foreveraloneguy Posted November 10, 2021 Posted November 10, 2021 3 hours ago, 777sage said: This problem is not caused by SLDD specifically as far as I am aware. PSQ has a drain call that can cause it to kill once the sex scene ends. I believe it has something to do with the setting "Allow drain kill", I thought I called it out prior but PSQ SE is kinda weird to me. I'll examine it a bit further and I may potentially interact with the settings if necessary, setting them back once the scene is done. I have kill by drain disabled in PSQ. After playing around a bit more, I think it may be something along the lines of DD deciding how much to drain before PSQ drains. Then they end up stacking which kills the NPC. I could get around this if I could get DD's PSQ satiation working reliably... then I'd just disable all PSQ draining. But with PSQ draining disabled, I never get increases in PSQ satiation, which is why that setting is still enabled. I really only use PSQ for the transform and buffs, along with the flying. Frog is working on a succubus transform in Hormones, but I don't find that one to be particularly to my tastes and it's not at all customizable.
777sage Posted November 10, 2021 Author Posted November 10, 2021 (edited) 54 minutes ago, foreveraloneguy said: I have kill by drain disabled in PSQ. After playing around a bit more, I think it may be something along the lines of DD deciding how much to drain before PSQ drains. Then they end up stacking which kills the NPC. I could get around this if I could get DD's PSQ satiation working reliably... then I'd just disable all PSQ draining. But with PSQ draining disabled, I never get increases in PSQ satiation, which is why that setting is still enabled. I really only use PSQ for the transform and buffs, along with the flying. Frog is working on a succubus transform in Hormones, but I don't find that one to be particularly to my tastes and it's not at all customizable. Ok, I'll investigate a bit more. Just FYI, for PSQ I am using the PSQ SSE version alone. I do not recall installing any SLSO addon. While I do have Sexlab Aroused enabled I do not recall installing anything specific to PSQ for it to work. I recall you stating that you had to install 2 other mods/patches to get it to work in your game. Which was something I did not have to do to get the results I am seeing. And I am not seeing in Overrides or conflicts scriptwise in my MO2 setup. There could be something there. Regarding SLDD's behavior: It will drain regardless of other mods presence. The 2 stack up but SLDD doesnt care about what PSQ does, and PSQ doesnt really care what SLDD does. Which is why I tried to inform players to be mindful of their settings for PSQ because unlike SLDD, PSQ can drain health based on what it thinks was left over prior to the climax stage. SLDD constantly checks, so what happens is while SLDD may drain the victim down to 1hp, PSQ may have seen that there was around 50 hp remaining just before the orgasm event triggered. Once the sequence ends, and the victim is 1 hp because of SLDD, PSQ will drain a portion of the 50 it sees in this example. This obviously kills the victim unless they are essential. The other thing to check is the version of PSQ that most people are using. Loverslab has several different versions, they may have quirks among them. Which do you think is the most commonly used version for SSE? Edited November 10, 2021 by 777sage
foreveraloneguy Posted November 11, 2021 Posted November 11, 2021 3 hours ago, 777sage said: Ok, I'll investigate a bit more. Just FYI, for PSQ I am using the PSQ SSE version alone. I do not recall installing any SLSO addon. While I do have Sexlab Aroused enabled I do not recall installing anything specific to PSQ for it to work. I recall you stating that you had to install 2 other mods/patches to get it to work in your game. Which was something I did not have to do to get the results I am seeing. And I am not seeing in Overrides or conflicts scriptwise in my MO2 setup. There could be something there. Regarding SLDD's behavior: It will drain regardless of other mods presence. The 2 stack up but SLDD doesnt care about what PSQ does, and PSQ doesnt really care what SLDD does. Which is why I tried to inform players to be mindful of their settings for PSQ because unlike SLDD, PSQ can drain health based on what it thinks was left over prior to the climax stage. SLDD constantly checks, so what happens is while SLDD may drain the victim down to 1hp, PSQ may have seen that there was around 50 hp remaining just before the orgasm event triggered. Once the sequence ends, and the victim is 1 hp because of SLDD, PSQ will drain a portion of the 50 it sees in this example. This obviously kills the victim unless they are essential. The other thing to check is the version of PSQ that