that you cover almost everything, except the armor for Overbitch.

 

The author hasn't been online for over a year and I don't want to include it without his permission, so you'll have to download that one. The mod will still work without that mod, it will put generic armor on you.

Ah okay, so D for Lyons is in the current versions, gotcha, thank you

Posted

When I start the becoming a star quest, and I head through the elevator and into the room with the stage,  there is no npc to continue the quest with.  I still have a marker for where he is supposed to be standing, but nobody is there.  Any help would be greatly appreciated.  Thanks!

Posted
On 6/27/2022 at 1:05 PM, bobross694201 said:

So I installed all the requirements even started a new game and I am not seeing a robot with a flyer. I am using vortex mod manager btw.  

go into plugins tab in vortex....make sure that NR is last in the plug in order.  Even if it is change the order and then change it back again...then try it.  Vortex doesn't always load a new plug it when you first install it for some reason.  It seems that anytime I install a new mod I have to move NR around and then back to last for it to work.  Then check MCM and see if NR is there.....if it is then it should work.

Posted
On 6/29/2022 at 12:12 AM, Random538 said:

When I start the becoming a star quest, and I head through the elevator and into the room with the stage,  there is no npc to continue the quest with.  I still have a marker for where he is supposed to be standing, but nobody is there.  Any help would be greatly appreciated.  Thanks!

when you get both the mini jeans and the top from Mason you head to the studio....Corsican should be standing just inside....you talk to him and through conversation you will pick what scene you want to do....he will tell you to put on an outfit and head up the elevator to shoot the plumber.....the actor should be up on the stage.  If that is not happening then check the load order and make sure it is last....if it is still not working then maybe somebody is dead....did you start a new game?  If you are using a high level character then maybe you have killed somebody that needs to be alive.

Posted
2 hours ago, Splithorse said:

when you get both the mini jeans and the top from Mason you head to the studio....Corsican should be standing just inside....you talk to him and through conversation you will pick what scene you want to do....he will tell you to put on an outfit and head up the elevator to shoot the plumber.....the actor should be up on the stage.  If that is not happening then check the load order and make sure it is last....if it is still not working then maybe somebody is dead....did you start a new game?  If you are using a high level character then maybe you have killed somebody that needs to be alive.

thank you!

Posted
On 6/27/2022 at 4:05 PM, bobross694201 said:

So I installed all the requirements even started a new game and I am not seeing a robot with a flyer. I am using vortex mod manager btw.  

 

The robot does not have the flyer.   IT is an eyebot that is outside of the Vault 111.  If it is not there then likely one of your esps is not enabled. 

 

If you are sure you have set up everything correctly, then the eyebot may be outside of Vault 13 as well.  However, @JB. hasn't finished that part of Nuka Ride, where you start off as the first vault dweller in FO1.

Posted
On 6/26/2022 at 8:38 PM, Nuka Cherry said:

 

 

Thanks, was going for more cheap produced video cover look, as I don't have much time at the moment due to work.

 

Mocked up a golden globes symbol using stock symbols, and the Nuka Text was a great idea. thanks.

 

147435681_Goldengloveslogo.png.dba8ca031faee4677f18f727a93a5b4c.png

 

 

Yea, they could have gone in a distinct direction away from their original logo (see on building in center), which looks like two telescoping camera lens.      Plus the logo below is.....not good.    However, it seems (imo) that FO4 is less technologically advanced than FO2 or even FONV. 

 

https://vignette.wikia.nocookie.net/falloutsuomi/images/6/68/Fo2_Golden_Globes_Porn_Studio.png/revision/latest/scale-to-width-down/640?cb=20110528150236&path-prefix=fi

Posted

I just finished the mod and I just wanted to say thank you for such fantastic content. It had me dying of laughter multiple times, not sure how you're planning on tying it all up, but I look forward any future updates. :)

 

Photo350.png.60b7a4a31fab38c36e5164e10432f473.png

Posted (edited)

I think I glitched somewhere along the way.

 

Lucy in the sky quest:

What should happen when Overboss saves me from the raiders? 

What happens is we have a conversation, he says he takes me to DC to regain strength. 

I get two pop-ups saying a few days have passed and after a black screen I'm back at the raiders ring. 

I can pick up loot and move around Andrew Station, but soon the collar starts beeping and kills me. 

 

Should I be teleported somewhere?

