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Naked Defeat AE/SE


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Posted
On 8/27/2025 at 1:27 PM, Nymra said:

 

[...]

 

The Skeletons should only spawn when you are defeated by the Undead. (Vampires, Necromancers etc. also qualify as such).

I want to add more variety to it too.

 Double Check if NymSpawn is enabled. They should not spawn with it off.

 

I do have the same problem with version 5.291:

 

Nymra spawin is disabled but evertime I am defeated there are skeletons spawning. Atm I am doing the 1st dungeon quest from the companions and silverhand and the draugr in the dungeon never touch my PC and skeletons are spawned. The draugrs esp is from dragoncultdraugr.esp if that helps.

 

Pretty annoying and immersion breaking.

 

Spoiler

image.thumb.png.fca934d911ee43871d333e3b2a86491d.png

 

on the right side are the skeletons and my follower farkas who cannot be registered... skeletons / draugr sold me after the whipping scene via Simple Slavery 😛

 

 

Some other Bugs:

 

  • PC does not reequip armor after Bathing (Follower works mostly)
  • Farkas cannot be registered as nade-follower

_____

 

Is just so frustrating 😞 

 

There is nothing even close when it comes to animations, facial-expressions, and visuals but... it is just sooo slow, it all works, but the waiting times and spawning just breaks the immersion and makes it no fun. I do love public punishment aspect of it, but one by one I catch myself disabling one after another because of some issue.

 

It feels like LE/SE before SLPlus+ with too many animations and the funniest thing is, the sex scenes are instantaneous. But before the scene you must wait 2 mins for the preparation to start and after the scene you must wait for the whipping to start. Then there are the constant effects of the punishing belt (zaz) in the pillories, constant equipping and unequipping of the zaz squirt pee, orgasm, and whatever stuff... if you only pay attention to the character appearance, animations, sounds etc. and no mind to the wait times or 20 ppl standing around, facing the wall for let's say 10 mins, because it all takes that long.

 

On paper I do love all the ideas, especially the consequences aspect/idea of it but in summary NaDe is still a mostly stable and exceptionally beautiful WIP screenshot tool.

 

Gameplaywise, especially with the bunch of next gen edition that are incredibly fast, NaDe feels like LE SD+ ten years ago 😛

Posted

Apologies for not being able to find the papyrus file earlier, I have finally figured out what was wrong (MO2 manages its own ini files which I needed to change too)

 

Papyrus.1.logPapyrus.0.logHere are the two papyrus logs, I tried it out twice and these were the files generated from it, I hope these fill help out with finding a solution or assistance in case I have made a blunder somewhere

Posted (edited)
2 hours ago, hexenhaus said:

 

I do have the same problem with version 5.291:

 

Nymra spawin is disabled but evertime I am defeated there are skeletons spawning. Atm I am doing the 1st dungeon quest from the companions and silverhand and the draugr in the dungeon never touch my PC and skeletons are spawned. The draugrs esp is from dragoncultdraugr.esp if that helps.

 

Pretty annoying and immersion breaking.

 

  Reveal hidden contents

 

 

Will be fixed next update

2 hours ago, hexenhaus said:

Some other Bugs:

 

  • PC does not reequip armor after Bathing (Follower works mostly)

 

Not a bug. Intentional. I think also the pc does not strip automativally. I might add an option for that

2 hours ago, hexenhaus said:
  • Farkas cannot be registered as nade-follower

_____

 

Folllowers are a mess... But i adress them soon. Maybe i find an automated solutiom for this. 

 

2 hours ago, hexenhaus said:

 

Is just so frustrating 😞 

 

There is nothing even close when it comes to animations, facial-expressions, and visuals but... it is just sooo slow, it all works, but the waiting times and spawning just breaks the immersion and makes it no fun. I do love public punishment aspect of it, but one by one I catch myself disabling one after another because of some issue.

 

It feels like LE/SE before SLPlus+ with too many animations and the funniest thing is, the sex scenes are instantaneous. But before the scene you must wait 2 mins for the preparation to start and after the scene you must wait for the whipping to start. Then there are the constant effects of the punishing belt (zaz) in the pillories, constant equipping and unequipping of the zaz squirt pee, orgasm, and whatever stuff... if you only pay attention to the character appearance, animations, sounds etc. and no mind to the wait times or 20 ppl standing around, facing the wall for let's say 10 mins, because it all takes that long.

