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Posted
21 hours ago, j0hnxmarst0n said:

How do I find the papyrus log? I'll get it to you, because this didn't work.

 

I manually edited each slider in the MCM and it still occured, except it upped it to 2 rounds of fucking. I haven't yet tried actually getting defeated, only surrendering via the action key to test. It also ignores the scenario, captivity, robbery, and DD sliders completely.

 

do you have the "cooperative surrender chance" set to 100 or something?
with it on, you always have short defeat when you surrender. 

Posted
11 hours ago, Aetio said:

I can't figure out how to add Sofia the funny fully voiced follower to naked defeat as a follower. Is Sofia incompatible? 

 

90% of the good followers are more or less incompatible with basically EVERYTHING, especially Sexlab/LL related :P

But I m working on it to at least force them into Naked Defeat reliably. Next update will adress that too (or at least trying to). 

Posted
13 hours ago, GownTwiceItself691764 said:

is it possible after a scenario to reset my HP to 1% and my opponents to 100% after a defeat scenario finishes?

 

that is very specific.... might be better to use a mod that tracks your rape abuse etc. 
I always had such things in mind, but never got around implementing it. 

I ll make a note but no promises.

Posted
On 9/29/2025 at 12:22 PM, Talesien said:

It's literally in all of Nymras posting: Papyrus Log Tutorial (revised Version): https://www.loverslab.com/topic/256333-papyrus-log-tutorial/

And how am I supposed to know that if I'm not directed that way, in the first place? I haven't had to read the mod description for actual calendar years, since my first install, only change logs. The condescension wasn't necessary, and I do not appreciate it, however I appreciate the info.

Posted
20 hours ago, Nymra said:

 

do you have the "cooperative surrender chance" set to 100 or something?
with it on, you always have short defeat when you surrender. 

I always set that slider to 0, and I did manually adjust this slider, as well. Should I set all sliders to 100, save, reload, and then change them all back, or is it fine to just set them all to a different value, close the mcm, and then change them back? If it's the latter, that's what I did and I'm certain it was set to 0 when I was finished.

 

Working on generating a papyrus, now.

Posted (edited)
53 minutes ago, j0hnxmarst0n said:

And how am I supposed to know that if I'm not directed that way, in the first place? I haven't had to read the mod description for actual calendar years, since my first install, only change logs. The condescension wasn't necessary, and I do not appreciate it, however I appreciate the info.

 

papyrus.0.logs are not connected to Naked Defeat. They are a basic mod users tool to debug your own built. And it will remain important no matter how many NG mods come out :)

I can only recommend it to everybody, with or without Naked Defeat to learn to work with the logs. 

 

42 minutes ago, j0hnxmarst0n said:

I always set that slider to 0, and I did manually adjust this slider, as well. Should I set all sliders to 100, save, reload, and then change them all back, or is it fine to just set them all to a different value, close the mcm, and then change them back? If it's the latter, that's what I did and I'm certain it was set to 0 when I was finished.

 

Working on generating a papyrus, now.


1. Change "Short Defeat Slider" to 100%, close MCM

2. Open MCM, change short Defeat Slider to 0%
3. In MCM set "Cooperative Surrender Chance" to 0, close MCM
4. Play the game, get defeated, try it out. 
----> if you still get Short Surrender all the time, something is bugged. In that case, upload the log. 

 

Edited by Nymra
Posted
2 hours ago, Nymra said:

 

papyrus.0.logs are not connected to Naked Defeat. They are a basic mod users tool to debug your own built. And it will remain important no matter how many NG mods come out :)

I can only recommend it to everybody, with or without Naked Defeat to learn to work with the logs. 

I know, just never had a need for it as a trainwreck crashlogger user. This is legitimately the first time lol

2 hours ago, Nymra said:


1. Change "Short Defeat Slider" to 100%, close MCM

2. Open MCM, change short Defeat Slider to 0%
3. In MCM set "Cooperative Surrender Chance" to 0, close MCM
4. Play the game, get defeated, try it out. 
----> if you still get Short Surrender all the time, something is bugged. In that case, upload the log. 