most people are using. Loverslab has several different versions, they may have quirks among them. Which do you think is the most commonly used version for SSE? Otherwise, we're saying the same things... the effect ends up stacking. IIRC, I had this same challenge with the original SLDD + PSQ. What's different is that the issue rarely happened if I told SLDD not to drain to death. With this version, even if I tell SLDD not to drain to death when drain type is at 1 or higher, the NPC dies, usually usually at the end of the 1st stage and before when you say PSQ should drain. Otherwise, if I keep SLDD drain type at 0, the problem rarely happens, but then it's less effective as a counterstrike during combat triggered sex scenes. This also happened before I installed the SLSO PSQ patch. I've also noticed that if I use the option to have maid fed lactacid, I get an awful lot of lactacid at the default of .20 lactacid per orgasm. And when I say "a lot", I mean > 6 lactacid per encounter. This makes me think that SLDD could be draining multiple times per orgasm since it would take at least 30 orgasms to get that much lactacid. Or maybe my character is just a little O factory. Not sure. It's just one patch; PSQxSLSOxSLA PATCH from
777sage Posted November 11, 2021 Author Posted November 11, 2021 (edited) 25 minutes ago, foreveraloneguy said: It's just one patch; PSQxSLSOxSLA PATCH from Ah ok, I have no reason to think this interferes. Ok. Then perhaps I need to address this on PSQs side, as I am not seeing any issues happening when PSQ is not active OR while I am not a succubus. I really dont want you to have to keep changing settings like that. You mentioned you feel like you gained too much lactacid. It is certainly possible to gain that much during sex. The bulk of which may come from the SLSO repeated climaxes. Depending on your extended drain timer, if it is long enough you could end up with 10 or more lactacid by the end of it. You can also end up with more if you have had more than one partner at a time. MME integration does not discriminate between pre-climax and climax stages. If a milk maid succubus forces their victim to orgasm, it will count during presex stages. If the repeated forced orgasms happen during the climax stage then those will count too, and they are tracked. The longer duration the more you get out of it. I should also note that the repeated forced orgasms on the climax stage can happen rapidly... like fast as fuck. It wasnt always like that though, I even had waits in place because initially I wanted the script to give event calls time to process. When I recoded/refactored SLDD, I removed that dependency. This helps because sex scenes with up to 4 victims can happen per sexlab thread. So typically, on average there are about 3 to 4 stages in scene prior to climax. Each one could give you .20. Assuming you dont manually drain at all during the process, you'd end up with .80 in total before the climax Stage. Not a whole lot but it seems normal right? WELL, here is the thing... If you got a strong CPU, you may notice that orgasms start happening really fast. And if you have drained followers while having a mod that allows you to see their Statuses in real time like I do, you will even see how rapidly they can be drained at the climax stage when the drain rate is at 33%. I think my rate was somewhere between 2.5 to 3 orgasms forced per second. Keep in mind your extended drain settings could even default to as much as 60 seconds. And that is with SLSO orgasms, not just the usual SLA orgasm event call. So what I did was I set a limit such that the amount of forced orgasms that can occur is extended drain limit (or length of climax stage) divided by 2.5 to account for script lag. Take into account my rate and it wouldnt take long at all to get around 6 to 10 lactacid each encounter because of that alone. Users on lower end systems may not see such gains, but I was never sure because scripts rely on framerate in Skyrim. But on the bright side... your girl is gonna have milk for days. Edited November 11, 2021 by 777sage
foreveraloneguy Posted November 11, 2021 Posted November 11, 2021 2 hours ago, 777sage said: WELL, here is the thing... If you got a strong CPU, you may notice that orgasms start happening really fast. And if you have drained followers while having a mod that allows you to see their Statuses in real time like I do, you will even see how rapidly they can be drained at the climax stage when the drain rate is at 33%. OK, that all makes sense. So to be clear, would reducing or extending the extended drain time reduce that effect? I've got a fairly strong CPU, but ending up with often over 10 lactacid is just too much. I want some, just not that much. Otherwise, I'm doing nothing but milking which is, frankly, kind of boring.