 

I tried setting up various stages, (Ok, only the next one. An OB mark), but I'm still at the ring and eventually the collar kills me. 

Any advice would be welcome.

 

QUICK UPDATE

For some unknown reason, machine spirit decided it would comply with my pleas. With a caveat.

I have been teleported to Bobrov bar successfully.

But the collar still ticked. It took me a few attempts to rush through the conversation and stop it from exploding by going into a BJ scene with OB. 

Weird. But at least I am finally over this. 

Edited by Skjall
New developments since posting
Posted

I think I glitched somewhere along the way.

Made in Heaven quest:

I still can't move when I heard the conversation.

I tried setstage but it didin't work.

Fallout 4 Screenshot 2022.07.01 - 17.12.32.58.png

Posted

Just started a new play through for this mod and I'm loving it.  Nicely done.   A couple of things that seem buggy.  Most of the animations are misaligned.  Thought at first it was the heels and that may be part of it but not all.  Any way to correct this?  I installed NR after I created AAF Patch, should it have been before?   Also there can be a lot of time waiting for the animations to start  not a big deal but kinda breaks the story.

Thanks and great job on the mod!

Posted
On 6/27/2022 at 10:27 PM, ripley65 said:

Does anyone know where these nipple piercings can be found outside of the Nuka Ride Mod?  I'm doing a new playthrough without Nuka Ride and have all the clothes mods listed as requirements for Nuka Ride, but can't find those piercings in any of them.

 

 

20220415191723_1.jpg

They are in Nuka Ride, Body Piercings, item XX04136E.  I found the nif in the Nuka Ride Bodyslide for Fusion Girl mod.

Posted (edited)
5 hours ago, Skjall said:

I think I glitched somewhere along the way.

 

Lucy in the sky quest:

What should happen when Overboss saves me from the raiders? 

What happens is we have a conversation, he says he takes me to DC to regain strength. 

I get two pop-ups saying a few days have passed and after a black screen I'm back at the raiders ring. 

I can pick up loot and move around Andrew Station, but soon the collar starts beeping and kills me. 

 

Should I be teleported somewhere?

 

I tried setting up various stages, (Ok, only the next one. An OB mark), but I'm still at the ring and eventually the collar kills me. 

Any advice would be welcome.

 

QUICK UPDATE

For some unknown reason, machine spirit decided it would comply with my pleas. With a caveat.

I have been teleported to Bobrov bar successfully.

But the collar still ticked. It took me a few attempts to rush through the conversation and stop it from exploding by going into a BJ scene with OB. 

Weird. But at least I am finally over this. 

 

Do you have RaiderPet installed? If yes, this could probably the issue you are experiencing:

Spoiler

When your character gets kidnapped by the raider (and you dont have any weapons in your inventory) he will propably put a makeshift collar from RaiderPet around your neck (i had that problem too). From that point everything would highly likely fail, because it isnt supposed to happen and it will block the bimbo collar from Nuka ride which should be equipped instead. So try to go to a save before your character is kidnapped and try to find any type of weapon before. You dont have to equip or use it, it just has to be in your inventory to avoid raider pet from taking over.

 

Edited by Heinz01
Posted
On 6/6/2022 at 12:32 PM, m0rdr3d0 said:

I need help with "Kill me Softly" quest. I can't find Thompson and Sierra. I looked everywhere, Billy hints about roller-coaster, but roller-coaster entrance is closed and requires a key. I have no idea what to do, spent about an hour running around, looted everything in Dry Gulch.

 

Edit: Ok, nevermind, found it now. Damn, this one was challenging.

 

Would you mind sharing your solution? Is there a Key to find? is it at the Vanilla Game Place?

Posted
1 hour ago, Toddi said:

 

Would you mind sharing your solution? Is there a Key to find? is it at the Vanilla Game Place?

 

Thompson is sitting on the railway tracks injured. I had to use tcl to reach him.

Posted
14 minutes ago, Im_The_Real_Deal said:

 

Thompson is sitting on the railway tracks injured. I had to use tcl to reach him.

 

Thanks

Posted
2 hours ago, SnappedMyBanjo said:

During the mission Lucy in the Sky when I first speak to the Overboss and after he says "lets go up" the game crashes and closes.

 

The rest of the Mod worked perfectly but this just wasn't wanting to work.

 

Even skipping to stage SetStage _NukaRide_Lucy 20; crashes the game. Unsure on what causes this so hopefully someone might know what's happening.

