Nymra Posted April 12, 2025 Author Posted April 12, 2025 4 hours ago, Vladel said: what do you mean by import and register new Nymra Slate actions? Install the SLATE mod. Open its MCM Import Actions from "Nymra JSON Run the Actions. basically this process adds new Tags to Sexlab Scenes. Mostly foreplay related (for the Foreplay Chance of Naked Defeat). It also adds "Cuffs" to lots of Scenes for the "Cuffs" Scenario and soon also the "Death" Scenario will require this. 1
cascen Posted April 12, 2025 Posted April 12, 2025 hello Nymra,i started new game with latest version to give a try,but seems not workin theres no ppl sees character nor naked nor dirty,exposure is always 0,i have deleted al lthe previous version included base 5.20 and snapshots versions,i also read the pdf ,with the value loop time 5 sec and for example bein naked 300...but nothin happend
Vladel Posted April 12, 2025 Posted April 12, 2025 1 hour ago, Nymra said: Install the SLATE mod. Open its MCM Import Actions from "Nymra JSON Run the Actions. basically this process adds new Tags to Sexlab Scenes. Mostly foreplay related (for the Foreplay Chance of Naked Defeat). It also adds "Cuffs" to lots of Scenes for the "Cuffs" Scenario and soon also the "Death" Scenario will require this. Thanks, not used Slate before.
Nymra Posted April 12, 2025 Author Posted April 12, 2025 35 minutes ago, cascen said: hello Nymra,i started new game with latest version to give a try,but seems not workin theres no ppl sees character nor naked nor dirty,exposure is always 0,i have deleted al lthe previous version included base 5.20 and snapshots versions,i also read the pdf ,with the value loop time 5 sec and for example bein naked 300...but nothin happend Enable Info Messages in MCM System. You can see the internal workings per tick. Strip naked, set naked to 100 weight and Exposure chance to 100 too. if its still strange: papyrus 0 log
Nymra Posted April 12, 2025 Author Posted April 12, 2025 (edited) 10 minutes ago, Vladel said: Thanks, not used Slate before. its really an awesome resource. I also put the osmel creature patch into the mod file, its just too good to not have and I noticed that many of my scenarios just call for that tags he put in (like 3000 alterations!) I m slowly working my way up with that. Tag system and SLATE is the most underrated and underused system of Sexlab IMO. Edited April 12, 2025 by Nymra
cascen Posted April 12, 2025 Posted April 12, 2025 30 minutes ago, Nymra said: Enable Info Messages in MCM System. You can see the internal workings per tick. Strip naked, set naked to 100 weight and Exposure chance to 100 too. if its still strange: papyrus 0 log i tried what u says but nothin,attach log Papyrus.0.log
Nymra Posted April 12, 2025 Author Posted April 12, 2025 34 minutes ago, cascen said: i tried what u says but nothin,attach log Papyrus.0.log 265.79 kB · 1 download my bad. I renamed a variable and forgot to change the name everywhere. Actors are currently just not pushed through. Hotfix is ready soon. I m sorry 1
cascen Posted April 12, 2025 Posted April 12, 2025 52 minutes ago, Nymra said: my bad. I renamed a variable and forgot to change the name everywhere. Actors are currently just not pushed through. Hotfix is ready soon. I m sorry hehe dont worry Nymra itz okay,still many thanks for all your great work ❤️
Nymra Posted April 12, 2025 Author Posted April 12, 2025 Changelog 5.251 Hotfix REQUIRED >> 5.25 FULL - just overwrite it. NOT required >> import and register new Nymra SLATE actions NOT required >> DISABLE MOD in MCM [ ] > Wait 5 seconds > ENABLE MOD [X] > Save & Reload NOT required >> reRun FNIS FIXED - Public Punishment found no actors FIXED - Rare Bug that could prevent robbery quest from starting FIXED - some DD Devices (DD weight on capture event) did not get equipped correctly FIXED - fixed some issues with “Allow Female Rapers” and “Females in Male Positions”. ----> tested on Base Sexlab1.66b. Basically want to ensure that females always are in the correct positions. ----> added a check to also make double sure the PC is in the victim position. ----X I will take care of lesbian scenes next they might be still weird sometimes. ADDED - Cooperative Surrender && DD Removal With this enabled you have a chance to double the chance that your rapers remove your Devious Devices. Kind of a way to get rid of them with certain... risks attached (just a roleplay addition really)
