Wilsonng Posted January 14, 2022 Posted January 14, 2022 As for becoming draugar, I think it can set time frame for visual effect. It is sex sperm mod, I used it. The sperm will disappear after a short time, I think the mod creator has set the time to disappear. So, my suggestion is to set the time frame becoming draugar for the dead body. Even NPC is respawn, it will not appear as draugar.
777sage Posted January 16, 2022 Author Posted January 16, 2022 On 1/14/2022 at 6:55 AM, Wilsonng said: I think my succubus level is too high. My drain power continuously increase as the experience gain. Basically, no NPC can finish all the animation. I have turned the drain power and drain level at the lowerest level, but they all still died during animation. The bug will occur when animation does not finish and the NPC died. Weird, lets see what happens in coming update. Just give me another 30 to finish compressing files. Since FEC made me have recompile the plugin for LE version too
777sage Posted January 16, 2022 Author Posted January 16, 2022 Took me long enough right? As usual, click on the Reload Plugin option Mod Utility section to ensure things are updated. If using it for the first time, you shouldnt need to do this. Done Code refactor. Setting up for situations where either the player or the victim is a victim or aggressor. Basically, I can start setting up changes to the drain speed, relationshiprank, and even drainer rank, for the duration of the sex scene. Also made changes so certain draining behaviors are faster. Orgasm climax stage now waits a second after all drainers drain all victims. Soon, an MCM option may be added to change this to no wait at all or whatever in between. Drain essence - New feature, must be enabled in mod utility page. Drainers of rank 1 or 2 , whether player or NPC, now have a chance to permanently gain HP/MP/SP (based on whether or not SP/MP are set to be drained) if the victim they are feeding on is killed after the orgasm climax stage. Not yet implemented during normal sex or climax draining stage just yet. Player receives an increase to their base stats, NPC drainers will receive a buff. Just note the following. Rank 1 drainers have a 10% chance Rank 2 drainers have a 15% chance If either the drainer or victim are the aggressor in the scene, an additional 10% chance is applied. Maximum chance currently is 25% Exclude Followers - You can now choose to exclude followers from being drained. Hirelings may still be drained. Since SPID is in the works, I will have to add additional checks so that enemy drainers can still drain you and your followers. MCM in Mod Utility. iNeed phase 2 - You can now choose to relieve the need for sleep by enabling the MCM option. It will be at a slightly reduced rate though. Sacrosanct phase 1 - No new MCM options to toggle for this. Just basic support since it uses vanilla vampirefeed call. I am still working out the blood point system, cant tell if its based on necks bitten or something else. Download Main version SE/LE of SLDD, then download the Sacrosanct patch. Yes LE patch versions have returned. But now an ESP is included since the implementation of another feature required edits to the plugin itself. As before, these are experimental, I have not checked them 100% in LE. Let me know if you find anything wrong. Frozen Electrocution & Combustion - Now supported. New MCM option on Mod Utility will appear if it is installed. These effects can also happen during normal sex or climax drain is manual drain death is enabled. Supports only enhanced drainers. Drain to Draugr must be active. 3 settings: Disabled : Nothing Happens, because the original drain to draugr caused issues, the victims are only killed. Life Drain : Depending on FEC settings, either desecration (drain to bones) or rapid aging will occurr. You may want to check your FEC settings to ensure the effects you want happens Electrocution : Depending on FEC settings, the victim may end up x'rayed, roasted, electrified or whatever setting you may have in FEC. Be careful, since FEC also has an after death effect where shock persists on the body and can damage the player or any other actors around. You can turn this off in FEC. Fixes Removed some unnecessary notifications. Realized that some were left in for debuging and tracing purposes. Fixed the issue where the drainer level 2 player did not default to intending to kill. Fixed sex related notifications. Also updated some here and there. Fixed a problem with the intent to kill, where the player would kill anyway. This was due to a chain call that did not get isolated/resolved. This should be fixed this time, sorry for the inconvenience I caused. Player Succubus Quest: A