 

Any help appreciated    

you need to post a crash log and your mod list no one can help you otherwise.

Posted
2 hours ago, lee3310 said:

you need to post a crash log and your mod list no one can help you otherwise.

 

Any Help would be great

 

Thankyou

 

Fallout 4 v1.10.163
Buffout 4 v1.26.2

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6764E89A3 Fallout4.exe+03F89A3

    [Compatibility]
        F4EE: false
    [Fixes]
        ActorIsHostileToActor: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        GreyMovies: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: -1
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 10 Home v10.0.19041
    CPU: AuthenticAMD AMD Ryzen 5 5600 6-Core Processor              
    GPU #1: AMD Navi 14 [Radeon RX 5500/5500M / Pro 5500M]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 11.28 GB/15.93 GB

PROBABLE CALL STACK:
    [ 0] 0x7FF6764E89A3 Fallout4.exe+03F89A3 -> 683719+0x23
    [ 1] 0x7FF6764E88EE Fallout4.exe+03F88EE -> 1042536+0xE
    [ 2] 0x7FF67627C056 Fallout4.exe+018C056 -> 1300345+0xD6
    [ 3] 0x7FF6773D4FEC Fallout4.exe+12E4FEC -> 1028028+0x8C
    [ 4] 0x7FF6773D59B2 Fallout4.exe+12E59B2 -> 732022+0x72
    [ 5] 0x7FF6773D3E9D Fallout4.exe+12E3E9D -> 11020+0xBD
    [ 6] 0x7FF677462398 Fallout4.exe+1372398 -> 759508+0x248
    [ 7] 0x7FF676DAD875 Fallout4.exe+0CBD875 -> 507275+0x15
    [ 8] 0x7FF677C40F26 Fallout4.exe+1B50F26 -> 329005+0xC6
    [ 9] 0x7FF677C41432 Fallout4.exe+1B51432 -> 194800+0x202
    [10] 0x7FF677C43F67 Fallout4.exe+1B53F67 -> 1492866+0x67
    [11] 0x7FF677C0CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
    [12] 0x7FFAFE6C7034 KERNEL32.DLL+0017034
    [13] 0x7FFAFE802651    ntdll.dll+0052651

REGISTERS:
    RAX 0x0                (size_t)
    RCX 0x7FF67B9C0B00     (void* -> Fallout4.exe+58D0B00)
    RDX 0x350899E8         (size_t)
    RBX 0x1D1C5789E40      (TESObjectREFR*)
        Object Reference: None
        File: "Nuka Ride.esp"
        Flags: 0x00400400
        Form ID: 0x350899E8
        Form Type: 64
    RSP 0x1E16FF870        (void*)
    RBP 0x1D1AABD5700      (TESForm*)
        File: ""
        Flags: 0x00000008
        Form ID: 0x0000028A
        Form Type: 00
    RSI 0x1D1C5789E40      (TESObjectREFR*)
        Object Reference: None
        File: "Nuka Ride.esp"
        Flags: 0x00400400
        Form ID: 0x350899E8
        Form Type: 64
    RDI 0x1D1C5789E40      (TESObjectREFR*)
        Object Reference: None
        File: "Nuka Ride.esp"
        Flags: 0x00400400
        Form ID: 0x350899E8
        Form Type: 64
    R8  0x7F63A483         (size_t)
    R9  0x1E16FF8A8        (void*)
    R10 0x3508             (size_t)
    R11 0x1E16FF8B8        (void*)
    R12 0x1D162E97D60      (char*) "d"
    R13 0x0                (size_t)
    R14 0x1D162E97D60      (char*) "d"
    R15 0x7FF67BCD8084     (void* -> Fallout4.exe+5BE8084)