Someone92 Posted November 11, 2021 Posted November 11, 2021 (edited) 18 hours ago, 777sage said: Not sure what you are asking. Very sure it's the same suggestion I made a while ago: The mod gives NPCs drainer level 0, 1 or 2 based on a certain chance so you might encounter a hidden succubus unexpectedly. Could use properly use Spell Perk Item Distributor (SPID) for that. Edited November 11, 2021 by Someone92
777sage Posted November 11, 2021 Author Posted November 11, 2021 10 hours ago, foreveraloneguy said: OK, that all makes sense. So to be clear, would reducing or extending the extended drain time reduce that effect? I've got a fairly strong CPU, but ending up with often over 10 lactacid is just too much. I want some, just not that much. Otherwise, I'm doing nothing but milking which is, frankly, kind of boring. Yep, at least thats how its coded. Try setting your extended drain settings to anywhere from 10 to 25 seconds. I think you may find your sweetspot, albeit probably a bit lower. Let me know how it goes in case I have to check update something.
777sage Posted November 11, 2021 Author Posted November 11, 2021 4 hours ago, Someone92 said: Very sure it's the same suggestion I made a while ago: The mod gives NPCs drainer level 0, 1 or 2 based on a certain chance so you might encounter a hidden succubus unexpectedly. Could use properly use Spell Perk Item Distributor (SPID) for that. Oh wow, I totally read that wrong. Actually that gives me an Idea. Instead of planting it for just any old NPC bandit set, I could focus on applying the draining ability to female NPCs added by immersive wenches and hateful wenches based on probability. The drainer level would be random, but I would consider making drainer level 2 more rare. Not sure yet. I'll add it to planned. Could consider Judgement wenches too for those that love dwemer dungeons.
a117 Posted November 13, 2021 Posted November 13, 2021 Thank you for the best remake mod ever! I am enjoying playing Skyrim, thank you:) I have a request, please make it possible to kill with hotkeys. Regardless of the rank of the Relationship. This is because sometimes I can't kill someone I personally don't care for because they are too high rank for some reason.
Krizsan Posted November 13, 2021 Posted November 13, 2021 So, probably a very stupid question, but after I install the mod how do I start having sex with people? I have absolutely no clue how to proceed...
Pixel_Errante Posted November 14, 2021 Posted November 14, 2021 On 11/13/2021 at 4:50 AM, Krizsan said: So, probably a very stupid question, but after I install the mod how do I start having sex with people? I have absolutely no clue how to proceed... Have you installed sexlab framework and others mods like animations?
777sage Posted November 15, 2021 Author Posted November 15, 2021 On 11/12/2021 at 9:51 PM, a117 said: Thank you for the best remake mod ever! I am enjoying playing Skyrim, thank you:) I have a request, please make it possible to kill with hotkeys. Regardless of the rank of the Relationship. This is because sometimes I can't kill someone I personally don't care for because they are too high rank for some reason. You already can during sex. Set your drainer level to 2, you will have the most freedom to kill where the only ones who CAN survive are your lovers, or those that are essential/Protected/Invulnerable if you dont have kill essential active. Those who become followers can sometimes be set to Ally. Unless you or a mod make it so, no one becomes rank 4 (lover) unless you marry. Since you are married to no one from the start of the game it gives the most freedom to consume your victims. Current version uploaded had a bug where the intent to kill could be overrided by a chain call I didnt fix. I am in the testing phase of SLDD without Player Succubus Quest to see if I can kill with intent or without it because I am checking for faults in the code or the events.
777sage Posted November 15, 2021 Author Posted November 15, 2021 On 11/12/2021 at 10:50 PM, Krizsan said: So, probably a very stupid question, but after I install the mod how do I start having sex with people? I have absolutely no clue how to proceed... Assuming you have satisfied SLDDs requirements, ask yourself what you want. Do you want sex to occur during or after combat? If after, consider mods like Sexlab Defeat. If you want sex to occur spontaneously there are mods for that also. If you want or favor prostitution, there is Sexlab Prostitution. If you favor more BDSM like situations, there are mods for those. Like to roleplay as a sexslave, theres mods for that here also. Just use Keywords and check to make sure they are compatible with your game. If you want to create custom conditions, with fine tuned controls and events to cover all of the above based on race, nakedness, horniness, combat, or all of the above and more: Use Scent of sex. It has a HIGH learning curve, but you can share sex rules among others or request one be made and sent to you. You install the rule and you can activate it in game. For example, you can make a rule where if a succubus created by this mod is present and in combat - sex can occur between her and up to 4 other potential victims. She could drain them dry, you can then create a rule that happens after the one before where other victims who saw her have sex with the 4 victims want sex too and end being killed. Rules can also be specific to factions and other elements. You can make it so a milk maid succubus at high arousal wants to breastfeed you also, you can pick, choose, and filter which animations can occur.
