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SexLab Deadly Drain SE Enhanced - BETA


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Posted
8 minutes ago, 777sage said:

 

 

Thanks for reporting this - added it to the list of things to do, just a quick question:

 

When enabling autodrain, you are doing so during sex right? I also suspect that scenarios where a scene ends prematurely with SLDD active can prevent SLDD from cleaning itself.

 

No, i enabled the option before sex.

Posted (edited)
2 hours ago, noname002@ said:

 

No, i enabled the option before sex.

 

Ok, now I am curious.  SLDD has no logic built in to end a sex scene on its own at such an early stage. Or at least one that I am aware of unless the actor died right then and there where sexlab will stop the animation.

 

So the sex scene starts, auto drain is enabled. Upon reaching the second stage of the animation, the autodrain happens. But then the animation stops on that stage. No orgasm state occurs? The second stage of an animation isn't usually the last one. Average scene is about 4 or 5 stages, and the last stage is the climax one. Can you explain the scenario in a bit more detail and provide a log file for examination?

Edited by 777sage
Posted (edited)
13 hours ago, 777sage said:

 

Ok, now I am curious.  SLDD has no logic built in to end a sex scene on its own at such an early stage. Or at least one that I am aware of unless the actor died right then and there where sexlab will stop the animation.

 

There will be no interruption if i don't drain during sex.

 

13 hours ago, 777sage said:

So the sex scene starts, auto drain is enabled. Upon reaching the second stage of the animation, the autodrain happens. But then the animation stops on that stage. No orgasm state occurs? The second stage of an animation isn't usually the last one. Average scene is about 4 or 5 stages, and the last stage is the climax one. Can you explain the scenario in a bit more detail and provide a log file for examination?

 

I tried a scenario on one NPC, then toggled ON for "auto drain" while OFF for "allow to kill by draining". In the 1st and 2nd scenes, i could drain normally, no interruption, but then once i reached the 3rd scene, the sex scene was interrupted, i let stages go automatically so it happened in the 2nd stage, and the animation stopped immediately, the NPC could walk normally without bleeding or getting killed. Then i tried to have a sex scene again, surprisingly, the whole mod stopped working, i could not use any of the hotkeys and there was no draining effect either.

 

Edited by noname002@
Posted
4 hours ago, noname002@ said:

 

There will be no interruption if i don't drain during sex.

 

 

I tried a scenario on one NPC, then toggled ON for "auto drain" while OFF for "allow to kill by draining". In the 1st and 2nd scenes, i could drain normally, no interruption, but then once i reached the 3rd scene, the sex scene was interrupted, i let stages go automatically so it happened in the 2nd stage, and the animation stopped immediately, the NPC could walk normally without bleeding or getting killed. Then i tried to have a sex scene again, surprisingly, the whole mod stopped working, i could not use any of the hotkeys and there was no draining effect either.

 

 

Got it, I think it may have something to do with some property or variable not being reset if at some point a sex scene ends prematurely. I'll try to recreate your scenario.

Posted (edited)

Realized I made a mistake on the orgasm drain part, turns out one of the variables remains false even when the player is NOT a drainer and is being drained. Just wanted to let everyone know I acknowledge this mistake. I didn't think it would have been an issue since the specific variable wasn't referenced all that often. To correct this problem, I am adding another function first checks if there is a drainer at all, and who those drainers are. I can adjust the orgasm logic based on this. Im adding a condition such that SLDD doesn't extend the scene length if there are drainers present.

 

I am also still trying to reproduce the bug where sexlab ends the scene after or one or two drains. I want to know if its related to pre-mature deaths or code that I wrote. This is included among the list of fixes to be included in the next update.

Edited by 777sage
Posted

This mod is really bad for my blood pressure.

 

I am playing a vampire and to get more damage from my vampiric drain I try to stay thirsty or blood starved whenever I can.