 

I no longer get short surrender every time after doing that method, thanks! However, I am wondering why the "sell to slavery" hotkey is opening up the debug wheel instead of sending me to slavery while in furniture for the wiggle game.

Posted
4 hours ago, Nymra said:


1. Change "Short Defeat Slider" to 100%, close MCM

2. Open MCM, change short Defeat Slider to 0%
3. In MCM set "Cooperative Surrender Chance" to 0, close MCM
4. Play the game, get defeated, try it out. 
----> if you still get Short Surrender all the time, something is bugged. In that case, upload the log. 

 

I spoke too soon, it worked two times in testing and now it is doing the "no one is around to fuck you" glitch again from before I updated - refusing to play any execution animations for me to test  and the slider fix we just discussed no longer works if I disable and reenable the mod, which is the only way to fix *that* issue. I *could* attempt to try a brand new location to surrender in that's extremely populated, however, in case the animations might need more than 2 NPCs. Here's the most recent papyrus, where the animations fail and give the error. Thanks for any help you can give, if this save is somehow done for restarting isn't out of the question, if need be.

Papyrus.0.log

Posted (edited)
2 hours ago, j0hnxmarst0n said:

I know, just never had a need for it as a trainwreck crashlogger user. This is legitimately the first time lol

I no longer get short surrender every time after doing that method, thanks! However, I am wondering why the "sell to slavery" hotkey is opening up the debug wheel instead of sending me to slavery while in furniture for the wiggle game.

 

Forgot the sell to slavery hotkey. Maybe I accidently replaced its functionality.

 

43 minutes ago, j0hnxmarst0n said:

I spoke too soon, it worked two times in testing and now it is doing the "no one is around to fuck you" glitch again from before I updated - refusing to play any execution animations for me to test  and the slider fix we just discussed no longer works if I disable and reenable the mod, which is the only way to fix *that* issue. I *could* attempt to try a brand new location to surrender in that's extremely populated, however, in case the animations might need more than 2 NPCs. Here's the most recent papyrus, where the animations fail and give the error. Thanks for any help you can give, if this save is somehow done for restarting isn't out of the question, if need be.

Papyrus.0.log 2.13 MB · 0 downloads

 

you miss the required animation... 

[10/01/2025 - 01:05:23AM] SEXLAB - AnimCache: MISS -- 2:["Gallows", "Nymra"]:[]:TRUE
[10/01/2025 - 01:05:23AM] NAKED DEFEAT calmquest: 2-person animations found (Player): 0

you need Nymra SLAL and Proxy SLAL for the Death Scenario to work.

So set "Death Chance" to 0% as long as you dont meet the soft dependencies.

 

 

Quote

and the slider fix we just discussed no longer works if I disable and reenable the mod

 

?!?! which slider, and what means "no longer works"? 
No slider fixes this issue above, the issue above is am issing soft dependency.

 

EDIT: The current Death/Execution Scenario is still a Test Run. 
It only calls 2 Animations. If you lack one of them, 50% of the scnearios will fail.

I recommend playing with the Death chance on a low setting (1-5%).
 

Edited by Nymra
Posted
27 minutes ago, Nymra said:

 

Forgot the sell to slavery hotkey. Maybe I accidently replaced its functionality.

 

 

you miss the required animation... 

[10/01/2025 - 01:05:23AM] SEXLAB - AnimCache: MISS -- 2:["Gallows", "Nymra"]:[]:TRUE
[10/01/2025 - 01:05:23AM] NAKED DEFEAT calmquest: 2-person animations found (Player): 0

you need Nymra SLAL and Proxy SLAL for the Death Scenario to work.

So set "Death Chance" to 0% as long as you dont meet the soft dependencies.

 

Interesting, I could've sworn that I had activated all of them and rebuilt the animation archive, but I'll double check. Thanks

27 minutes ago, Nymra said:

 

?!?! which slider, and what means "no longer works"? 
No slider fixes this issue above, the issue above is am issing soft dependency.

