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Naked Defeat AE/SE


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Posted
17 minutes ago, Nymra said:

 

are you using the steam version? uncracked etc?
I m sorry the "Mod does not show up" thing is a weird thing and it happened to me too. Each time it would just go away after some time without me ever beeing able to reconstruct it.
 

a thing you could try is changing the ESP Form from 43 to 44 but you need the CK for that and not proven to help.

Yes, I have the steam version of the game. About the disappearance, a long time ago I installed the old version of your mod, even on the LE version and it just didn't work well, then I was still using NMM and understood even worse how to install mods correctly, so it almost didn't work for me, but it was displayed in MCM, but before each word in the section there was a $ sign, or something like that. But now it just doesn't display. If you have old versions of these files, could you send them so that I could replace it manually? This is the only thing I could think of as a last resort lol.
P.S. I know I didn't have problems with this with other mods, but when I add it to MO2 I number them like "410 Naked Defeat" Could this break some scripts?
P.P.S. Thanks for your help anyway. If nothing works out, I'll wait for a new version of the mod to try again)

nade_configquest_scr.pex nade_configquest_scr.psc

Posted
24 minutes ago, Nymra said:

 

are you using the steam version? uncracked etc?
I m sorry the "Mod does not show up" thing is a weird thing and it happened to me too. Each time it would just go away after some time without me ever beeing able to reconstruct it.
 

a thing you could try is changing the ESP Form from 43 to 44 but you need the CK for that and not proven to help.

Oh, I just found this. Is this okay? Or could this be the cause of my problem?_2025-08-29_213041261.png.1ce9225b1fac06b042011845597917d1.png

Posted (edited)
1 hour ago, naan_horh said:

Yes, I have the steam version of the game. About the disappearance, a long time ago I installed the old version of your mod, even on the LE version and it just didn't work well, then I was still using NMM and understood even worse how to install mods correctly, so it almost didn't work for me, but it was displayed in MCM, but before each word in the section there was a $ sign, or something like that. But now it just doesn't display. If you have old versions of these files, could you send them so that I could replace it manually? This is the only thing I could think of as a last resort lol.
P.S. I know I didn't have problems with this with other mods, but when I add it to MO2 I number them like "410 Naked Defeat" Could this break some scripts?
P.P.S. Thanks for your help anyway. If nothing works out, I'll wait for a new version of the mod to try again)

nade_configquest_scr.pex 573.59 kB · 0 downloads nade_configquest_scr.psc 1.05 MB · 0 downloads

 

1 hour ago, naan_horh said:

Oh, I just found this. Is this okay? Or could this be the cause of my problem?_2025-08-29_213041261.png.1ce9225b1fac06b042011845597917d1.png

 

 

if the $ signs appear its just a missing localization file (if you are russian for example you need to rename the English Localization file etc.

But none of that is stopping the mod from working.


Renaming the Mod Folder is also a non-issue, so is the left over zip file.

 

Do you have Devious Devices Framework installed? Sometimes in weird ways missing soft dependencies can cause issues (but shouldnt). 

Make sure you have the stuff like scrubs papyrus fixes, powerofthree script extender and all the other shit that AE needs to breath. I think I have like 100 SKSE mods alone... 

not all are listed in the soft dependency list .

 

You can use this as a guideline for the basic install: 

 


Also make sure nothing overwrites the mods files maybe in the Skyrim folder itself or your overwrite folder etc. 
 

 

 

Sorry, no more ideas here. 

 

EDIT: I m in a mood, but none of this is really business for me. 
if you think something looks odd, remove it/change it. see if it helps or not. Its not really something for the support thread. 

 

If something points to something I can modify (script or ESP wise, currently both is unlikely to be connected), I m happy to help. 

Edited by Nymra
Posted

Install new update, but still death scenario teleports me and abort defeat.

Still robe event present (only gold option work)

I have both death and robe setted to 0

Posted
8 hours ago, crococat said:

Install new update, but still death scenario teleports me and abort defeat.

Still robe event present (only gold option work)

I have both death and robe setted to 0

 

robbery on afterlife is not changed yet. 

as for the rest I need a papyrus.0.log 
 

Posted

Hey @Nymra is there a way to chain Naked Defeat with PDA somehow? (Player Death Aftermath) 

Something like e.g. Acheron defeat - > ND  furniture - > death (by whip??) - > PDA(if actors match) .

Posted
18 minutes ago, crajjjj said:

Hey @Nymra is there a way to chain Naked Defeat with PDA somehow? (Player Death Aftermath) 

Something like e.g. Acheron defeat - > ND  furniture - > death (by whip??) - > PDA(if actors match) .

 

As far as I can see this should be totally doable. Just not sure how much of an effort it is. 
I am already working on my own death execution stuff (expanding what already exists) and maybe I can find a quick and easy way for a bridge. 