solution has been developed and relies on storage util (PSQ does too). I believe I have fixed a problem where even when intending to spare your victim, they could die because PSQ itself drains the victim based on how long you had sex. SLDD now records your PSQ drain Multi (to use and hold), sets it to 0 until sex is completed (which should prevent the victim from dying by PSQ). Once sex is completed, the value should be restored. Additionally, SLDD now satiates the player and gives XP based on the victim(s) you feed on. Stronger your enemy, the more you get. Your SLDD MCM settings also impact this. You will also receive double satiation and xp if having sex with your lover. Other Changes: Drain speed multi now limited to 40% max. Due to addition of FEC support, ESP plugin had to be updated. Main LE patch now has esp as well. Form 43 Header for LE compatibility (Fingers crossed this works). Requiem uses default vampirefeed calls. So the real focus would be to get NPC Vampire drainers alleviate their Painful thirst effect. This is being worked out. Considering: Changing manual drain death behaviors so that it doesnt get triggered when there are more than 2 actors in a sex animation. Considering adding a MCM toggle for how long from one climax orgasm cycle to the next should the SLDD wait. Allowing you to control the frequency, and potential immediate lethality of this stage. For FEC, considering soul drain (seems to darken the victim). Blocked MME phase 2 - I am unable to get the Sexlab controller to return the name of the animations being played in a given thread. Thus I cannot redirect behaviors for breastfeeding. Tried to use tags but no luck. Still searching for a solution. RND and RND2 . This ones a bit of a bastard, the code for it has no direct way to update manipulated values. I update change your state of hunger, sleep, and thirst. But theres no way to change trigger a state update. It appears as if I will have to do it the way Ed86 (author or Milk mod economy) and write scripts from the ground up to handle this. BackLog /In Progress Making the drainers more lethal or dangerous if being raped. Code refactor was to facilitate this. I am thinking if the drainer is already level 2, they will drain at an even faster rate. Non-lethal succubi would potentially go up one rank for the duration of the sex scene. Sacrosanct - Need to get Blood point system updating based on the number of victims drained. SPID distribution of draining abilities. Hoping to make it modular so you can have better control over which NPCs from Hateful wenches and deadly wenches mods. As usual, alert me to any bugs, defects or weird things happening. 2
Bananaduke Posted January 16, 2022 Posted January 16, 2022 I am at a loss with this mod. I really want to get this to work, but I can't. The mod is loaded, I can access the mcm, can add spells (and get the notifications), but draining does not work for the life of me. No notifications if I press any hotkeys, (except "turn power on/off) no nothing. Have tried this over several updates, always hoping that maybe the next one might fix the issues for me. Am using PSQ, but would really like to switch over for this for drain functionality. Can someone help me? 1
777sage Posted January 16, 2022 Author Posted January 16, 2022 (edited) 2 hours ago, Bananaduke said: I am at a loss with this mod. I really want to get this to work, but I can't. The mod is loaded, I can access the mcm, can add spells (and get the notifications), but draining does not work for the life of me. No notifications if I press any hotkeys, (except "turn power on/off) no nothing. Have tried this over several updates, always hoping that maybe the next one might fix the issues for me. Am using PSQ, but would really like to switch over for this for drain functionality. Can someone help me? Hi, can you provide some details? Are you on Skyrim Special Edition or Legendary edition with all DLCs? What is the version of this mod you are using? If Special edition version, which of the 4 versions are you using? If LE, did you install the original SLDD mod and apply the LE patches from this mod after? If so, which version of the patch are you using? In your attempts to get this working, are you the drainer or the one being drained? What is your mod load order? Can you provide your Papyrus log? Ensure that bEnableLogging=1 in your INI settings and try the mod again. Once you complete a sex scene as a drainer, or with one. Grab that log from your documents > My games, > Skyrim > Logs folder and post the file here. What are your settings on SLDDs General Page? Can you send a screenshot? Edited January 16, 2022 by 777sage Need more clarification, more questions added.