 

On paper I do love all the ideas, especially the consequences aspect/idea of it but in summary NaDe is still a mostly stable and exceptionally beautiful WIP screenshot tool.

 

Gameplaywise, especially with the bunch of next gen edition that are incredibly fast, NaDe feels like LE SD+ ten years ago 😛

 

Thats on you and your load order. On my AE with 300% anim load and basic sexlab 166 I dont see significant waiting times. Sometimes scenes take some seconds to start thats it. SLPplus does not fix issues ut just circumvents and creates new ones [at least for me] but I aim for 100% slpp compatibility whrn i find the time and nerves

 

 

Also comparing naked defeat with a 10 year old sd plus i am taking as a  personal insult...

 

And most of the NG to date that i used sacrifice quality for speed.

Edited by Nymra
Posted (edited)

Current version appears completely unplayable on VR.

 

First of all, enabling the mod freezes my MCM. Only fix is completely rebooting the game afterwards.

 

Then, once it's up and running and I get defeated, I get launched into the air, then hang around there vibrating like a marionette being tortured. After some time of this, I suddenly get teleported to below ground and slowly start rising back to my original position, and I'm told to press K when 'I find a good spot'.

 

There's no K on my index controllers. 😛

 

I managed to find an older version though, 4.7, that one just seems to work...

Edited by Display-nam
Typo
Posted

I have a quick question whats better to use at this moment SLU+ or Sexlab P+ ? When i used SLU+ in my last playthrough even with the slate log loaded I was having trouble with the girlfriend scenarios and foreplay. It would say no actions currently loaded in log Nymra.SLSB missing, so i was wondering would using Sexlab P+ remedy that issue 

Posted
7 hours ago, Display-nam said:

Current version appears completely unplayable on VR.

 

First of all, enabling the mod freezes my MCM. Only fix is completely rebooting the game afterwards.

 

Then, once it's up and running and I get defeated, I get launched into the air, then hang around there vibrating like a marionette being tortured. After some time of this, I suddenly get teleported to below ground and slowly start rising back to my original position, and I'm told to press K when 'I find a good spot'.

 

There's no K on my index controllers. 😛

 

I managed to find an older version though, 4.7, that one just seems to work...

 

5.xx versions use more script extenders. Double ckeck the requirements.

 

Also as for the rest of lazy requests: when the mcm stuff happens please upload the papyrus log.

 

I  ll check if I forgot to apply the vr fix for the new versions. That could cause the weird under the roof stuff.

Posted
2 hours ago, bau5creepr said:

I have a quick question whats better to use at this moment SLU+ or Sexlab P+ ? When i used SLU+ in my last playthrough even with the slate log loaded I was having trouble with the girlfriend scenarios and foreplay. It would say no actions currently loaded in log Nymra.SLSB missing, so i was wondering would using Sexlab P+ remedy that issue 

 SLP+ is still not suppoerted and usdd at your own risk. Foreplay an death scenarios will not work well with it since those need Slate. 

 

SLPP will currently just cause more issues than solve any. 

 

And when the scenes dont start with sexlabutility÷ I need a papyrus0log to see the problem

 

 

Posted
1 hour ago, Nymra said:

 

5.xx versions use more script extenders. Double ckeck the requirements.

 

Also as for the rest of lazy requests: when the mcm stuff happens please upload the papyrus log.

 

I  ll check if I forgot to apply the vr fix for the new versions. That could cause the weird under the roof stuff.

 

I shouldn't have been up so late modding...

 

You're right, I didn't install the additional papyrus script extender. I did see it listed, I even clicked on the link, and I still didn't bother to install it. 

Should've just gone to bed. ;)

 

I'll check if it works with the extender later.

Sorry for bothering you!

Posted
1 hour ago, Display-nam said:

 

I shouldn't have been up so late modding...

 

You're right, I didn't install the additional papyrus script extender. I did see it listed, I even clicked on the link, and I still didn't bother to install it. 

Should've just gone to bed. ;)

 

I'll check if it works with the extender later.

Sorry for bothering you!

 

hey, no worries.