This mod has L and K mapped to a non-deadly vampiric drain that resets my starvation and makes you horny.

Now usually that would not bother me, but the mod counts keys pressed while in the console.

You know, L as in pLayer.showinventory.

 

So I changed the keys to numpad / and *.

 

It STILL plays the animation and resets the feed level when I press l.

 

Even worse: It even triggers if there is no other NPC around. My character basically does an air guitar like vampire feed on thin air and resets my vampiric thirst.

 

So I unchecked the "counts as feeding" setting in the MCM.

 

You'll never guess what happens: It STILL triggers and still counts as feeding.

Fuck me.

 

At this point I'm hoping that it's some stale script references lingering around from when I upgraded the mod mid playthrough and you have an easy way to get rid of them. Because, I'd rather play without deadly drain than be hospitalized with the high blood pressure it gives me.

 

There is also another issue. I have basically never been able to actually drain someone to death with this mod.

I'm using Vokrii, which has a restoration perk that doubles spells effects on undead, as in ... myself. That perk is essential for me.

On the way to that perk however is another perk that gives you an aura that auto-heals friendly NPCs around you. This perk keeps undoing the good work my not-so-deadly drain is doing. This could probably be fixed with a simple condition on the healing spell the aura casts. But ... how do I detect if an NPC is having sex with me programmatically in a spell condition? Is Sexlab setting a keyword on the NPC?

Posted (edited)
23 hours ago, Hakuna_Matata said:

This mod is really bad for my blood pressure.

Oh my, sorry you are finding it frustrating. Its still in Beta, and I am still working out some oddities in the original code and my work.

23 hours ago, Hakuna_Matata said:

I am playing a vampire and to get more damage from my vampiric drain I try to stay thirsty or blood starved whenever I can.

This mod has L and K mapped to a non-deadly vampiric drain that resets my starvation and makes you horny.

Now usually that would not bother me, but the mod counts keys pressed while in the console.

You know, L as in pLayer.showinventory.

The original hotkeys were pre-defined in the original mod. That also included the effects it came with. I found them annoying as well. If the horniness annoys you, you can disable feeding ecstacy. I am thinking of having it disabled by default. As for the hotkeys, I think I will be making them the Esc (effectively disable them until set), or empty if possible. I just never did it until recently because of the other tasks. Added to list...

23 hours ago, Hakuna_Matata said:

 

So I changed the keys to numpad / and *.

 

It STILL plays the animation and resets the feed level when I press l.

 

Even worse: It even triggers if there is no other NPC around. My character basically does an air guitar like vampire feed on thin air and resets my vampiric thirst.

That is strange. If I wasn't near someone the event wouldn't trigger. Ill try to reproduce this and see where it may be going wrong. Etheri required that there be a actor close by in order for the event to take place.

23 hours ago, Hakuna_Matata said:

So I unchecked the "counts as feeding" setting in the MCM.

 

You'll never guess what happens: It STILL triggers and still counts as feeding.

Fuck me.

I think this happens because you are a vampire when these events take place, which as far as SLDD is concerned is enough to say that you have fed on someone. Are you using a vampire mod? As for the necks bitten count, this can be fixed with new options the player can toggle. "Counts as feeding" is not an option I am familiar within SLDD. Are you referring to "Drain Blood" ? Either way, thanks for pointing this out. I have added it to the list. I think Ill add a mod utility option or two to specify which events should trigger necks bitten being counted, it will allow the player to have a bit more control over what counts as feeding. Thing is, when you are kissing or biting someones neck as a vampire, you are presumed to have fed. But it can't hurt add the options.

23 hours ago, Hakuna_Matata said:

At this point I'm hoping that it's some stale script references lingering around from when I upgraded the mod mid playthrough and you have an easy way to get rid of them. Because, I'd rather play without deadly drain than be hospitalized with the high blood pressure it gives me.

