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AAF Nuka Ride: A Porn Studio Mod


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Posted
6 hours ago, jstnf said:

LLFP doesnt work how do i replace the DLLs ?

 

If your talking for AE version of the game, then what I would do is download AAF 1.1.2 and LLFP v59.  Essentially what you want to do is remove the F4SE folder in AAF, and then in LLFP you want to remove every DLL version except the one for your game.  If you don't do this then you get errors starting the game.

 

I use MO2, but this is more or less what LLFP looks like:

image.png.8a9603e02c056e0daac7430096936917.png

 

And AAF looks like this, with MO2 I can just mark the F4SE folder as hidden (hence the F4SE.mohidden folder) and it won't be installed:

image.png.a1083d60c5378eca562669ae62623481.png

 

Then in MO2 I have LLFP overwriting AAF, since LLFP includes an updated Papyrus script.  The script probably doesn't matter (as it probably hasn't changed), but that's just the setup I was using and it works fine.

 

Posted (edited)
1 hour ago, Holylokki said:

I think NucaRide's author has directly accessed many animations by their names. And instead of creating his own secure, isolated list of required animations, he's accessing the original names from animations mods. A very unfortunate decision.
UAP and EAP completely replace the original names with their own. Therefore, AAF doesn't find the animations requested by NR. I don't plan to do anything about this anytime soon. I simply don't have the time.

 

I think almost all (maybe all) of the animations use custom XMLs included with NR but they still require the idle or HKX files to be installed from the original animation packs (meaning you may also require the plugin from the animation pack to be enabled).  I have had UAP installed with this mod and it works perfectly fine, it doesn't require UAP but it also don't conflict with it.

 

More than likely the OP is using NAF, or they missed most of the animation packs, or something is very broken.  If you have mods that do furniture replacement or cell edits in NR (or where scenes are happening) then it's possible that could be a cause.

 

Edited by dav42
Posted
6 hours ago, Cheburashka100500 said:

I wanted to ask for help. Every second AAF scene turns into an endless black screen. I noticed that this happens when enabling the option for beginners - settings for AAF. A special button created in MSM to reset the black screen does nothing. When I ignore your beginner setup, the black screen does not appear, but the AAF shows an endless inscription - we are mounting the scene... When I forcibly shut down, he writes - we turn off the stage, but it does not turn off.

 

You might need to be a bit more specific about the "option for beginners", it doesn't ring a bell for NR.  I am not familiar with EAP, and it sounds like the author (Hollylokki) who responded to you is perhaps not familiar with NR's setup to know if there is a conflict.  But you don't need EAP or UAP to play NR, as it has it's own animation XMLs but it depends on the animation packs to be installed correctly from page 1.

 

Posted
1 hour ago, Hoobu said:

Takes 15 minutes to create a new profile and tick the anims required or untick the one that mess it up

You don't understand what we're talking about.

1 hour ago, Hoobu said:

all these patches I tried have little benefit other than cluster up my anims list with too many that do the same thing but FMO is a thing I suppose

Then you haven't tried EAP. Because one of EAP's functions is ordering the animation list.

57 minutes ago, dav42 said:

Essentially what you want to do is remove the F4SE folder in AAF, and then in LLFP you want to remove every DLL version except the one for your game.  If you don't do this then you get errors starting the game.

Why go through all this trouble when it's enough for new files to simply be lower in the MO2 load order or win the conflict in the Vortex?
The presence of dedicated LLFP versions doesn't interfere with the game's functionality.

55 minutes ago, dav42 said:

but they still require the idle or HKX files to be installed from the original animation packs

If the xml does not contain errors, but the animation hkx files are missing from the disk, then AAF starts the animation, but the actors stand in an idle pose.

50 minutes ago, dav42 said:

I am not familiar with EAP, and it sounds like the author (Hollylokki) who responded to you is perhaps not familiar with NR's setup to know if there is a conflict.

Possibly. I'm only familiar with a very old version of NR, and I can only speculate about possible causes of the conflict.

Posted
2 hours ago, Holylokki said:

I think NucaRide's author has directly accessed many animations by their names. And instead of creating his own secure, isolated list of required animations, he's accessing the original names from animations mods. A very unfortunate decision.
UAP and EAP completely replace the original names with their own. Therefore, AAF doesn't find the animations requested by NR. I don't plan to do anything about this anytime soon. I simply don't have the time.

???

 

How about taking a look at my AAF folder? All the animations I call are for my own XML files. 

 

You don't need any patches. Not UAP, not EAP, not any others. This mod already includes its own "patch". It can work with and without them.

Posted (edited)
7 hours ago, Cheburashka100500 said:

Hello. Your mod is great. And I hope that one day the showrunners will include your story in the next season of the F4 series. And it will be much better than the trash that is currently being shown on TV with Lucy McLean.