Sorry, could've been more clear. The fix for the original issue did not work a second time once I disabled and re-enabled the mod in the mcm as an attempt to troubleshoot, but I just reverted to an earlier save where it did.

Posted

After updating to version 5.291, I noticed something feels off when my character is defeated, but I can't figure why.

 

In 5.0 the sequence looked like this:

Defeated -> one side kneels down -> gets down -> surrender animation ->Sexlab animation starts

 

But in 5.291, it now goes like this:

Defeated -> ragdoll -> Standing still ->surrender animation -> Sexlab animation starts

 

I kept all my setting exactly ths same, and I even turn off ragdoll in 5.291, but it still happens. After ragdolling, my character just stand still for a while before surrender animation begins, which breaks the immersion.

 

I've double checked that I have all the requirement installed. Here are my papyrus scripts from 5.0 and 5.291 in case they help identify what's causing the problem.

 

Does anyone know if there's something I need to adjust in 5.291 to restore the more immersive flow from 5.0 (without ragdoll and standing still)? Any help would be greatly appreciated!

 

 

ND5.0 Papyrus.0.logND5.291 Papyrus.0.log

Posted
1 hour ago, jackybear149 said:

After updating to version 5.291, I noticed something feels off when my character is defeated, but I can't figure why.

 

In 5.0 the sequence looked like this:

Defeated -> one side kneels down -> gets down -> surrender animation ->Sexlab animation starts

 

But in 5.291, it now goes like this:

Defeated -> ragdoll -> Standing still ->surrender animation -> Sexlab animation starts

 

I kept all my setting exactly ths same, and I even turn off ragdoll in 5.291, but it still happens. After ragdolling, my character just stand still for a while before surrender animation begins, which breaks the immersion.

 

I've double checked that I have all the requirement installed. Here are my papyrus scripts from 5.0 and 5.291 in case they help identify what's causing the problem.

 

Does anyone know if there's something I need to adjust in 5.291 to restore the more immersive flow from 5.0 (without ragdoll and standing still)? Any help would be greatly appreciated!

 

 

ND5.0 Papyrus.0.log 460.42 kB · 0 downloads ND5.291 Papyrus.0.log 730.82 kB · 0 downloads

 

Not a bug, I added some RagDoll - Debugging steps into the mod. Might be they fire unintentionally. 
I ll have a look at the logs later, in the meantime you can go a few pages back and install latest 6.0 BETA 3 and see if the issue goes away with it. 
If not, some function might just lack a check, so nothing you can do from your side in that case. 

Posted (edited)
1 hour ago, pleaseletmedownloadstuff said:

Compatible with SL P+? My game crashes on the Bethesda logo, disabling this mod fixes it.

 

too many plugins? 

EDIT: Or a missing master? can be checked in your Mod Organizer

Edited by Nymra
Posted
On 10/1/2025 at 3:58 PM, Nymra said:

 

Not a bug, I added some RagDoll - Debugging steps into the mod. Might be they fire unintentionally. 
I ll have a look at the logs later, in the meantime you can go a few pages back and install latest 6.0 BETA 3 and see if the issue goes away with it. 
If not, some function might just lack a check, so nothing you can do from your side in that case. 

I'm on 6.0 BETA 3 and having the same thing, even with the ragdoll toggle off. This also kind of 'locks' my sword to my hand because the game thinks I still have my weapons out.

 

Another thing which is more of a compatibility thing than a bug, is that I'm using the lock-on feature from True Directional Movement, and because the defeat event in this mod locks all my controls, I am unable to disable the lock-on during it. Would it be possible to keep some controls enabled? Would also be nice to have access to inventory/favorites menu in case I haven't setup the strip slots correctly and some things don't get unequipped.

Posted
5 hours ago, Neydzz said:

I'm on 6.0 BETA 3 and having the same thing, even with the ragdoll toggle off. This also kind of 'locks' my sword to my hand because the game thinks I still have my weapons out.