Someone92 Posted January 16, 2022 Posted January 16, 2022 13 hours ago, 777sage said: Took me long enough right? I was about to call you a liar, as I frantically searched your post for the download link. After all, I did not received a notification that you updated the mod page, so you could not have uploaded the update there... turns out I am not actually following the very mod that's the main reason I am still using SexLab instead of OStim. -.- 13 hours ago, 777sage said: Frozen Electrocution & Combustion Tried it out, the first time a red ball appeared on top of the dead PC that had some kind of life drain effect on the PC. Damn, FEC does not work with the PC. Tried it a few times, then it worked every time. Not sure what went wrong the first time.
Hakuna_Matata Posted January 17, 2022 Posted January 17, 2022 (edited) Bug report: Installed 0.9 sacrosanct edition. It overwrites Sacrosanct's Vampiric Drain spell. The only thing it changes (versus vanilla) seems inconsequential (add a 0.2 charge time or something like that), so I think this was an accident. It removes Sancrosanct's additions. The effect is that my high level blood starved vampire does negligible damage with vampiric drain, while with Sacrosanct you can actually get something like 100 dmg/sec out of it. That is basically the main reason I'm using Sacrosanct. So the signature vampirism spell is not completely worthless. Edited January 17, 2022 by Hakuna_Matata
777sage Posted January 17, 2022 Author Posted January 17, 2022 48 minutes ago, Hakuna_Matata said: Bug report: Installed 0.9 sacrosanct edition. It overwrites Sacrosanct's Vampiric Drain spell. The only thing it changes (versus vanilla) seems inconsequential (add a 0.2 charge time or something like that), so I think this was an accident. It removes Sancrosanct's additions. The effect is that my high level blood starved vampire does negligible damage with vampiric drain, while with Sacrosanct you can actually get something like 100 dmg/sec out of it. That is basically the main reason I'm using Sacrosanct. So the signature vampirism spell is not completely worthless. I believe what you are referring to is the VampireDrain01 spell that was in the original version,. I didnt touch that, but in SSEEdit I do see it overriding multiple vampiricDrain spells, from each of the esms AND Sancrosanct. Ill have to correct this problem, what I can do is create a separate spell, functionally named the same but as its a new record. Thank you for pointing this out. I think letting Sacrosanct load after SLDD would fix it as a condition. But Ill add it to the list and get right on it.
777sage Posted January 17, 2022 Author Posted January 17, 2022 5 hours ago, Someone92 said: I was about to call you a liar, as I frantically searched your post for the download link. After all, I did not received a notification that you updated the mod page, so you could not have uploaded the update there... turns out I am not actually following the very mod that's the main reason I am still using SexLab instead of OStim. -.- Woah, sounded stressful. Sorry to hear, I kinda wish LL allowed us to pin links to the main page or other things to the top of the comment list for everyone's convenience. 5 hours ago, Someone92 said: Tried it out, the first time a red ball appeared on top of the dead PC that had some kind of life drain effect on the PC. Damn, FEC does not work with the PC. Tried it a few times, then it worked every time. Not sure what went wrong the first time. Thanks for this info, I am wondering if thread properties were still lingering when you initially updated. Glad you got it working, remote cast is used to get FEC to trigger using its own native behaviors.
