Gudulba Posted August 2, 2024 Posted August 2, 2024 (edited) In the Aftermath Options, I have set "Captivity chance" and "Whipping chance" both to 100%. But the only outcomes I seem to get are being fucked, sent to Simple Slavery or rescued, but never tied to furniture or being whipped. Shouldn't they both occur with being set to 100%? Edited August 2, 2024 by Gudulba
Talesien Posted August 2, 2024 Posted August 2, 2024 9 hours ago, muhavaux33 said: I really want to love this mod, but it's just so... buggy. Aftermath scenario. There are also some annoying voices that overlay with the moaning and whining. My character says "please help" "this cant be happening" and so on while in a scene. I thought this was added by a voice file addon for this mod I downloaded from one of the comments, but even after removing that mod my character would still say random stuff like that. Does not fit the scene with the tone of voice. The "wiggle success chance" from aftermath doesn't properly work. Even after setting the wiggle success chance to 50% my character still starts from a base of 1% Not sure how the mod is coded, but if there is a female present and a male present even after enabling "allowfemale enemies for sex" it will always pick male enemies. There's a few other bugs I encountered but these are the only ones that come out of my head. It's just been a dreadful party of saving, reloading, testing, not working correctly. The voices have nothing to do with this mod, that's just plain SexLab for you. Appears you left voice selection at random, it's recommended to check the voices, pick one you like and stick with it. There are also alternate SL Voice packs around. Actually, in my experience the wiggle chance works, it's just badly represented. It's not an absolute % for success, it's an relative chance modified by chance (how well those NPC's bind you). I agree though that the notifications are off and pretty confusing. In my games it picks female enemies without a hitch, perhaps you lack Female on female animations with the aggressive tag? That could make ND prefer male enemies. As for the animation problem, again I don't see that in my games. You did check that your ZAZ Animations work fine? Seems something isn't working as it should in your LO. 1
Talesien Posted August 2, 2024 Posted August 2, 2024 (edited) 7 hours ago, Gudulba said: In the Aftermath Options, I have set "Captivity chance" and "Whipping chance" both to 100%. But the only outcomes I seem to get are being fucked, sent to Simple Slavery or rescued, but never tied to furniture or being whipped. Shouldn't they both occur with being set to 100%? Your slavery chance it pretty high. Captivity and whipping only occurs if you are not being rescued or enslaved. Far as I know order of events is like this: Sex (y/n), Rescued (y/n), Slavery (y/n), Captivity (y/n) & Whipping (y/n) So the chance for Sex is always checked. All the other outcomes are depend on the previous one, if you get rescued that is it you are out. Otherwise, it checks if you get sold into slavery, if yes, that's it for ND. If not it checks if you get captured in some device and if yes it then checks if you get whipped. Only Robbery seems to be independent of the others (except valid aggressors, if no sex is possible due to no valid aggressors in the vicinity, none of the other options will even be checked). Note though that if you get captured in a device, the events after sex will be checked again if you take long enough to wiggle free and your captors decide they want to rape you again. So after another round of sex it will check again for rescue/slavery/captivity/whipping ... not 100% sure of robbery, but I think that too. Edited August 2, 2024 by Talesien 1
Talesien Posted August 2, 2024 Posted August 2, 2024 8 hours ago, Leodriz said: Hi, I´d like to use this mod with DDE on SE 1.6.1170 but I´m having troubble to get DDE to run at all. Does anyone know what version to use for 1170? I´ve tried DDE SE 5.5 bot this crashes my game on intro-screen. The LE versions doesnt load but the game works. Thankfull for a pointer in the right direction. You probably have a much better chance of getting an answer to that in the DDE support thread.
Guest Posted August 2, 2024 Posted August 2, 2024 Faction bug question please. At level 45, have Serana as follower and was defeated. The "follower still fights" get back into combat option didn't prompt and I was stuck. Defeat would not progress and shortcuts had no effect. I reloaded. Since then, I went down a few times in combat but ND would not progress. Basically the same scenario. I realize I should have disabled ND, save/reload, activate ND but didn't think of it. Continued playing and now all hostiles refuse to attack. Flew to Skuldafen to finish main quest and walked all the way to Sovngarde without anyone attacking. Consoled "removeallfactions" and appropriately hostile enemies again. Of course I'm not a member of Dawnguard and whatever miscl faction I was part of before. Just curious if anyone has faced this issue. Been using ND for a few years and randomly encounter this faction bug (no hostile creatures or NPCs) when playing and trying to diagnose. Probably a coincidence that ND had issues before the faction issue but its the only mod that bugged. (that I could see)
Talesien Posted August 2, 2024 Posted August 2, 2024 2 hours ago, TFor2 said: Faction bug question please. At level 45, have Serana as follower and was defeated. The "follower still fights" get back into combat option didn't prompt and I was stuck. Defeat would not progress and shortcuts had no effect. I reloaded. Since then, I went down a few times in combat but ND would not progress. Basically the same scenario. I realize I should have disabled ND, save/reload, activate ND but didn't think of it. Continued playing and now all hostiles refuse to attack. Flew to Skuldafen to finish main quest and walked all the way to Sovngarde without anyone attacking. Consoled "removeallfactions" and appropriately hostile enemies again. Of course I'm not a member of Dawnguard and whatever miscl faction I was part of before. Just curious if anyone has faced this issue. Been using ND for a few years and randomly encounter this faction bug (no hostile creatures or NPCs) when playing and trying to diagnose. Probably a coincidence that ND had issues before the faction issue but its the only mod that bugged. (that I could see) I've encountered this problem once or twice, not certain it was related to ND in those cases, but it's certainly possible that ND adds you to certain factions (and if things don't go awry removes you again after the event). Probably the best solution is to check the factions you are in now and before the problem occurred. More informative console for the win. ^^
Guest Posted August 2, 2024 Posted August 2, 2024 On 7/8/2024 at 8:55 PM, transfer said: Ah, good to know at least. Hope RL's treating Nymra well. I'll just stick with 8.1 until then - the SS integration for NADE is probably my favorite part about it, due to the random locations - feels more like being sold to an uncertain future than most of the other possible outcomes. I just saw your comment and interested in something you wrote. When ND sends me to SS, I go to the Riften slave market. I have options of Public Whore or ND available following the auction. You mentioned being sent to random locations. Can you share what you are referring to. I gernerally am sold to a city for PW. Rarely (my settings probably) I spawn at a random location but nothing ever happens. I get dialogue they are deciding but no activity and I simply walk away. No slavery event or sex. I'm just curious what is supposed to happen as it has never worked for me. Been using ND for over a year.
