Someone92 Posted December 31, 2021 Posted December 31, 2021 Drain to Draugr and Physical Drain were buggy in the original mod, and are properly still buggy in this Enhanced version. E.g. Drain to Draugr on a respawing NPC would cause that NPC to respawn as a Draugr. It's properly best to wait for 777sage to add visual draining to his Enhanced version (apparently an update featuring this will be released in a few days). Dunno if they intend to create a LE version, too.
777sage Posted January 2, 2022 Author Posted January 2, 2022 On 12/29/2021 at 10:10 PM, Wilsonng said: I am still LE user. I am using version of 1.7.7 No matter I changed the newest version(1.7.7) or older version (eg. : 1.6.7.7, 1.66) There is a problem after the death of NPC. 1. NPC does not change to draugr 2. Some NPC body still stand or float in the sky 3. Some NPC disappear. And I found their bodies in nearby somewhere So I think it is a bug or problem to deal with animation end I think DD functions well, except at the end of animation can you suggest a way for me to improve this problem? Some of the issues mentioned can happen when an actor dies before the animation ends. This is because SexLab resets their position, or at least tries to, once the animation ends. But this can cause them to float it strange ways. The original version of the mod should only change the victim's race to draugr when the NPC is unique. But the problem is, doing so makes future iterations of that unique NPC a draugr as well. It is strongly recommended to just let them die the old fashion way; leave drain to draugr off for now. If you have death by manual drain damage active, issues like these can happen, and is particularly noticeable when a scene involves more than 2 actors as it can end the scene prematurely as an exception handling measure. If they disappear, not sure why. Can just be skyrim being weird.
777sage Posted January 2, 2022 Author Posted January 2, 2022 On 12/29/2021 at 4:45 PM, Someone92 said: I noticed for you as well the actor is not killed at the moment the animation ends. Back in LE days I have made a mod similar to this, and also had the issue that the end of the anim and the death of the actor does not align. I somewhat fixed it by listening to the SexLabAnimEnd event, waited for x seconds (adjustable in the MCM menu), and after those x seconds killed the actor via DamageActorValue. As the script lag is different for everyone with this method one can adjust the delay to their system to ensure those two events happened at the same time. You might get better results with AnimationEnding. I believe this was intentional in the original mod. Something about giving functions time to do whatever they have to do and clean up. I don't recall for sure since I dont mind it most of the time. If anything, I would like to shorten it, so it happens almost immediately. I'll try something.
qalavix Posted January 2, 2022 Posted January 2, 2022 On 12/29/2021 at 2:44 PM, 777sage said: Heres a not so clean preview of what can happen. I have a whiterun guard as a follower, I drained him as a lethal succubus. As his soul is taken, he becomes a husk on the spot. This was done on a mod profile with minimal mods, just wanted to make sure little gets in the way of implementation. WANT. By the way, the Hypnotize thing you mentioned nearly a month ago? If that's the spell from the original, it's a regular-ol' ranged ball attack spell, that increases target's arousal to 100; they become MUCH more likely to agree to sex with you. I find it grossly overpowered at low levels, but keep using it especially for debugging purposes.