Talesien Posted April 12, 2025 Posted April 12, 2025 4 hours ago, Nymra said: Changelog 5.251 Hotfix REQUIRED >> 5.25 FULL - just overwrite it. NOT required >> import and register new Nymra SLATE actions NOT required >> DISABLE MOD in MCM [ ] > Wait 5 seconds > ENABLE MOD [X] > Save & Reload NOT required >> reRun FNIS FIXED - Public Punishment found no actors FIXED - Rare Bug that could prevent robbery quest from starting FIXED - some DD Devices (DD weight on capture event) did not get equipped correctly FIXED - fixed some issues with “Allow Female Rapers” and “Females in Male Positions”. ----> tested on Base Sexlab1.66b. Basically want to ensure that females always are in the correct positions. ----> added a check to also make double sure the PC is in the victim position. ----X I will take care of lesbian scenes next they might be still weird sometimes. ADDED - Cooperative Surrender && DD Removal With this enabled you have a chance to double the chance that your rapers remove your Devious Devices. Kind of a way to get rid of them with certain... risks attached (just a roleplay addition really) Small note, been a bit busy with other things lately, so only just now tried to update to 5.25, given the 5.251 Hotfix is also out I installed that as well. Went in, tried to disable ND and it wouldn't. I could uncheck the ND running entry in the MCM, but I did not get the Disabled notices and when I checked in the MCM sure enough the mod was still enabled, tried again same result. Only after removing the hotfix could I actually disable ND. So I went through the disable/Enable process, renabled the hotfix and found it still keeps me from disabling ND. (Yes it's not necessary for the hotfix, still it shouldn't do that, should it?)
Nymra Posted April 13, 2025 Author Posted April 13, 2025 1 hour ago, Talesien said: Small note, been a bit busy with other things lately, so only just now tried to update to 5.25, given the 5.251 Hotfix is also out I installed that as well. Went in, tried to disable ND and it wouldn't. I could uncheck the ND running entry in the MCM, but I did not get the Disabled notices and when I checked in the MCM sure enough the mod was still enabled, tried again same result. Only after removing the hotfix could I actually disable ND. So I went through the disable/Enable process, renabled the hotfix and found it still keeps me from disabling ND. (Yes it's not necessary for the hotfix, still it shouldn't do that, should it?) No it should not do this. And its weird. I m out in da club doin some dancing but will try later when I get home. Meanwhile if anybody else could try if they have the same issue. Thx. 1
Nymra Posted April 13, 2025 Author Posted April 13, 2025 (edited) 1 hour ago, Talesien said: Small note, been a bit busy with other things lately, so only just now tried to update to 5.25, given the 5.251 Hotfix is also out I installed that as well. Went in, tried to disable ND and it wouldn't. I could uncheck the ND running entry in the MCM, but I did not get the Disabled notices and when I checked in the MCM sure enough the mod was still enabled, tried again same result. Only after removing the hotfix could I actually disable ND. So I went through the disable/Enable process, renabled the hotfix and found it still keeps me from disabling ND. (Yes it's not necessary for the hotfix, still it shouldn't do that, should it?) Sorry if you tried already but can u disabel mof in 5.25 save exit install 5.251 load save enabel? Does this then work? Edited April 13, 2025 by Nymra
Talesien Posted April 13, 2025 Posted April 13, 2025 55 minutes ago, Nymra said: Sorry if you tried already but can u disabel mof in 5.25 save exit install 5.251 load save enabel? Does this then work? Nope doesn't work, if I disable ND, then install the 5.251 I can't enable ND any longer. Appears the hotfix makes it impossible (at least with my setup) to toggle the mod enabled setting.
