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Naked Defeat AE/SE


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Posted
52 minutes ago, nopse0 said:

I think, I don't have the log anymore, already overwritten, but I think nothing happened, because I didn't have enough stuff/gold with me to get robbed (I got a on screen notification saying that). But after that, the screen stayed blurred and I couldn't move. I had to unstuck the player with the debug menu, and I could reset the image-space-modifier by having a sex scene, not nice. Another thing I wanted to say, I think the problem with Requiem is, that when you are a vampire and in the sun, you have a constant health drain, so you take damage each second, which makes the NADE robbery event very likely. I set the robbery chance in the NADE MCM very low now, so I still have to be careful and the game keeps to be interesting, but the robbery event isn't as likely as before.

 

sorry, but you are just not reading what I write...

 

Requiem and Damage done has nothing to do with all this.

When you dont want this to happen, set "Naked Accidents" in Naked Defeat Extras MCM to 0.

 

And its a Defeat mod. I made this so Skyrim is dangerous again. And maybe walking in sunlight as a Vampire is no good idea? :)

 

I use Naked Accidents for myself so that I stop jumping and running like stupid anymore and acutally care for not falling down bridges in combat etc. Just meant to make the game more challenging. 


Btw: Robbery chance is ignored when you have an accident. You will always be robbed when chance is above 0% in that particular case, so one has nothing to do with the other.

 

Action Key "K" has a "deblur" function for that case. If it did not work I ll double check.

 

 

If you get "stuck" like that again, please upload log. I spent days to account for all possible situations and to make the mod always progress. Might be I did not account for something that happened in your game.

 

 

 

 

Posted
7 minutes ago, Nymra said:

When you dont want this to happen, set "Naked Accidents" in Naked Defeat Extras MCM to 0.

And its a Defeat mod. I made this so Skyrim is dangerous again. And maybe walking in sunlight as a Vampire is no good idea? :)

No, you misunderstand me, I want this to happen, I like this feature :). I just tried to say, that if you take constant damage over time (a constant health drain), this feature triggers more often than one would think (because there's a chance every second).

 

14 minutes ago, Nymra said:

Action Key "K" has a "deblur" function for that case. If it did not work I ll double check.

Ah,. good to know, didn't see this!

Posted (edited)
1 hour ago, nopse0 said:

No, you misunderstand me, I want this to happen, I like this feature :). I just tried to say, that if you take constant damage over time (a constant health drain), this feature triggers more often than one would think (because there's a chance every second).

 

 

if you want to keep it, you can play with higher "Naked Accident" chacnes. Setting it to 1000 instead of 100 will decrease the chance of an accident signficantly 

 

10 damage at Naked Accidents 100 -> 10% chance of Accident

10 damage at Naked Accidents 1000 -> 1% chance of Accident

 

I also have plans to add a "threshold" to account for streaming damage and I guess it could also cover an issue like yours. 

The threshold can be set to ignore damage that is lower (for example threshold 20 will ignore all damages of 20 and below completely.)

No eta on that tho, have to do some foundation work first sadly. 
 

EDIT: on second thought I might make a more elaborate approach to account for more regular damage events. I think some deceases and stuff might also do that. 
I wonder if I could just decrease the chances for low values.

Meaning if you have naked accidents 100 and get 10 damage, I just cut that damage down to 1. But damage 25 will still be the same.

That way lower damage values will be way less likely to trigger an accident.

 

Just out of curiosity, how much dmg you receive per tick for the sunburn for example? 

 

 

1 hour ago, nopse0 said:

 

Ah,. good to know, didn't see this!

 

yeah, documentation lacks behind ^^

Edited by Nymra
Posted
1 hour ago, nopse0 said:

 

EDIT from above: on second thought I might make a more elaborate approach to account for more regular damage events. I think some deceases and stuff might also do that. 
I wonder if I could just decrease the chances for low values.

Meaning if you have naked accidents 100 and get 10 damage, I just cut that damage down to 1. But damage 25 will still be the same.

That way lower damage values will be way less likely to trigger an accident.

 

Just out of curiosity, how much dmg you receive per tick for the sunburn for example? 

Posted (edited)
5 hours ago, Nymra said:

Just out of curiosity, how much dmg you receive per tick for the sunburn for example? 