777sage Posted November 16, 2021 Author Posted November 16, 2021 (edited) On 11/10/2021 at 10:52 PM, foreveraloneguy said: OK, that all makes sense. So to be clear, would reducing or extending the extended drain time reduce that effect? I've got a fairly strong CPU, but ending up with often over 10 lactacid is just too much. I want some, just not that much. Otherwise, I'm doing nothing but milking which is, frankly, kind of boring. Question: With PSQ active, do you have "Allow Kill by Drain" from the Drain Settings Page Active? I wasn't able to reproduce the killing aspect of PSQ when actually trying to spare my target. And then it hit me, I noticed that all scenes I tested in were consensual. I had PSQ death conditions set to "If Aggressor/Victim" instead of unconditional. Additionally, there is a chance that the kill decision bug may have also been the reason your intentions to spare them were ignored. But of course this is with the currently uploaded version. I fixed the chain call in my local code repo (this shouldnt matter much if you were drainer level -1 or 0. Once I changed it to unconditional, my intentions and my drain level were irrelevant. Can you try consensual scenes with the following settings: Setup 1 On Drain settings page: Allow Kill by drain should be active Death Conditions should be set to "If Aggressor/Victim". then try it with "Unconditional" My result: NPC survived even with manual and autodrain combinations in consensual scenes. But when Unconditional was set instead, the victim dies even when I would refuse to kill him. We can presume that if I started a rape scene he would have died then due to low health. PSQ would have drained him a lot. Setup 2 On Drain settings page: Allow Kill by drain should be not active Death Conditions might not be relevant due to the above setting. My result: NPC survived regardless of settings so long as I intended to spare them, they. I checked drainer levels 0 and 2. Where 2 is intended to kill from the start. But noticed a little chip damage. I also tested scenario 1 as a drainer level of -1 while the settings were Unconditional. I made sure the NPC was at full health. In this scenario, only energy drain happens. What I found was that right after the scene ends, PSQ drains away some of the NPCs health. I placed a trace on ALL SLDD drain related functions to trace it back, but none of the drain/kill events occurred. So there was no trace report that brought any concern Try being drainer level 0 and drain your victim to the lowest you can get them for both scenarios. Based on my testing, PSQ is indeed the culprit here seemingly based on that scenario alone in my minimal load order. Reason being that when I did "near death testing" I noticed some oddities even when the PSQ settings were in Setup 2 configuration. No matter what setting I had, there was a slight decrease of health from the victim, even while -1 and 0. I thought it was SLDD but the traces weren't indicating anything out of the ordinary. This was checked while the victim had full health and only 1 hp. I reverted back to save before PSQ was ever installed, and tried to get SLDD to drain health while -1/ 0/ 1/ and 2 (while intending to spare them) after the scene ends. No health was taken from the NPC. Not while full or near death. At this point I decided to re-activate PSQ and then try once more. This time I am drainer level -1, my PSQ settings were changed such that Allow Kill by drain was not active AND I disabled the Succubus Drain option entirely. PSQ still drain the guards health, but this time about 20% was taken from the victim. This didnt happen while PSQ was not installed. But then again, back then I was just jumping through the stages testing the satiation meter itself. So I never bothered checking PSQ's background functions. So what was different? I took my time and let the scene playout, the longer the scene the stronger the drain PSQ does. And yet, despite the drain settings PSQ seemingly ignored the intentions. So this means I need to observe the code some more. PSQ Satiation still works fine with SLDD on my end. But this is alarming. Perhaps PSQ has innate functionality that doesn't particularly utilize the menus. Instead of the drain, there appears to be timer or something at work. I'll do whatever I can to solve this problem. Because initial testing with drainer level 2 didnt show any problems. But upon returning with PSQ, the issue is present, even with the intent to spare the victim. Additional Note: EFF allows me to see follower statuses in real time with regard to HP/MP/SP. Pretty darn useful during testing. Especially when testing sex events with multiple victims. Just to be sure, could you try and reproduce this problem in a load order where PSQ is not present and see if you still have the same problems? Edited November 16, 2021 by 777sage 1