There ARE bugs and there is stuff I can fix. 
Since I cannot playtest escpecially VR a log can just speed up things (while not guarantee to find the issue).

so if issues remain, report back with a log (or wait for the next update today, I will double check the VR fix) 

Posted

Hello everyone again!
Dear Nymra, i want to ask for your help or advice with issue, wich i can't resolve by my own

Some of animations never shown and never choosen by Naked Defeat. But only some of them. Rest of the mod is working perfectly, i was following your installations instructions as accurate as i only able.
Let me describe the situation
When i just installed your mod and other dependecies i oftenly received that message 

2 person animation found : 61

After some time , with help of Tfor2, i understood that TAGS is very important in how animations choosed for scenes.
I changed them a bit, and after many tests now i have (for example)

2 person animation found : 125

And i have much more variety of animations when it was before
Howewer, still, seems like some of them never appear
For example none of your animations, from Nymra Pack, ever been chosen in that 125 animations
Even if i change TAGS to NYMRA NYMRA NYMRA NYMRA, i will receive only "2 person animation found : 0"
and that's all
A lot of animations still blocked by something and i can't understand what am i doing wrong

Can you please give me an advice to resolve that issue?

Thanks a lot for your attention

Posted
2 hours ago, Black Heaven said:

Hello everyone again!
Dear Nymra, i want to ask for your help or advice with issue, wich i can't resolve by my own

Some of animations never shown and never choosen by Naked Defeat. But only some of them. Rest of the mod is working perfectly, i was following your installations instructions as accurate as i only able.
Let me describe the situation
When i just installed your mod and other dependecies i oftenly received that message 

2 person animation found : 61

After some time , with help of Tfor2, i understood that TAGS is very important in how animations choosed for scenes.
I changed them a bit, and after many tests now i have (for example)

2 person animation found : 125

And i have much more variety of animations when it was before
Howewer, still, seems like some of them never appear
For example none of your animations, from Nymra Pack, ever been chosen in that 125 animations
Even if i change TAGS to NYMRA NYMRA NYMRA NYMRA, i will receive only "2 person animation found : 0"
and that's all
A lot of animations still blocked by something and i can't understand what am i doing wrong

Can you please give me an advice to resolve that issue?

Thanks a lot for your attention

 

Naked Defeat has a complex Tag Filter internaly. 
This was installed because many ppl did not know what to expect from the mod...

 

My goal was to give as much variety as possible but without making "awkward" things happen.

I was going to allow customization of the "suppressed tags" via the nadeConfig.json but that is a dangerous thing to do since a json is already easy to "destroy" without having too look for , and " 

Soooo, no promisses here yet.

 

But yes, there are tags filtered out by default. 

and the papyrus.0.log shows them when sexlab logging is enabled.

 

might be for some reason that nymra tag is suppressed too with me wanting to prevent foreplay animations from starting in normal sex scenes...

but with latest SLAL action log I have a way to distinguish, so I have to update that too.

 

thx for the feedback. 

and variety of scenes is a hard thing to do... I m constantly working on it for years now, sigh

Posted
4 hours ago, Display-nam said:

 

I shouldn't have been up so late modding...

 

You're right, I didn't install the additional papyrus script extender. I did see it listed, I even clicked on the link, and I still didn't bother to install it. 

Should've just gone to bed. ;)

 

I'll check if it works with the extender later.

Sorry for bothering you!

 

Small sidenote:
Please keep me posted on VR Problems.

I cannot playtest that because... well, I dont have VR.

 

I double checked the scripts and all the VRfixes are in place (basically the Fix just prevents the player from beeing attached to a vehicle (in this case an invisible marker) to prevent the PC from beeing pushed around by NPC or during whipping. So that is the downside of the VRfix.

 

But other mods also have issues with that. SLPplus seems to have issues with Vehicles too. 
Plus, other mods might also interfere.

 

Sooo, it problems still arise in VR, please write here without any hesitation. A papyrus.0.log can still help me here, tho. 

Posted
On 9/7/2025 at 11:17 PM, minkey1 said:

I am having this issue where upon being defeated I get sent to the dream world for raping instead of being raped by the bandits that kill me, and during the rape my skin becomes pink/no texture found issue (I am using bnp so "no texture" might just be my fault). It all happens in this order

 

I get to 0 health -> the sitting animation comes up -> clothes slowly get stripped one by one -> I get the you have been robbed messages -> I get sent to the dream ruins places with the ghosts -> I get fucked -> somewhere in between my skin goes to no texture (I am guessing this one is my fault) -> I get teleported to random place in world

 

surrendering works as it should and doesnt send me to dreamworld

 

I have yet not been raped by the people who defeat me even once so I am guess its issue with the new version of mod

Main files installed:

 