STACK:
    [RSP+0  ] 0x1D162E97D60      (char*) "d"
    [RSP+8  ] 0x1D1AA756080      (void*)
    [RSP+10 ] 0xFFFF350899E8     (size_t)
    [RSP+18 ] 0x1D1AABD5700      (TESForm*)
        File: ""
        Flags: 0x00000008
        Form ID: 0x0000028A
        Form Type: 00
    [RSP+20 ] 0x12               (size_t)
    [RSP+28 ] 0x7FF6764E88EE     (void* -> Fallout4.exe+03F88EE)
    [RSP+30 ] 0x7F63A483         (size_t)
    [RSP+38 ] 0x1D1350899E8      (void*)
    [RSP+40 ] 0x1D102000000      (void*)
    [RSP+48 ] 0x7FF67F63A483     (size_t)
    [RSP+50 ] 0xFFFF350899E8     (size_t)
    [RSP+58 ] 0x7FF67627C056     (void* -> Fallout4.exe+018C056)
    [RSP+60 ] 0x12               (size_t)
    [RSP+68 ] 0x1D1AABD5700      (TESForm*)
        File: ""
        Flags: 0x00000008
        Form ID: 0x0000028A
        Form Type: 00
    [RSP+70 ] 0xFFFF02000000     (size_t)
    [RSP+78 ] 0x1D1C5789E40      (TESObjectREFR*)
        Object Reference: None
        File: "Nuka Ride.esp"
        Flags: 0x00400400
        Form ID: 0x350899E8
        Form Type: 64
    [RSP+80 ] 0x1D15D63BE20      (void*)
    [RSP+88 ] 0x7FF678821EA9     (void* -> Fallout4.exe+2731EA9)
    [RSP+90 ] 0x1                (size_t)
    [RSP+98 ] 0x1D1C5789E40      (TESObjectREFR*)
        Object Reference: None
        File: "Nuka Ride.esp"
        Flags: 0x00400400
        Form ID: 0x350899E8
        Form Type: 64
    [RSP+A0 ] 0x0                (size_t)
    [RSP+A8 ] 0x7FF6773D4FEC     (void* -> Fallout4.exe+12E4FEC)
    [RSP+B0 ] 0x1D19A5EE100      (BSScript::Internal::VirtualMachine*)
    [RSP+B8 ] 0xFFFF81608231     (size_t)
    [RSP+C0 ] 0x7FF67BCD8084     (void* -> Fallout4.exe+5BE8084)
    [RSP+C8 ] 0x1D19A5EE100      (BSScript::Internal::VirtualMachine*)
    [RSP+D0 ] 0x10               (size_t)
    [RSP+D8 ] 0x1D19A5EE100      (BSScript::Internal::VirtualMachine*)
    [RSP+E0 ] 0x1D200000000      (void*)
    [RSP+E8 ] 0x1D21B0F1A48      (void*)
    [RSP+F0 ] 0x1                (size_t)
    [RSP+F8 ] 0x0                (size_t)
    [RSP+100] 0x1D1B245A5A8      (void*)
    [RSP+108] 0x7FF6773D59B2     (void* -> Fallout4.exe+12E59B2)
    [RSP+110] 0x1D1B245A800      (void*)
    [RSP+118] 0x1D1B245A800      (void*)
    [RSP+120] 0x1E16FF9E8        (void*)
    [RSP+128] 0x1D1B245A800      (void*)
    [RSP+130] 0x1                (size_t)
    [RSP+138] 0x2                (size_t)
    [RSP+140] 0x7FF67BBADAD0     (GameScript::HandlePolicy*)
    [RSP+148] 0x7FF6773D3E9D     (void* -> Fallout4.exe+12E3E9D)
    [RSP+150] 0x7FF6BE7E1286     (size_t)
    [RSP+158] 0x7FF67BBADAD8     (void* -> Fallout4.exe+5ABDAD8)
    [RSP+160] 0x1E16FFA10        (void*)
    [RSP+168] 0x0                (size_t)
    [RSP+170] 0x0                (size_t)
    [RSP+178] 0x2000000000       (size_t)
    [RSP+180] 0x50000000B        (size_t)
    [RSP+188] 0x7FF6798FB2AC     (void* -> Fallout4.exe+380B2AC)
    [RSP+190] 0x1D21B0F1A50      (void*)
    [RSP+198] 0x1D1B245A500      (void*)
    [RSP+1A0] 0x7FF67BCD8084     (void* -> Fallout4.exe+5BE8084)
    [RSP+1A8] 0x1                (size_t)
    [RSP+1B0] 0x7FF67BCD8080     (void* -> Fallout4.exe+5BE8080)
    [RSP+1B8] 0x7FF67BCD8088     (void* -> Fallout4.exe+5BE8088)
    [RSP+1C0] 0x7FF67BBAD8F0     (GameVM*)
    [RSP+1C8] 0x0                (size_t)
    [RSP+1D0] 0x0                (size_t)
    [RSP+1D8] 0x7FF677462398     (void* -> Fallout4.exe+1372398)
    [RSP+1E0] 0xCB300000000      (size_t)
    [RSP+1E8] 0x6                (size_t)
    [RSP+1F0] 0x7FF67BCD9650     (void* -> Fallout4.exe+5BE9650)
    [RSP+1F8] 0x1D100000010      (void*)
    [RSP+200] 0x50000002E        (size_t)
    [RSP+208] 0xBB50000000A      (size_t)
    [RSP+210] 0x7FF600001310     (size_t)
    [RSP+218] 0x0                (size_t)
    [RSP+220] 0x0                (size_t)