foreveraloneguy Posted November 16, 2021 Posted November 16, 2021 2 hours ago, 777sage said: Question: With PSQ active, do you have "Allow Kill by Drain" from the Drain Settings Page Active? I wasn't able to reproduce the killing aspect of PSQ when actually trying to spare my target. And then it hit me, I noticed that all scenes I tested in were consensual. I had PSQ death conditions set to "If Aggressor/Victim" instead of unconditional. Additionally, there is a chance that the kill decision bug may have also been the reason your intentions to spare them were ignored. But of course this is with the currently uploaded version. I fixed the chain call in my local code repo (this shouldnt matter much if you were drainer level -1 or 0. Once I changed it to unconditional, my intentions and my drain level were irrelevant. Can you try consensual scenes with the following settings: Setup 1 On Drain settings page: Allow Kill by drain should be active Death Conditions should be set to "If Aggressor/Victim". then try it with "Unconditional" My result: NPC survived even with manual and autodrain combinations in consensual scenes. But when Unconditional was set instead, the victim dies even when I would refuse to kill him. We can presume that if I started a rape scene he would have died then due to low health. PSQ would have drained him a lot. Setup 2 On Drain settings page: Allow Kill by drain should be not active Death Conditions might not be relevant due to the above setting. My result: NPC survived regardless of settings so long as I intended to spare them, they. I checked drainer levels 0 and 2. Where 2 is intended to kill from the start. But noticed a little chip damage. I also tested scenario 1 as a drainer level of -1 while the settings were Unconditional. I made sure the NPC was at full health. In this scenario, only energy drain happens. What I found was that right after the scene ends, PSQ drains away some of the NPCs health. I placed a trace on ALL SLDD drain related functions to trace it back, but none of the drain/kill events occurred. So there was no trace report that brought any concern Try being drainer level 0 and drain your victim to the lowest you can get them for both scenarios. Based on my testing, PSQ is indeed the culprit here seemingly based on that scenario alone in my minimal load order. Reason being that when I did "near death testing" I noticed some oddities even when the PSQ settings were in Setup 2 configuration. No matter what setting I had, there was a slight decrease of health from the victim, even while -1 and 0. I thought it was SLDD but the traces weren't indicating anything out of the ordinary. This was checked while the victim had full health and only 1 hp. I reverted back to save before PSQ was ever installed, and tried to get SLDD to drain health while -1/ 0/ 1/ and 2 (while intending to spare them) after the scene ends. No health was taken from the NPC. Not while full or near death. At this point I decided to re-activate PSQ and then try once more. This time I am drainer level -1, my PSQ settings were changed such that Allow Kill by drain was not active AND I disabled the Succubus Drain option entirely. PSQ still drain the guards health, but this time about 20% was taken from the victim. This didnt happen while PSQ was not installed. But then again, back then I was just jumping through the stages testing the satiation meter itself. So I never bothered checking PSQ's background functions. So what was different? I took my time and let the scene playout, the longer the scene the stronger the drain PSQ does. And yet, despite the drain settings PSQ seemingly ignored the intentions. So this means I need to observe the code some more. PSQ Satiation still works fine with SLDD on my end. But this is alarming. Perhaps PSQ has innate functionality that doesn't particularly utilize the menus. Instead of the drain, there appears to be timer or something at work. I'll do whatever I can to solve this problem. Because initial testing with drainer level 2 didnt show any problems. But upon returning with PSQ, the issue is present, even with the intent to spare the victim. Additional Note: EFF allows me to see follower statuses in real time with regard to HP/MP/SP. Pretty darn useful during testing. Especially when testing sex events with multiple victims. Just to be sure, could you try and reproduce this problem in a load order where PSQ is not present and see if you still have the same problems? I appreciate all that. It's obvious you care a lot. Like, maybe too much. But I don't have a load without PSQ so I'd have to start a new game and frankly I just don't have the strength for that right now. It takes an hour plus to get all the mods configured because 3/4 of them don't use profiles, so everything has to be manually configured on every start. And over the last couple of months while I was trying some things out, there have been a lot of starts. Like a couple a day sometimes. Maybe I'll try it one of these days, but after 10 years of pretty much the same things over and over, I think I'm mostly done with Skyrim. N e hoo... PSQ kill is always off. That's what SLDD is for. I ended up just binding PSQ and SLDD drain to the same key and leave them off most of the time. And I don't give draining powers to any followers any more.