That is very difficult to say, it varies on the lightlevel, e.g. early in the morning and in the late evening, or when the weather is bad, you almost get no sun damage at all. And also it is capped, you don't die from it, it stops if you only have 10% of your max hp, or so. But I guess is never more than 6 HP/second.

 

I find both both of your  ideas good, to either filter out low damage (have a minimum damage threshold), or have different chances for low and high damage. I think the chances for an accident should be over-proportionally higher if you fall from a cliff and take 300 HP damage, as when you are mildly poisened or ill, and take 1 HP damage every 10 seconds or so.

 

Another idea which came into my mind, maybe everything should not be based on absolute numbers, but on percentages of the max hp. Because, e.g. if you have a max hp of 100, 30 damage is a lot (30%), while if you have 400 max hp, it's almost nothing (<10%).

 

Edit:  Err, if you are a vampire in Requiem you get a hp and stamina buff of +200, that's why I am playing always as a vampire with Requiem, makes life (undeadness) a lot easier. The point is, if you leave your house at daytime as a vampire, you loose this buff, and I think this loss of 200 HP triggers NADE "robbed", not the slow, steady sun damage afterwards. Ok, I know now what is happening, and can handle this (as you said, don't run around at daytime as a vampire :)). But, anyway, thanks that you have a look at the low damage problem, because it's very unimmersive, if a low damage triggers a robbed event.

 

Edited by nopse0
Posted
4 hours ago, nopse0 said:

That is very difficult to say, it varies on the lightlevel, e.g. early in the morning and in the late evening, or when the weather is bad, you almost get no sun damage at all. And also it is capped, you don't die from it, it stops if you only have 10% of your max hp, or so. But I guess is never more than 6 HP/second.

 

I find both both of your  ideas good, to either filter out low damage (have a minimum damage threshold), or have different chances for low and high damage. I think the chances for an accident should be over-proportionally higher if you fall from a cliff and take 300 HP damage, as when you are mildly poisened or ill, and take 1 HP damage every 10 seconds or so.

 

Another idea which came into my mind, maybe everything should not be based on absolute numbers, but on percentages of the max hp. Because, e.g. if you have a max hp of 100, 30 damage is a lot (30%), while if you have 400 max hp, it's almost nothing (<10%).

 

Edit:  Err, if you are a vampire in Requiem you get a hp and stamina buff of +200, that's why I am playing always as a vampire with Requiem, makes life (undeadness) a lot easier. The point is, if you leave your house at daytime as a vampire, you loose this buff, and I think this loss of 200 HP triggers NADE "robbed", not the slow, steady sun damage afterwards. Ok, I know now what is happening, and can handle this (as you said, don't run around at daytime as a vampire :)). But, anyway, thanks that you have a look at the low damage problem, because it's very unimmersive, if a low damage triggers a robbed event.

 

 

ah yeah, interesting points...

 

1. I dont really know how to accuratly check for damage received, so my current method is basically saving a health stat and compare it to the current health regularly (update ticks of 3 seconds that also check for stuff like Public Punishment conditions etc.). 

what bugs me is, that I also change health of my PC when equipping armor. I do this with my own mod, basically every piece of light or heavy armor adds some health to to the max too (just me balancing armor...). But losing armor (and changing my health) does not trigger the accidents. 
Have to go deeper here I guess...

 

2. the whole feature is meant to account even for small damages to enforce a more carefull gameplay. Flames for example do little damage as traps but should still be dangerous. 
That is why I used this system in the first place. 

I ll see if and how I can improve it further, maybe by even add another toggle or threshold as described so that ppl can adjust. 
 

Posted
9 hours ago, Nymra said:

2. the whole feature is meant to account even for small damages to enforce a more careful gameplay. Flames for example do little damage as traps but should still be dangerous. 
 

Does it have a 'grace period' after combat then? Because otherwise I could easily see it triggering right after combat due to a still ongoing DoT effect.

Posted
2 hours ago, Talesien said:

Does it have a 'grace period' after combat then? Because otherwise I could easily see it triggering right after combat due to a still ongoing DoT effect.