    [RSP+228] 0x0                (size_t)
    [RSP+230] 0x7FF67BCD8084     (void* -> Fallout4.exe+5BE8084)
    [RSP+238] 0x1                (size_t)
    [RSP+240] 0x7FF67BCD8088     (void* -> Fallout4.exe+5BE8088)
    [RSP+248] 0x0                (size_t)
    [RSP+250] 0x0                (size_t)
    [RSP+258] 0x7FF67BCD9650     (void* -> Fallout4.exe+5BE9650)
    [RSP+260] 0x1D15D54CFE0      (void*)
    [RSP+268] 0x7FF676DAD875     (void* -> Fallout4.exe+0CBD875)
    [RSP+270] 0x5                (size_t)
    [RSP+278] 0x2E               (size_t)
    [RSP+280] 0x7FF60000000A     (size_t)
    [RSP+288] 0x1                (size_t)
    [RSP+290] 0x7FF67BCD9650     (void* -> Fallout4.exe+5BE9650)
    [RSP+298] 0x7FF677C40F26     (void* -> Fallout4.exe+1B50F26)
    [RSP+2A0] 0x0                (size_t)
    [RSP+2A8] 0x0                (size_t)
    [RSP+2B0] 0x1D15D54CFE0      (void*)
    [RSP+2B8] 0x7FF67BCD9650     (void* -> Fallout4.exe+5BE9650)
    [RSP+2C0] 0x0                (size_t)
    [RSP+2C8] 0x0                (size_t)
    [RSP+2D0] 0x0                (size_t)
    [RSP+2D8] 0x2                (size_t)
    [RSP+2E0] 0x7FF67BCD95C0     (BSJobs::JobThread*)
    [RSP+2E8] 0x7FF677C41432     (void* -> Fallout4.exe+1B51432)
    [RSP+2F0] 0x2                (size_t)
    [RSP+2F8] 0x7FF67BCD9600     (void* -> Fallout4.exe+5BE9600)
    [RSP+300] 0x0                (size_t)
    [RSP+308] 0x1E16FFBD0        (char*) "pI"
    [RSP+310] 0x0                (size_t)
    [RSP+318] 0x0                (size_t)
    [RSP+320] 0x0                (size_t)
    [RSP+328] 0x7FF677C43F67     (void* -> Fallout4.exe+1B53F67)
    [RSP+330] 0x7FF67BCD95C0     (BSJobs::JobThread*)
    [RSP+338] 0x0                (size_t)
    [RSP+340] 0x0                (size_t)
    [RSP+348] 0x0                (size_t)
    [RSP+350] 0x7FF67BCD95C0     (BSJobs::JobThread*)
    [RSP+358] 0x7FF677C0CFED     (void* -> Fallout4.exe+1B1CFED)
    [RSP+360] 0x4970             (size_t)
    [RSP+368] 0x1E16FFBF0        (void*)
    [RSP+370] 0x1D15D52BC90      (void*)
    [RSP+378] 0x0                (size_t)
    [RSP+380] 0x7FF67BCD95C0     (BSJobs::JobThread*)
    [RSP+388] 0x0                (size_t)
    [RSP+390] 0x0                (size_t)
    [RSP+398] 0x7FFAFE6C7034     (void* -> KERNEL32.DLL+0017034)
    [RSP+3A0] 0x0                (size_t)
    [RSP+3A8] 0x0                (size_t)
    [RSP+3B0] 0x0                (size_t)
    [RSP+3B8] 0x0                (size_t)
    [RSP+3C0] 0x0                (size_t)
    [RSP+3C8] 0x7FFAFE802651     (void* -> ntdll.dll+0052651)
    [RSP+3D0] 0x0                (size_t)
    [RSP+3D8] 0x0                (size_t)
    [RSP+3E0] 0x0                (size_t)
    [RSP+3E8] 0x0                (size_t)
    [RSP+3F0] 0x0                (size_t)
    [RSP+3F8] 0x0                (size_t)
    [RSP+400] 0x27FC77B200000000 (size_t)
    [RSP+408] 0x0                (size_t)
    [RSP+410] 0x0                (size_t)
    [RSP+418] 0x7FFAFBFDFD40     (void* -> KERNELBASE.dll+010FD40)
    [RSP+420] 0x1E16FE9C0        (void*)
    [RSP+428] 0x1FFEB70062BC8000 (size_t)
    [RSP+430] 0x7FFADC018AF2     (size_t)
    [RSP+438] 0x1E16FE9C0        (void*)
    [RSP+440] 0x0                (size_t)
    [RSP+448] 0x0                (size_t)
    [RSP+450] 0x0                (size_t)
    [RSP+458] 0x0                (size_t)
    [RSP+460] 0x0                (size_t)
    [RSP+468] 0x0                (size_t)
    [RSP+470] 0x0                (size_t)
    [RSP+478] 0x0                (size_t)
    [RSP+480] 0x0                (size_t)
    [RSP+488] 0x0                (size_t)
    [RSP+490] 0x0                (size_t)
    [RSP+498] 0x0                (size_t)
    [RSP+4A0] 0x0                (size_t)
    [RSP+4A8] 0x0                (size_t)
    [RSP+4B0] 0x0                (size_t)