Posted

I have a general question. I've yet to ever see a scene with furniture involved and I'm certain this is my error. How do I fix that? 

Do I have to properly tag certain animations or how does it work?

Posted
44 minutes ago, Ionenschatten said:

I have a general question. I've yet to ever see a scene with furniture involved and I'm certain this is my error. How do I fix that? 

Do I have to properly tag certain animations or how does it work?

 

Try to set the Scneario chance in MCM "Defeat&Sex" to 100%. 
There are some 8 scenarios are so, some of them involve furnitures (X Cross, Pillory, Wheel, Stockade).

You can fine tune the scenarios played in the nadeConfig.json file. 

 

since there are very few furniture animations, the scenarios are kind of limited too and if not using furnitures or custom tags you are most likely not seeing many of those.

Table/Bed/Chair stuff is mostly disabled I think, I always wanted to make scnearios for those... 

The main "furniture" part of Naked Defeat is the Aftermath (Capture) which utilizes dozens of ZAP Furniture variants.

 


 

Posted

Just updated to latest version and encountered some weird stuff - after sex my PC would go into 'ragdoll' and when recovered through the debug option then a defeat scenario would start.  After puzzling over this for the past few days I realised that I had checked 'naked fall' - set this to zero and things resorted to normal. I remember a mod a few years ago that added damage for falling but the fall could be simply getting off a bed. Glad that I've isolated my problem as 'Public Punishment' is a unique aspect of this mod and one that I would hate to lose. Also I was losing furniture animations but fixed that by ensuring that Devious Devices et al were loaded before ZAP. Thanks for all your work on this mod!

Posted

with the latest version, when i go to start the quest in the mcm menu, i enable the quest, then close the mcm. when i go back into the mcm, i cannot access any of the mcm menus. i made a save and restarted the game. now i cannot change any of the settings in the naked defeat mcm menu. but other mcm menus work fine. I am playing in VR. maybe one of the recent changes isn't compatible with vr?

Posted

Okay, I recently had a problem that the mod did not appear in the MCM menu. This is not indicated on the mod page, and other mods such as DD NG worked and did not notice this. But the problem was in the .NET version. If anyone has this problem, make sure that your .NET version is 8.0, not 7.0 or 9.0. I think this should be indicated in the FAQ

Posted
8 hours ago, 43deadwood said:

Just updated to latest version and encountered some weird stuff - after sex my PC would go into 'ragdoll' and when recovered through the debug option then a defeat scenario would start.  After puzzling over this for the past few days I realised that I had checked 'naked fall' - set this to zero and things resorted to normal. I remember a mod a few years ago that added damage for falling but the fall could be simply getting off a bed. Glad that I've isolated my problem as 'Public Punishment' is a unique aspect of this mod and one that I would hate to lose. Also I was losing furniture animations but fixed that by ensuring that Devious Devices et al were loaded before ZAP. Thanks for all your work on this mod!

 

do you have a papyrus log of that happening?
I have naked fall (now naked accidents) toggled on all the time and this never happened. 

 

Posted
3 hours ago, Guitarister said:

with the latest version, when i go to start the quest in the mcm menu, i enable the quest, then close the mcm. when i go back into the mcm, i cannot access any of the mcm menus. i made a save and restarted the game. now i cannot change any of the settings in the naked defeat mcm menu. but other mcm menus work fine. I am playing in VR. maybe one of the recent changes isn't compatible with vr?

 

no idea really. sorry. 

do you remember which version you used that still worked? 

 

Posted
1 hour ago, naan_horh said:

Okay, I recently had a problem that the mod did not appear in the MCM menu. This is not indicated on the mod page, and other mods such as DD NG worked and did not notice this. But the problem was in the .NET version. If anyone has this problem, make sure that your .NET version is 8.0, not 7.0 or 9.0. I think this should be indicated in the FAQ

 

interesting. first time ever I think that i hear of that. I will add it to the list for ppl to check that too. 

Posted
8 hours ago, Nymra said:

 

do you have a papyrus log of that happening?
I have naked fall (now naked accidents) toggled on all the time and this never happened. 

 

Hi - thanks for the response. I re-ran the scene - first with naked accidents set to 100, then with it set at 0. To explain the scene Angelica is hoping to have her crime bounty cleared by offering sex to the guards (via SexLab Pay SexCrime). On the first run she has sex with 2 of the guards then an ND defeat scenario plays. On the second run she has sex with the guards but no ND defeat scenario.

Papyrus log0 is with Naked Accidents at 0

Papyrus log1 is with Naked Accidents at 100

 

Papyrus.0.log Papyrus.1.log

Posted

I cannot be defeated for some reason.  I enter bleedout and Immediately heal.  It repeats during combat.  I think strip on hit works as I have been defeated during this new playthrough.  My health went to zero and my weapons unequipped but after a few seconds, health returned and the bandit started attacking again.  Rinse, repeat multiple times.  I never ragdolled or went down.  I actually beat her to death using my fists.  It was actually fun.  

