777sage Posted December 7, 2021 Author Posted December 7, 2021 On 11/28/2021 at 6:18 PM, Diver13666 said: Yes, it looks like DD takes the end of foreplay as a climax. I usually play with FP enabled. I'll try to test manual drain in the main phase to see if the result is different ? Good to know, I'll try and make sure this is covered. I am thinking draining should be possible during foreplay. But the last stage of foreplay should be exempt. This way things can proceed as normal. Thanks for reporting this.
777sage Posted December 7, 2021 Author Posted December 7, 2021 9 hours ago, omegau said: Quick question. Which version of Vampiric thirst does this work with? There are a few on the nexus and on LL. I used this one: https://www.nexusmods.com/skyrimspecialedition/mods/1925
777sage Posted December 7, 2021 Author Posted December 7, 2021 5 hours ago, Wilsonng said: 1.I have a big question. I put all tick in selection menu. But I cant drain to let NPC die What is the possible reason? Can anyone tell me? 2. In what situation or level, hypnotize will eventually be tied in to a specific dialog option, feed or talk( as I see it in other players video). When I use hypnotize, nothing happen. How can I use hypnotize on NPC, the outcome is feed or talk? 1. Either your relationship with the victim is too high, or your drainer level is too low to opt to kill anyone. Try setting drainer level to 2 and try again. I am not sure what your configurations are. 2. I do not think hypnotize on its own does anything, I believe it just makes certain interactions easier. I do not rely on hypnotize because it was never a feature I used in the original Deadly drain mod.
777sage Posted December 7, 2021 Author Posted December 7, 2021 (edited) 1 hour ago, Wilsonng said: Requirements: iNeed - Soft Requirement - Mandatory if you want use integrated features where each drain satiates hunger and thirst. About requirement, I install this, it doesnt work. How can I solve the problem? I am not understanding your problem. Are you saying that iNeed is not working? Do you see TRUE for iNeed in the compatibility page? I need more details Edited December 7, 2021 by 777sage 1
Wilsonng Posted December 8, 2021 Posted December 8, 2021 5 hours ago, 777sage said: 1. Either your relationship with the victim is too high, or your drainer level is too low to opt to kill anyone. Try setting drainer level to 2 and try again. I am not sure what your configurations are. 2. I do not think hypnotize on its own does anything, I believe it just makes certain interactions easier. I do not rely on hypnotize because it was never a feature I used in the original Deadly drain mod. Dear 777sage, That is my setting, I do not know why I cant drain from NPC. Thank you.
777sage Posted December 8, 2021 Author Posted December 8, 2021 (edited) 3 hours ago, Wilsonng said: Dear 777sage, That is my setting, I do not know why I cant drain from NPC. Thank you. I am curious, can you send over your logs? You should be able to drain as things are. Did you install the original version of Deadly drain before trying this one? Also, setting player draining level to 2 will do nothing if Enhance PC Drain is not active. If it is not active, you will drain based on the original SLDD's behavior. When you enabled Player Drain Powers, did you get some spells? Edit: Also, are you using Aniversary Edition of Skyrim? SLDDSEE is not coded for it. You might have to also do a rollback until everything is updated and supported. I havent kept up because my game is set to not update automically. Edited December 8, 2021 by 777sage
ThatOneFurryInEveryFandom Posted December 8, 2021 Posted December 8, 2021 13 hours ago, 777sage said: I used this one: https://www.nexusmods.com/skyrimspecialedition/mods/1925 That's better vampires. I asked about Vampiric thirst.
777sage Posted December 8, 2021 Author Posted December 8, 2021 5 hours ago, omegau said: That's better vampires. I asked about Vampiric thirst. My mistake, I used this version of VT. https://www.nexusmods.com/skyrimspecialedition/mods/17610
dillah Posted December 9, 2021 Posted December 9, 2021 Draining only worked once, after 1st install... Exited game immediately after and now it wont drain at all even on re-installation...