Using sexlab p+ and all hard requirements + slab packs
Naked Defeat

Naked Defeat - EXTRA - OAR Crawl Animations V2

Naked Defeat - EXTRA - OAR Bowed Animations - fixed

Naked Defeat - EXTRA - RapeHands - 2K - (SE)

Nymra's SLAL - Forced Foreplay - 0-1

[Nymra][SE][ESL] Nymra's SLAL Animations 0.9 +Gallow Fix

 

MCM settings I changed from default:

 

Sexlab p+ compatibility

No blur

Combat stripping turned on (probably not important but might as well aadd it here)

 

For this issue you asked me for the papyrus logs and I have figured it out and shared them, so I would like some help to understand whats going wrong. Thanks alot

 

17 hours ago, minkey1 said:

Apologies for not being able to find the papyrus file earlier, I have finally figured out what was wrong (MO2 manages its own ini files which I needed to change too)

 

Papyrus.1.logPapyrus.0.logHere are the two papyrus logs, I tried it out twice and these were the files generated from it, I hope these fill help out with finding a solution or assistance in case I have made a blunder somewhere

 

Posted (edited)
17 hours ago, minkey1 said:

Apologies for not being able to find the papyrus file earlier, I have finally figured out what was wrong (MO2 manages its own ini files which I needed to change too)

 

Papyrus.1.logPapyrus.0.logHere are the two papyrus logs, I tried it out twice and these were the files generated from it, I hope these fill help out with finding a solution or assistance in case I have made a blunder somewhere

 

thx

 

first of all, there are alot of errors in those logs that should be adressed.

bascially do this:

open the log yourself in text editor.

Search for "Error:"

 

try to fix them one by one. Many might be harmless, but they usually indicate things not going well.

From my experience fixing them will lead to a more stable, less lagging and healthy game. 

 

one of the stuff you should do is deleting the XPMSE script folder in your MO. Its no longer needed.

And the XMPSE scripts produce the most errors

 

stack:
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238
    [Active effect 7 on  (000977F7)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553
    [Active effect 7 on  (000977F7)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1207
    [Active effect 7 on  (000977F7)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[09/08/2025 - 04:52:33PM] warning: Assigning None to a non-object variable named "::temp50"
stack:

 

More are like these:

 

[09/08/2025 - 04:52:14PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].MaleSmpPhysicsSwitcher.RegisterForSingleUpdate() - "<native>" Line ?
    [None].MaleSmpPhysicsSwitcher.OnEffectStart() - "MaleSmpPhysicsSwitcher.psc" Line 19
[09/08/2025 - 04:52:14PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:

 

I get the feeling that the game sometimes has issues to recognized the PC as such which can lead to issues.

I will still try to add a new function to help you out, since other ppl had similar issues.

 

But apart of that you should learn to understand the log files and with google and forum/discord slowly make the errors or the causing mods go away.

 

 

EDIT: The underlying problem this, that in your game you leave combat before Naked Defeat starts. So it gets confused and thinks you "died" outside of combat, starting the accident script sending you to the afterlife. 

 

EDIT2: it also seems you are not using the latest version 5.292 from the thread.

Please wait for the next 6.00 BETA 1 that will be released soon and try again with that one.

 

 

Edited by Nymra
Posted
On 9/6/2025 at 3:47 AM, Boneless1205 said:

DD change is 0% and Captivivity chance is 100%. Would it be a problem to update it in 5.02. version?

 

on a sidenote: do you wear any Devious Devices BEFORE you are captured? 
If the NPC dont remove them (you can set the chance for that in the MCM), the Scenario will recognized the DDs and then also they let you go without furntiures.

Can be anything currently I think from Gags to Cuffs or Piercings.

 

 

Posted

Is there a tutorial on fixing errors that show in papyrus logs?  What I mean is some guide to explain when you need to fix the errors and how do you fix the errors.  I finally learned to identify stacks in the log.  It was easy to see there was a problem as the game was stuttering following an event.  The log showed the stacks and what mod was causing it.  My solution was to remove the mod.  I do see errors in the logs even though the game functions normally.  Just wondering how to know whether I should try and fix them.  (new to looking at papyrus logs)  🥰

Posted
21 minutes ago, TFor2 said:

Is there a tutorial on fixing errors that show in papyrus logs?  What I mean is some guide to explain when you need to fix the errors and how do you fix the errors.  I finally learned to identify stacks in the log.  It was easy to see there was a problem as the game was stuttering following an event.  The log showed the stacks and what mod was causing it.  My solution was to remove the mod.  I do see errors in the logs even though the game functions normally.  Just wondering how to know whether I should try and fix them.  (new to looking at papyrus logs)  🥰

Same here. I'm completely ignorant on papyrus or how to even find it. I'm sure that I have errors all over that could use some fixing.