SLDD should reset itself every time a scene ends, at least as far as the draining functionality goes which I recently found out is because of an event call Sexlab itself triggers.. If additional checks need to be put into place, I am sure I can resolve it.

23 hours ago, Hakuna_Matata said:

There is also another issue. I have basically never been able to actually drain someone to death with this mod.

I'm using Vokrii, which has a restoration perk that doubles spells effects on undead, as in ... myself. That perk is essential for me.

So you are a vampire, an undead. But you have a perk that heals non-hostile NPCs. What is your drain level? If set to 2 you could end up killing them anyway if they aren't your lover (you can choose to spare them if you want). You can also use the force death hotkey, though you wont kill someone that clears relationship checks.

23 hours ago, Hakuna_Matata said:

On the way to that perk however is another perk that gives you an aura that auto-heals friendly NPCs around you. This perk keeps undoing the good work my not-so-deadly drain is doing. This could probably be fixed with a simple condition on the healing spell the aura casts. But ... how do I detect if an NPC is having sex with me programmatically in a spell condition? Is Sexlab setting a keyword on the NPC?

 

 I cannot take into account all mods that modify gameplay effects and perks, and typically sexlab ends hostile behaviors between actors to begin a scene; usually by stopping combat. I am thinking that because they are not hostile during sexlab animations, they could be considered "friendly" and so the perk effect probably heals them. How does the mod Vokrii, with the mentioned perk that heals friendly NPCs, determine who is friendly and who is not? Does it merely check if the actor is hostile to the player? Does it use factions or relationship rank? Problem is, looking for a healing effect specific to a mods perk just adds further complexity and is beyond the focus of SL deadly drain. Perhaps adjusting a victim's heal rate to 0 could stop it for the duration of the scene could work, but I don't use Vokrii so I'd be reliant on you to test this. We could just be looking at an incompatible aspect between Vokrii and SLDD.

 

Typically when I test this mod, its either in my main MO2 profile, or a profile dedicated to vanilla with dependencies and feature specific mods active(primary point of testing). Mods that completely overhaul perks or gameplay behaviors at such levels are not in scope. There are just too many of those to even bother with. But I do try to expand flexibility by not assuming things about a persons setup beyond the fact they will have other mods. So I try to retrieve aspects of an actor instead of setting them. But since I don't know what these other mods do, I leave it to the player or mod author to adjust or find a work around.

 

In theory, so long as climax stage happens the healing spell effect may be irrelevant though you may miss out on certain things. Sexlab uses tags when initiating scenes usually when placing actors in its scenes. As for keywords I dont think it sets one for any NPC. Unless it assigns an actor being raped the victim keyword, but I dont know if that is what happens.

 

In conclusion, thanks for your feedback. I've got about 20 items to work now, several are in progress and in testing phases. So bare with me and we can further triage the issues.

Edited by 777sage
Posted

im having trouble getting a few features to work properly. i can get end-scene draining to work just fine, and feeding with it (im using the BV version), but orgasm events seem to not trigger with SLSO events. is this correct? is it all tied to the end of the scene? If so, is there any possibility of feeding to be tied to SLSO events instead? that would be super!

 

regardless of the answer there, i cant get manual drain to work at all. at very least, magicka/stamina drain is doing nothing at all. end of animation, manual, or automatic. just doesnt happen whatever i do. i can get the red glow to play, but i can also see my magicka and stamina not replenishing.

Posted
1 hour ago, Elizinator said:

im having trouble getting a few features to work properly. i can get end-scene draining to work just fine, and feeding with it (im using the BV version), but orgasm events seem to not trigger with SLSO events. is this correct? is it all tied to the end of the scene? If so, is there any possibility of feeding to be tied to SLSO events instead? that would be super!

 

regardless of the answer there, i cant get manual drain to work at all. at very least, magicka/stamina drain is doing nothing at all. end of animation, manual, or automatic. just doesnt happen whatever i do. i can get the red glow to play, but i can also see my magicka and stamina not replenishing.

