Nymra Posted August 30, 2024 Author Posted August 30, 2024 6 hours ago, Talesien said: Did you consider an add-on for Pamas Prison Alternative instead of building your own Prison overhaul? Those are pretty niche for the time invested (at least I don't spend too much time with them in most games). technically, its also not about prison mods beeing bad or someting. I played POP forever, it just gets repetetive. Pamas Prison was in its beginnigns when I started and I think it grew alot from there. Naked Defeat aims for compatibility even now. all I wanted is the CONTROL over how the guards and crime system works, since it kept intefering and I did not want to rely on the vanilla prison system and mods that use it anymore. In theory, my goal is to give Naked Defeat control and then the user can have his decision from there which prison system should be used. Kind of lika POP and the DD prison got along at some point with a similar slider. 2
Nymra Posted August 30, 2024 Author Posted August 30, 2024 (edited) Working on several scenarios for next version. Will not even Require FNIS since I am stupid and dont need it... XCross and Armbinder already done, Working on Stockade (even when theres only one animation), Wheel and also the first Execution Scenario (requires Nymra SLAL and/or Funny Bizness SLAL) So the next update will have even more content. Ah, and I found some stuff I can use for a amputee scenario, yay! (X Cross is custom made, will be available in my Furniture replacer mod) Edited August 30, 2024 by Nymra 5
anon202269 Posted August 31, 2024 Posted August 31, 2024 (edited) Speaking of XCross, I've been working this year to make Pandora+ compatible with ZAZ 8+ animations and others. "It's an animation engine that replaces Nemesis and includes creatures and more natively." Just this week, the engine no longer requires my patches or programs to be compatible with ZAZ equipment, but the only piece of equipment that still doesn't work is the XCross. The irony of life. In the future, I'll check to see if it works, but the engine's creator mentioned that he's already working on it. Here's a video on how to install the engine. Thanks for your work. I'll leave this as a note here: Pandora is still not compatible with the XCross, at least as of version 2.3, for now. Edited August 31, 2024 by anon202269
Nymra Posted August 31, 2024 Author Posted August 31, 2024 15 minutes ago, anon202269 said: Speaking of XCross, I've been working this year to make Pandora+ compatible with ZAZ 8+ animations and others. "It's an animation engine that replaces Nemesis and includes creatures and more natively." Just this week, the engine no longer requires my patches or programs to be compatible with ZAZ equipment, but the only piece of equipment that still doesn't work is the XCross. The irony of life. In the future, I'll check to see if it works, but the engine's creator mentioned that he's already working on it. Here's a video on how to install the engine. Thanks for your work. I'll leave this as a note here: Pandora is still not compatible with the XCross, at least as of version 2.3, for now. thx, but I will stick with FNIS as long as the other stuff is sorted out. Half of the bug reports in this Forum are either Nemesis problems or some odd Sexlab Variants that just break half the stuff. So I do not recommend playing Naked Defeat with any alternative Sexlab or FNIS version for the time beeing. 1
Talesien Posted August 31, 2024 Posted August 31, 2024 50 minutes ago, Nymra said: thx, but I will stick with FNIS as long as the other stuff is sorted out. Half of the bug reports in this Forum are either Nemesis problems or some odd Sexlab Variants that just break half the stuff. So I do not recommend playing Naked Defeat with any alternative Sexlab or FNIS version for the time beeing. Doubt Pandora is intended for LE anyway, prolly works with it though, to an extent. As for SL extensions, Osmels SLU+ works pretty well with it, it's more P+ that causes problems and will likely continue to do so until the scrab can sort it out. The attempt to reinvent SL in order to speed it up and yet retain full backwards compatibility is quite the undertaking, but obviously also quite the challenge. It also leads to the odd situation, where you get only limited advantages from P+, if the mods you are using are only using the legacy functions. Only new mods using the new functions really get the full benefit. It's a bit like installing two Sex Frameworks, except you are saving a slot and only need to deal with one MCM.