 

I wanted to ask for help. Every second AAF scene turns into an endless black screen. I noticed that this happens when enabling the option for beginners - settings for AAF. A special button created in MSM to reset the black screen does nothing. When I ignore your beginner setup, the black screen does not appear, but the AAF shows an endless inscription - we are mounting the scene... When I forcibly shut down, he writes - we turn off the stage, but it does not turn off.

 

I don't know how to set up AAF. But I did everything with the Fucking Manual. Then I installed

 

Your mod is at the very bottom in MO2. And there's nothing blocking it.

 

I'm just tired of constantly jumping over scenes.

When you choose to install my settings for AAF, a JSON file is installed that essentially forces AAF to start all scenes with a black screen. My guess is that the EAP patch is conflicting with it. As I said in the previous post, you don't need that patch or any other to play Nuka Ride, because my mod is already set up for it.

 

You're basically playing with two AAF patches. Just remove EAP. I never played with that patch so I have no idea what it does.

Edited by JB.
Posted
8 minutes ago, Holylokki said:

Why go through all this trouble when it's enough for new files to simply be lower in the MO2 load order or win the conflict in the Vortex?
The presence of dedicated LLFP versions doesn't interfere with the game's functionality.

 

It doesn't, but users get confused by the F4SE errors.  It would be more responsible of the authors to include a FOMOD, but that hasn't happened yet.

Posted (edited)
21 minutes ago, JB. said:

How about taking a look at my AAF folder? All the animations I call are for my own XML files. 

Okay, so the problem is somewhere else.

19 minutes ago, JB. said:

When you choose to install my settings for AAF, a JSON file is installed that essentially forces AAF to start all scenes with a black screen. My guess is that the EAP patch is conflicting with it.

EAP doesn't edit AAF core files. It currently also works with v171b, which uses a black screen to start the scene.

14 minutes ago, dav42 said:

It would be more responsible of the authors to include a FOMOD, but that hasn't happened yet.

I don't know if FOMOD can identify the F4 version. Judging by the fact that AAF installs two versions of the DLL, this is not possible.

Edited by Holylokki
Posted
5 minutes ago, Holylokki said:

I don't know if FOMOD can identify the F4 version. Judging by the fact that AAF installs two versions of the DLL, this is not possible.

 

It can't but you can make the user select the install option based on the F4SE version they installed, similar to HHS and many other mods handling it.  It would be far better than 6 DLL errors.

 

Spoiler

image.png.d20753c67a0bf645c3a99f8368eb7f62.png

 

Posted (edited)
8 minutes ago, dav42 said:

It can't but you can make the user select the install option based on the F4SE version they installed, similar to HHS and many other mods handling it.  It would be far better than 6 DLL errors.

As an ex-"inexperienced user", I find the large number of checkboxes with unclear settings confusing.
Judging by the number of threads asking "Why isn't my AAF working? I have AE," it's naive to allow users to independently select the correct LLFP version instead of simply installing them all (they'll work correctly anyway).

Edited by Holylokki
Posted (edited)
19 minutes ago, Holylokki said:

As an ex-"inexperienced user", I find the large number of checkboxes with unclear settings confusing.
Judging by the number of threads asking "Why isn't my AAF working? I have AE," it's naive to allow users to independently select the correct LLFP version instead of simply installing them all (they'll work correctly anyway).

 

It sounds like your still inexperienced with FOMOD installers.  Because you can for each install step have it configured as an "exactly one option" or multi-select checkboxes.  I don't see how people can screw that up when they get only one option, but yeah this alternative is better your right:

 

image.png.82c725bd6f4b9af3aad961761004d2b9.png

 

Edit: I don't fault LLFP for this, generally users haven't been instructed to install LLFP as it's included with AAF, since you need updated LLFP to run on AE that is why I suggested repacking the mods to avoid this error.  I would hope when AAF actually includes AE support they will provide a FOMOD installer option, but we will have to see what they do.

 

Edited by dav42
Posted

Hello Everyone, I'm here because I'm asking myself a question about Nuka Ride. I know there is supposed to have a cosmetic surgery mechanic in a quest named "Doll Up" (I think). I'm starting to have some hours on the mod but I didn't see this quest yet. Is this quest in the main quest route (as Nora's route) or is it a side quest with the overboss ? Actually, my character is already the overboss'bitch and I'm starting the main quest "kill me softly". Can someone give a clue to hep me to find this quest, please ?

Posted
5 minutes ago, DarvreNeibot said:

Hello Everyone, I'm here because I'm asking myself a question about Nuka Ride. I know there is supposed to have a cosmetic surgery mechanic in a quest named "Doll Up" (I think). I'm starting to have some hours on the mod but I didn't see this quest yet. Is this quest in the main quest route (as Nora's route) or is it a side quest with the overboss ? Actually, my character is already the overboss'bitch and I'm starting the main quest "kill me softly". Can someone give a clue to hep me to find this quest, please ?

 

I think it's a few quests after that one.  It's part of the main quest, on both Nora & Norita routes.