777sage Posted January 2, 2022 Author Posted January 2, 2022 (edited) So I have been running into some serious road blocks. For MME stage 2 where the breastfeeding comes with additional benefits, I am unable to get the threadcontroller to identify which animation is actively playing for that thread from within the script. I have been unable to get any positive results by checking the tag. It seems apparent that while you can find animations by tag and play them, you cannot find which animation is active. Is there any function that can be called that will grab the active sexlab animation and return all tags within the animation set? Its important because if I dont detect it, then you could end up being drained while being breastfeed. Not entirely a bad thing as it is another way to do things, but it is not intended. I want to know if the name of the animation could be used instead. RND integration is blocked - instead I may have to go the way of MME and rewrite the entire function calls from scratch to adapt to the intentions of this mod. I usually don't want to deal with CK much since it is horrid and compiling scripts that make use of SKSE and Address Libraries. So I primarily use notepad++ On the bright side: + I believe I have fixed the foreplay issue, no draining should occur on the foreplay side of things. Since I cannot determine with foreplay and leadin animations are used, draining should be disabled outright. The last stage of foreplay should no longer trigger climax orgasm state. + PSQ changes are looking food thus far. EXP and satiation are updating, though I am still looking for hiccups. Also, made the exp gain double if the victim is your lover. As usual this is only checked via relationship rank, you dont have to actually be married unless its the only way you can get to such a point in your game. + There is now a chance for the drainer to permanently gain HP/SP/MP provided they are at least drainer level 1 or 2. The chance increases if the scene if there is a victim being raped. The highest, being 25%, would require you to be a drainer level 2 and be in a scene where you or the victim is being raped. However, you will only have the chance if the victim dies and the drainer is at least level 1 or higher. This is handled differently based on who gets the upgrade. In the case of the player, the buffs affect the base stats. But for NPC drainers, it works as a permanent buff since each new level forces recalculation of base stats. + Some code refactor to allow for context specific changes to a drainer's level. Was setting up so that, for example, if the player is being raped and is originally level 0, they would be effectively a level 1 instead. I am thinking of making is so that if the drainer is already level 2, the drain speed would increase instead which could end in their death quicker than normal. Theres more, but I am short on time. I really am looking for solutions to the problems. Edited January 2, 2022 by 777sage 1
777sage Posted January 2, 2022 Author Posted January 2, 2022 16 minutes ago, qalavix said: WANT. By the way, the Hypnotize thing you mentioned nearly a month ago? If that's the spell from the original, it's a regular-ol' ranged ball attack spell, that increases target's arousal to 100; they become MUCH more likely to agree to sex with you. I find it grossly overpowered at low levels, but keep using it especially for debugging purposes. Oh, good to know. I typically don't mess with that. I believe there are seduction mods that could handle it better. Maybe PSQ? Since I typically play as a male PC, its not something I'd bother with.
qalavix Posted January 2, 2022 Posted January 2, 2022 31 minutes ago, 777sage said: I believe there are seduction mods that could handle it better. Maybe PSQ? Since I typically play as a male PC, its not something I'd bother with. ? If SLArousal's level has anything to do with whether your target will agree to sex with you or not, this spell works. Me: Wanna? NPC: Nope! Me: *cast* Me: Wanna? NPC: Okay! *sex ensues* Please don't take it out, anyway; it's too useful (at least for me). And like I said, a godsend for debugging at times.
777sage Posted January 2, 2022 Author Posted January 2, 2022 54 minutes ago, qalavix said: ? If SLArousal's level has anything to do with whether your target will agree to sex with you or not, this spell works. Me: Wanna? NPC: Nope! Me: *cast* Me: Wanna? NPC: Okay! *sex ensues* Please don't take it out, anyway; it's too useful (at least for me). And like I said, a godsend for debugging at times. Oh, no worries. if theres a feature i dont use i just dont touch it. That spell will remain as the original version has it.
