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AAF Nuka Ride: A Porn Studio Mod


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Posted
15 minutes ago, bury02128 said:

Congratulations on great mod. I am doing my 3rd playthrough with it and the first one with version 4.  I have question about Bimbo wig, is it me or it appears to not have physics or physics are very unnoticeable . I did not use this hairstyle in the past so not sure if its inherent to the hairs style or wig is missing physics. Thanks

Thank you ! That hair is from BDO Hairs and has no physics. 

The Nuka Cop hat's hair does have physics.

Posted
4 hours ago, JB. said:

A gun requires more than just pulling the trigger. You have to adopt a proper posture and you learn that by training. 

True....maybe you can make it where you drop the gun when it fires......that would make using a gun useless until you had enough training to know how to hold the gun.

Posted
42 minutes ago, Maxw3ll said:

Do i miss anything ?

You forgot to read my list of incompatibilities on the main page. it's a short list. ?

Posted
On 4/15/2022 at 11:20 PM, JB. said:

You can test it quickly. I think it's a good idea.

 

Load a save before ending "Made in Heaven"

 

Type: 

 

Resurrect (2f13)

StartQuest _NukaRide_Mule
SetStage _NukaRide_Mule 30
coc DmndGreenhouse01
-Wait for him to come-

 

So this didn't work, but it set me on course to fix it. Key was to use 2f13 instead of 2f12, as 2f12 is base ID, and 2f13 the actual NPC in game that seemed to be disabled.

 

So for anyone that needs Nelson Latimer back in the game, this are the steps I took:

- before starting nuka mule

- prid 2f13

- resurrect (not sure if necessary, as the NPC didn't seem like dead, just disabled, at least in my case where I've just skipped the quest that kills him)

- recycleactor (also not sure if necessary, but didn't try it a 2nd time without this to confirm)

- disable

- enable

- and then go pick the mule quest for Latimer from Nisha

 

I did this while being in the same cell as 2f13 (player.moveto 2f13) to confirm he's visually in the game, and then I went to pick up the quest naturally without commands (so I get all the clothes equipped, tattoos removed, etc), and then everything seemed to work fine: Latimer walked into the shed, and responded normally.

 

Posted

Also, not 100% sure if this is Nuka Ride related, but recently when I'm in the Nuka World, I get these occasional (once per 30-180 seconds) freezes where the FPS drops to 1 for a couple seconds and then recovers. I think it started since updating to 4.0. Am I the only one with this? I think maybe something with the striptease slave stage in front of the studio? Since it gets the worst when I'm moving towards that area.

Posted
3 hours ago, thiciathy said:

Also, not 100% sure if this is Nuka Ride related, but recently when I'm in the Nuka World, I get these occasional (once per 30-180 seconds) freezes where the FPS drops to 1 for a couple seconds and then recovers. I think it started since updating to 4.0. Am I the only one with this? I think maybe something with the striptease slave stage in front of the studio? Since it gets the worst when I'm moving towards that area.

 

If you look at the distance, that abrupt drop is actually when the Overboss base is loaded. It happens to me in both the vanilla version and the modded version. In the modded version you have to load more elements like the refrigerator, the cross, the woodhorse, the dog, the slaves, etc.

 

 

Posted
30 minutes ago, Errotikk said:

Everything looks good. Charlotte looks forward to greeting you by your name (Jewel, Candy, Dogmeat, Bubbles, Starlight or SnowBunny).

 

If you don't have those names because you skipped the "A new name" quest then the "Rising Porn Star" quest cannot progress.

 

What name do you have?

Posted
14 hours ago, Errotikk said:

I had a problem, megg didn't talk to me,
and I used the console, but now the music and the assistant in the studio don't talk to me, all the things are dressed, and everyone is talking except them, what could be the problem?

Same problem. At the beginning of the quest "A New Ride" it's impossible to talk to Mags, had to use console. At the stage "Dolled up!" in quest "New Ride" impossible to talk to William, had to use console. In the quest "Tattoo Shop" it's impossible to talk to Music, just like Charlotte in Studio. 

Posted
34 minutes ago, Okelli said:

Same problem. At the beginning of the quest "A New Ride" it's impossible to talk to Mags, had to use console. At the stage "Dolled up!" in quest "New Ride" impossible to talk to William, had to use console. In the quest "Tattoo Shop" it's impossible to talk to Music, just like Charlotte in Studio. 

Absolutely in all those stages the NPCs greet you according to the name you chose in "A New Name". What's your name?

Posted (edited)
13 minutes ago, JB. said:

Absolutely in all those stages the NPCs greet you according to the name you chose in "A New Name". What's your name?

Starlight. Quest "A New name" complete. Can it be a translation problem? (Russian in my case), but in the Russian version Nuka Ride 3.x.x everything was fine with these quests

Edited by Okelli
Posted
11 minutes ago, Okelli said:

Starlight. Quest "A New name" complete. Can it be a translation problem? (Russian in my case)

 

 

I don't think so, the script is what matters and usually that is not changed in the translations.