Papyrus.0.log

Posted

While this mod does work for me there are still some issues im having. going back over the hard requirements I saw that you need sexlab with SLU+. So quick question what is SLU+? 

Posted
1 hour ago, sheen223 said:

While this mod does work for me there are still some issues im having. going back over the hard requirements I saw that you need sexlab with SLU+. So quick question what is SLU+? 

 

SexlabUtilityPlus by osmelMC 

 

It works without, tho. I explictily tested with unmodified Sexlab without issues.

 

Posted
1 hour ago, TFor2 said:

I cannot be defeated for some reason.  I enter bleedout and Immediately heal.  It repeats during combat.  I think strip on hit works as I have been defeated during this new playthrough.  My health went to zero and my weapons unequipped but after a few seconds, health returned and the bandit started attacking again.  Rinse, repeat multiple times.  I never ragdolled or went down.  I actually beat her to death using my fists.  It was actually fun.  

Papyrus.0.log 350.79 kB · 0 downloads

 

this is weird. 
But it seems the problem happened earlier than that. 

can you try disabling and enabling the mod in MCM and see if the problem goes away? 
 

I feel like you were downed somehow earlier and now bleedout thinks you are already defeated. 

 

Did you try this with another enemy at some other place? 

Posted
3 hours ago, 43deadwood said:

Hi - thanks for the response. I re-ran the scene - first with naked accidents set to 100, then with it set at 0. To explain the scene Angelica is hoping to have her crime bounty cleared by offering sex to the guards (via SexLab Pay SexCrime). On the first run she has sex with 2 of the guards then an ND defeat scenario plays. On the second run she has sex with the guards but no ND defeat scenario.

Papyrus log0 is with Naked Accidents at 0

Papyrus log1 is with Naked Accidents at 100

 

Papyrus.0.log 729.64 kB · 1 download Papyrus.1.log 2.29 MB · 0 downloads

 

hmm, not sure what I am looking at here? 

With Naked Accidents 100 you indeed had an accident. basically the mod checks how much damage you received outside of combat and then rolls a D100.

So if you get 100 damage when you fall down a chair, you can try to use just higher values for Naked Accidents (or get a mod that fixes the damage) or just not use Naked Accidents.

 

What I cannot see is a bug? 
 

 

Posted
1 hour ago, Nymra said:

 

hmm, not sure what I am looking at here? 

With Naked Accidents 100 you indeed had an accident. basically the mod checks how much damage you received outside of combat and then rolls a D100.

So if you get 100 damage when you fall down a chair, you can try to use just higher values for Naked Accidents (or get a mod that fixes the damage) or just not use Naked Accidents.

 

What I cannot see is a bug? 
 

 

Ahh - I think I understand now - my girl took damage from the DP and that was the accident. Thanks for the response - I really enjoy using this mod for the public punishment component - she gets punished for being dirty or cum-soaked so she needs to use the gorgeous additional bathing animations from BIS. Thanks again!

Posted
30 minutes ago, GownTwiceItself691764 said:

anyone able to figure out what causes you to get up and moonwalk in place with your fists out in-between defeat phases?

 

most likely some mod/OAR/DAR stuff that breaks Naked Defeats poses and Vehicle? (I spawn an invisible X-Marker that the player gets "locked" to). 
if you have a papyrus.0.log maybe we can see some activity from a mod or an error. 

Posted

Naked Defeat 292 

 

Mostly Bugfixing....

Might be most of you wont notice any difference. 

Biggest change might be for ppl using the Afterlife. 

If you have issues, please also download this version so I have the log entries that I need :)

 

FIXES: 

- fixed wrong Afterlife Positions used (might fix some oddities that happened lately)

- fixed wrong Defeat Positions used (should be harmless, but also, maybe fixes some stuff since I rewrote and cleaned old scripts). 

- fixed some missing stuff with Acheron Bridge (new calming system and missing factions etc.) 

---> please report any issues left with Acheron. I made some notes about it but cannot find them anymore. I have no build with Acheron so no direct testing from me

 

- fixed some timing issues

- added missing debug messages

- added more checks and fixes 

 

CHANGED: 

- Robbery set to 0% will now disable the "immersive robbery" when enslaved or sent to the Afterlife via Naked Defeat. 

 

 

NOTE: menue addons have to wait since I hit a hard limit with my MCM quest... meaning I cannot add new stuff at all right now until I unlock a new level of "Papyrus Scripting" Perks ^^

 

Naked Defeat 5-292 - FULL - (AE + SE).7z

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