    [RSP+4B8] 0x0                (size_t)
    [RSP+4C0] 0x0                (size_t)
    [RSP+4C8] 0x0                (size_t)
    [RSP+4D0] 0x0                (size_t)
    [RSP+4D8] 0x0                (size_t)
    [RSP+4E0] 0x0                (size_t)
    [RSP+4E8] 0x0                (size_t)
    [RSP+4F0] 0x0                (size_t)
    [RSP+4F8] 0x0                (size_t)
    [RSP+500] 0x0                (size_t)
    [RSP+508] 0x0                (size_t)
    [RSP+510] 0x0                (size_t)
    [RSP+518] 0x0                (size_t)
    [RSP+520] 0x0                (size_t)
    [RSP+528] 0x0                (size_t)
    [RSP+530] 0x0                (size_t)
    [RSP+538] 0x0                (size_t)
    [RSP+540] 0x0                (size_t)
    [RSP+548] 0x0                (size_t)
    [RSP+550] 0x0                (size_t)
    [RSP+558] 0x0                (size_t)
    [RSP+560] 0x0                (size_t)
    [RSP+568] 0x0                (size_t)
    [RSP+570] 0x0                (size_t)
    [RSP+578] 0x0                (size_t)
    [RSP+580] 0x0                (size_t)
    [RSP+588] 0x0                (size_t)
    [RSP+590] 0x0                (size_t)
    [RSP+598] 0x0                (size_t)
    [RSP+5A0] 0x0                (size_t)
    [RSP+5A8] 0x0                (size_t)
    [RSP+5B0] 0x0                (size_t)
    [RSP+5B8] 0x0                (size_t)
    [RSP+5C0] 0x0                (size_t)
    [RSP+5C8] 0x0                (size_t)
    [RSP+5D0] 0x0                (size_t)
    [RSP+5D8] 0x0                (size_t)
    [RSP+5E0] 0x0                (size_t)
    [RSP+5E8] 0x0                (size_t)
    [RSP+5F0] 0x0                (size_t)
    [RSP+5F8] 0x0                (size_t)
    [RSP+600] 0x0                (size_t)
    [RSP+608] 0x0                (size_t)
    [RSP+610] 0x0                (size_t)
    [RSP+618] 0x0                (size_t)
    [RSP+620] 0x0                (size_t)
    [RSP+628] 0x0                (size_t)
    [RSP+630] 0x0                (size_t)
    [RSP+638] 0x0                (size_t)
    [RSP+640] 0x0                (size_t)
    [RSP+648] 0x0                (size_t)
    [RSP+650] 0x0                (size_t)
    [RSP+658] 0x0                (size_t)
    [RSP+660] 0x0                (size_t)
    [RSP+668] 0x0                (size_t)
    [RSP+670] 0x0                (size_t)
    [RSP+678] 0x0                (size_t)
    [RSP+680] 0x0                (size_t)
    [RSP+688] 0x0                (size_t)
    [RSP+690] 0x0                (size_t)
    [RSP+698] 0x0                (size_t)
    [RSP+6A0] 0x0                (size_t)
    [RSP+6A8] 0x0                (size_t)
    [RSP+6B0] 0x0                (size_t)
    [RSP+6B8] 0x0                (size_t)
    [RSP+6C0] 0x0                (size_t)
    [RSP+6C8] 0x0                (size_t)
    [RSP+6D0] 0x0                (size_t)
    [RSP+6D8] 0x0                (size_t)
    [RSP+6E0] 0x0                (size_t)
    [RSP+6E8] 0x0                (size_t)
    [RSP+6F0] 0x0                (size_t)
    [RSP+6F8] 0x0                (size_t)
    [RSP+700] 0x0                (size_t)
    [RSP+708] 0x0                (size_t)
    [RSP+710] 0x0                (size_t)
    [RSP+718] 0x0                (size_t)
    [RSP+720] 0x0                (size_t)
    [RSP+728] 0x0                (size_t)
    [RSP+730] 0x0                (size_t)
    [RSP+738] 0x0                (size_t)
    [RSP+740] 0x0                (size_t)
    [RSP+748] 0x0                (size_t)
    [RSP+750] 0x0                (size_t)
    [RSP+758] 0x0                (size_t)
    [RSP+760] 0x0                (size_t)
    [RSP+768] 0x0                (size_t)
    [RSP+770] 0x0                (size_t)
    [RSP+778] 0x0                (size_t)
    [RSP+780] 0x0                (size_t)
    [RSP+788] 0x0                (size_t)