Someone92 Posted December 9, 2021 Posted December 9, 2021 Random idea that came to my mind this morning. Every time you have sex with a drainer afterwards you receive a stacking depleted debuff for x minutes. If you have sex with a drainer with two or more stacks the drainer level is increased by 1, if you have four or more stacks it is increased by 2. Having sex with a drainer and at least four stacks of the depleted debuff has to risk to be fatal even for lovers. Basically a simply mechanic to make successive sex with drainers more dangerous.
777sage Posted December 16, 2021 Author Posted December 16, 2021 On 12/9/2021 at 4:25 AM, dillah said: Draining only worked once, after 1st install... Exited game immediately after and now it wont drain at all even on re-installation... Need more information, do you have any log files you can share?
777sage Posted December 16, 2021 Author Posted December 16, 2021 On 12/9/2021 at 7:21 AM, Someone92 said: Random idea that came to my mind this morning. Every time you have sex with a drainer afterwards you receive a stacking depleted debuff for x minutes. If you have sex with a drainer with two or more stacks the drainer level is increased by 1, if you have four or more stacks it is increased by 2. Having sex with a drainer and at least four stacks of the depleted debuff has to risk to be fatal even for lovers. Basically a simply mechanic to make successive sex with drainers more dangerous. That sounds interesting. We will see. Right now RND is giving me a headache. To many None Object errors for what I am specifically declaring. Kind of annoying.
Someone92 Posted December 16, 2021 Posted December 16, 2021 Right now the notification message if the PC is the victim of a deadly drain only stays visible for half a second or so. Does that happen for others as well? If so, one other suggestion: - Make the PC death message a pop up instead of a notification message. Dunno if this is actually a good idea, as afaik you cannot dynamically change pop up messages, meaning you won't be able to change it with a text editor later.
Twisted Texan Posted December 17, 2021 Posted December 17, 2021 @777sage How go the attempts to integrate FEC for the drain to draugr effect on death? I'm super excited for the potential of that and have my fingers crossed that we will see it soon! I tried messing with it some on my own a while back using SL Triggers (I think) but I just couldn't get it to consistently trigger on death.
Wilsonng Posted December 22, 2021 Posted December 22, 2021 I enabled "draugr" But after the NPC dies, they do not turn to draugr Anyone can turn NPC to the draugr when they died, can you share your deadly drain setting to me? Thank you very much!
Wilsonng Posted December 22, 2021 Posted December 22, 2021 On 12/8/2021 at 10:49 AM, 777sage said: I am curious, can you send over your logs? You should be able to drain as things are. Did you install the original version of Deadly drain before trying this one? Also, setting player draining level to 2 will do nothing if Enhance PC Drain is not active. If it is not active, you will drain based on the original SLDD's behavior. When you enabled Player Drain Powers, did you get some spells? Edit: Also, are you using Aniversary Edition of Skyrim? SLDDSEE is not coded for it. You might have to also do a rollback until everything is updated and supported. I havent kept up because my game is set to not update automically. I enabled "draugr" But after the NPC dies, they do not turn to draugr Can you turn NPC to the draugr when they died, can you share your deadly drain setting to me?
Wilsonng Posted December 24, 2021 Posted December 24, 2021 Excuse me, may I ask a question I enable becoming draugr, but the dead body do not change into draugr How can I solve the problem?
Someone92 Posted December 24, 2021 Posted December 24, 2021 That's a feature from the non-enhanced version. The feature will eventually be added to the enhanced version using Frozen Electrocuted Combustion.
777sage Posted December 29, 2021 Author Posted December 29, 2021 On 12/16/2021 at 2:45 AM, Someone92 said: Right now the notification message if the PC is the victim of a deadly drain only stays visible for half a second or so. Does that happen for others as well? If so, one other suggestion: - Make the PC death message a pop up instead of a notification message. Dunno if this is actually a good idea, as afaik you cannot dynamically change pop up messages, meaning you won't be able to change it with a text editor later. That is weird, there is a mod that allows you to have more messages display at once. I want to find it and test that. I'll look into it.