 

I play with this setting for quite some time now and never had false positives from that specific situation. 
The internal checks for combat ends lag behind a bit to account for the gap between "downed" and "defeated" situations too (virtually there are two ticks that account for combat to end). 

But if you ever happen to read "you had an accident" right after ending a fight, that would be a bug then and brought to me for squashing via log. 

Btw: 
And good recommendations for mods that somehow deal with "enter" and "leave" combat? Like sound effects or animation playing? 
I was gonna script that myself for immersion (and to no longer have to deal with "you are mysteriously in combat because skyrim sux" situations without noticing them).

Was also thinking about punishing the PC to have no weapon out when combat starts, to make the game harder against ambushes like assasins, bandits and other jumpscares that can hit you while your PC still wonders what happens :D

Posted

Somehow I can't get to increase my exposure for public punishment, I have set the settings Exposure Chance: 400, Loop time 5 seconds, Naked Weight 400 Cumsoaked Weight 400 Running Weight 400, Sprinting 400, did a full nude sprint trough Whiterun and still only got the notification "PublicExposure: 0 --- Reason ,,,, ". Is there a setting that I missed or did I do something else wrong?

Papyrus.0.log

Posted
3 minutes ago, Ner06 said:

Somehow I can't get to increase my exposure for public punishment, I have set the settings Exposure Chance: 400, Loop time 5 seconds, Naked Weight 400 Cumsoaked Weight 400 Running Weight 400, Sprinting 400, did a full nude sprint trough Whiterun and still only got the notification "PublicExposure: 0 --- Reason ,,,, ". Is there a setting that I missed or did I do something else wrong?

Papyrus.0.log 635.6 kB · 1 download

 

 

BETA 3 should fix that. Maybe you missed it. If this is happening WITH BETA 3 please tell me and I ll have another look.
 

 

Posted
3 hours ago, Nymra said:

Btw: 
And good recommendations for mods that somehow deal with "enter" and "leave" combat? Like sound effects or animation playing? 
I was gonna script that myself for immersion (and to no longer have to deal with "you are mysteriously in combat because skyrim sux" situations without noticing them).

Was also thinking about punishing the PC to have no weapon out when combat starts, to make the game harder against ambushes like assasins, bandits and other jumpscares that can hit you while your PC still wonders what happens :D

Pretty certain OAR have a condition for that, I will double-check later.

Honestly, that makes zero sense. The game already encourages you to sheet your weapons by making you move slower with weapons drawn. However, going into a potentially dangerous situation (like going through a door or around a bend in a dungeon) with your weapons sheeted is the sure mark of a fool. Even Hollywood tends to get that right, and it's not much they get right when it comes to things like combat. :P 

Posted
2 hours ago, Nymra said:

 

 

BETA 3 should fix that. Maybe you missed it. If this is happening WITH BETA 3 please tell me and I ll have another look.
 

 

It's working now, thank you!

 

Posted (edited)

Appears you overhauled the SS scenes? Found a shiny new bug with them. Got defeated (been a while), raped, robbed and sold to SS (that alone is odd, pretty certain I've captivity at 100%, appears getting sold overwrites that?). Anyway after the auction I end up in Morthal on all fours fingering myself with the controls frozen and that's that. No key has any effect, no amount of waiting continues the scene.
 

Papyrus.0_nade_post_ss_scenario.log

Edited by Talesien
Posted (edited)
17 minutes ago, Talesien said:

Appears you overhauled the SS scenes? Found a shiny new bug with them. Got defeated (been a while), raped, robbed and sold to SS (that alone is odd, pretty certain I've captivity at 100%, appears getting sold overwrites that?). Anyway after the auction I end up in Morthal on all fours fingering myself with the controls frozen and that's that. No key has any effect, no amount of waiting continues the scene.
 

Papyrus.0_nade_post_ss_scenario.log 7.53 MB · 0 downloads

 

hmm, try to make sense of that.

 

1. SS is rolled before Capture. Basically the usually "lower" values come first (Rescue, Slavery, Death all roll before Captivity).

2. Did you try to press "K" like for when you have to find a spot?

---> I had to change the Slavery Quests from "fucked on entry point" to "find a spot" because it seems from LE > AE some markers and other stuff was changed....

So I ended up in weird positions. Meaning even as a slave you now have to find a good spot for the fun.

