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Naked Defeat AE/SE


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Posted
1 hour ago, Nymra said:

Naked Defeat 292 

 

Mostly Bugfixing....

Might be most of you wont notice any difference. 

Biggest change might be for ppl using the Afterlife. 

If you have issues, please also download this version so I have the log entries that I need :)

 

FIXES: 

- fixed wrong Afterlife Positions used (might fix some oddities that happened lately)

- fixed wrong Defeat Positions used (should be harmless, but also, maybe fixes some stuff since I rewrote and cleaned old scripts). 

- fixed some missing stuff with Acheron Bridge (new calming system and missing factions etc.) 

---> please report any issues left with Acheron. I made some notes about it but cannot find them anymore. I have no build with Acheron so no direct testing from me

 

- fixed some timing issues

- added missing debug messages

- added more checks and fixes 

 

CHANGED: 

- Robbery set to 0% will now disable the "immersive robbery" when enslaved or sent to the Afterlife via Naked Defeat. 

 

 

NOTE: menue addons have to wait since I hit a hard limit with my MCM quest... meaning I cannot add new stuff at all right now until I unlock a new level of "Papyrus Scripting" Perks ^^

 

Naked Defeat 5-292 - FULL - (AE + SE).7z 50.85 MB · 2 downloads

The game stopped crashing and my saves stopped being corrupted after this update. I was about to report the issue but saw this and well it works now so I really appreciate your hardwork!

Posted

Out of curiosity, has this mod added the option to disable the magic shocking effect of the escape game? It was the one thing that I found just dragged situations out too long for my personal preference.

Posted
4 hours ago, Leonel777 said:

I have updated to DD NG, is it fine to run this with SL 1.65? My game is in 1.6.640 for the collection.

 

I run this on Sexlab 166b on 1.6.1170. 
Any earlier Sexlab versions should also have no issues. 

 

Posted (edited)

Playing with it for a while now. Well done, seems to be an excellent mod.

 

Have you considered using DD contraptions? These offer a far more engaging struggle mini game, in my opinion.

Edited by Siudhne
Posted
5 hours ago, Plaguetard2.0 said:

Out of curiosity, has this mod added the option to disable the magic shocking effect of the escape game? It was the one thing that I found just dragged situations out too long for my personal preference.

 

Just to clarify, do you want to disable the punishments effects entirely? or do you want to disable the hole escape game or its length? 
for the latter: you can reduce the Aftermath "Capitivy Chance" to see less Escape games and you can configure the difficulty to escape to Easy/Easiest to escape faster (less rounds of struggle). 

 

 

Posted
1 hour ago, Siudhne said:

Playing with it for a while now. Well done, seems to be an excellent mod.

 

thank you so much :) glad you like it and glad it works well for you! 

 

1 hour ago, Siudhne said:

 

Have you considered using DD contraptions? These offer a far more engaging struggle mini game, in my opinion.

 

yes. But it will never recplace the current furniture feature. 
It is planned to add a "DD Contraption Weight", allowing you to configure if you want to see more DD contraptions or more of the original ZAP based Furniture games. 
 

But its currently not high on the priority list. But it will be added sooner or later if no unknown obstacle arises. 

Posted
2 hours ago, Nymra said:

 

Just to clarify, do you want to disable the punishments effects entirely? or do you want to disable the hole escape game or its length? 
for the latter: you can reduce the Aftermath "Capitivy Chance" to see less Escape games and you can configure the difficulty to escape to Easy/Easiest to escape faster (less rounds of struggle). 

 

 

Just the part where the magical effect zaps the PC and makes them squirt. It is just personal preference, but each time that happens that animation is like... 10 seconds (If memory serves) and I like the mini game of trying to get loose and free and hoping they don't notice, just not that part that goes with it (nothing against the mod, again, just a personal preference).

Posted
43 minutes ago, Plaguetard2.0 said:

Just the part where the magical effect zaps the PC and makes them squirt. It is just personal preference, but each time that happens that animation is like... 10 seconds (If memory serves) and I like the mini game of trying to get loose and free and hoping they don't notice, just not that part that goes with it (nothing against the mod, again, just a personal preference).