 

First check that the name has not failed. Write this down.

 

 

 

GetGlobalValue _NR_CodenameStarlight

 

It should return the value "1". If it's "0", then that was the problem and apparently something went wrong with the translated esp.

 

Then write: 

 

set _NR_CodenameStarlight to 1

 

 

By the way, for Nuka Ride 4.2 you will be able to keep your original name (I have sacrificed the less used name: "Dogmeat").

Posted
59 minutes ago, JB. said:

GetGlobalValue _NR_CodenameStarlight

 

It should return the value "1". If it's "0", then that was the problem and apparently something went wrong with the translated esp.

 

Then write: 

 

set _NR_CodenameStarlight to 1

 

 

Yeah, "GetGlobalValue _NR_CodenameStarlight" was 0.00

That thing "set _NR_CodenameStarlight to 1" was helpful, thank you very much)

 

1 hour ago, JB. said:

By the way, for Nuka Ride 4.2 you will be able to keep your original name (I have sacrificed the less used name: "Dogmeat").

 

Well, it's a great feature, but I still like the ability to change the name to "Pornstar recognizable Nickname", it's funny)

Posted

@JB. Will you add links to the "extras" touches that pop up during install.  I had not paid as close attention to the help thread and missed the "Japanese House" discussion.     Something like  a "Extra touches" to cover links for items that we may want to have like CWSS (I use this), BYOP (I don't use this, though I should), and Japanese House (had to search for it on the internet, didn't know it was here on LL) .

 

 

Finally, I somehow ended up trying to download everything from the file transfer site you have linked rather than just the single two files I need (CBBE,.....yes yes I know, as a fan of normal size women, I really should switch to TWB) and could not figure out why I had no ESP!.    If i am the only dummy who doesn't know how to use that file transfer site (mega something in New zealand) then ignore this second paragraph.  

 

Finally, I like that you are doing file numbering system that makes sense.  So if there is a Nuka Ride 5.0, I know that will equal new play through.   All Nuka Ride 4.X should still work on my current playthrough.  

Posted
4 hours ago, JB. said:

By the way, for Nuka Ride 4.2 you will be able to keep your original name (I have sacrificed the less used name: "Dogmeat").

 

Nice to have the option, but I loved the "You need to change your name" to make it match more like real life.   Much like hardly any of us use our real name here.  

Posted
On 4/16/2022 at 1:02 PM, JB. said:

 

It is precisely when I was doing the vault girls quest that I thought "I really have to make a separate slave mod because I have many ideas, but they don't quite work with this mod".

 

 


I would love to one day see this come to fruition!

Posted
5 hours ago, poopoopuh said:

I would love to one day see this come to fruition

We will have to hire a psychiatrist to brainwash JB into thinking he loves coding/writing scripts...lol     Just kidding JB ?

Posted (edited)
On 4/17/2022 at 4:24 PM, JB. said:

What name do you have?

I chose the name dog meat, and the problem is exactly the same as Okelli's

And yes, I solved this problem with the command set _NR_CodenameStarlight to 1 Thank you)

Edited by Errotikk
Posted
On 4/17/2022 at 3:26 PM, JB. said:

By the way, for Nuka Ride 4.2 you will be able to keep your original name (I have sacrificed the less used name: "Dogmeat").

 

Oh no, thats the name I use ? oh well

Posted
1 hour ago, KitKatKseniya said:

 

Oh no, thats the name I use ? oh well

It is in my plans to put more Dantesque names in the slavery mod. Example, if your name is Nora, you would be called Nora the Analslut. I like that approach of Slaverun... the mod respects your name, but it takes care of screwing you up anyway.

 

Dogmeat sounds more like a name slavers might put you. 

Posted

Got this mod. Played through most of it.

 

Hard to believe all this was all created by mostly one person. There is about 3-4 hours of content here already and it isn't even finished. That's 1/3 the content of a lot of AAA games. Amazing work!!

 

Aside from the adult content, I forgot how much I missed it when fallout had actual dialogue quests. In fallout 2, it was almost possible to finish the entire game without getting into a single fight. Even the final boss had an alternative way to beat him. In Bethesda fallout, the characters and text is just decoration over a mediocre dungeon crawler. (I acknowledge New Vegas leaned more into the dialogue and I loved it for it.)

 

Anyway, I digress: Great job with the mod. Loved the humor, the use of assets, the diversity of quests. I especially like the fact that there is a reason to doing the repeatable quests (different reward each time).

 

One suggestion. It would be nice to continue with the character after the quest is done in a lore friendly way. Since most of the vanilla game is combat driven, I'm thinking the quest should finish with a plausible reason for the character to become combat worthy.