Talesien Posted August 31, 2024 Posted August 31, 2024 1 hour ago, anon202269 said: Speaking of XCross, I've been working this year to make Pandora+ compatible with ZAZ 8+ animations and others. "It's an animation engine that replaces Nemesis and includes creatures and more natively." Just this week, the engine no longer requires my patches or programs to be compatible with ZAZ equipment, but the only piece of equipment that still doesn't work is the XCross. The irony of life. In the future, I'll check to see if it works, but the engine's creator mentioned that he's already working on it. Here's a video on how to install the engine. Thanks for your work. I'll leave this as a note here: Pandora is still not compatible with the XCross, at least as of version 2.3, for now. Good to know, might give it a shot once he managed to conquer that last challenge. ^^
Nymra Posted August 31, 2024 Author Posted August 31, 2024 28 minutes ago, Talesien said: Doubt Pandora is intended for LE anyway, prolly works with it though, to an extent. As for SL extensions, Osmels SLU+ works pretty well with it, it's more P+ that causes problems and will likely continue to do so until the scrab can sort it out. The attempt to reinvent SL in order to speed it up and yet retain full backwards compatibility is quite the undertaking, but obviously also quite the challenge. It also leads to the odd situation, where you get only limited advantages from P+, if the mods you are using are only using the legacy functions. Only new mods using the new functions really get the full benefit. It's a bit like installing two Sex Frameworks, except you are saving a slot and only need to deal with one MCM. is Sexlap P+ at least having more options? Old SL is the bottleneck of all my ambitions, but not speedwise, but from its funcitons... the fact alone that I cannot control the time interval of the voice playing. its so stupid (speeds up over time) my ass... 99% of sex animations have a different pacing. and that is only one issue of like a hundred. made a thread somewhere
Talesien Posted August 31, 2024 Posted August 31, 2024 14 hours ago, Nymra said: is Sexlap P+ at least having more options? Old SL is the bottleneck of all my ambitions, but not speedwise, but from its funcitons... the fact alone that I cannot control the time interval of the voice playing. its so stupid (speeds up over time) my ass... 99% of sex animations have a different pacing. and that is only one issue of like a hundred. made a thread somewhere Since P+ does not yet have furniture support (ought to come soon) I have only very limited experience with it (and none in the last 6-8 weeks or so), perhaps someone else can answer that better.
kakarotos3 Posted August 31, 2024 Posted August 31, 2024 i love that mod. someone can do a patch for this mod works with ostim?
Nymra Posted August 31, 2024 Author Posted August 31, 2024 Teheee, might finally found a way to add some forced labor scenes (working in mine and similar stuff). might add this for Slavery and Prison scenarios. I also think about making a patch for Simple Slavery that adds more poses and also emotions, but talk to the authors first. 4
Nymra Posted September 1, 2024 Author Posted September 1, 2024 (edited) 10 hours ago, Talesien said: Since P+ does not yet have furniture support (ought to come soon) I have only very limited experience with it (and none in the last 6-8 weeks or so), perhaps someone else can answer that better. I found the "bug" that caused the falling to occur still, was maybe just RNG it did not trigger for me... I think I upload the new version in full on sunday, so no new beta here since then (script reset the MCM setting to 0 after every fall...) and 0 could still causing defeat. Edited September 1, 2024 by Nymra 1
Frank_BR Posted September 1, 2024 Posted September 1, 2024 16 hours ago, Nymra said: Teheee, might finally found a way to add some forced labor scenes (working in mine and similar stuff). might add this for Slavery and Prison scenarios. I also think about making a patch for Simple Slavery that adds more poses and also emotions, but talk to the authors first. I'm just waiting for the non-beta version so I can backup my skyrim and test it for feedback.