 

Make sure always orgasm is not on in SLSO MCM. Ensure that SLSO is active in Sexlab MCM. There is a defect in the uploaded version, so for the meantime if you intend to use SLSO multi-climax events, please have both NPC and PC enhanced options enabled in the SLDD MCM. While SLSO is active with the enhanced drain effects enabled, manual drains should force the victim to orgasm and drain them. So you should be able to restore your HP/mag/stam should they be enabled. 

 

Can you provide a screenshot of your settings on the following MCM pages?

General

Mod utility

 

Posted
34 minutes ago, skullgirls_ said:

 

also it seems the physical drain only affects npc lr breast. so it doesnt affect 3ba bodies

Physical drain has not been touched (yet?), it behaves as in the original mod.

Best you leave it disabled for now.

Posted (edited)
8 hours ago, 777sage said:

 

Make sure always orgasm is not on in SLSO MCM. Ensure that SLSO is active in Sexlab MCM. There is a defect in the uploaded version, so for the meantime if you intend to use SLSO multi-climax events, please have both NPC and PC enhanced options enabled in the SLDD MCM. While SLSO is active with the enhanced drain effects enabled, manual drains should force the victim to orgasm and drain them. So you should be able to restore your HP/mag/stam should they be enabled. 

 

Can you provide a screenshot of your settings on the following MCM pages?

General

Mod utility

 

ok, i did not have NPC enhanced active, since im supposed to be the vampire in the relationship =P

 

will give that a try.

 

EDIT: nope. the manual drain hotkey still causes the red effect and nothing else.

Edited by Elizinator
update
Posted (edited)

to be clear about my objective, what i WANT to happen is for it to count as feeding when a male partner finishes, whether by use of a manual key or by SLSO events. I gather the latter is not a feature the mod currently possesses, and instead it relies on end-of-scene. but should i be able to get this with manual drain?

ScreenShot6.JPEG

ScreenShot5.jpg

Edited by Elizinator
Posted (edited)
On 9/14/2021 at 7:40 PM, 777sage said:

 

Interesting, by any chance did you install a patch prior to version 8d? What are the pages you can see? There should be 7 pages total, including the skill drain page. Additionally, can you start a new game and see if all of the menus appear then? I don't know your mod setup, but the way the MCM pages are built are the same. 

 

No it's a fresh install, new game. Started another new game and it doesn't even show up in MCM. Other savefiles have the broken version.

Edited by MissTellie
a word
Posted
On 9/20/2021 at 1:04 AM, Elizinator said:

ok, i did not have NPC enhanced active, since im supposed to be the vampire in the relationship =P

 

will give that a try.

 

EDIT: nope. the manual drain hotkey still causes the red effect and nothing else.

 

I got it. Sorry to respond so late. I had determined that the orgasm had many issues because too much was being done at the wrong time. I have since made some changes that I hope resolve the issue once the update is up (planning for this weekend.)

Posted
On 9/19/2021 at 8:17 PM, skullgirls_ said:

i figured what happened. i hit the limit of 128 plugins for MCM thats why this mod didnt show up. 

 

also it seems the physical drain only affects npc lr breast. so it doesnt affect 3ba bodies

Interesting, but do you really have 128 MCM menus? Damn, thats more than I ever had. Also, As Someone92 stated, I have not touched that yet.