Posted

I'm having a problem that I had in an older version of ND, which was one of the reasons that I deleted it from my load for a couple of years. I added it back and this problem is appearing again. After a ND event (which was weird because it started out of nowhere when I wasn't even in combat) I am in a state where nothing will attack me. Even if I attack them, enemies might attack for a few seconds but then sheath their weapons and ignore me. Any idea if there is a quick fix to turn this effect off? It is currently ruining my current play that I was really enjoying. Going back to before I installed ND and uninstalling it is an option, but I would lose sooooo much progress. I don't have a papyrus log as I don't know how find it. I'm just wondering if this is a problem that is common and has an obvious cause or solution to it. I know that it is tied to ND because the mod did this before and now it is back when I reinstalled it.

Posted (edited)
28 minutes ago, cerebus300 said:

I'm having a problem that I had in an older version of ND, which was one of the reasons that I deleted it from my load for a couple of years. I added it back and this problem is appearing again. After a ND event (which was weird because it started out of nowhere when I wasn't even in combat) I am in a state where nothing will attack me. Even if I attack them, enemies might attack for a few seconds but then sheath their weapons and ignore me. Any idea if there is a quick fix to turn this effect off? It is currently ruining my current play that I was really enjoying. Going back to before I installed ND and uninstalling it is an option, but I would lose sooooo much progress. I don't have a papyrus log as I don't know how find it. I'm just wondering if this is a problem that is common and has an obvious cause or solution to it. I know that it is tied to ND because the mod did this before and now it is back when I reinstalled it.

Smart people will respond and tell you for sure but I experienced this with several mods this past year.  Well, since I joined LL.  Over a year now.  What I figured out for me was something called DHLP.  Mods will send this or activate this to calm everyone during a mods activity.  Many mods use it so their mods will function without interference.  Think about a defeat mod.  Can't exactly have sex while the men are attacking you.  Once the mod finishes its business with you, the mod should send the DHLP suspend (or something like that).  This tells the mod to stop calming everyone so that the game can return to normal.  I believe that ND will show you if the DHLP is active and everyone is calmed.  I purposefully keep one mod in my load order where I can send a DHLP resume or suspend (I can't remember which one reverses the calming).  It always works.  I think that ND has this ability now to manually  do this.  I haven't played for a while or I would look.  Check the main page of NDs MCM and look for the status of ND.  It should tell you.  I also would not delete ND during a  current playthrough.  You can disable it instead and all of ND's functions will stop and you can continue with your game.  If I could remember the name of the other mod I would share it.  Sorry.  I will look next time I open my game to find it if you still have problems.  Its one of the LL mods.  

 

On the issue of papyrus logs.  I tried and tried to get them to work using the directions that Nymra provided on the main page.  I finally did something right and they work now.  I would look at the main page and try it.  I think it is simply changing some things in the skyrim ini file.  For me, I had so much trouble finding where things were stored on my computer.  I use MO2 and things are stored in so many places and some files are in Overwrite instead of the main files.  Ehh, modding.  So much to learn.    💖

Edited by TFor2
Posted
55 minutes ago, TFor2 said:

Is there a tutorial on fixing errors that show in papyrus logs?  What I mean is some guide to explain when you need to fix the errors and how do you fix the errors.  I finally learned to identify stacks in the log.  It was easy to see there was a problem as the game was stuttering following an event.  The log showed the stacks and what mod was causing it.  My solution was to remove the mod.  I do see errors in the logs even though the game functions normally.  Just wondering how to know whether I should try and fix them.  (new to looking at papyrus logs)  🥰

 

33 minutes ago, cerebus300 said:

Same here. I'm completely ignorant on papyrus or how to even find it. I'm sure that I have errors all over that could use some fixing.

 

Well, no NG mod can ever solve that the game runs on papyrus and most of your mods do too.

All logs are useless except for the mod that created them. Papyrus.0.log is the one thing that can be used to see how things go sideways in general.

It took me weeks and months to try and understand the log and that was long before I made my first line of script in papyrus myself.