Nymra Posted September 1, 2024 Author Posted September 1, 2024 5 minutes ago, Frank_BR said: I'm just waiting for the non-beta version so I can backup my skyrim and test it for feedback. soon 1
Talesien Posted September 1, 2024 Posted September 1, 2024 6 hours ago, Nymra said: soon That's "soon" right? Not "soonTM"? 😨
Conni Posted September 1, 2024 Posted September 1, 2024 I'm sorry if this has been asked before, but I have installed the SE version, but when I start the game it says that it installed the le version. The mcm also stays blank
Conni Posted September 1, 2024 Posted September 1, 2024 10 minutes ago, Conni said: I'm sorry if this has been asked before, but I have installed the SE version, but when I start the game it says that it installed the le version. The mcm also stays blank Resolved, I installed the proper version of SD and sexlab dialogs, and it worked fine
moding123132 Posted September 2, 2024 Posted September 2, 2024 i keep getting an error saying actor invalid but its humans and i have human animations any thoughts
moding123132 Posted September 2, 2024 Posted September 2, 2024 8 minutes ago, Trololololololge said: what does this error mean ? same here been stuck on it for bit now
Nymra Posted September 2, 2024 Author Posted September 2, 2024 (edited) 29 minutes ago, Trololololololge said: what does this error mean ? 22 minutes ago, moding123132 said: i keep getting an error saying actor invalid but its humans and i have human animations any thoughts are you both using Sexlab P+? if yes, dont. its not compatible with this mod at the moment (Sexlab P+ issue. it is not backwards compatible. And I will only make a patch if SexlabP+ is fully developed and worth the time...) Also, using Sexlab P+ with this mod or some others will most likely break more than just this message. If you do NOT use Sexlab P+, do you have any other "different" SL version installed? If not, I need a papryus log Edited September 2, 2024 by Nymra 1
Nymra Posted September 2, 2024 Author Posted September 2, 2024 2 hours ago, Talesien said: That's "soon" right? Not "soonTM"? 😨 as always when polishing I create new bugs but I think my character was abused enough now for your benefit. I try to upload tonight, fingers crossed 1
aweeeeeee Posted September 2, 2024 Posted September 2, 2024 50 minutes ago, Nymra said: are you both using Sexlab P+? if yes, dont. its not compatible with this mod at the moment (Sexlab P+ issue. it is not backwards compatible. And I will only make a patch if SexlabP+ is fully developed and worth the time...) Also, using Sexlab P+ with this mod or some others will most likely break more than just this message. If you do NOT use Sexlab P+, do you have any other "different" SL version installed? If not, I need a papryus log Oh so that's why, I was using P+, thanks for your answer! 1
Nymra Posted September 2, 2024 Author Posted September 2, 2024 NAKED DEFEAT VERSION 4.95 – PATCH (SE+LE) UPDATE/INSTALLATION THIS REQUIRES only 4.80 FULL and 4.81 PATCH installed - install this patch - Load your last Save - Disable Naked Defeat [ ] - wait for messages „Player Monitor disabled“ (or just wait 10 seconds or so if the message doesent appear) - Save & Reload - Enable Naked Defeat [X] - Save & Reload - Play / Get Fucked (order of things is important here, try not to be creative please) No new Game required No FNIS required NymBETA users might have to load their outfits and weapons and save them again in the modmenu to make them work (test first, tho, might not be necessary) IMPORTANT NOTE 1 PLEASE DONT USE EXPERIMENTAL SEXLAB VERSION LIKE SEXLAB P+. While I like this development, the mods are highly incompatible atm with complex mods like Naked Defeat. I hope this changes mutually in the future. IMPORTANT NOTE 2 I worked on lots of different stuff inside of the mod, so I might have missed some notes in this list, including changes and fixes and might have broken some more rare occasions that do not happen or are used in my game. I am back for good now tho and will react as fast as possible to bug reports (please with papyrus log attached → see this guide https://www.nexusmods.com/skyrim/articles/368) BUGFIXES - fixed some issues with wrong Idle Animations played - fixed some dead ends (loops) -> still some rare issues that exist but I could not reproduce yet - SkipSex should work reliable now. if there are still issues with it please report to the forum: note, some features might be odd with no sex scenes playing HOTKEYS – ABORT ALL (CTRL+ALT+K during Defeat) During Defeat this will only work when bound in furniture/captured due to bugs. Needs a better integration to work for all cases. Will be added back in