kojaa Posted January 4, 2022 Posted January 4, 2022 (edited) is PSQ still maintained and updated? ive been using succubus hearts and still have PSQ but only use it for the survival aspect "hunger" and ability to "lure" which is great since i run populated skyrim hell edition and combat mods which make the game much more challenging with the increased spawn count from hell edition. so its real nice this ties into PSQ. succubus hearts let you gain drain exp, spend those points on and allocate base stat points to health mag and stam, with the higher the health mag and stam requiring increasingly more drain exp points. an alternate way to level but can make OP fast unless add combat mods and such. aswell as self control. not asking for any kind of implementation theres enough to do, just sayin its a good combo. i can drain to death and fill gems with this "also helps with the absurd amounts of bandits" not to mention stat drain is pretty nice, feed for PSQ "and lure them and not have to rely on defeat down", and get drain exp for succu hearts. cant wait for the rest of the features for this, it best succu drain. drain to skelly will be nice. Edited January 5, 2022 by kojaa
Wilsonng Posted January 5, 2022 Posted January 5, 2022 On 1/2/2022 at 8:54 AM, 777sage said: Some of the issues mentioned can happen when an actor dies before the animation ends. This is because SexLab resets their position, or at least tries to, once the animation ends. But this can cause them to float it strange ways. The original version of the mod should only change the victim's race to draugr when the NPC is unique. But the problem is, doing so makes future iterations of that unique NPC a draugr as well. It is strongly recommended to just let them die the old fashion way; leave drain to draugr off for now. If you have death by manual drain damage active, issues like these can happen, and is particularly noticeable when a scene involves more than 2 actors as it can end the scene prematurely as an exception handling measure. If they disappear, not sure why. Can just be skyrim being weird. Anyway, thanks for your reply. I am trying to reset the setting to make things right. It does not work. The possible reason why the dead body disappear is that I always lure a NPC to chase me far away. When only one NPC exists, I use hypnotize to start drain. After the NPC died, the dead body return to the original place? The dead boy 100% can not become draugr. sometimes floating in the sky, sometimes standing, sometimes normal postition. And I now also installed SE version. I can use both version at the same time. I think I may need to learn how mod is operating and I try to solve the problem myself
qalavix Posted January 6, 2022 Posted January 6, 2022 While I'm thinking about it - does anyone here know what the spell "Make Drain Slave" actually does? I've never noticed an effect.
777sage Posted January 8, 2022 Author Posted January 8, 2022 On 1/4/2022 at 6:58 PM, kojaa said: is PSQ still maintained and updated? ive been using succubus hearts and still have PSQ but only use it for the survival aspect "hunger" and ability to "lure" which is great since i run populated skyrim hell edition and combat mods which make the game much more challenging with the increased spawn count from hell edition. so its real nice this ties into PSQ. succubus hearts let you gain drain exp, spend those points on and allocate base stat points to health mag and stam, with the higher the health mag and stam requiring increasingly more drain exp points. an alternate way to level but can make OP fast unless add combat mods and such. aswell as self control. not asking for any kind of implementation theres enough to do, just sayin its a good combo. i can drain to death and fill gems with this "also helps with the absurd amounts of bandits" not to mention stat drain is pretty nice, feed for PSQ "and lure them and not have to rely on defeat down", and get drain exp for succu hearts. cant wait for the rest of the features for this, it best succu drain. drain to skelly will be nice. I dont think it has been updated in a while. I just make SLDD interact with it. As of late, the only gripe I have is that you will by default have the satiation bar appearing on screen even when you are not a succubus. You can turn it off via hotkeys though.
777sage Posted January 8, 2022 Author Posted January 8, 2022 On 1/5/2022 at 11:32 AM, Wilsonng said: Anyway, thanks for your reply. I am trying to reset the setting to make things right. It does not work. The possible reason why the dead body disappear is that I always lure a NPC to chase me far away. When only one NPC exists, I use hypnotize to start drain. After the NPC died, the dead body return to the original place? The dead boy 100% can not become draugr. sometimes floating in the sky, sometimes standing, sometimes normal postition. And I now also installed SE version. I can use both version at the same time. I think I may need to learn how mod is operating and I try to solve the problem myself Is the person you are trying to drain to draugr unique? I'd recommend using only one version of SLDD at a time. Another user had problems where the LE data persisted in the save file, which prevented things from working correctly. The LE version MCM menu was also static, and didn't update. I believe it is the same with the SE port. This version has the MCM building itself everytime it is loaded, in case there are updates. If you are an LE user, I am intending on uploading an LE version this weekend.
777sage Posted January 8, 2022 Author Posted January 8, 2022 Another update. I got Sancrosanct working with it at a base level. You can feed with it for sure. Only thing is, how the progression system of the vampire spell the player has works is not all that clear to me. But Sancrosanct is now included in the compatibility section. But since Sacrosanct doesn't change how the vampire feed function is called, I wonder if a separate version is needed at all.
