Nymra Posted February 21 Author Posted February 21 16 minutes ago, Omnishade said: I just had this happen when they tried to GRAB me. Reveal hidden contents Why would a human actor tag be a problem? It seems like you borked something in the last hotfix. I wouldn't mind waiting a day more for a hotfix that isn't rushed. its a hotfix, it contained a change by me for the next patch that was not fully implemented. I ran out of time to complete a full patch, maybe tomorrow, sorry for this.
Omnishade Posted February 21 Posted February 21 (edited) 1 hour ago, Nymra said: I just get the feeling that the feature might just not be for you. I get the feedback, but that is not how I want to design this. While there is too little documentation for the basic stuff and functionality, I do not want to make this overloaded and gamey like other Slavery or Defeat mods. Lack of information and a general feeling of unsafety and also randomness is on purpose. Last time I wanted to be free after I paid my slave gold in full it took me a whole day just to get out of DDs and make my way back to the guard. Stuff like that is intentional. you also just read it wrong. Green is always reducing, red is always increasing. you can see your progress when you fullfill tasks successfully (should appear as green message). I ll consider Realistic Needs since I think its more common to be used. But I wont invest alot of time if there is no fast fix. Vanilla sleep is not what I want for slavery. That's okay. You do you. I still like the main idea of the mod and I'm fine with some rng, if it only makes you fail now and then. The punishments for failure and and being in a vulnerable situation, adds to both realism and suspense(no mod has random whipping like this). But right now this rng, or extremely difficult to achieve timing, whatever it is, makes me fail every time. I spent 5 minutes on the last act just to make sure...but no. Still not enough. How is that fun? You need to put the time requirement for sex on something that is achievable for mere mortals, or like I suggested, add a setting for it, which would make it flexible and fit everyone's preference. You can still have your own version with 5-20 minutes randomized sex requirement(being sarcastic here). The cage scenario was more fair in this regard, but would actually benefit from a little rng, to make escape after first act a bit harder. You might be using a real life reference on how long it would take(for one act and the whole scenario), but this is a game with a vanilla timescale of 1:20. I.E. 5 mins of sex makes 100 mins pass in the game. Can you pm me with the actual requirements so I can determine if it's playble for me? I need to something to go on here. Edited February 22 by Omnishade
Tomfool13 Posted February 21 Posted February 21 2 hours ago, Nymra said: please try this and see if the issue goes away: 0 -> Install latest Version (with 6.463 Hotfix 3 from some posts above) 1 Load Save 2 Disable Naked Defeat 3 Wait 5-10 seconds 4 Save and Reload 5 Wait a sec 6 Enable Naked Defeat 7 Wait 5-10 seconds 8 Save and Reload That didn't do anything I wish I had a crash log to give you, but I don't. Thank you for the support regardless you are the first author I have seen that is so helpful! Have a good rest of your day!
Nymra Posted February 22 Author Posted February 22 1 hour ago, Omnishade said: That's okay. You do you. I still like the main idea of the mod and I'm fine with some rng, if it only makes you fail now and then. The punishments for failure and and being in a vulnerable situation, adds to both realism and suspense(no mod has random whipping like this). But right now this rng, or extremely difficult to achieve timing, whatever it is, makes me fail every time. I spent 5 minutes on the last act just to make sure...but no. Still not enough. How is that fun? You need to put the time requirement for sex on something that is achievable for mere mortals, or like I suggested, add a setting for it, which would make it flexible and fit everyone's preference. You can still have your own version with 5-20 minutes randomized sex requirement(being sarcastic here). The cage scenario was more fair in this regard, but would actually benefit from a little rng, to make escape after first act a bit harder. You might be using a real life reference on how long it would take(for one act and the whole scenario), but this is a game and normal people don't have sex 20 times in a day. Can you pm me with the actual requirements so I can determine if it's playble for me? I need to something to go on here. Dont get me wrong, i appreciate and consider every feedback here. My remark was merely pointed at the design philosophy i chose here. I m out of the house so just this to add: no act should take more than 2 mins max. But if papyrus lags veeeery hard this can vary. I m considering the time slider tho. More tomorrow and thx for testing 1
Nymra Posted February 22 Author Posted February 22 48 minutes ago, sikamikanico78 said: hmmm seems stripping on hit stopped working .. with the hotfix 6.463 or just the 6.46?
chunkui Posted February 23 Posted February 23 1 hour ago, Nymra said: with the hotfix 6.463 or just the 6.46? combat stripping works for me in 6.463... but seems i found another bug with the actor detector/selection, it told me to ask for support: #ERROR Actor invalid (ask for support): has HasRaceKey: Humans Attached is an exert of the nd sequence, hope it gives you enough information as the original log was fairly large still. Papyrus.2.log
Nymra Posted February 23 Author Posted February 23 20 minutes ago, chunkui said: combat stripping works for me in 6.463... but seems i found another bug with the actor detector/selection, it told me to ask for support: #ERROR Actor invalid (ask for support): has HasRaceKey: Humans Attached is an exert of the nd sequence, hope it gives you enough information as the original log was fairly large still. Papyrus.2.log 38.08 kB · 0 downloads yeah, sorry about that. Hotfix 3 contained an unfinished update of a new Race Detection (with increased speed in mind since it is called during combat often,, so just background stuff that usually is not mentioned in logs.)