the future. COMBAT STRIPPING Rebalanced the whole system to be less extrem and more respectfull of your MCM settings. In general every value is now calculated on the basic strip chances you set for light, heavy, clothing and extra on naked in the MCM. PLUS rebalanced some creature types (more will come, this will be like sexy witcher!) For example Giants will more likely Strip your heavy armor AND more likely defeat you when stripping occurs (so strip and defeat on one hit). BUT if you are naked and/or cumsoaked giants will have harder time to defeat you (slipper works for you now). Trolls on the other hand just strip heavy armor more easily AND defeat you at a higher chance when you are cumsoaked. So, in general the bigger the enemy, the less effective is heavy armor and other way round. I will maybe add a series of monster compendiums that you can gather on your travels that reveal the secrets of the different enemies to you, like with the witcher. Maybe I even add hidden benefits to potions! NAKED TRAVEL: - fixed some issues with actors and starting position. - improved posing - reduced chain fucking chance - still WIP ---→ more fixes coming NEW: SLAVE COLLARS Now will autoequip ZAP collars during defeat (DD compatibility is WIP). NAKED BATHING Auto Aborted when combat is detected presst Shift+K again during the bathing for manual aborting bathing. DEFEAT SCENARIOS ----- FIVE NEW immersive SCENARIOS! Scneario means you are fucked and bound in same device/furniture the entire time including suitable wiggle animations (and even pee and orgasm idles on Armbinder. Working on more!) HIGHLY recommend to set the scenario chance in „Defeat/Sex MCM“ at 100% at least for some testing. SCENARIOS CURRENTLY ONLY WORK FOR HUMAN ENEMIES! (creature scenarios are planned tho) - Armbinder - XCross - Wheel - Stockade (fuckmachine) - Furniture (you will be bound in furniture first and HARD. No sex before) FURNITURE PUNISHMENT: There are now 6 different punishment methods instead of just electrocution. There is no option for this yet, but I plan on implementing one that allows to customize this further. For the Moment you can have: SHOCK, FIRE, FROST, PAIN, ALL(mixes all 4 together), HOTnCOLD(mixes Fire and Frost) PUBLIC PUNISHMENT - REMOVED all hidden stuff that could change the Exposure, should be more convenitent to use --→ meaning if you follow the rules you should get no exposure at all - Slider for the dice-size goes from 200 to 1000, meaning you can now have even more finetuning for your effects. RECOMMENDED SETTINGS for Public Exposure: Exposure Chance 100 TickTime 5 seconds Set chances low (1-5%) for stuff you dont want to impact your game so much (like barefoot maybe) Set chances high (50-100%) that you want to be punished hard for (naked, cumsoaked, sprinting). TIP: enable Info Messages in MCM System to see what caused the exposure increase TIP: Exposure can be reduced when no NPC is close. This feature will still get alot of updates in the future and also specialized scenarios in the several cities and villages. NEW: NAKED PRISON - light WORKS ONLY WITH PUBLIC PUNISHMENT ENABLED if you have crimegold and you are... ...caught by the guards (via public punishment), are defeat ...defeated by the guards ...surrender to the guards (in combat) you will be fucked and punished and then have your crimegold removed. THIS SHOULD SKIP THE GUARD DIALOGUE COMPLETLY (while it might still slip through occasionally, especially when your time ticks for Public Punishment are slow (more than 5 seconds). This feature will be 100% compatible with major prison mods in the future. This feature will get some suiting punishment locations in each major city. This feature will get an option that increases punishment duration depending on crime gold Currently the only difference is that violant crime scenarios result in longer punishment than non-violent ones. NEW: NAKED FALLING Naked Defeat now detects fall heights. When falling in Combat from too high up, there is an increased chance of beeing defeated. When falling outside of combat, currently you are send to simple slavery When falling from really high up (1000 units), 14 metres, you will see the new AFTER LIFE scenario (no worries, you get back to skyrim eventually, no death/reload) NOTE: on some occasions this detects wrong stats and I dont know why. Please report issues in the forum. Use with care when doing "no clip" flights or stuff... TO DISABLE: MCM Extras, set Naked Falling to 0. Recommended Setting, between 50-200 depending on how much damage you want to tolerate for falling. Low settings (like below 10) might result in lots of triggers, why higher settings (200 and up) might