777sage Posted January 8, 2022 Author Posted January 8, 2022 On 1/6/2022 at 3:33 AM, qalavix said: While I'm thinking about it - does anyone here know what the spell "Make Drain Slave" actually does? I've never noticed an effect. My understanding is that a drain slave that has sex with another victim will drain for your benefit. Refer to the original mod for detailed explanation. I never used it either. At this point, I am just checking out SPID so I can get wenches from one of the immersive wenches mods to be drainers.
Wilsonng Posted January 11, 2022 Posted January 11, 2022 On 1/8/2022 at 11:23 PM, 777sage said: My understanding is that a drain slave that has sex with another victim will drain for your benefit. Refer to the original mod for detailed explanation. I never used it either. At this point, I am just checking out SPID so I can get wenches from one of the immersive wenches mods to be drainers. I have used it, but it seems that it has no function hypnotize is the one I often used
Wilsonng Posted January 11, 2022 Posted January 11, 2022 I find out why the dead body disappearing, floating or standing The reason is simple, most of them died before the animation ended I am greater succubus. The drain power is too great for the NPC. Basically, almost all of them can not finish the animation Now I turn the least drain power and drain effect, most of them also can not finish the animation Take an example, I can drain over 1000 semen in one victim. And I know why they can not turn into draugr. The NPC with no name always can not turn into draugr?
Wilsonng Posted January 11, 2022 Posted January 11, 2022 On 1/8/2022 at 11:18 PM, 777sage said: Is the person you are trying to drain to draugr unique? I'd recommend using only one version of SLDD at a time. Another user had problems where the LE data persisted in the save file, which prevented things from working correctly. The LE version MCM menu was also static, and didn't update. I believe it is the same with the SE port. This version has the MCM building itself everytime it is loaded, in case there are updates. If you are an LE user, I am intending on uploading an LE version this weekend. I am still using LE to play the game But I also gradually install SE version, one mod by one mod. We can use LE and SE at the same time. I found that the most updated mod will now have SE only. We can not buy LE version in the steam now. The game company want to wipe out LE gradually.
Wilsonng Posted January 11, 2022 Posted January 11, 2022 On 1/6/2022 at 4:33 PM, qalavix said: While I'm thinking about it - does anyone here know what the spell "Make Drain Slave" actually does? I've never noticed an effect. I tried many times, I do not know how it works. If you want to start sex, just use hypnotize. I found that there are many ways to start sex now. I installed sex romance. I can just use dialogue to start sex. And there are two additional dialogue's choices for me to ask someone have sex. one should come from sex romance, the other one is due to my high level of succubus or some mod that I installed, I dont know If the NPC is boss or high level one, you also can use rape spell. Some troublesome bosses are killed by sex. by hypnotize( spell) by dialogue by rape( spell) by harmony (spell) by calm (spell) by sex defeat by surrender to NPC(sexlab submit). yes, it works. you can surrender and lure him to rape you. you can drain him dead during sex by knock down (sexlab submit/sex defect) Basically, there are all round ways to start sex. But I dont know how to preset the animation that which one will be used
Diver13666 Posted January 11, 2022 Posted January 11, 2022 (edited) Hi again! I'm back in Skyrim and just tested DD again and now I'm sure it won't align with SLSO for me. All settings look alright, advanced drain is on etc, I can drain manually and automatically, but drain on orgasm never does the thing. When I have it checked the mod reacts on the last animation stage as if it was an orgasm even if it is not true in SLSO mini-game. I'm a bit lost... Edit: also, non-lethal drain doesn't trigger any bounty/hostility while "drain is illegal" is checked. Is it normal? Edit2: after more testing I suspect having a huge conflict of something with SLSO and DD is not related to it. My SLSO is not working actually lol. Edited January 12, 2022 by Diver13666
Someone92 Posted January 13, 2022 Posted January 13, 2022 On 1/8/2022 at 4:23 PM, 777sage said: At this point, I am just checking out SPID so I can get wenches from one of the immersive wenches mods to be drainers. Is it possible / do you plan to add the option to disable / enable certain types of wenches? E.g. exclude tavern ones?