 

specifics like that wont be changed. too much work :(

 

the squirt itself will get a toggle tho, as will the magical effect at some point. 
but messing with the every detail via MCM will not happen. 

I will make a note tho for a new round of nadeConfig.json option updates that are meant to deal with such things. Maybe I can fit in some timer values to modify, but no promises on the ETA: 

 

Posted (edited)

Hey a couple of questions:

 

1. Does "Flash Games - Struggling QTE" from the Nexus integrate into this to start the defeat?

 

2. In the description it mentioned a struggle animation. Is that implemented in the current version? When I press the struggle key when in during the aftermath while in furniture it doesnt trigger any animation just the % notification so I'm not sure if I'm doing something wrong on my end.

 

3. The whip details dont seem to be applying to my character despite downloading the 4k whip textures. Are there any additional steps to get them to work?  Enemies use BFCO.  Nevermind found the option to enable it in the MCM

 

4. Is the wiggle key (space) available for use again based on a time interval? Sometimes the notification appears that says it succeeded/failed, sometimes it doesnt when I press it so I'm not sure.

Edited by LateOne
Posted
5 hours ago, LateOne said:

Hey a couple of questions:

 

1. Does "Flash Games - Struggling QTE" from the Nexus integrate into this to start the defeat?

 

no.

also never heard of it.
But I know who made the animations and at some point they might be implemented in Naked Defeat too. 

 

5 hours ago, LateOne said:

 

2. In the description it mentioned a struggle animation. Is that implemented in the current version? When I press the struggle key when in during the aftermath while in furniture it doesnt trigger any animation just the % notification so I'm not sure if I'm doing something wrong on my end.

 

You do nothing wrong.

The mod uses dozens of ZAP Furnitures. Sadly, most of these have only one Animation available. So pressing the key is... well, up to imagination.

 

Struggle animations only play when bound in Yoke, Armbinder or Cuffs and "Bound on the Spot". This happens when the respective scenarios are chosen.

 

I want to change this eventually, but it would require suitable animations created by some of our talented animators that match the furnitures. 

 

 

5 hours ago, LateOne said:

3. The whip details dont seem to be applying to my character despite downloading the 4k whip textures. Are there any additional steps to get them to work?  Enemies use BFCO.  Nevermind found the option to enable it in the MCM

 

4. Is the wiggle key (space) available for use again based on a time interval? Sometimes the notification appears that says it succeeded/failed, sometimes it doesnt when I press it so I'm not sure.

 

The Space KEY is locked during struggling.

Struggle "phases" can take a different amount of time. Some seconds up to I think 30 tops. 
narrative messages sometimes indicate that (you need a rest ->you feel strong enough to continue).

 

The Space KEY also has an inbuilt "restore furniture" debug that always should work (if something breaks the furniture animation).

 

Spamming the Space Key does not do anything (it has no effect). 

 

Posted
13 hours ago, Nymra said:

 

specifics like that wont be changed. too much work :(

 

the squirt itself will get a toggle tho, as will the magical effect at some point. 
but messing with the every detail via MCM will not happen. 

I will make a note tho for a new round of nadeConfig.json option updates that are meant to deal with such things. Maybe I can fit in some timer values to modify, but no promises on the ETA: 

 

I mean, it is your mod, and I respect your work. I don't expect you to cater to me. You do you and what you want your mod to be. If ever there was an option to turn off that aspect, and just have the whipping/sex/(I forget all the punishments of being caught trying to escape) I'd switch over to this. That was why I asked if it had an option for it, not because I expected you to change the mod to fit my playstyle. I appreciate the response though, and I keep following this mod as it progresses!

Posted
On 9/1/2025 at 2:34 AM, Nymra said:

 

no idea really. sorry. 

do you remember which version you used that still worked? 

 

soooo.....turns out im an idiot....lol. I had installed the 2d version of skyui as well as the 3d version in an attempt at getting skyrim utility mod to recognize the VR version of skyui for the skyui requirement of the mod. so it had 2 instances of MCM running. Uninstalling the 2d version fixed my issue.

Posted

For some reason Wether I fight in clother or armor or naked, the defeat Triggers for getting hit on naked skin, oh and since I have Mortal Weapons and Armor(Which is underrated af), I don't need the Strip features of this mod, do I?