Posted
50 minutes ago, LL_PW said:

 

I acknowledge New Vegas leaned more into the dialogue and I loved it for it.

 

 

Well New Vegas was created by Obsidian, who where essentially made up of the original devs of the Fallout franchise.

Bethesda just doesn't put enough effort into their games. There's barely any lore in F4 and the world building just isn't as good. The world of New Vegas actually has some form of infrastructure to it. Trade logistics and food supply makes much more sense in comparison. Like F4 has small undefended farm settlements populated by usually two or so people armed with pipe guns, located very close to raiders, mutants and other forms of danger most of the time, so yeah they shouldn't be able too live long enough to still exist.

 

Makes me wish for a proper NV remake. It's sad though. Bethesda can make great content, like Far Harbor or Shivering isles, but they somehow decide to do bare minimum mostly. ?

 

50 minutes ago, LL_PW said:

 

One suggestion. It would be nice to continue with the character after the quest is done in a lore friendly way. Since most of the vanilla game is combat driven, I'm thinking the quest should finish with a plausible reason for the character to become combat worthy.

 

 

I second this, the game itself is designed around idea that the player character is a one person army and you don't want to fight against game nature too much. Otherwise you could end up with a disconnect of how the game is trying to portray the player character versus how this awesome mod does.

 

@JB. So if you do end up making a slavery mod, I'd say that it would cool if the slavers acknowledge that the player character is a very dangerous individual. Thus they'd rather take more subtle approach for capturing the player.

 

Maybe similar to Slaverun's story you hear rumors of a group of slavers that recently arrived in the commonwealth, who enslave women as sex slaves, so you start an investigation.

During this investigation you come across some freedom fighters who want the help. Eventually you get information as to where the slaver HQ is. The freedom fighters offer a deal with the player to help them stop the slaver by offering them a ride to the slavers base of operations. This is a reuse as the freedom fighters are in reality slavers in "disguise".

 

However they claim that there is only enough room to transport one person (so no followers) and you can't take power armor with you. They take you to some factory building guarded by robots, as to a make it look legit, an empty building would be shady no? So the player makes their way into the building ending up in room where they get locked in. Then shortly after they get gassed and knocked out (like in New Vegas: Dead Money). Afterwards they disarm and bring the player to the real HQ. And that's how you could capture a dangerous individual without any slaver lives lost. ?

Posted

Hi guys have couple questions about  part of quest in institute lab, spoiler:

Spoiler

should my clone have male body ? also is there anywhere key for handcuffs or I have to be escaping with locked hands ?

picture of my clone:

20220418191724_1.jpg

Posted
46 minutes ago, bury02128 said:

Hi guys have couple questions about  part of quest in institute lab, spoiler:

  Reveal hidden contents

should my clone have male body ? also is there anywhere key for handcuffs or I have to be escaping with locked hands ?

picture of my clone:

 

I have not the slightest idea how that could happen. I tested it with Unique Player and without Unique Player. Do you have something that makes you different from others? Unique Race? Did you uninstall a mod of that type in the middle of your game?

 

Regarding the handcuffs, yes, I want to avoid at all costs the character grabbing a weapon during my quests XD Also if you start attacking in the lab you will most likely die, since it is a fucked up area, so better stay neutral until you get out of there.

Posted
8 hours ago, LL_PW said:

Got this mod. Played through most of it.

 

Hard to believe all this was all created by mostly one person. There is about 3-4 hours of content here already and it isn't even finished. That's 1/3 the content of a lot of AAA games. Amazing work!!

 

Aside from the adult content, I forgot how much I missed it when fallout had actual dialogue quests. In fallout 2, it was almost possible to finish the entire game without getting into a single fight. Even the final boss had an alternative way to beat him. In Bethesda fallout, the characters and text is just decoration over a mediocre dungeon crawler. (I acknowledge New Vegas leaned more into the dialogue and I loved it for it.)

 

Anyway, I digress: Great job with the mod. Loved the humor, the use of assets, the diversity of quests. I especially like the fact that there is a reason to doing the repeatable quests (different reward each time).

 

One suggestion. It would be nice to continue with the character after the quest is done in a lore friendly way. Since most of the vanilla game is combat driven, I'm thinking the quest should finish with a plausible reason for the character to become combat worthy.

Thanks a lot. Well, it's actually a project that grew with the help of many people. I don't have enough knowledge to script things beyond the tutorials, so many here gave me their hand and continue to give it to me.

 

At some point I want the character to fight one of the final enemies. One of the raider brothers. He will be invincible, the entire Nuka World will be terrified of this bullet-immune guy. But it turns out that he has very low self-esteem and that's where you come in, to fight a battle in the style of Monkey Island: a dialectical battle. You will have to reply correctly and hurt his feelings to the point of killing him xD

 

That will be as close to a murder as you'll get... but I don't think my character will ever wield a gun with this mod. Too bad the main game doesn't lend itself to this variant.

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