 

So no, there is no tutorial or no help I can give you sadly.

 

Just some "general directions"

 

1. if you dont need the mod or find another one: remove it -> solved  (note that some mods cannot be functionally disabled or removed... good to read some feedback before installing basically ANY mod.

But removing the mod was my GO TO Solution for years and I never looked back. Today I sometimes write my own script for the mod, removing the problematic funciton.

That way some modders created their "Monoman patches" or "Osmel mod tweaks" to adress some of that for the more common mods. 
 

2. see if you can identify a certain function of the mod in the log and try to play with its MCM if available. maybe some setting makes the error vanish

 

3. learn papyurs scripting, compiling and then make your own patches... sigh :(

 

 

Posted
34 minutes ago, cerebus300 said:

I'm having a problem that I had in an older version of ND, which was one of the reasons that I deleted it from my load for a couple of years. I added it back and this problem is appearing again. After a ND event (which was weird because it started out of nowhere when I wasn't even in combat) I am in a state where nothing will attack me. Even if I attack them, enemies might attack for a few seconds but then sheath their weapons and ignore me. Any idea if there is a quick fix to turn this effect off? It is currently ruining my current play that I was really enjoying. Going back to before I installed ND and uninstalling it is an option, but I would lose sooooo much progress. I don't have a papyrus log as I don't know how find it. I'm just wondering if this is a problem that is common and has an obvious cause or solution to it. I know that it is tied to ND because the mod did this before and now it is back when I reinstalled it.

 

ok to be clear. I cannot do guesswork. This never happened to me (like ever with Naked Defeat), so I need to see where the problem is. 

its a 5 min thing to get a papyrus.0.log and the knowledge will increase your skyrim modding level by 10 at least. so please, its a simple guide. Follow it. 

Papyrus Log Tutorial: https://www.nexusmods.com/skyrim/articles/368 

 

When I get the log I can make a patch for you to test. 
 

Things you can do:
go to MCM Extras and set Naked Accidents chance to 0%.

You might have been damaged and then downed by "accident". (still not explaining the other issue tho). 

 

Other info:
do you have other mods from Scrab? 

Do you use Acheron? Simple Defeat? any other defeat mod? 

Babos Mods? 

 

And wait for the 6.0 BETA 1 patch that will be released soon and install THAT before doing any further testing please. 

 

Posted
11 minutes ago, TFor2 said:

Smart people will respond and tell you for sure but I experienced this with several mods this past year.  Well, since I joined LL.  Over a year now.  What I figured out for me was something called DHLP.  Mods will send this or activate this to calm everyone during a mods activity.  Many mods use it so their mods will function without interference.  Think about a defeat mod.  Can't exactly have sex while the men are attacking you.  Once the mod finishes its business with you, the mod should send the DHLP suspend (or something like that).  This tells the mod to stop calming everyone so that the game can return to normal.  I believe that ND will show you if the DHLP is active and everyone is calmed.  I purposefully keep one mod in my load order where I can send a DHLP resume or suspend (I can't remember which one reverses the calming).  It always works.  I think that ND has this ability now to manually  do this.  I haven't played for a while or I would look.  Check the main page of NDs MCM and look for the status of ND.  It should tell you.  I also would not delete ND during a  current playthrough.  You can disable it instead and all of ND's functions will stop and you can continue with your game.  If I could remember the name of the other mod I would share it.  Sorry.  I will look next time I open my game to find it if you still have problems.  Its one of the LL mods.  

 

On the issue of papyrus logs.  I tried and tried to get them to work using the directions that Nymra provided on the main page.  I finally did something right and they work now.  I would look at the main page and try it.  I think it is simply changing some things in the skyrim ini file.  For me, I had so much trouble finding where things were stored on my computer.  I use MO2 and things are stored in so many places and some files are in Overwrite instead of the main files.  Ehh, modding.  So much to learn.    💖

Thanks for the heads up. You might be referring to Devious Followers. I like the mod, but I think that I would keep it anyway just because of that debug feature to resume DHLP suspends. I use it all the time for that. I'm familiar with the DHLP suspend that mods do, and I've tried using DF to end it. It hasn't worked. It seems to be a DHLP that just won't end... ever. I didn't know about the MCM option with ND, so I will check that out today and hope that I can get things to attack me again.