saberarcherlancer Posted April 13, 2025 Posted April 13, 2025 (edited) hello. I have a problem. I have been using This mod for >1 year and it was working fine and no problem for human and creature. But today, this i found an error for creature. When my chara was defeated by creature, I got " you were defeated by human" and nothing happened. I check the box in naked defeat but nothing happened. what should i do ? thank you. Papyrus.0.log Edited April 13, 2025 by saberarcherlancer
Nymra Posted April 13, 2025 Author Posted April 13, 2025 50 minutes ago, Talesien said: Nope doesn't work, if I disable ND, then install the 5.251 I can't enable ND any longer. Appears the hotfix makes it impossible (at least with my setup) to toggle the mod enabled setting. I just got home and tried. On my game it all works flawlessly. I can disable, enable, save, reload, all ok. I also fail to see what could have caused this with the changes I made. can you send me a papyrus log of the process? From guessing I would say: - wrong overwrite - MCM saver or settings setter? But thats just the things I would check first (after the log). Keep me posted.
saberarcherlancer Posted April 13, 2025 Posted April 13, 2025 (edited) 22 minutes ago, saberarcherlancer said: hello. I have a problem. I have been using This mod for >1 year and it was working fine and no problem for human and creature. But today, this i found an error for creature. When my chara was defeated by creature, I got " you were defeated by human" and nothing happened. I check the box in naked defeat but nothing happened. what should i do ? thank you. Papyrus.0.log 4.96 MB · 2 downloads ah nvm I tried reseting the registry and it seems working hope not error anymore thank you for the post on page 34 :D Edited April 13, 2025 by saberarcherlancer 1
Nymra Posted April 13, 2025 Author Posted April 13, 2025 19 minutes ago, saberarcherlancer said: hello. I have a problem. I have been using This mod for >1 year and it was working fine and no problem for human and creature. But today, this i found an error for creature. one error is no error. when it happens all the time, then its a problem. 19 minutes ago, saberarcherlancer said: when my chara was defeated by creature, I got " you were defeated by human" and nothing happened. the log says you surrendered (via hotkey) What actors were near? I only see a Frost Troll in the log. 19 minutes ago, saberarcherlancer said: I check the box in naked defeat but nothing happened. what should i do ? I need more info. Next time go to that creature and let it beat you into bleedout or hit you critically, do not surrender. Upload the log. 19 minutes ago, saberarcherlancer said: thank you. Papyrus.0.log 4.96 MB · 1 download your log is full of logspam from several mods. some of them look like missing ESPs (babodialog misses alot of Properties. I wont judge, I have also some in Naked Defeat, but the amount of them is at least something I would have a loook at. (Everything in the log with "WARNING: Property Babo" its ahuge block. 90% of the log is errors from this mod: [ (0B00E3E3)].TrapDweThresher.WaitForAnimationEvent() - "<native>" Line ? [ (0B00E3E3)].TrapDweThresher.fireTrap() - "TrapDweThresher.psc" Line 71 [ (0B00E3E3)].TrapDweThresher.OnActivate() - "TrapBase.psc" Line 87 they can be harmless, but whenever I get so much log spam I take a serious look at that mod.
Nymra Posted April 13, 2025 Author Posted April 13, 2025 10 minutes ago, saberarcherlancer said: ah nvm I tried reseting the registry and it seems working hope not error anymore thank you for the post on page 34 nice! I still wrote you an answer, you might find it interesting (regarding other mod stuff in your log). as a general rule: log files with several MB size are usually a bad sign in one way or another. Most of that will not harm Naked Defeat, but can cause other issues sooner or later. 2
luckydude7 Posted April 13, 2025 Posted April 13, 2025 Ahoyhoy I made sure to get the right sexlab, slal packs, and follow the SLATE installation steps after enabling the mod but I'm still unable to get this to work. Do you know what I might be doing wrong still? Papyrus.0.log
Nymra Posted April 13, 2025 Author Posted April 13, 2025 11 minutes ago, luckydude7 said: Ahoyhoy I made sure to get the right sexlab, slal packs, and follow the SLATE installation steps after enabling the mod but I'm still unable to get this to work. Do you know what I might be doing wrong still? Papyrus.0.log 2.73 MB · 1 download 1. let SLATE register the animations first. the registration is still running throughout your log. it should bring up a pop up when its finished (SLAL and SLATE can be slow at times). Also note that SLATe is not compatible with SexlabP+ just in case.... 2. what is the issue really? first encounter I see in the mod works? please be more specific: - who defeated you? - what went wrong at what point? 3. the only "error" I found that should not happen is the Afterlife at the end. Here it says "Abort" but shouldnt. I ll check that and bring a hotfix if needed. I usually play with creatures ON so that might have slipped by unnoticed.
