Jump to content

Recommended Posts

Posted

I have the no-DXI version installed, and when Bait tries to knock my character off her feet, I have these two weird dialog options along with the one that has [>4AGI] - Neutral and Question - that dont really do anything except close the dialogue. What are those for? Is it going to look different in DXI version?

Posted
21 hours ago, Onomatophobia said:

Is it going to look different in DXI version?

So you don't see the full text of the answers?In Fallout 4, there are 4 hardcoded options, and if they are less than that, the default names appear: Question, Neutral, Good, and Bad. Bait has a PC Agility check with two options.

 

Issues of Spacefarer:

 

Posted
5 hours ago, DSHV said:

So you don't see the full text of the answers?In Fallout 4, there are 4 hardcoded options, and if they are less than that, the default names appear: Question, Neutral, Good, and Bad. Bait has a PC Agility check with two options.

 

Nope, I can see only the agility check and if I try to use the other two I dont get any dialogue at all, no text no nothing, the camera only shows my character first and Bait second and then the dialogue closes.

Posted
15 hours ago, Onomatophobia said:

Nope, I can see only the agility check and if I try to use the other two I dont get any dialogue at all, no text no nothing

There might be a problem with the sex animation script. Because with low agility PC can only fall and have sex. Do other dialogues lead to sex with him?

Posted
2 hours ago, DSHV said:

There might be a problem with the sex animation script. Because with low agility PC can only fall and have sex. Do other dialogues lead to sex with him?

No, the dialogue ends and thats it.

Posted

In the known issues of Sim Settlement 2 is a mention of PoS:

Quote

Problems of the Survivor by DSHV

  • Impacts/blocks workshop scripts causing issues with assigning settlers to some plots
  • Possible workaround could be placing Problems of the Survivor before Workshop Framework and making it a master file

 I couldn't find a mention of this in this thread.

Is it a concern with the most recent version of PoS or does this relate to an older version?

Posted
On 7/23/2024 at 3:07 PM, Dibellor said:

Is it a concern with the most recent version of PoS or does this relate to an older version?

I don't know. Maybe some vanilla workshop script was accidentally added in earlier versions.

On 7/23/2024 at 3:41 PM, Timathy1337 said:

I don't seem to loose dignity / where would I see if I loose dignity?

The dialogues with him are full of ways to lose dignity.You can see the amount of dignity with the Wise Toilet in Diamond City.

14 hours ago, Mr Zombie Brain said:

how to do i get rid off Bait plz there is no option to till him wait to part ways it always end up with him jumping the Player character

He should jump with a 6 hour break. Try set aaabaitfollow to 0 and wait.

Posted
On 7/31/2024 at 1:29 AM, Hungry Cat said:

Mod version 1.8.3 is compatible with Fallout 4 1.10.163 ?

Mod compatible with any versions of Fallout 4. But requirements may not work. In Non-XDI they are disabled.

Posted

Thanks for a really cool mod. 👍 Please tell me how to change the appearance of a dog Bait. He is really scary. I have Dogmeat textures from other mods.

Maybe need to create a folder with the right name and location so that the mod picks up textures from it ?

Posted
14 hours ago, Tommi007 said:

Maybe need to create a folder with the right name and location so that the mod picks up textures from it ?

He uses the default raider dog skin. So either replace all raider dogs or use Creation Kit to change the mod's esp.

Posted
9 hours ago, ilthekiller said:

I met bait in concord but his animations won't trigger, how can I resolve this?

To add to this, during the trial also nothing happens. I installed AAF with (I think) all themes and also a couple of animations

Posted

Hello, I'm stuck in one of the quests in New Rockopolis, I'm on the cunthunter quest and returned with the escaped analyst and it says to speak to Tyger but he won't say anything to advance the quest, nothing quest related at all. Also where the heck do I find a keg of bean town brewery beer???

Posted
On 8/9/2024 at 1:53 AM, ilthekiller said:

I met bait in concord but his animations won't trigger, how can I resolve this?

Maybe it's my fault. Do animations work with other mod's NPCs?

9 hours ago, tgrant349 said:

Hello, I'm stuck in one of the quests in New Rockopolis, I'm on the cunthunter quest and returned with the escaped analyst and it says to speak to Tyger but he won't say anything to advance the quest, nothing quest related at all.

Hello. Have you talked to standing Tyger? If so, find the quest id in the readme, find the stage with sqs and skip the stage with setstage. The keg is right at the entrance, it's a barrel.

Posted

Thank you for quick response, now only problem is I have no idea where to find the readme section, I know you have said before it's in the archive, but I can't find that anywhere either. Is it somewhere in the mod's description page? I didn't see it in the download page on mega so am I just overlooking it somewhere?

Posted (edited)

At the start in Masons office, i am asked to provoke him to death. When i shoot him, we both die and i end up going back a save. I can't get past this to the trial. 

 

Also how do we increase the AAF scene length for problems of survivor as there is no MCM?

Edited by Vladel
Posted
On 8/12/2024 at 1:19 PM, DSHV said:

Maybe it's my fault. Do animations work with other mod's NPCs?

Hello. Have you talked to standing Tyger? If so, find the quest id in the readme, find the stage with sqs and skip the stage with setstage. The keg is right at the entrance, it's a barrel.

I have the same problem with animation. AAf violates and other mods are working fine with animations, Problems of survivor doesn't. So basically I cant go on with any quest

Posted

 

On 8/13/2024 at 4:28 AM, tgrant349 said:

I know you have said before it's in the archive

Archive is ProblemsofSurvivor1.8.3.rar. Inside is the Data folder, and in it is the POS Readme.txt file.

On 8/13/2024 at 9:30 PM, KazamaKiri said:

Brutus is now stuck saying "Love your Ass Whore"

Try setstage AAACOMBrutus 390.

On 8/16/2024 at 2:18 AM, Vladel said:

When i shoot him, we both die and i end up going back a save. I can't get past this to the trial. 

You need to talk to him while wearing the clothes that Gadget gave you.

On 8/17/2024 at 5:07 AM, NobuGian said:

So basically I cant go on with any quest

I just add a simple script at the end of the dialogues. Its failure should not prevent further progress.

Posted (edited)

To explain a bit better. Trying to start the main questline. I go to goodneighbor, i press the button in the alleyway three times, i fall unconscious, i wake up, talk to mason and i'm supposed to kill/attack him etc. (provoke him to deserve death) I do and we both die. I've not been given any clothes and i don't know who gadget is.

 

I've also tried the previous version and nothing. I cannot start the main quest line.

Edited by Vladel
Posted (edited)
1 hour ago, Vladel said:

To explain a bit better. Trying to start the main questline. I go to goodneighbor, i press the button in the alleyway three times, i fall unconscious, i wake up, talk to mason and im supposed to kill/attack him etc. I do and we both die. I've not been given any clothes and i don't know who gadget is.

It has been a while for me, so maybe i am wrong. 

 

After his first conversation he asks to be insulted or something. I think you have to talk to the other slave in the same room who will then show what will happen if you would try it. Because at that moment you cant kill him without your character being killed too. Its supposed to be a long questline.

Edited by Heinz01

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...