 

Thats the only idea I currently have why nothing progressed.

If that is not it, did you try "Abort Defeat" in Debug Menu?

 

The log does not show any key input, at least not naked defeat related 

 

Waiting usually never has any effect on Naked Defeat at least since nothing is time or quest based, its all just script functions chained together (the waiting in skyrim I THINK can help in stuck quests because NPC are finishing bugged movement packages that are required for the quest to proceed. Or it proceeds timers based on daytime, no idea).

. If stuff is REALLY slow opening the console can help (it releases stress from papyrus at least what I read). but I did not have that since I moved to AE, even with vanilla unmodified Sexlab 1.66 .

 

 

Edited by Nymra
Posted
8 hours ago, Nymra said:

 

hmm, try to make sense of that.

 

1. SS is rolled before Capture. Basically the usually "lower" values come first (Rescue, Slavery, Death all roll before Captivity).

2. Did you try to press "K" like for when you have to find a spot?

---> I had to change the Slavery Quests from "fucked on entry point" to "find a spot" because it seems from LE > AE some markers and other stuff was changed....

So I ended up in weird positions. Meaning even as a slave you now have to find a good spot for the fun.

 

Thats the only idea I currently have why nothing progressed.

If that is not it, did you try "Abort Defeat" in Debug Menu?

 

The log does not show any key input, at least not naked defeat related 

 

Waiting usually never has any effect on Naked Defeat at least since nothing is time or quest based, its all just script functions chained together (the waiting in skyrim I THINK can help in stuck quests because NPC are finishing bugged movement packages that are required for the quest to proceed. Or it proceeds timers based on daytime, no idea).

. If stuff is REALLY slow opening the console can help (it releases stress from papyrus at least what I read). but I did not have that since I moved to AE, even with vanilla unmodified Sexlab 1.66 .

 

 

As stated, no key had any effect. That includes the Action 'K' key, space bar, etc. it them all multiple time.
I've lag fix ticked, but tried opening the console anyway, still stuck. Might have tried enabling controls and see if I can force a continuation that way, but I was about to call it a night anyway, so just grabbed the log.
Didn't try the abort defeat, forgot it now exists.

Posted
14 minutes ago, Talesien said:

As stated, no key had any effect. That includes the Action 'K' key, space bar, etc. it them all multiple time.
I've lag fix ticked, but tried opening the console anyway, still stuck. Might have tried enabling controls and see if I can force a continuation that way, but I was about to call it a night anyway, so just grabbed the log.
Didn't try the abort defeat, forgot it now exists.

 

hmmm. Then I cannot quite make sense of that. 
Just out of curiosity, what is your setting for "find spot" (timer/off/unlimited and what time?) 

if you find time, maybe try to reproduce (basically start SS via its MCM maybe) and see if it repeats in a different location. Never had that particular issue like ever.

The logs are all fine, they just stop proceeding at some point that does not make sense to me atm. 

Posted
8 hours ago, Nymra said:

 

hmmm. Then I cannot quite make sense of that. 
Just out of curiosity, what is your setting for "find spot" (timer/off/unlimited and what time?) 

if you find time, maybe try to reproduce (basically start SS via its MCM maybe) and see if it repeats in a different location. Never had that particular issue like ever.

The logs are all fine, they just stop proceeding at some point that does not make sense to me atm. 

Timer is unlimited.

Tried again, ended up in an Imperial camp and it worked fine. Perhaps something with the Morthal scenario, or who knows. Will keep an eye on it. Though not getting many defeats currently, so might be a while.
Side note: Pillory scenario, has an invisible pillory for me. Not sure where that comes from, all regular ZAP and DD Pillories show up fine.

Posted
1 hour ago, Talesien said:

Timer is unlimited.

Tried again, ended up in an Imperial camp and it worked fine. Perhaps something with the Morthal scenario, or who knows. Will keep an eye on it. Though not getting many defeats currently, so might be a while.
Side note: Pillory scenario, has an invisible pillory for me. Not sure where that comes from, all regular ZAP and DD Pillories show up fine.