777sage Posted January 13, 2022 Author Posted January 13, 2022 On 1/11/2022 at 10:55 AM, Wilsonng said: I tried many times, I do not know how it works. If you want to start sex, just use hypnotize. I found that there are many ways to start sex now. I installed sex romance. I can just use dialogue to start sex. And there are two additional dialogue's choices for me to ask someone have sex. one should come from sex romance, the other one is due to my high level of succubus or some mod that I installed, I dont know If the NPC is boss or high level one, you also can use rape spell. Some troublesome bosses are killed by sex. by hypnotize( spell) by dialogue by rape( spell) by harmony (spell) by calm (spell) by sex defeat by surrender to NPC(sexlab submit). yes, it works. you can surrender and lure him to rape you. you can drain him dead during sex by knock down (sexlab submit/sex defect) Basically, there are all round ways to start sex. But I dont know how to preset the animation that which one will be used That sounds like a wild sex game right there. Pretty much any sexual encounter using sexlab should work. You are still on Skyrim LE version right? Once I get this update out, ill re-compile the code for LE. You can try it then.
777sage Posted January 13, 2022 Author Posted January 13, 2022 16 hours ago, Someone92 said: Is it possible / do you plan to add the option to disable / enable certain types of wenches? E.g. exclude tavern ones? My understanding is SPID runs its processes just before the game launches to add whatever effects or properties that are configured in the text files. Theres no way to add manipulate them in game. But I believe it is possible to set up mutliple txt files for specific wenches and wench mods. I think tavern wenches have factions and/or editor ID traits. Otherwise I would just specify which wenches should and should not have the draining perk.
777sage Posted January 13, 2022 Author Posted January 13, 2022 (edited) Another Update Log : For Frozen Electrocution and Combustion, I got both life drain and Electrocution working. I think I will sit on those for now and get it done. An MCM menu will be added to the Mod utility to select which effect. So far there are only 3 options. Disabled : nothing will happen, victim will just be killed. Life Drain : Depending on FEC settings, either desecrated to skeleton or aged up hard. Electrocution: Depending on FEC settings, can be charred, X-rayed, roasted, or whatever. Be careful though, theres an additional effect that can play out where you could take damage because of the shocks that triggers on the body itself. You can turn that off in FEC. I am considering a few other effects too. But I want this stuff out in the next few days. Sorry for the long delay. Sacrosanct is now officially included, it does appear to use vanilla vampirefeed calls though. It will be v1 of integration, I am trying to get a better understanding of the blood point system. Edited January 13, 2022 by 777sage victim would be killed, not drainer 2
Wilsonng Posted January 14, 2022 Posted January 14, 2022 12 hours ago, 777sage said: Another Update Log : For Frozen Electrocution and Combustion, I got both life drain and Electrocution working. I think I will sit on those for now and get it done. An MCM menu will be added to the Mod utility to select which effect. So far there are only 3 options. Disabled : nothing will happen, victim will just be killed. Life Drain : Depending on FEC settings, either desecrated to skeleton or aged up hard. Electrocution: Depending on FEC settings, can be charred, X-rayed, roasted, or whatever. Be careful though, theres an additional effect that can play out where you could take damage because of the shocks that triggers on the body itself. You can turn that off in FEC. I am considering a few other effects too. But I want this stuff out in the next few days. Sorry for the long delay. Sacrosanct is now officially included, it does appear to use vanilla vampirefeed calls though. It will be v1 of integration, I am trying to get a better understanding of the blood point system. I think my succubus level is too high. My drain power continuously increase as the experience gain. Basically, no NPC can finish all the animation. I have turned the drain power and drain level at the lowerest level, but they all still died during animation. The bug will occur when animation does not finish and the NPC died.
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