Omnishade Posted February 18 Posted February 18 (edited) 1 hour ago, Nymra said: 1. try to get close to the guard, like 3 feet away and directly in front of it. then press the action key. you need to face the guard face to face. use a stationary guard. 2. try to see if you can "Seduce Targets", like getting close to a human actor, face it from like 3-6 feet away and press slave action key. If all this fails, check your Slavery Location in MCM Page 1 upper right, if it reads Falkreath. 1. I'm standing toe to toe in front of a stationary guard(I can see up his nostrils) 2 Nothing happens when pressing the key 3. There is no secude actor option 4. Location in MCM is Falkreath 5. There are occasional messages in the upper left like "guard sees you..." I also noticed something strange after updating. My saves are treated as if it's a different profile(in the game only, not in MO2) and I had 3 different quicksaves. The tooltip for the button in the MCM shows code instead of the description. pap log: Papyrus.0.log Edited February 18 by Omnishade
Omnishade Posted February 18 Posted February 18 Regarding the cage scenario an expert level lock is fair in a vanilla setup, but if you play this with Requiem you can't open the lock unless you're at least adept at lockpicking. Since I'm only level 2 I had to use the console to decrease the difficulty of the lock, which is metagaming/not immersive. But regardless of lockpicking and setup it's a bit underwhelming, since you can escape after one round, making this a very forgiving scenario. To rectify this you could add more chests(only one of them contains a key, so you'd need a bit of luck) or more locks on the cage, and add an option to set the difficulty in the MCM. That would make it more fun and grant the ability to adjust it to any setup.
Nymra Posted February 18 Author Posted February 18 3 hours ago, Omnishade said: 1. I'm standing toe to toe in front of a stationary guard(I can see up his nostrils) 2 Nothing happens when pressing the key 3. There is no secude actor option 4. Location in MCM is Falkreath 5. There are occasional messages in the upper left like "guard sees you..." I also noticed something strange after updating. My saves are treated as if it's a different profile(in the game only, not in MO2) and I had 3 different quicksaves. The tooltip for the button in the MCM shows code instead of the description. pap log: Papyrus.0.log 119.42 kB · 1 download install this hotfix (just on top of 6.46) load and try again. The message should show "You show respect to the master" dont get too close, the ideal distance is so that when you would bow down forward you would just kiss its boots, hehe. If this does not work, I have to dig deeper, since the log gives no clear indication. as for the other issue: I m not really sure I understand and I also cannot tell how that would be possible. the tooltip is not code, just a missing translation line. which one is it? It should read like "$nade_something..." Naked Defeat 6-461 - Hotfix 1- (AE + SE).7z
Nymra Posted February 18 Author Posted February 18 (edited) 22 minutes ago, Omnishade said: Regarding the cage scenario an expert level lock is fair in a vanilla setup, but if you play this with Requiem you can't open the lock unless you're at least adept at lockpicking. Since I'm only level 2 I had to use the console to decrease the difficulty of the lock, which is metagaming/not immersive. But regardless of lockpicking and setup it's a bit underwhelming, since you can escape after one round, making this a very forgiving scenario. To rectify this you could add more chests(only one of them contains a key, so you'd need a bit of luck) or more locks on the cage, and add an option to set the difficulty in the MCM. That would make it more fun and grant the ability to adjust it to any setup. the cage scenario is meant as a form of punishment and an experiment of mine to use actual skyrim vanilla functionality as part of an escape game. A difficulty slider was and is planned, but apart from that there are currently no further plans. Long term the cage scenario will be expanded to also work as punishment during slavery and for imprisonemen (crime based), but thats it. I m not entirely sure on the timer slider for the slavery content. It makes the whole point of forced labor and escape game punishments (in this case) a bit useless. I get your point, but then I could also ask you, why you would use the Cage Scenario in the first place and not just set it to 0% Edited February 18 by Nymra
Omnishade Posted February 18 Posted February 18 (edited) 2 hours ago, Nymra said: install this hotfix (just on top of 6.46) load and try again. The message should show "You show respect to the master" dont get too close, the ideal distance is so that when you would bow down forward you would just kiss its boots, hehe. If this does not work, I have to dig deeper, since the log gives no clear indication. as for the other issue: I m not really sure I understand and I also cannot tell how that would be possible. the tooltip is not code, just a missing translation line. which one is it? It should read like "$nade_something..." Naked Defeat 6-461 - Hotfix 1- (AE + SE).7z 795.97 kB · 1 download Still doesn't work, and I've tried at different distances. This time I got a message about the sum of my debt upon arriving, which I don't remember seeing before. That's it. Do you use SL Survival? It turns some guards into enforcers for its license system, which could interfere. It's just a guess, but turning the license system off makes no difference. The tooltip indeed reads something like $nade_xxx, but since it's just a missing line it doesn't matter. Edited February 18 by Omnishade