 

kk. then I ll check Morthal specifically when I have time. 

thx and good luck staying undefeated :D

I just wrote a small script that duplicates (sometimes even tripples) enemies in the vicinity. If anybody is interested I could add it to the NymBETA for more combat fun :D
(only downside currently is, that it also affects bosses. while I personally find it fun :D some bosses are just too easy). 

Posted (edited)

Whenever I try to surrender to hagravens or witches, I get sent to a strange hall filled with ghosts and dremors (both of whom for some reason have no penises but only undress to their underwear), when that hall-rape section is done I get a blacks creen, an error message saying something like "error - could not find location using backup location. Please report error" and then I wake up at an inn but with the blur effects from transitionion still in place. Anyone knows whats up with that?

Edited by Thingolf
Posted
29 minutes ago, Thingolf said:

Whenever I try to surrender to hagravens or witches, I get sent to a strange hall filled with ghosts and dremors (both of whom for some reason have no penises but only undress to their underwear), when that hall-rape section is done I get a blacks creen, an error message saying something like "error - could not find location using backup location. Please report error" and then I wake up at an inn but with the blur effects from transitionion still in place. Anyone knows whats up with that?

 

1. Download BETA 3 from the thread and see if the issue goes away. 

 

2. check if you have female creatures enabled (I put the witches and hagravens in one of the categories in MCM, toggle creatures... sorry, dont know the exact name atm.)

 

3. please upload a papyrus.0.log (only when using BETA 3) when the surrender goes sideways (see my signature).

Posted
4 hours ago, Nymra said:

 

1. Download BETA 3 from the thread and see if the issue goes away. 

 

2. check if you have female creatures enabled (I put the witches and hagravens in one of the categories in MCM, toggle creatures... sorry, dont know the exact name atm.)

 

3. please upload a papyrus.0.log (only when using BETA 3) when the surrender goes sideways (see my signature).

I am nut using the Beta version, but an older 5-26 version. Downloaded the newest billy animations (as it turned out I had no hagraven animations), and tho I am nw able to be defeated by the hagravens, and I also see them strip naked as if to rape me, an error message says " allegiance stage 1000 end" and "allegiance stage 10 start". I also get the "naked defeat aborted" error as well as "no race detected, fucked by everybody". The blur thing I solved by disabling it in the naked defeat menu. Still dont know why ghosts and dremora wear pants and have no cocks, however..

Posted (edited)
5 hours ago, Thingolf said:

I am nut using the Beta version, but an older 5-26 version. Downloaded the newest billy animations (as it turned out I had no hagraven animations), and tho I am nw able to be defeated by the hagravens, and I also see them strip naked as if to rape me, an error message says " allegiance stage 1000 end" and "allegiance stage 10 start". I also get the "naked defeat aborted" error as well as "no race detected, fucked by everybody". The blur thing I solved by disabling it in the naked defeat menu. Still dont know why ghosts and dremora wear pants and have no cocks, however..

 

I cannot support older versions and I cannot help you the slightest without a log. 

Disabling Stuff is not fixing it :)

New versions have a debug in the action key when the blur is stick, plus I fixed some of the reaons why it happened in the first place.

Might be you have "allow females" off, it should not affect the hagravens but I m not sure...

 

Pants instead of cocks is not a Naked Defeat issue. I just spawn vanilla NPC.

 

I can only advise to make a new save (for testing, no new game required ofc), install the latest version and if the issue returns, please upload a log. 
I really really cannot do anything without. 

Edited by Nymra
Posted (edited)
After my character falls, he goes straight to the hanging before he is even violated.


Is it possible to put this scene after he is violated?" 

 

Sorry for my english.

Edited by Frank_BR
Posted
2 hours ago, Frank_BR said:
After my character falls, he goes straight to the hanging before he is even violated.


Is it possible to put this scene after he is violated?" 

 

Sorry for my english.

 

yes, this is planed. the death scenario is currently very basic. It will offer a lot of variety in the future. It will also incorporate alot more different scenes and scenarios.

 

Posted

Hi there, having some trouble getting the Naked Defeat scenarios to start. I get knocked down, undressed, bound, given the option to reposition, but once I pick where I want to be, the mod stops progressing. I waited for over 30 minutes but no luck. I attached the papyrus log below, hope someone here can help out. Thanks in advance

 

Papyrus.0.log

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