Posted (edited)

Just letting everyone know, I have been working on it and made great progress in integrating several mods and fixing some problems. While adding the new features, that I will list in a future update, I discovered a lot of issues that ya'll may have faced at odd times. I also learned that a certain mod can cause the victim you intended to spare to be killed. To give you an idea of one legacy related problem I encountered, SLDD was designed to only have either 1 player drainer, OR multiple NPC drainers; not both. So naturally some event calls triggered MULTIPLE times! This mean that you could accidentally kill someone, or some DLC feature could fire multiple times. And the amount this happened depended on how many drainers were in the sex scene. It was such a huge headache trying to track it down because there were no traces for the Update event calls. I had to make them myself and fix the event registry. This is important because I had to update the extended draining logic so that it doesn't do anything if there are no drainers in the scene. Kinda hard to keep track when the values are being called and changed twice in the same stage, or 3 times if there are 3 drainers. These  behaviors caused a number of issues which caused increased script load too due the repeated firing.  I also noticed I missed adding a few conditions, so some functions happened without requirements. And so the idiot cap goes to..... ME, obviously....

 

These problems along with adding a few features that were requested has had me working on and testing almost 30 items in the backlog. So obviously, I am taking more time and testing them out. I am aiming to release an update this weekend. Once confirmed, I can probably recompile the code for LE and have those versions ready too. It was a pain getting a hold of the source code necessary to compile mods that don't come with them. 2 of them don't have any API's to interact with, so I created workarounds and its looking good thus far! Hopefully with newfound info I can have the new drain to skeleton feature out after this.

 

I apologize for the headaches caused. I have been banging my head working this out and taking my time with it. So bear with me just a little longer. But even so... the big challenge has yet to come. I have not touched body drain to be up to date with 3BA and/or BHUNP.... but I'll be researching it for sure. Other mods have interfaced with it. I am sure I can learn how to do it with enough time.

Edited by 777sage
Posted (edited)
On 9/20/2021 at 1:32 AM, Elizinator said:

to be clear about my objective, what i WANT to happen is for it to count as feeding when a male partner finishes, whether by use of a manual key or by SLSO events. I gather the latter is not a feature the mod currently possesses, and instead it relies on end-of-scene. but should i be able to get this with manual drain?

ScreenShot6.JPEG

ScreenShot5.jpg

 

What you are asking for was how it was originally done, but updating the values to be too script heavy during sex as opposed to after climax. What you may not have noticed, is that the functionality is still in place. To put it simply, the values are actually being added each drain. BUT they are NOT counted until the sex scene ends. Once it does all the BP collected is updated to the player. I have it set to happen once the sex scene ends. It can get REALLY heavy if you are a drainer with 4 other male victims, I certainly dont want that happening during rapid fire climaxes, so I collect the results instead and updated the player with them post sex scene. I cannot assume what players will do, so it seemed to be a way to play it safe.

 

The Better Vampires script overrides the Player vampire quest effectively, which is kinda big and event calls are taxing on the game since it hits everything loaded at that time. Some things are lightweight in this regard, like Milk Mod Economy, because they API's that interact directly with the values you are looking for as they are stored.

Edited by 777sage
Posted
On 9/20/2021 at 12:31 AM, skullgirls_ said:

also sometimes it scales npc up(?) just earlier i physical drained a draugr lord, and it grew so gigantic it crashed the game

 

Weird... though I cannot say much. I have not touched this part of the mod. If I had to consider it, I'd rather interface with race menu directly. Of course there are other things to consider:

 

  1. Allowing the player to set limits for which attribute to expand
  2. Allowing the player to limit which grows and which doesn't
  3. Ability to reset NPC and PC growths.
  4. Resetting Growths once NPC or player powers are removed,
  5. Finally, growth and shrink status persistence.

I could just be overthinking it, but I'd also have to consider ways to limit the impact on saves. At that point, it is better store them as plain variables and states and just manage getters and setters manual. OR use StorageUtil to house and manage the states. Should I decide to this, theres a lot of planning and testing to do.

Posted

Regarding the drain to skeleton feature, I'm working on a synergy with Frozen Electrocuted Combustion.

With remotecast, maybe with other methods as well, you can make an actor cast a spell without any animation.

So far I managed to make the victim burn down to a skeleton via a spell with the matching keyword. Haven't figured out the keyword for drain, though.