Nymra Posted February 19 Author Posted February 19 4 hours ago, Omnishade said: Still doesn't work, and I've tried at different distances. This time I got a message about the sum of my debt upon arriving, which I don't remember seeing before. That's it. Do you use SL Survival? It turns some guards into enforcers for its license system, which could interfere. It's just a guess, but turning the license system off makes no difference. Naked Defeat checks for GuardDialogueFaction which is a to go vanilla Faction for identifying all guards in Vanilla Skyrim. To my knowledge SL Survival would have no reason to remove that faction or not add it to custom added own guards. But you could check it on the NPC maybe (I have some console mod that does this, I think its "More Informative Console 1.2.2" which allows to easily pick up lots of info from actors when opening console and clicking on them. I ll make an own testrun in Falkreath. In the meantime you could try to "Reset Slave Tasks" in Action Wheel (Shift + K) if that fixes the issue. If the option is not showing up (lower left I think), something else is borked.
Nymra Posted February 19 Author Posted February 19 On 2/18/2026 at 10:46 PM, Omnishade said: Still doesn't work, and I've tried at different distances. This time I got a message about the sum of my debt upon arriving, which I don't remember seeing before. That's it. Do you use SL Survival? It turns some guards into enforcers for its license system, which could interfere. It's just a guess, but turning the license system off makes no difference. The tooltip indeed reads something like $nade_xxx, but since it's just a missing line it doesn't matter. Seems I reintroduced and old bug while updating the slave scripts. So this is on me This hotfix should fix issues with the guards and also fix a bug with the Slavery not starting correctly after last update. Some background on the reasons for ongoing changes (and occasional bugs): The City Slavery was meant as a first showcase of the slavery stuff and as testing ground for tasks and basic functiuonality. In the background I m working on making the existing slavery tasks and scenarios more flexibel and dynamic so that more fixed locations work (villages, farms etc.) but also random locations from bandits, be it vanilla or not. Naked Defeat 6.462 Hotfix 2 Local Slavery Fixes a Bug that prevented Local Slavery from starting correctly Fixes a Bug that could prevent guards from responding ("You show respect to the master" message not appearing) Naked Defeat 6-462 - Hotfix 2 - (AE + SE).7z 1
Omnishade Posted February 19 Posted February 19 Seriously. I spent hours trying to find the culprit by disabling mods and starting over, but that's what you get for trying a beta feature. 😅 It works now. Thanks for noticing and updating.
Nymra Posted February 19 Author Posted February 19 7 minutes ago, Omnishade said: Seriously. I spent hours trying to find the culprit by disabling mods and starting over, but that's what you get for trying a beta feature. 😅 It works now. Thanks for noticing and updating. as a general rule: Naked Defeat is usually "on its own", so its highly unlikely that other mods interfere. Same with Load Order and overwriting, nothing that can be achieved there. I appreciate the effort, but its really better to just make a report with a log and wait for a patch. The only real issue with other mods is double starts (other sex mods waltzing in) but thats usually quite obvious. As for BETA Features: Thing is, if I want to release new content fast, I have to cut on testing. So some changes can lead to bugs that just did not occur in my test runs. So user feedback like this is very important.
chunkui Posted February 20 Posted February 20 (edited) I'm sure its a me problem, looking for help/tips how to fix this, had things working before, after moving to 6-45, i keep getting no actor found. After getting defeated, player goes through the motion of finding a safe spot, then getting cuffs applied, but no scenes start, it goes faded screen, then eventually goes ND finished. SLATE also reports its not installed now even though i reapply the actions. Papyrus.0.log Edited February 20 by chunkui
Nymra Posted February 20 Author Posted February 20 5 hours ago, chunkui said: I'm sure its a me problem, looking for help/tips how to fix this, had things working before, after moving to 6-45, i keep getting no actor found. After getting defeated, player goes through the motion of finding a safe spot, then getting cuffs applied, but no scenes start, it goes faded screen, then eventually goes ND finished. SLATE also reports its not installed now even though i reapply the actions.Papyrus.0.log 324.81 kB · 0 downloads you have the same issue like all the others before you in this support thread. Please read a bit yourself. your game is borked, too many errors in the log. SLATE takes forever to register the tags in that condition and other stuff can also fail. Fix XPMSE error spam, learn to work with your log (my tutorial gives at least some hints, I might have to add more). As for the No Actors found, this is kind of weird. does this happen EVERY time? I ll upload a small fix for you to try later.