require falling from quite high to trigger. COMBAT STRIPPING Reduced some hidden values that I found immersive but in the end did not add much to the gaming experience (piercing armor weapons, different weapon/armor interactions etc.) Might also reduced script load in combat What remains are increased stripping and defeat chances for some races (like giants, trolls and animals, which makes the game more interesting, at least for me. More details about that later) NAKED POTIONS This only works with Naked Potions Chance > 0% It is meant to give some potions additional gameplay benefits in Naked Defeat (at the risk of getting a "bad" potion, teehee). Potions have a longer duration the more potent they are, but they all only work ONCE (their normal effects still apply too). - Health Potions will now add a cloak that protects you from critical hit (once) at a high chance (red aura applied) - Magicka Potions will now add a cloak that prevents the first stripping hit (once) at a a high chance - Stamina is WIP, not yet implemented - When drinking a poisoned potion (chance set in MCM in %) you will either be defeated, dead, sold or cursed (with a nudity curse for now) -> this might need more balancing in the future, please report your experiences NYMBeta – OUTFITS & WEAPONS - clothing profiles work now (equipping looted clothes will now check for existing cloting profiles correctly) - looted weapons can now be swaped for saved weapons (if you find a twohanded weapon, it is swapped randomly for any twohanded weapon in your saved profiles) NYMBeta - NEW: Animated Dressing When equipping a looted outfit you will now see equipping animations - Press K+"Number" to equip a saved profile from your inventory (will only equip stuff you actually have). ----> NOTE: currently you have to press "K+"number" exactly at the same time lol... NymBETA: NAKED LOOT SYSTEM Explained Whith NymBeta (in MCM System) enabled, you activate the experimental Naked Loot system. This means you cannot equip weapons or armor that are not SAVED beforehand in the Mods „OutFit“ MCM page. To do this: - go to a store or player home - equip your outfits and save them to a slot in MCM/Outfits (you can name them), their type is auto detected (Clothing, Light, Heavy) - save your favourite weapons in the weapon slots Now, when out on adventure you can loot enemy armor and equip it. The mod will check if the outfit FITS (chance for fit is twice the % chance you set in its strip chance. So a strip chance of 5% for light armor will result in a 10% chance that a looted armor fits). If an outfit DOES NOT fit, the item is destroyed If an out DOES FIT, the body armor is destroyed and a suitable outfit (same type) is fully equipped from your profile at random. Weapons are looted by type and have a 100% chance. Meaning you find a two handed weapon, you will get a two handed weapon at random from your saved weapons. This way I want to make destroying armor in combat and then looting new ones more viable. I play with Stripped Items are destroyed, so I have some kind of „survival experience light“ where I loot the corpses I left behind for new armor and weapons. Quite entertaining. NymBETA: NEW SLAVE TATTOOS The PC will receive a counter on its chest on how many times he/she was fucked. I plan on improving this in the future, counting sexacts, sex partners and other stuff on the PCs body (I just like that :D) will receive its own MCM setting. KNOWN ISSUES in General ---- DD-System might not work as intended. Currently the mod should detect when you wear heavy bondage and then let DD decide Poses and Sex Scenes, but that could be broken. This will be adressed in one of the next patches since it is a huge part of the game and I want naked defeat to address that. ----- Actor Detection in Combat might not work as intended Sometimes the mod might be unable to figure out which enemy defeated you. In this case just everybody will get their go. Might be improved in the future. 5
sierrra Posted September 2, 2024 Posted September 2, 2024 im assuming this won't work with the newer Player Death Aftermath mod?
Nymra Posted September 2, 2024 Author Posted September 2, 2024 1 hour ago, sierrra said: im assuming this won't work with the newer Player Death Aftermath mod? Its "kind" of compatible. You could try disabling Defeat on Bleedout in Naked Defeats MCM, so you get only defeat by hits (critical defeat -> see COmbat Options in MCM) or surrender. Also might be the two mods can be able to start each other in the future. So, for the moment: yes, compatible but needs adjusted settings and testing. feel free to report your findings 1
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