MODULES:

F4SE PLUGINS:
    Buffout4.dll v1.26.2
    f4ee.dll
    HHS.dll
    LL_fourPlay_1_10_163.dll
    mcm.dll

PLUGINS:
    [00]     Fallout4.esm
    [01]     DLCRobot.esm
    [02]     DLCworkshop01.esm
    [03]     DLCCoast.esm
    [04]     DLCworkshop02.esm
    [05]     DLCworkshop03.esm
    [06]     DLCNukaWorld.esm
    [07]     AAF.esm
    [08]     ArmorKeywords.esm
    [09]     TortureDevices.esm
    [0A]     Devious Devices.esm
    [0B]     CompanionIvy.esm
    [0C]     HN66Fo4_TRS.esp
    [0D]     Crimsomrider's 1950s Feminine Outfits.esp
    [0E]     AAF_GrayAnimations.esp
    [0F]     AAF_SEU.esp
    [10]     AAF_Four-Play_Animations_Crazy6987.esp
    [11]     Deathclaw_nude.esp
    [12]     ErectionFix_SilverPerv.esp
    [13]     UAP Moans.esp
    [14]     Vioxsis_Strap-Ons.esp
    [15]     AAF_Violate.esp
    [16]     Companion_Ivy_RealSex_Mod.esp
    [17]     AngeliPowerarmor.esp
    [18]     Armorsmith Extended.esp
    [19]     BraveAnims.esp
    [1A]     AWKCR - Mod Power Armor Engine Glitch Fix.esp
    [1B]     ClothingOverhaulSP_XB1_PC.esp
    [1C]     MojaveImports.esp
    [1D]     CBBE.esp
    [1E]     SlaveTattoos.esp
    [1F]     CombatZoneRestored.esp
    [20]     CombinedArmsEXPack.esp
    [21]     CombinedArmsNV.esp
    [22]     Commonwealth Captives.esp
    [23]     KSHairdos.esp
    [24]     Companion Infinite Ammo.esp
    [25]     CompanionIvy_Nuka.esp
    [26]     KziitdAnimationPoses.esp
    [27]     Yona_Weapon_DefenseGun.esp
    [28]     DangerousNights.esp
    [29]     Depravity.esp
    [2A]     Farelle_Animations.esp
    [2B]     FO4_AnimationsByLeito.esp
    [2C]     AA FusionCityRising.esp
    [2D]     HN66Fo4_EasyGirl_BS.esp
    [2E]     LooksMenu Customization Compendium.esp
    [2F]     LooksMenu.esp
    [30]     LegendaryModification.esp
    [31]     LegendaryModificationCSA.esp
    [32]     LegendaryModificationGroknak.esp
    [33]     LegendaryModificationMisc.esp
    [34]     Mutated Lust.esp
    [35]     Nuka Ride.esp
    [36]     Tone_OverQueen.esp
    [37]     Raider Pet.esp
    [38]     AAF_BadEnd_Animations.esp
    [39]     RealHandcuffs.esp
    [3A]     AAF_CreaturePack02DLC.esp
    [3B]     SavageCabbage_Animations.esp
    [3C]     AAF_CreaturePack01.esp
    [3D]     StartMeUp.esp
    [3E]     TatsAfterRape.esp
    [3F]     AGNISNikaCola01.esp
    [40]     The Will of Atom.esp
    [41]     EFF.esp
    [42]     Vadermania[AAF_anims].esp
    [43]     ZaZOut4.esp
    [44]     VtawWardrobe6.esp
    [45]     NukaGirlSuitEdit.esp
    [46]     CompanionIvy_quest.esp
    [47]     ellen.esp
    [48]     clothingoverhaul.esp
    [49]     rxl_bp70_animations.esp
    [FE:000] ccgcafo4008-factionws08inst.esl
    [FE:001] ccgcafo4017-factionas06inst.esl
    [FE:002] Bememoth Separated Cart.esl
    [FE:003] BraveAnims_Fix.esp
    [FE:004] Zaz Particle Effects.esp
    [FE:005] AAF_Violate_DLC_Patch.esp
    [FE:006] AAF_Violate_Feral_Animations.esp
    [FE:007] FO4HHS_AAF.esp
    [FE:008] RealHandcuffs_AWKCR_Compatibility.esp
    [FE:009] RealHandcuffs_DD_Compatibility.esp
    [FE:00A] SnapdragonAnimations.esp
 