ReductivePrinceps Posted November 22, 2021 Posted November 22, 2021 This has suddenly stopped working for me in my current save? Everything in the mod seems to function (utility and such all added), but the actual 'drain' function refuses to play. Can't figure out why.
odoto Posted November 24, 2021 Posted November 24, 2021 (edited) On 11/10/2021 at 12:42 PM, 777sage said: Not sure what you are asking. You drain whomever is having sex with you. You probably want to engage sex with multiple partners then. Try using Scent of Sex and set a condition where if you are in combat, you can engage in sex with up 4 victims at once. You can set up the rules such that you take into account 1 to 4 potential victims. 5 total actors are the limit in Sexlab I think, including the player if present. Edit: Totally misread your request. It is possible with SPID. Currently thinking of utilizing NPCs from immersive wenches and hateful wenches. Yeah apologies, I was having trouble wording it in a coherent way, though I think you got the general gist, but I'll clarify just to be sure. Basically, when your roaming about the wilderness and you encounter say, a random bandit or such and they knock you down and do their thing, it'd be nice if people could just.. Start with the ability to drain the player - In other words, swapping who is doing the draining by default. Finding an enemy, then casting the "Give Drain" spell on them does just ruin the vibe a little bit no? Even if it can't be done overall, just having some specific hostile NPC's or such that could guaranteed have the ability (IE enemy Succubi) could be nice, though admittedly that sounds like a lot more work and may well not fit within the scope of what you had planned for the mod. Edited November 24, 2021 by odoto
Diver13666 Posted November 24, 2021 Posted November 24, 2021 (edited) Hi! I found a minor (kinda) issue. I have foreplay enabled in SL and enabled drain in SLDD (I use automatic drain on PC orgasm). When the foreplay ends (with OR without drain triggered) the main sex animation starts and progresses very quickly step by step to the end and finishes ignoring all my SL and SLSO settings and SLSO minigame. In 5-8 seconds (depending on total stages count) it's over. Btw sometimes even SL scene sounds continue to play for a while after the animation ends like if they had not enough time to play during the anim. Never encountered this bug before. When drain is disabled the scene is correct after foreplay and when foreplay is off it's OK too. What can it be?.. Edit OK, I inspected what happens more carefully. I think I discovered the source of my issue. I think SLDD doesn't see SLSO. I have "Sexlab always orgasm" disabled btw. So, what really happens for me: SLDD drains NPC (as I said it's autodrain on orgasm) as soon as SL reaches the last stage of ANY animation. That's why the drain happens at the end of foreplay anim. And SLDD actually just ignores if my PC orgasmed in SLSO or not. Idk if it is my settings, a mod conflict or... I'll try to check SLDD settings more closely. Edited November 25, 2021 by Diver13666
777sage Posted November 25, 2021 Author Posted November 25, 2021 17 hours ago, Diver13666 said: Hi! I found a minor (kinda) issue. I have foreplay enabled in SL and enabled drain in SLDD (I use automatic drain on PC orgasm). When the foreplay ends (with OR without drain triggered) the main sex animation starts and progresses very quickly step by step to the end and finishes ignoring all my SL and SLSO settings and SLSO minigame. In 5-8 seconds (depending on total stages count) it's over. Btw sometimes even SL scene sounds continue to play for a while after the animation ends like if they had not enough time to play during the anim. Never encountered this bug before. When drain is disabled the scene is correct after foreplay and when foreplay is off it's OK too. What can it be?.. Edit OK, I inspected what happens more carefully. I think I discovered the source of my issue. I think SLDD doesn't see SLSO. I have "Sexlab always orgasm" disabled btw. So, what really happens for me: SLDD drains NPC (as I said it's autodrain on orgasm) as soon as SL reaches the last stage of ANY animation. That's why the drain happens at the end of foreplay anim. And SLDD actually just ignores if my PC orgasmed in SLSO or not. Idk if it is my settings, a mod conflict or... I'll try to check SLDD settings more closely. Interesting, you know I dont recall ever checking behaviors for foreplay animations. I always had them off since I began playing with SLDD as the foreplay scenes were too extra given the circumstances. What I think is happening is that SLDD doesnt differentiate between actual sex and foreplay. So when you reach the end of the foreplay stage it can count as the climax stage. I'll have to fix that for sure. I am hoping sexlab has a tag for it. It is an easy fix to make and implement. 1