chunkui Posted February 20 Posted February 20 2 hours ago, Nymra said: you have the same issue like all the others before you in this support thread. Please read a bit yourself. your game is borked, too many errors in the log. SLATE takes forever to register the tags in that condition and other stuff can also fail. Fix XPMSE error spam, learn to work with your log (my tutorial gives at least some hints, I might have to add more). As for the No Actors found, this is kind of weird. does this happen EVERY time? I ll upload a small fix for you to try later. Ok thanks will work on the above first. Yes, happens even in new game as well from my testing.
Nymra Posted February 20 Author Posted February 20 (edited) 36 minutes ago, chunkui said: Ok thanks will work on the above first. Yes, happens even in new game as well from my testing. try this hotfix. I had to blind guess. You can try on an existing game or a new one, does not matter. Note, that there is NOTHING in Naked Defeat that can be fixed by starting a new game. But MAYBE there is an issue that only happens when Naked Defeat scneario is started for the FIRST time. Also note, that the issue with SLATE registration has nothing to do with this. Hotfix requires 6.40 FULL and 6.46 Patch Naked Defeat 6-463 - Hotfix 3 - (AE + SE).7z Edited February 20 by Nymra
Omnishade Posted February 20 Posted February 20 I don't really get the rules for local slavery. It says on the note that curfew lasts from 10pm to 8am. I arrived in Riften at around 11 pm, so I go to sleep for 9 hours at the Riften Blacksmith since I found a free bedroll in the basement. When I wake up my price for freedom is increased for loitering. The same happened when sleeping to 7:30 am. What else could I have done? Is this intended?
Nymra Posted February 20 Author Posted February 20 (edited) 7 minutes ago, Omnishade said: I don't really get the rules for local slavery. It says on the note that curfew lasts from 10pm to 8am. I arrived in Riften at around 11 pm, so I go to sleep for 9 hours at the Riften Blacksmith since I found a free bedroll in the basement. When I wake up my price for freedom is increased for loitering. The same happened when sleeping to 7:30 am. What else could I have done? Is this intended? I changed curfew to last from 10 to 6 instead (slaves start working when dawn hits), seems i forgot to change the flyer text. And yes, this is intended. Currently there is no sleeping (vanilla waiting and sleeping both are punished) through curfew without getting punished, so you need to get inside somewhere. Currently, you can enter an Inn and seduce people. If you do them long enough they will lower your price for freedom more than during daytime. Nighttime activities are WIP, I want to add some more stuff to do. you can also try to time your tasks so you have stuff to do at night (orgies for example) and some tasks can also be done during curfew. I want to add some time scale options and more acitvities for nighttime, but that is WIP currently. Next update will bring a "resting" option tho, which is basically an internal sleep mechanism with some risks attached. General Design Philosophy is "no skipping through", meaning you cannot craft fast by clicking through menues, no aborting or fast forwarding sex etc. Edited February 20 by Nymra 1
chunkui Posted February 20 Posted February 20 4 hours ago, Nymra said: try this hotfix. I had to blind guess. You can try on an existing game or a new one, does not matter. Note, that there is NOTHING in Naked Defeat that can be fixed by starting a new game. But MAYBE there is an issue that only happens when Naked Defeat scneario is started for the FIRST time. Also note, that the issue with SLATE registration has nothing to do with this. Hotfix requires 6.40 FULL and 6.46 Patch Naked Defeat 6-463 - Hotfix 3 - (AE + SE).7z 796.18 kB · 1 download Hi nymra, you are amazing, that fixed it. Will work on cleaning up the pap log as recommended as well. 1
Nymra Posted February 21 Author Posted February 21 3 hours ago, TrollsCum said: Can you adapt it to work with SexLabP+ please? well, what does not work currently? In my book only the Action Log should not work, which only effects Foreplay and Execution, but in general Naked Defeat should already work well with SLP+?
Tomfool13 Posted February 21 Posted February 21 Hello, I am having an annoying problem where when loading a save my character will just moan incessantly and doesn't see to ever stop until I disable and then re enable the mod in the mcm. No crashing or anything just a loop of different moan sound effects.