777sage Posted January 17, 2022 Author Posted January 17, 2022 (edited) 1 hour ago, Hakuna_Matata said: Bug report: Installed 0.9 sacrosanct edition. It overwrites Sacrosanct's Vampiric Drain spell. The only thing it changes (versus vanilla) seems inconsequential (add a 0.2 charge time or something like that), so I think this was an accident. It removes Sancrosanct's additions. The effect is that my high level blood starved vampire does negligible damage with vampiric drain, while with Sacrosanct you can actually get something like 100 dmg/sec out of it. That is basically the main reason I'm using Sacrosanct. So the signature vampirism spell is not completely worthless. Can you try overwriting the esp of your version with this one? Test and see if things work out. Also let me know if it breaks anything. The VampiricDrain01 override has been removed and I want to make sure I can post this as a hotfix for all LE and SE versions. SL Deadly Drain.esp Edited January 17, 2022 by 777sage Added pre-hotfix esp
Someone92 Posted January 17, 2022 Posted January 17, 2022 Is your drain level just 0 or 1? Is the victim your follower or lover / spouse?
Hakuna_Matata Posted January 17, 2022 Posted January 17, 2022 12 hours ago, 777sage said: Can you try overwriting the esp of your version with this one? Test and see if things work out. Also let me know if it breaks anything. The VampiricDrain01 override has been removed and I want to make sure I can post this as a hotfix for all LE and SE versions. SL Deadly Drain.esp 20.25 kB · 0 downloads I removed the override in my esp right after posting the message and it has fixed the problem and appeared to work fine since then. Do you know why the override was even there? If all you did was remove the override then I can tell you it works fine for me. ?
Hakuna_Matata Posted January 18, 2022 Posted January 18, 2022 (edited) One of the way I tought I'd use this mod is if to cast a charming spell on a bandit, fuck them, and drain them to death. OK so let's say the charming (calm) works, sex starts, ... as soon as the draining happens, apparently the calm effect wears off. So ... uhm ... what goes? Doesn't that completely negate the whole idea of this mod? I assume it's because one of the drain effects is marked as detrimental or hostile? EDIT: Hmm, if I understand things correctly. then detrimental should not cause calm to fail, and none of the effects are hostile. What is going on here? Edited January 18, 2022 by Hakuna_Matata
odius Posted January 18, 2022 Posted January 18, 2022 Any chance of this mod supporting Sunhelm for basic needs fulfillment (hunger, thirst, sleep, etc.)? I know iNeed is still kinda the de facto standard of such mods, but Sunhelm is quite good, more up to date, and adds in a basic hypothermia system. I do love the mod and great to see you incorporate the drain to use FEC. Really cool stuff.
Someone92 Posted January 19, 2022 Posted January 19, 2022 (edited) Can it be that the remote cast spell has some kind of "bing" noise? I have not noticed it in the previous versions. Not sure if it is caused by FEC or DD, but with two drainers often times the drain effect causes the PC to turn invisible. edit: also you can see how the last message only appears for a split second. 2022-01-19 16-26-19.mkv edit2: As there is already compatibility with iNeed, what about the reverse? Being drained increases thirst, hunger and / or exhaustion? Edited January 19, 2022 by Someone92
Guest Posted January 19, 2022 Posted January 19, 2022 Deadly drain should work well with Daedras seducers instead of PSQ right?
deathfox Posted January 21, 2022 Posted January 21, 2022 (edited) On 1/16/2022 at 2:07 PM, Bananaduke said: I am at a loss with this mod. I really want to get this to work, but I can't. The mod is loaded, I can access the mcm, can add spells (and get the notifications), but draining does not work for the life of me. No notifications if I press any hotkeys, (except "turn power on/off) no nothing. Have tried this over several updates, always hoping that maybe the next one might fix the issues for me. Am using PSQ, but would really like to switch over for this for drain functionality. Can someone help me? Same problem for me. V0.8d (better vampires) work fine but not v0.9 (better vampires), Drain/auto drain/drain on orgasm or manuel drain not work. And I have no notification when I use the hotkeys. Papyrus.0.log Edited January 21, 2022 by deathfox 1
cizer Posted January 23, 2022 Posted January 23, 2022 On 1/21/2022 at 1:06 PM, deathfox said: Same problem for me. V0.8d (better vampires) work fine but not v0.9 (better vampires), Drain/auto drain/drain on orgasm or manuel drain not work. And I have no notification when I use the hotkeys. Papyrus.0.log 6.24 MB · 0 downloads The same issue with me. I only get a notification when I use the Enable/Disable hotkey, but even then, it doesn't actually make the drain work.
ustio Posted January 23, 2022 Posted January 23, 2022 The integration with FEC is top notch, any chance you would add more effect in the future?