chunkui Posted February 23 Posted February 23 39 minutes ago, Nymra said: yeah, sorry about that. Hotfix 3 contained an unfinished update of a new Race Detection (with increased speed in mind since it is called during combat often,, so just background stuff that usually is not mentioned in logs.) ah no problem, just letting you know, will patiently wait for a release, ty again!
sikamikanico78 Posted February 23 Posted February 23 (edited) 13 hours ago, Nymra said: with the hotfix 6.463 or just the 6.46? 6.46 ...were can i get the hotfix plz? thanks! so i found it and tried it...problem persists Edited February 23 by sikamikanico78
Nymra Posted February 23 Author Posted February 23 (edited) 10 hours ago, sikamikanico78 said: 6.46 ...were can i get the hotfix plz? thanks! so i found it and tried it...problem persists I did not fix, I just asked to see where I even have to look. For me it works, so I need more details. you ve been here for long enough now, so where is the papyruy log? What exactly does not work? Meaning how does it not work? Edited February 23 by Nymra
sikamikanico78 Posted February 23 Posted February 23 when my character gets hit even if i set the chance high the clothes are not getting removed in combat... it used to work fine before 6.46 i think. here you go! Papyrus.0.log
Nymra Posted February 23 Author Posted February 23 (edited) 48 minutes ago, sikamikanico78 said: when my character gets hit even if i set the chance high the clothes are not getting removed in combat... it used to work fine before 6.46 i think. here you go! Papyrus.0.log 40.77 MB · 0 downloads man... come on... a 40 MB log? did you even take a look at the log yourself? its ONLY errors! I wonder how anything works at all Note: Naked Defeat is a complex mod based on Papyrus. It needs a healthy Load Order to work. I cannot see any bug in the log tho. There is only ONE hit registered at all that hits the Player (at least what reaches Naked Defeats scripts). 1. debug your log, fix your game (easy fix: remove all mods that spam errors, LC1LD_GhostScript.SetAlpha() sxcomMasterControllerQuest XPMSE (this was so often in this thread, I cant believe ppl still dont get it!) READ my debug log guide (its short but a good start), especially page 2 (link in my sig) 2. try a vanilla location with bandits INDOORS 3. try again Edited February 23 by Nymra
sikamikanico78 Posted February 23 Posted February 23 17 minutes ago, Nymra said: man... come on... a 40 MB log? did you even take a look at the log yourself? its ONLY errors! I wonder how anything works at all Note: Naked Defeat is a complex mod based on Papyrus. It needs a healthy Load Order to work. I cannot see any bug in the log tho. There is only ONE hit registered at all that hits the Player (at least what reaches Naked Defeats scripts). 1. debug your log, fix your game (easy fix: remove all mods that spam errors, LC1LD_GhostScript.SetAlpha() sxcomMasterControllerQuest XPMSE (this was so often in this thread, I cant believe ppl still dont get it!) READ my debug log guide (its short but a good start), especially page 2 (link in my sig) 2. try a vanilla location with bandits INDOORS 3. try again ok sorry about this... let try a new log... my previus gameplay was loooooooooong! btw everything works fine despite the errors... thats about 500 mods active lol! i really like your mod so i want it to work perfectly and i ahve be testing it for many days now. here is a new log with lots of hits i hope.. Papyrus.0.log
Nymra Posted February 23 Author Posted February 23 Naked Defeat 6-463 - Hotfix 3 - Fixes a bug with Race Detection when attacked/defeated by Humans - Fixes a possible issue with Hit Processing by Naked Defeat becoming stuck in rare cases @sikamikanico78 (had to make a blind guess here, so please report back if this works. I still suggest working on your Load Order and papyrus log ) Local Slavery stuff will see an update too, soon Naked Defeat 6-464 - Hotfix 4 - (AE + SE).7z 2
Sicon3 Posted February 23 Posted February 23 it appears that this mod cannot detect followers managed by Nether's follower framework. Is there a known workaround?
Nymra Posted February 23 Author Posted February 23 35 minutes ago, Sicon3 said: it appears that this mod cannot detect followers managed by Nether's follower framework. Is there a known workaround? I use NFF myself without issues. So I need more details on what exactly is the issue. And did you use the "Update Followers" option in the Debug Wheel (Alt + K)?