Nymra Posted February 21 Author Posted February 21 1 hour ago, Tomfool13 said: Hello, I am having an annoying problem where when loading a save my character will just moan incessantly and doesn't see to ever stop until I disable and then re enable the mod in the mcm. No crashing or anything just a loop of different moan sound effects. do you have a log?
chunkui Posted February 21 Posted February 21 9 hours ago, TrollsCum said: Can you adapt it to work with SexLabP+ please? i use sexlabP+ as nymra stated, everything works except for action log stuff.
Nymra Posted February 21 Author Posted February 21 6 hours ago, Tomfool13 said: Hello, I am having an annoying problem where when loading a save my character will just moan incessantly and doesn't see to ever stop until I disable and then re enable the mod in the mcm. No crashing or anything just a loop of different moan sound effects. please try this and see if the issue goes away: 0 -> Install latest Version (with 6.463 Hotfix 3 from some posts above) 1 Load Save 2 Disable Naked Defeat 3 Wait 5-10 seconds 4 Save and Reload 5 Wait a sec 6 Enable Naked Defeat 7 Wait 5-10 seconds 8 Save and Reload
Omnishade Posted February 21 Posted February 21 I know you said the local slavery scenario is meant to be confusing to avoid holding the player's hand too much, and that's fine. But it's getting to the point where I'm wondering if I will ever make any progress. Like in my previous comment I started at night, so went inside the inn and started to seduce people. First seduction...seemed...to have succeeded, but the message in green said "Price for freedom is increased by 100g" (I get 100 for tasks). The next time it's increased, but in red, because he came too early. This is all very confusing and need to be more coherent. A setting for how long you need to perform would be nice, since we are wasting a lot of our real time on it, and it's not for everyone to spend 2+ minutes on every act. It would be very practical if we could track our progress somewhere. I don't see it anywhere. Is there a way to check? It's nice that you will add sleep to the scenario, but please make it compatible with Realistic Needs. It needs vanilla sleep to count. Otherwise people using that mod would have to turn it off during slavery. Lastly, if you don't have any tasks when curfew hits, maybe make it possible to get them from an innkeeper? Just roaming around and seducing people seem a bit farfetched when no one told you to do it, which is the case if you arrive after 10pm.
Omnishade Posted February 21 Posted February 21 I just had this happen when they tried to GRAB me. Spoiler Why would a human actor tag be a problem? It seems like you borked something in the last hotfix. I wouldn't mind waiting a day more for a hotfix that isn't rushed.
Nymra Posted February 21 Author Posted February 21 23 minutes ago, Omnishade said: I know you said the local slavery scenario is meant to be confusing to avoid holding the player's hand too much, and that's fine. But it's getting to the point where I'm wondering if I will ever make any progress. Like in my previous comment I started at night, so went inside the inn and started to seduce people. First seduction...seemed...to have succeeded, but the message in green said "Price for freedom is increased by 100g" (I get 100 for tasks). The next time it's increased, but in red, because he came too early. This is all very confusing and need to be more coherent. A setting for how long you need to perform would be nice, since we are wasting a lot of our real time on it, and it's not for everyone to spend 2+ minutes on every act. It would be very practical if we could track our progress somewhere. I don't see it anywhere. Is there a way to check? It's nice that you will add sleep to the scenario, but please make it compatible with Realistic Needs. It needs vanilla sleep to count. Otherwise people using that mod would have to turn it off during slavery. Lastly, if you don't have any tasks when curfew hits, maybe make it possible to get them from an innkeeper? Just roaming around and seducing people seem a bit farfetched when no one told you to do it, which is the case if you arrive after 10pm. I just get the feeling that the feature might just not be for you. I get the feedback, but that is not how I want to design this. While there is too little documentation for the basic stuff and functionality, I do not want to make this overloaded and gamey like other Slavery or Defeat mods. Lack of information and a general feeling of unsafety and also randomness is on purpose. Last time I wanted to be free after I paid my slave gold in full it took me a whole day just to get out of DDs and make my way back to the guard. Stuff like that is intentional. you also just read it wrong. Green is always reducing, red is always increasing. you can see your progress when you fullfill tasks successfully (should appear as green message). I ll consider Realistic Needs since I think its more common to be used. But I wont invest alot of time if there is no fast fix. Vanilla sleep is not what I want for slavery.
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