Posted (edited)
4 hours ago, SnappedMyBanjo said:

    [35]     Nuka Ride.esp
    [38]     AAF_BadEnd_Animations.esp
    [39]     RealHandcuffs.esp  

Load order. 

 

Remember that "Real Handcuffs" and "Bad End Animations" are masters of Nuka Ride (thosee mods starting to become prevalent in "Lucy in the Sky") and should be above Nuka Ride. As these mods do not have a master flag, you should make sure that Nuka Ride has priority in your mod organizer, as sometimes the mod organizer tends to put them below.

 

Edited by JB.
Posted (edited)
12 hours ago, packprof said:

Just started a new play through for this mod and I'm loving it.  Nicely done.   A couple of things that seem buggy.  Most of the animations are misaligned.  Thought at first it was the heels and that may be part of it but not all.  Any way to correct this?  I installed NR after I created AAF Patch, should it have been before?   Also there can be a lot of time waiting for the animations to start  not a big deal but kinda breaks the story.

Thanks and great job on the mod!

 

Those two problems are not related to my mod. But the solution would be:


Turn on AAF support in the High Heel System MCM (that would be regarding your alignment issue).


The other... well basically, when you install my mod, the last option of the fomod comes with some AAF settings that allow the scenes to start fast. Reinstall the fomod and choose that.

 

Surely you have your default AAF ini file (that means you usually wait 30 seconds before starting the scene).

Edited by JB.
Posted
19 hours ago, AlleyCa7 said:

I just finished the mod and I just wanted to say thank you for such fantastic content. It had me dying of laughter multiple times, not sure how you're planning on tying it all up, but I look forward any future updates. :)

 

 

  Reveal hidden contents

Photo350.png.60b7a4a31fab38c36e5164e10432f473.png
 

 

 

Nice to read that! And I really like your character. It must have been quite an experience to have an identical but dumb version of that badass girl. ? 

 

Posted
2 hours ago, JB. said:

 

Nice to read that! And I really like your character. It must have been quite an experience to have an identical but dumb version of that badass girl. ? 

 

Ha! I played through the mod very submissively actually so not so much "badass" lol I have this idea though that the mod will end up being an alternate way to complete Nuka World so she knows she will get her revenge eventually haha. Finding her synth clone was actually my favorite part of the mod and I was SO glad you made her a follower. I'm using the voice pack and I could not stop laughing when I heard her talk for the first time.

Photo338.png.144d81af95ffc05a2df2828703fe20b6.pngPhoto339.png.4f4b3024f0e7d382971686afb1446f4c.pngPhoto340.png.7b737ace41f0768114fa556e82d6d9d0.png

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