777sage Posted November 25, 2021 Author Posted November 25, 2021 On 11/22/2021 at 7:53 AM, ReductivePrinceps said: This has suddenly stopped working for me in my current save? Everything in the mod seems to function (utility and such all added), but the actual 'drain' function refuses to play. Can't figure out why. By any chance did your game update to Anniversary edition? SKSE was broken then, and it is currently being rebuilt. My build repo uses the latest version of SSE BEFORE the AE update. Although i still have the new items, I had backed up my executable and specific BSA's so my game and mods still work. I have not tested this in the latest version of SSE, it remains a challenge at this time. You can do a version rollback on steam via the console commands. I am working out some things on the code side and I am hoping the creation kit updates soon. The last thing i want to happen is to not be able to upload an LE version of this mod. I intended to support LE up until 1.0
ReductivePrinceps Posted November 25, 2021 Posted November 25, 2021 (edited) 5 hours ago, 777sage said: By any chance did your game update to Anniversary edition? SKSE was broken then, and it is currently being rebuilt. My build repo uses the latest version of SSE BEFORE the AE update. Although i still have the new items, I had backed up my executable and specific BSA's so my game and mods still work. I have not tested this in the latest version of SSE, it remains a challenge at this time. You can do a version rollback on steam via the console commands. I am working out some things on the code side and I am hoping the creation kit updates soon. The last thing i want to happen is to not be able to upload an LE version of this mod. I intended to support LE up until 1.0 I've fiddled around with it, and it seems to be okay now. I didn't update to AE, been pretty careful with that. I ended up uninstalling, changing cells, +saving, cleaning the save, then reinstalling it, and then waiting for a while in game, and now it seems to function normally. Still not sure why it stopped working out of the blue, but if no one else has had the problem, which is why I posted the simple message (which I now realise was super unhelpful due to lack of information), then I can only assume I've done something/scripts were messing with it. EDIT: The only problem I have now is that physical drain doesn't want to work. It just flat increases the size of my character, and sets the scale of drained NPCs (when that function is on) to something absurdly big. Looking through the comments, looks like it's not 3ba compatible? Edited November 25, 2021 by ReductivePrinceps New info
Diver13666 Posted November 28, 2021 Posted November 28, 2021 On 11/25/2021 at 6:25 PM, 777sage said: Interesting, you know I dont recall ever checking behaviors for foreplay animations. I always had them off since I began playing with SLDD as the foreplay scenes were too extra given the circumstances. What I think is happening is that SLDD doesnt differentiate between actual sex and foreplay. So when you reach the end of the foreplay stage it can count as the climax stage. I'll have to fix that for sure. I am hoping sexlab has a tag for it. It is an easy fix to make and implement. Yes, it looks like DD takes the end of foreplay as a climax. I usually play with FP enabled. I'll try to test manual drain in the main phase to see if the result is different ?
ThatOneFurryInEveryFandom Posted December 7, 2021 Posted December 7, 2021 Quick question. Which version of Vampiric thirst does this work with? There are a few on the nexus and on LL.
Wilsonng Posted December 7, 2021 Posted December 7, 2021 1.I have a big question. I put all tick in selection menu. But I cant drain to let NPC die What is the possible reason? Can anyone tell me? 2. In what situation or level, hypnotize will eventually be tied in to a specific dialog option, feed or talk( as I see it in other players video). When I use hypnotize, nothing happen. How can I use hypnotize on NPC, the outcome is feed or talk?
Wilsonng Posted December 7, 2021 Posted December 7, 2021 Requirements: iNeed - Soft Requirement - Mandatory if you want use integrated features where each drain satiates hunger and thirst. About requirement, I install this, it doesnt work. How can I solve the problem?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now