Posted
10 minutes ago, cerebus300 said:

Thanks for the heads up. You might be referring to Devious Followers. I like the mod, but I think that I would keep it anyway just because of that debug feature to resume DHLP suspends. I use it all the time for that. I'm familiar with the DHLP suspend that mods do, and I've tried using DF to end it. It hasn't worked. It seems to be a DHLP that just won't end... ever. I didn't know about the MCM option with ND, so I will check that out today and hope that I can get things to attack me again.

Sorry the fix didn't work for you.  I will still look for the mod I use as it does work.  I have a permanent ban on Devious mods in my game so I know it is not Devious Followers.  Except what ND needs of course.  DD NG.  I just want to use the outfits as some are kinky cute.  Good luck.  You are making me want to play again after talking about mods.  Thank you.🥰

Posted (edited)

6.0 BETA 1 

IMPORTANT 1: Learn how to get a papyrus.0.log
Naked Defeat has complex and yes it has bugs, but every report you do without papyrus.0.log is just a waste of time for you and for me.
So just refrain from installing or using Naked Defeat before you solved this tutorial for you (its basic skyrim modding knowledge and will help you a great deal in the future anyway). -----> 
Papyrus Log Tutorial (new Version rewritten by me to maybe sort out some problems):  

 


IMPORTANT NOTE WHEN USING A MOD ORGANIZER: it has its own Skyrim.ini file (the small grey puzzle pieces) that is the important one. That is a deviation from the tutorial in the link. 

IMPORTANT 2: In Case ppl started forgetting:
DO NOT UPDATE ON A SAVE WHERE YOU ARE CURRENTLY DEFEATED
Meaning the Naked Defeat Scenario should not run. 

IMPORTANT 3 - UPDATE PROCEDURE (the last one you ever need):
- Install new Version overwriting previous ones (remove older version except EXTRA)
- Load Game -> open MCM System -> Disable Naked Defeat -> close MCM
- wait some seconds
- Go into MCM System -> Enable Naked Defeat -> Close MCM
- wait some seconds for the monitor functions to start -> play
---> if you want to check a correct update procedure, go into MCM System again and on the right side check if Both "Player Monitor Running" and "Player Status Monitor Running" are TRUE. 

WHY? I got rid of the old functions that would need a permanent function active.
So this update makes all future updating easier (basically you dont need to do anything anymore when updating from 6.XX to any new version.
Also it should reduce script load a bit when the Naked Defeat Scenario is not active.


Robbery/Afterlife NEW Feature: Immersive Robbery
With this Option ON you will be robbed before dieing (Afterlife) or before beeing sold as a Slave. 
This is not tied to the Robbery Chance (but respects Rob Gold Only). If this is enabled you will ALWAYS be robbed before Death/Slavery.
Basically you can turn OFF the AutoRobbery when beeing sold via SS++ or send to the Afterlife by Naked Defeat.

Wiggling Free from DDs is now checking for RestraintsKeys and PiercingRemovalTools in your Inventory.
Both will increase the chance to wiggle free (and they will be consumed either way).

 

Sorry, the above is not yet there.

Basically setting robbery to 0% will now disable beeing robbed before Slavery or Afterlife. 

Respects "Rob Gold only" in any case.

The "Immersive robbery" feature will be implemented later as MCM option. 

SPAWNING:
Fixed NymSpawning turned OFF still spawned actors in some occasions (i.e. skeletons).
If actors still appear please report to me.

CONSTANT AFTERLIFE AFTER BLEEDOUT/COMBAT DEFEAT
I added an additional check to help preventing this.
IMPORTANT NOTE: If this still happens, try to set "MCM > Extras > Naked Accidents to 0%" 

ADDED:
new tracing for papyrus.0.log to get more info on recent bugs for me to get a better understanding what is going on in your games.

 

Why 6.0?
Because of the new and simpler update routine.

 






 

Naked Defeat 6-0 BETA 1 - FULL - (AE + SE).7z

Edited by Nymra
Posted
On 8/16/2025 at 5:17 PM, Guest said:

Hey, great post.  I had looked at adding them but there were so many mods that use them, I hadn't decided.  I'm back to trying to get ND working again so following your posts for a while.  Later.... 

Ah well.... base config for all these mods are mostly for standalone, if you compile several mod which works together on the same thing (ie. increase bandit encounter+buffed bandit ++defeat mod+DD) it'll turn into a nightmare as the probability combined will approach 100%

You need to tweak the menu to lower the settings to your liking

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