Posted
1 hour ago, Nethertale said:

For some reason Wether I fight in clother or armor or naked, the defeat Triggers for getting hit on naked skin,

 

Hits are detected for the standard 4 slots (31/42 for HEAD, 32 for BODY, 37 for BOOTS and 33 for HANDS).

It can happend that you get stripped and then immediatly hit. Or maybe you do not wear anything on one of those slots.

 

If an armor piece is destroyed and the hit "downs" you this message plays:

"A hard blow strips you and forces you down!"

 

1 hour ago, Nethertale said:

oh and since I have Mortal Weapons and Armor(Which is underrated af), I don't need the Strip features of this mod, do I?

 

That mod was the inspiration for Naked Defeats Stripping feature. Some aspects of the mod did not suit my playstyle but I cannot remember which ones.

Technically it should be possible to use both mods and configure naked defeat to just trigger when naked parts are hit and not strip anything. 

 

Posted

After some time playing I noticed my character moaning whenever im in combat/getting hit what im guessing is that it thinks im in a whipping scene all I know is that turning naked defeat off fixes it

Posted
6 hours ago, Skeleto921 said:

After some time playing I noticed my character moaning whenever im in combat/getting hit what im guessing is that it thinks im in a whipping scene all I know is that turning naked defeat off fixes it

 

in the MCM Combat Tab you can set the chance for Moan on Hit. 
0% will disable it. if that does not work its a bug and feel free to report back to me :) 

Posted

hy Nymra i dont understand why the robbery quest and sky heaven temple keep running even if i have set all to zero,since the bridge with acheron i cant ride off these 2 shits 

Posted (edited)
50 minutes ago, cascen said:

hy Nymra i dont understand why the robbery quest and sky heaven temple keep running even if i have set all to zero,since the bridge with acheron i cant ride off these 2 shits 

 

which version?
 

and your report gives me zero information, I m sorry but I cannot do anything this way.

I need either a more detailled explanation and ideally a papyrus.0.log (its not hard to do, tutorial is in my signature)

 

Also, please only try with the latest version from the thread:
With this latest version please disable and enable the mod once in the MCM System. 

 

 

 

Edited by Nymra
Posted

I've been trying to find a fix for this Naked Defeat randomly vanished from my MCM and I can't get it to show up again, I've reinstalled it several times but it won't show up, if I uninstall it and load the save it recognizes it is missing but it just isn't in my MCM menu to interact with.

Posted (edited)
16 minutes ago, FlightedCrow said:

I've been trying to find a fix for this Naked Defeat randomly vanished from my MCM and I can't get it to show up again, I've reinstalled it several times but it won't show up, if I uninstall it and load the save it recognizes it is missing but it just isn't in my MCM menu to interact with.

 

this is new.

 

can you please upload a papyrus.0.log when it does NOT Show up? (see my signature for a tutorial)

 

BTW: reinstalling the mod in any case will most likely always do more harm than good. 

All Update Routines of Naked Defeat can be done without needing to reinstall it.

 

And if you reinstall it, never do it several times on the same save. And do not do it if it yields no positive results too. 

 

 

Edited by Nymra
Posted
36 minutes ago, Nymra said:

 

this is new.

 

can you please upload a papyrus.0.log when it does NOT Show up? (see my signature for a tutorial)

 

BTW: reinstalling the mod in any case will most likely always do more harm than good. 

All Update Routines of Naked Defeat can be done without needing to reinstall it.

 

And if you reinstall it, never do it several times on the same save. And do not do it if it yields no positive results too. 

 

 

Sorry I am new to this forum how do I host the Papyrus log to it

Posted
37 minutes ago, Nymra said:

 

this is new.

 

can you please upload a papyrus.0.log when it does NOT Show up? (see my signature for a tutorial)

 

BTW: reinstalling the mod in any case will most likely always do more harm than good. 

All Update Routines of Naked Defeat can be done without needing to reinstall it.

 

And if you reinstall it, never do it several times on the same save. And do not do it if it yields no positive results too. 

 

 

Sorry I am new to this forum how do I host the Papyrus log to it, I have the log I just don't quite understand how to attatch the file to this post.

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