Sicon3 Posted February 23 Posted February 23 10 minutes ago, Nymra said: I use NFF myself without issues. So I need more details on what exactly is the issue. And did you use the "Update Followers" option in the Debug Wheel (Alt + K)? I didn't catch that debug option i'll have to take a peek. 1
mini2dollarjimmy Posted February 24 Posted February 24 Is there a way to disable the afterlife scenario i have other mods to handle death and it would be a lot more convenient if it just kills you after
Nymra Posted February 24 Author Posted February 24 2 minutes ago, mini2dollarjimmy said: Is there a way to disable the afterlife scenario i have other mods to handle death and it would be a lot more convenient if it just kills you after set death chance to 0% set naked accidents to 0 But note, that the Afterlife scenario is not connected to "death" in the vanilla sense. Naked Defeat does not easily "kill" you. You need to configure the mod carefully in that case, starting with reading all the descriptions on the MCM options... If you want Vanilla "Death", you need to remove the Essential Flag (MCM Naked Defeat System Page) and set Bleedout Defeat to 0% Now only Critical Hits (Combat & Stripping Page in MCM) can start Naked Defeat. Reaching 0 HP "should" kill you Vanilla style then.
Nymra Posted February 24 Author Posted February 24 (edited) Naked Defeat 6.47a -Preview PATCH- Requires 6.40 FULL Replaces all other Patches and Hotfixes NOTE!! the final 6.47 Patch will be released the coming days with maybe more stuff added even. This is just to combine all the hotfixes and give the active Testers something to work with. Install/Update Routine: Just Load your save and Play Bugfixes - Fixes a bug with Race Detection when attacked/defeated by Humans - Fixes a possible issue with Hit Processing by Naked Defeat becoming stuck in rare cases - CRITICAL FIX of possible issue that lead to "No Actors Abort" bug on a New game - fixed a bug that did skip some strip item checks accidently (could strip items with SexlabNoStrip Keyword for example...) Whipping - updated some checks for better whipper selection Poisoned Potions UPDATE - changed the mechanic to no longer use Spell Effects ---> the green and red auras are gone now. they will only "flicker" shortly every 15-20 secs to remind you that the effect is there ---> effects will no longer show up in the Active Effects (Spells/Deseases etc.) Window in the Menu - added Toxication ---> each Potion (not only health and stamina!) consumption will add +1 to Toxicity levels ---> toxicity level is added to the chance to get a poisoned potion ---> toxication will slowly decrease over time, but not reliably since its based on a D100 vs toxication level roll. ---> WIP ---> resting and sleeping will later reduce Toxication reliably Local Slavery - Fixes a Bug that prevented Local Slavery from starting correctly - Fixes a Bug that could prevent guards from responding ("You show respect to the master" message not appearing) @Omnishade I hope these help you: - added new Toggle to allow Vanilla Wait/Sleep (for compatibility), disables punishment for loitering - added new Slider for minimum Sex Slave Task timer - added the sex time and the needed sex time in the messages after the act (for convenience) - IMPORTANT: Removed the option to allow fleeing from cities. "Illegal" Escape from slavery will be re-added later Naked Defeat 6-47 - PreviewPatch - (AE + SE).7z Edited February 24 by Nymra 4
sikamikanico78 Posted February 24 Posted February 24 (edited) 16 hours ago, Nymra said: Naked Defeat 6-463 - Hotfix 3 - Fixes a bug with Race Detection when attacked/defeated by Humans - Fixes a possible issue with Hit Processing by Naked Defeat becoming stuck in rare cases @sikamikanico78 (had to make a blind guess here, so please report back if this works. I still suggest working on your Load Order and papyrus log ) Local Slavery stuff will see an update too, soon Naked Defeat 6-464 - Hotfix 4 - (AE + SE).7z 796.25 kB · 1 download hey that completly fixed the issue! gj! question thought...when i escape a contraption i sometimes have my hands tied with chains of armbinder but the item is not in my inventory liek the other restrain items and i dont know how to remove it...is this the way its supposed to work?? ok i found it...i am a dumbass...just needed to click the xtion key xD Edited February 24 by sikamikanico78 1
Corsain Posted February 25 Posted February 25 Wow seen a lotta great new things added, any update on being able to do female aggressors only yet? I don't think I saw aything in the various patch notes
Nymra Posted February 25 Author Posted February 25 26 minutes ago, Corsain said: Wow seen a lotta great new things added, any update on being able to do female aggressors only yet? I don't think I saw aything in the various patch notes ah, no. thx for reminding me. But I did a lot of improvements that hopefully make this easier to implement than before. 1
Omnishade Posted February 26 Posted February 26 (edited) Tried the new update with time for sex set to minimum(25s) but it doesn't help. I did it for around 3 mins maybe more, but still no success. It also says 0/37 whatever that means. The messages did not show the time taken and required afterward(and I had yellow text on). Is a timescale of 7 a problem here? It shouldn't if you use real time. Whipping is still inconsistent. Most of the time they step back and draw their weapon between each hit, but I think it depends on the distance when the scene triggers. I have to test it more. If you add orgasm detection and SLSO support as an alternative to the timing(idk if that's too complicated), that would probably solve it and make it more immersive at the same time. If you're not up to it a simple toggle off time requirement would suffice. I try to roleplay a bit anyway, but if someone likes cheesing it with the end key that's their game. Edited February 26 by Omnishade
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