Posted
On 10/1/2021 at 11:44 AM, Someone92 said:

Regarding the drain to skeleton feature, I'm working on a synergy with Frozen Electrocuted Combustion.

With remotecast, maybe with other methods as well, you can make an actor cast a spell without any animation.

So far I managed to make the victim burn down to a skeleton via a spell with the matching keyword. Haven't figured out the keyword for drain, though.

 

Cool. I am hoping to just be able to autocast from the drainer onto the victim. I am not sure if the drain spell has any keywords attached to it. But if remotecast works out that could be used.

Posted (edited)

Ok, update files posted.  Might want to take a seat. As usual, please use reset plugin just in case a menu isnt appearing. Some changes are omitted, as I may not remember them but other things are in backlog for next update:

 

Done:

  1.  Reworked SLSO Orgasm drain to be more consistent regardless of whether or not autodrain on orgasm is enabled or not. Also made it so that if SLSO's always orgasm is enabled, SLDD will disable it for the player and enable it again once orgasm phase is reached. If it is not, it will either wait for the player to drain. OR if there is an NPC drainer and autodrain on orgasm is not active, the NPC will start orgasm draining on their own. I would have liked to manipulate the SLSO option for NPCs, but since there can be multiple sex scenes with NPC drainer it wouldnt be reliable and could cause problems. A different solution has to be made if necessary.
  2. Hotkeys already set are annoying as hell. Now all hotkeys are set to the ESC key by default(might only be noticeable after saving cleaning or new game). Hotkeys assigned to ESC are considered disabled. So if you want to disable a hotkeykey, simply set it to the ESC key.
  3. For RolePlaying purposes, as per a request, a new hotkey has been created. You can now enabled and disable ALL draining functions so long as the mod itself is enabled. You can use the hotkey regardless of whether or not you are having sex.  Note: Affects draining of NPC drainers too Just keep that in mind.
  4. Notification dialogue relating to NPC drainers and PC drainers are now in first person perspective. Even if you are a victim. PC now has dialogue that expresses intent or observations players make.
  5. Changed force kill logic so that you wont start off intending to kill your partner UNLESS you are a drainer level 2. (Relevant only to Enhanced player draining)
  6. Because sexlab sometimes ends scenes in an unclean matter, usually due to player or mod or someone dying, a new function is called to reset things every time a new scene is active. Some reported being unable to drain or sex scenes ending too early, I am hoping this fixes the problem.
  7. Vampiric draining logic fixed: Before you only had to be a vampire for draining to happen. Now all vampiric feeding or draining requires drain blood option to be active. I forgot to add this requirement before.
  8. While implementing new features, I noticed that some events were being triggered multiple times. This caused draining to happen twice, three times, or even 4 times when only 1 should have occurred. I believe this was due to how the event calls were configured in the original version, where it can happen based on the number of drainers in a scene. I changed it so now draining events should only happen as expected. This should in turn reduce script load.
  9. Ineed Integration is completed. Draining can now satiate thirst and hunger with each drain until full, player only. But you will still need your beauty sleep. I may allow the player to reduce fatigue(sleep) in the next phase if you all want me to. Will not satiate during climax drain currently. Options are only visible if iNeed is installed.
  10. Player Succubus Quest SE - NOT the SLSO version. Now integrated, if enabled each drain will increase satiation bar. Amount is based on amount drained from victim times the satiation rate. Rate can go from 10% to 150 percent [0.10 to 1.50]. So your drain speed is a factor. Since Satiation is increased during climax stage by PSQ, SLDD will not do anything here. Please be aware of your PSQ settings During testing i discovered that actors that should survive can end up dying because PSQ drains health from them. Please use PSQ hotkeys: enable death or whatever to ensure you dont kill victims accidentally. Options are only visible if PSQ is installed
  11. Milk Mod Economy - Now Integrated in Phase 1. If enabled Milk maids that are drainers, including the player, will independently gain Lactacid per victim drained based on the amount configured in the MCM. The Milk maids will gain lactacid both during normal sex drain and after climax draining. For climax draining, the number of times a drainer forces her victims to orgasm into her is tracked and the milk maid gains lactacid AFTER  the sex scene ends (to keep the script load light). Does not include milk slaves at this time. Perhaps next phase. Options are only visible if MME is installed
  12. Exclude female victims - Works only for enhanced drain function. If active, Females should not be drained or killed while having sex with one more drainers. Females will still be drained if either PC or NPCs are legacy drainers. (For example, Player enhance drain is not active and you are a drainer). You may still see the drain effect, but nothing happens.
  13. Persistent Auto Drain - New MCM option added. Works only for enhanced Player drainer. If active, player can manually drain without disrupting autodrain. For example, new scene starts and you progress to the next stage. If auto drain is active, you would drain then automatically. But if you manually drained, and then progress to the next scene you will still drain automatically. Additionally, NPC drainers will now drain along with you as you manually drain if you are involved in a scene of 3 or more actors. Original manual drain logic turned off NPCs ability to drain. I was able to determine this because of observations testing MME integration. As usual, you cannot drain other drainers.
  14. Now if the player is essential or protected, and kill essential is not on, the player will instead take damage that would put them in bleed out. Be aware that you will need to make sure that a mod that allows the player to be in bleedout and recover is active, or else you may end up stuck in bleedout. SLDD will not manage your recovery, this was done so that it would not conflict with another mod that would already do that. SkyConfig or Sexlab defeat comes to mind.
  15. Climax stage duration should no longer be extended if there are no drainers in a sex scene. Now, there has to be at least one drainer (player or npc) in order for the ending stage to be extended. Draining must also be enabled too. This check occurs on the stage just before the ending stage. The drain timer is also reset at the end and start of a sex animation so it should be fixed. (fingers crossed)