luckydude7 Posted April 13, 2025 Posted April 13, 2025 Wow, thanks for replying so quickly at this time of night. 1 I tried to trigger the various scenarios in qasmoke to try out this mod since I'm considering retiring Defeat, but I keep getting "No Aggressors" and "No Fucking" messages. I used the surrender key each time. I enabled the "auto apply action log after reset" option in SLATE and refreshed my registry. That was the only time I managed to get Naked Defeat to work. Just to clarify, installation should be Sexlab, Slal Enable and Register Animations, SLATE Import Actionlog Osmel + Nymra, Slate Import Actions from File, and then finally Enable Naked Defeat, correct? 2 I just placeatme-ed a random bandit chief and tried both losing normally as well as the action key. It counted 1 aggressor but no 2 aggressive person animations. The animations for being tied up as well as bondage post scenarios worked, but not short scenarios or regular scenarios.
Nymra Posted April 13, 2025 Author Posted April 13, 2025 11 minutes ago, luckydude7 said: Wow, thanks for replying so quickly at this time of night. 1 I tried to trigger the various scenarios in qasmoke to try out this mod since I'm considering retiring Defeat, but I keep getting "No Aggressors" and "No Fucking" messages. I used the surrender key each time. I enabled the "auto apply action log after reset" option in SLATE and refreshed my registry. That was the only time I managed to get Naked Defeat to work. auto apply is messy. it takes 30 seconds or longer. Do it manually and wait for the pop up that states the registration is done. Should not be harmfull otherwise, but can still lead to strange stuff. 11 minutes ago, luckydude7 said: Just to clarify, installation should be Sexlab, Slal Enable and Register Animations, SLATE Import Actionlog Osmel + Nymra, Slate Import Actions from File, and then finally Enable Naked Defeat, correct? yes. while its not important when you enable Naked Defeat. everything else is correct. NOTE that also SLATE can take minutes to finish registering. WAIT for the pop up to show up and be patient about it. 11 minutes ago, luckydude7 said: 2 I just placeatme-ed a random bandit chief and tried both losing normally as well as the action key. It counted 1 aggressor but no 2 aggressive person animations. The animations for being tied up as well as bondage post scenarios worked, but not short scenarios or regular scenarios. Do tests one at the time (start skyrim, load save, do test. if it fails, exit game and upload the log here. Tell me who you fought and what went wrong. ALSO according to the log you seem to have "Skip Sex" enabled in Naked Defeats MCM. This disables ALL kind of sex. It seems you want to see the death scenario. Make sure you have Proxie SLAL (impalement) and Nymra SLAL (Gallows) or it wont work (nymra links in front page).
luckydude7 Posted April 13, 2025 Posted April 13, 2025 Ahoyhoy Following the sequence above exactly, I have managed to get this mod to work. I simply added 3 minute periods inbetween the steps so that everything could finish processing. Thank you very much for your time and effort in developing this mod, and you continued dedication to troubleshooting. Have a pleasant evening.
Nymra Posted April 13, 2025 Author Posted April 13, 2025 Just now, luckydude7 said: Ahoyhoy Following the sequence above exactly, I have managed to get this mod to work. I simply added 3 minute periods inbetween the steps so that everything could finish processing. Thank you very much for your time and effort in developing this mod, and you continued dedication to troubleshooting. Have a pleasant evening. thank you have fun with this and dont hesitate to come back when issues arise. 1
ruggsy9 Posted April 13, 2025 Posted April 13, 2025 Ok.. UPDATE... began a new game and the MCM loaded ND menus. Before I installed on a 3 hr saved game file.
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