 

Another thing which is more of a compatibility thing than a bug, is that I'm using the lock-on feature from True Directional Movement, and because the defeat event in this mod locks all my controls, I am unable to disable the lock-on during it. Would it be possible to keep some controls enabled? Would also be nice to have access to inventory/favorites menu in case I haven't setup the strip slots correctly and some things don't get unequipped.

 

I ll have a look.

 

Ironically I did all the updates to make sure the camera is NOT locked. 
But ofc with different camera mods, this might require different measures.

 

I remember adressing the lock on feature before and I also think the issue was solved, but I might be wrong. 
I think, if possible, the best course of action would be to detect the camera mod and use its API to automatically disable lock-on. 
 

Your hotkeys should still work btw, if the camera mod has some. 

You can try enabling the "Loot" hotkeys. Shift + 3 is a "strip all" hotkey that works during Naked Defeat too. 
As for the rest... enabling/disabling inventory was in fact on my to do list, but I somehow never got to it. 

next BETA is in the making for next week release. 

Posted
10 hours ago, Nymra said:

 

I ll have a look.

 

Ironically I did all the updates to make sure the camera is NOT locked. 
But ofc with different camera mods, this might require different measures.

 

I remember adressing the lock on feature before and I also think the issue was solved, but I might be wrong. 
I think, if possible, the best course of action would be to detect the camera mod and use its API to automatically disable lock-on. 
 

Your hotkeys should still work btw, if the camera mod has some. 

You can try enabling the "Loot" hotkeys. Shift + 3 is a "strip all" hotkey that works during Naked Defeat too. 
As for the rest... enabling/disabling inventory was in fact on my to do list, but I somehow never got to it. 

next BETA is in the making for next week release. 

 

For me I'm unable to use the lock-on key or anything else when it starts.

But as a disclaimer I will say my game is heavily modded and I haven't tested with only Naked Defeat so any bug I have is not guaranteed to be caused by this.

 

It seems that my weapon actually getting stuck in my hand was a side effect of also having the mod Immersive Weapon Switch installed. 

 

The rest of the problems have gone away when I let Acheron take care of the defeat and then send it to Naked Defeat with your bridge. (both Acheron and the bridge were already installed but I was letting Naked Defeat handle everything directly)

 

Btw, I really like the mod and looking forward to next update!

Posted

Hey, I just wanted to start by saying thanks for this mod, it's incredible how much skill and effort is put into being horny lol!

 

I wanted to report that I did have some issues trouble shooting the pillory scene with the pillory being invisible. I checked ZAZ and my load order. The only way I could ultimately fix it was by downloading your alternate pillory mod.

 

I figured Id leave this note here for anyone else with the same issue. Look at Nymra's files and download the alternate pillory mod and volia it should work 

 

 

Posted

For some reason, when I use Leito's SLAL pack, I keep getting a T-pose bug. I’ve tried many solutions and I’m sure the issue comes from Leito’s SLAL. pack Is anyone here still able to use Leito without problems? I’m playing Skyrim 1.6.1170 on Steam and using SexLab 1.66b (I’m not using SLU+ or SLP+).

Posted
5 hours ago, crajjjj said:

Hi there,
Could you please adjust the Acheron bridge handling so when ND is aborted for any reason - pc is not stuck in bleedout state?

 

I do not understand?
Acheron sends to Naked Defeat, then what? 
A papyrus log would also help to see where it fails exactly

in the first place. 

Posted
7 hours ago, AyaneZERO said:

For some reason, when I use Leito's SLAL pack, I keep getting a T-pose bug. I’ve tried many solutions and I’m sure the issue comes from Leito’s SLAL. pack Is anyone here still able to use Leito without problems? I’m playing Skyrim 1.6.1170 on Steam and using SexLab 1.66b (I’m not using SLU+ or SLP+).

 

I use Leito SLAL pack all the time and have no issues (apart from some sex toys not aligning correctly). 

I also use SL 1.66b currently with no modifications. maybe a faulty install of the SLAL? or a problem with your FNIS/Pandora/Nemesis whatever you use?

Also, what is a "T-Pose bug". When does it occur? only during Sex? Or always? Because always T-Pose means a problem with your FNIS 

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