777sage Posted December 29, 2021 Author Posted December 29, 2021 (edited) On 12/17/2021 at 6:16 PM, Twisted Texan said: @777sage How go the attempts to integrate FEC for the drain to draugr effect on death? I'm super excited for the potential of that and have my fingers crossed that we will see it soon! I tried messing with it some on my own a while back using SL Triggers (I think) but I just couldn't get it to consistently trigger on death. I got it working on the drainer side, the victim dies and I can see him convert into a skeleton husk. I am thinking of allowing the player to choose which effect happens. Ill upload a short video of what to expect. Just be aware that each effect requires a separate option. So I am planning on using a dropdown list for the player to choose which one can happen. Either desecration (drain life), electrocution (shock), or incineration (fire). But there may not be a point since its effect is dependent on the users FEC settings. Edited December 29, 2021 by 777sage
777sage Posted December 29, 2021 Author Posted December 29, 2021 On 12/24/2021 at 11:53 AM, Wilsonng said: Excuse me, may I ask a question I enable becoming draugr, but the dead body do not change into draugr How can I solve the problem? Currently only works for the vanilla SLDD functions. Updated version should happen soon now that I got it working with FEC. If FEC is not enabled, then default functionality will be used provided the actor is unique.
777sage Posted December 29, 2021 Author Posted December 29, 2021 Also another update. I have fixed PSQ integration regarding kills. Additionally, I have made it so SLDD also gives you PSQ exp as well. You may see PSQ saying you gained 0 semen, you can ignore or disable that notification. You will gain exp and satiation. I am thinking of also allowing xp and satiation gain during the climax stage. I am in the midst of a lot of testing. But I am planning on releasing an update log, and then hopefully an new version for LE and SE during New Year weekend. At the very least, the update log will be on the way. Now excuse me while I try my best to catch bugs. I already have to refactor the code for the new Drain to Draugr functions and build MCM options. 1
777sage Posted December 29, 2021 Author Posted December 29, 2021 (edited) Heres a not so clean preview of what can happen. I have a whiterun guard as a follower, I drained him as a lethal succubus. As his soul is taken, he becomes a husk on the spot. This was done on a mod profile with minimal mods, just wanted to make sure little gets in the way of implementation. Enjoy Spoiler 2021-12-29 15-40-18.mp4 Edited December 29, 2021 by 777sage 3
Someone92 Posted December 29, 2021 Posted December 29, 2021 I noticed for you as well the actor is not killed at the moment the animation ends. Back in LE days I have made a mod similar to this, and also had the issue that the end of the anim and the death of the actor does not align. I somewhat fixed it by listening to the SexLabAnimEnd event, waited for x seconds (adjustable in the MCM menu), and after those x seconds killed the actor via DamageActorValue. As the script lag is different for everyone with this method one can adjust the delay to their system to ensure those two events happened at the same time. You might get better results with AnimationEnding.
Wilsonng Posted December 30, 2021 Posted December 30, 2021 5 hours ago, Someone92 said: I noticed for you as well the actor is not killed at the moment the animation ends. Back in LE days I have made a mod similar to this, and also had the issue that the end of the anim and the death of the actor does not align. I somewhat fixed it by listening to the SexLabAnimEnd event, waited for x seconds (adjustable in the MCM menu), and after those x seconds killed the actor via DamageActorValue. As the script lag is different for everyone with this method one can adjust the delay to their system to ensure those two events happened at the same time. You might get better results with AnimationEnding. I am still LE user. I am using version of 1.7.7 No matter I changed the newest version(1.7.7) or older version (eg. : 1.6.7.7, 1.66) There is a problem after the death of NPC. 1. NPC does not change to draugr 2. Some NPC body still stand or float in the sky 3. Some NPC disappear. And I found their bodies in nearby somewhere So I think it is a bug or problem to deal with animation end I think DD functions well, except at the end of animation can you suggest a way for me to improve this problem?
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