 

image.png.9ebc830260744a089689cb62853f0e9f.png

Posted (edited)
13 minutes ago, DarvreNeibot said:

Hello Everyone, I'm here because I'm asking myself a question about Nuka Ride. I know there is supposed to have a cosmetic surgery mechanic in a quest named "Doll Up" (I think). I'm starting to have some hours on the mod but I didn't see this quest yet. Is this quest in the main quest route (as Nora's route) or is it a side quest with the overboss ? Actually, my character is already the overboss'bitch and I'm starting the main quest "kill me softly". Can someone give a clue to hep me to find this quest, please ?

It's one of the last quest keep going it's a main quest and you wont miss it

Woops didn't hit refresh before answering

Edited by Hoobu
Posted
7 minutes ago, dav42 said:

 

I think it's a few quests after that one.  It's part of the main quest, on both Nora & Norita routes.

 

image.png.9ebc830260744a089689cb62853f0e9f.png

Thank you for your answer. 

Posted
17 minutes ago, dav42 said:

It sounds like your still inexperienced with FOMOD installers.

It's funny considering how complex EAP's FOMOD is.

18 minutes ago, dav42 said:

I don't see how people can screw that up when they get only one option, but yeah this alternative is better your right:

It's just that my MO2 doesn't complain like that, xD. And most users don’t even notice this::

Spoiler

image.png.104860bcad865b03f1290139460eed84.png

 

Posted
1 minute ago, Holylokki said:

It's just that my MO2 doesn't complain like that, xD. And most users don’t even notice this::

 

One is f4se, the other is MO2's script extender check.  Which I have long turned off MO2's script extender check because of AAF (for the exact same reason), and it does pop-up (by default), and people do notice it.

 

2 minutes ago, Holylokki said:

It's funny considering how complex EAP's FOMOD is.

 

Yet you seem oblivious to the fact that you can prompt for "exactly one" option and think pop-ups complaining of problems with plugins and a highly suggestive prompt that your game is broken is a good user experience that won't generate support.

 

It sounds like we will agree to disagree.

Posted
4 minutes ago, dav42 said:

Yet you seem oblivious to the fact that you can prompt for "exactly one" option and think pop-ups complaining of problems with plugins and a highly suggestive prompt that your game is broken is a good user experience that won't generate support.

It’s possible, so what?
The problem lies with users who find it difficult to choose that one correct option. They're trying to install 161b and 1.1.2 on AE, despite both the Nexus and Discord stating which version of the game they're intended for.

Posted
1 hour ago, dav42 said:

 

It can't but you can make the user select the install option based on the F4SE version they installed, similar to HHS and many other mods handling it.  It would be far better than 6 DLL errors.

 

Yes, that woks so well in Skyrim ! /sacarsm

 

Posted (edited)
2 hours ago, JB. said:

When you choose to install my settings for AAF, a JSON file is installed that essentially forces AAF to start all scenes with a black screen. My guess is that the EAP patch is conflicting with it. As I said in the previous post, you don't need that patch or any other to play Nuka Ride, because my mod is already set up for it.

 

You're basically playing with two AAF patches. Just remove EAP. I never played with that patch so I have no idea what it does.

I have disabled the EAP fix and...The black screen in the second animation has not gone away. By the second animation, I mean when there is continuous dialogue No. 1-animation No. 1-dialogue No. 2-animation No. 2.

 

I remember reading somewhere about the conflict in the mod "Player Comments and Head Tracking". And when I turned it off, everything really worked. But there have always been some problems with animation.
Do you happen to have a list of conflicts with other mods?

Edited by Cheburashka100500
Posted
10 minutes ago, Cheburashka100500 said:

I disabled the EAP patch and ...The black screen in the second animation has not gone away. By the second animation, I mean when there is dialogue No. 1-animation No. 1-dialogue No. 2-animation No. 2.

It's possible that some animation packages are missing.
EAP checks for all publicly available animations during installation. You can use this to find missing mods.

Posted
44 minutes ago, jaam said:

Yes, that woks so well in Skyrim ! /sacarsm

 

Well I am sure you know how hard it is to support multi-runtime in F4SE, but that would be the way to go.  The alternative of letting F4SE complain about it is terrible (which by the way this seems to be new after 0.7 because 0.6.23 doesn't have this dialogue in F4SE).

 

Some people are always going to be clueless, and that won't change.  The FOMOD installer is the easiest stop-gap, but I would view this as more of an AAF problem if they continue to include LLFP since that is the way it will be delivered to the majority of users.  It's not perfect, but it's better than the alternative.

Posted

Two minor issues noticed when playing Norita...

 

When doing the music quest to bunker hill you've mispelt tight a few times which makes the voice sound like they are saying thigh.

 

When doing the Safari quest for the Jesse dance just as it was finishing and i was talking to Jesse (after he gave the bat) a mirelurk showed up, as there was loads of pack around they easily killed it but then i had to speak to Jesse again to advance and got given another bat, dunno if there is a way to disable hostiles in fallout 4 - not using any mod that adds in additional so think it was a default fallout 4 one.

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