777sage Posted January 23, 2022 Author Posted January 23, 2022 On 1/18/2022 at 2:11 PM, Hakuna_Matata said: One of the way I tought I'd use this mod is if to cast a charming spell on a bandit, fuck them, and drain them to death. OK so let's say the charming (calm) works, sex starts, ... as soon as the draining happens, apparently the calm effect wears off. So ... uhm ... what goes? Doesn't that completely negate the whole idea of this mod? I assume it's because one of the drain effects is marked as detrimental or hostile? EDIT: Hmm, if I understand things correctly. then detrimental should not cause calm to fail, and none of the effects are hostile. What is going on here? I do not believe SLDD does anything with the calm spell itself. I never coded it to remove active effects placed on a victim. Draining effects, other than the original draining logic, are not hostile per say. But in the original SLDD a drain event would trigger that could lower your relationship rank with the victim. Beyond that I have no idea.
777sage Posted January 23, 2022 Author Posted January 23, 2022 On 1/17/2022 at 9:15 AM, Hakuna_Matata said: I removed the override in my esp right after posting the message and it has fixed the problem and appeared to work fine since then. Do you know why the override was even there? If all you did was remove the override then I can tell you it works fine for me. ? Cool, I can include that for next update
777sage Posted January 23, 2022 Author Posted January 23, 2022 On 1/18/2022 at 6:50 PM, odius said: Any chance of this mod supporting Sunhelm for basic needs fulfillment (hunger, thirst, sleep, etc.)? I know iNeed is still kinda the de facto standard of such mods, but Sunhelm is quite good, more up to date, and adds in a basic hypothermia system. I do love the mod and great to see you incorporate the drain to use FEC. Really cool stuff. I have no coded anything for Sunhelm in SLDD. It is something to consider.
777sage Posted January 23, 2022 Author Posted January 23, 2022 On 1/19/2022 at 6:32 PM, deitaforalol said: Deadly drain should work well with Daedras seducers instead of PSQ right? Deadra's seducers? I have heard of them, but I am not familiar. SLDD makes no assumptions about the mods you have installed. We will see, I am more or less planning on creating events that people can use to make their own addons.
777sage Posted January 23, 2022 Author Posted January 23, 2022 On 1/20/2022 at 10:33 PM, PhysicsPunk said: Thanks for the mod. Finally, SLDD and PSQ now work somewhat together. May I request that you increase the slider value for satiation from 1.5 to 5 or 10. I tried myself but papyrus compiler is probably trying to reference something in SSE when I'm running LE. Ah, got it. I suppose its harmless to increase the slider cap. I just figured it would increase with your rank anyway. The higher level your succubus the more you got out of it.
777sage Posted January 23, 2022 Author Posted January 23, 2022 On 1/19/2022 at 10:29 AM, Someone92 said: Can it be that the remote cast spell has some kind of "bing" noise? I have not noticed it in the previous versions. Not sure if it is caused by FEC or DD, but with two drainers often times the drain effect causes the PC to turn invisible. edit: also you can see how the last message only appears for a split second. 2022-01-19 16-26-19.mkv 19.33 MB · 5 downloads edit2: As there is already compatibility with iNeed, what about the reverse? Being drained increases thirst, hunger and / or exhaustion? Not sure why i disappeared so quickly. Usually it stays for more than around 2 seconds or so. I didnt mod any notification timers either. Ill try to reproduce it on my end. I like the reverse Idea though.
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