 

In Progress

  1. Option to exclude followers form being drained. Just having issues getting the script to identify whether or not the actor is actively in the current follower faction. 
  2. Requiem Vampire Integration for player and NPC drainers.
  3. Soul drain. Design in progress. A lot needs to be considered for this, more than anticipated initially, since so much can go wrong.

 

Backlog

  1. Milk Mod Economy phase 2 : Planning on allowing milk maid drainers to give their lovers health, stamina, and magicka while breast feeding? Can potentially pass on skill knowledge to their lover and permanently increase actors stats.
  2. Implement Frozen Electrocuted Combustion mod for updated drain to draugr, This may come in the next update if I can get autocast to work on victims that dont make it.
  3. Ineed Phase 2 : Include option to reduce need for sleep too. Allow player to control rate of satiating hunger/thirst/sleep per drain.

 

 

Additional notes:

 

LE versions of this mod were not uploaded for 0.8d due to problems and defects. Once this one is deemed stable, I will recompile for LE as well. LE users please hold on. My only concern is that the SE versions of the integrated mods may not have parity with their LE counterparts. But I'll rely on LE users to test them once those versions of SLDD are posted.

Edited by 777sage
Posted

MME features hizzah! future milk options seens cool too :D

Any chance when your back log of stuff its done you add some .. hook in with fertility mod if maybe player is more aggressive if pregnant or ovulating during drains etc. 

?

Posted (edited)

@777sage pretty dope update didnt see it coming today will try in a bit. but just had a badass idea. instead of just a drain to skeleton i saw on the future planned, what if.. the soul you may have or may not have captured in a BSG, could be used to res the skely boi and make him/her a non protected follower/conjured minion. e to activate window to loot or to res skely with BSG. to have protected may be too op, and would prefer a disposable cannon fodder army of skelys. the resurrection would count some exp to conjuration. sounds bad ass on paper but have no idea what kind of coding ninjutsu would be at play for that.

 

wouldnt be mad if couldnt be done, just an idea

Edited by kojaa

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