Guest Posted August 2, 2024 Posted August 2, 2024 9 minutes ago, Talesien said: I've encountered this problem once or twice, not certain it was related to ND in those cases, but it's certainly possible that ND adds you to certain factions (and if things don't go awry removes you again after the event). Probably the best solution is to check the factions you are in now and before the problem occurred. More informative console for the win. ^^ First, Thank you for responding. I do have More Informative Console but didn't realize it could show factions. I'll check now and reload an old save and see. It is perhaps coincidental. I hope it is easy to see the factions. Not a very good mod person. Thanks again.
Guest Posted August 2, 2024 Posted August 2, 2024 (edited) On 7/8/2024 at 1:54 AM, JackChurch187 said: is ostim like fnis? If you want some information about Ostim, some girl tested Ostim on another mod forum on Lovers Lab and shared her experiences. The main posts start here at this attachment and finish the next few pages. There are some posts prior to this as well. (page 108 of the mod page comments) EDIT: She left LL apparently as her user name is listed as "Guest" now. Edited August 2, 2024 by TFor2
Guest Posted August 2, 2024 Posted August 2, 2024 5 hours ago, TFor2 said: I just saw your comment and interested in something you wrote. When ND sends me to SS, I go to the Riften slave market. I have options of Public Whore or ND available following the auction. You mentioned being sent to random locations. Can you share what you are referring to. I gernerally am sold to a city for PW. Rarely (my settings probably) I spawn at a random location but nothing ever happens. I get dialogue they are deciding but no activity and I simply walk away. No slavery event or sex. I'm just curious what is supposed to happen as it has never worked for me. Been using ND for over a year. I mean the opposite - SS sending you to ND, and it sounds like it doesn't currently work (at least, well) at the moment. It used to be more reliable. In short, when you had Naked Defeat as an outcome in Simple Slavery, after being sold you would be transported to one of a fair number of random camps (bandit camps, imperial camps, some jarl longhouses, vampire lairs) and imprisoned using Naked Defeat until you escape (or are killed, resold, or whatnot). Made for a more tangibly horrible / less predictable outcome than other alternatives.
Talesien Posted August 3, 2024 Posted August 3, 2024 24 minutes ago, transfer said: I mean the opposite - SS sending you to ND, and it sounds like it doesn't currently work (at least, well) at the moment. It used to be more reliable. In short, when you had Naked Defeat as an outcome in Simple Slavery, after being sold you would be transported to one of a fair number of random camps (bandit camps, imperial camps, some jarl longhouses, vampire lairs) and imprisoned using Naked Defeat until you escape (or are killed, resold, or whatnot). Made for a more tangibly horrible / less predictable outcome than other alternatives. Aye, the SS outcomes of ND are currently broken. You could go back to the 4-81 patch if you really want them, they work fine in that version, just be aware you might get back other bugs that have been fixed/circumvented in the newer versions.
Guest Posted August 3, 2024 Posted August 3, 2024 26 minutes ago, transfer said: I mean the opposite - SS sending you to ND, and it sounds like it doesn't currently work (at least, well) at the moment. It used to be more reliable. In short, when you had Naked Defeat as an outcome in Simple Slavery, after being sold you would be transported to one of a fair number of random camps (bandit camps, imperial camps, some jarl longhouses, vampire lairs) and imprisoned using Naked Defeat until you escape (or are killed, resold, or whatnot). Made for a more tangibly horrible / less predictable outcome than other alternatives. Thank you. I have never seen any of that. Sounds fun. I have updated to the latest version but even on the old version I never experienced that. Something to look forward to.
Zaflis Posted August 3, 2024 Posted August 3, 2024 2 hours ago, Talesien said: Aye, the SS outcomes of ND are currently broken. You could go back to the 4-81 patch if you really want them, they work fine in that version, just be aware you might get back other bugs that have been fixed/circumvented in the newer versions. I have 4.94 on Skyrim AE 1170 and almost all SS outcomes i have seen so far have been ND. I don't see any issues with them either.
Guest Posted August 3, 2024 Posted August 3, 2024 1 hour ago, Zaflis said: I have 4.94 on Skyrim AE 1170 and almost all SS outcomes i have seen so far have been ND. I don't see any issues with them either. That's unexpected, considering the trouble I was having with it (specifically, infinite bandit spawn when an ND scenario is triggered from SS) and the response I got here that they were a known issue (see Talesien's response above). I'm glad to hear it's working for you!
Talesien Posted August 3, 2024 Posted August 3, 2024 15 hours ago, Zaflis said: I have 4.94 on Skyrim AE 1170 and almost all SS outcomes i have seen so far have been ND. I don't see any issues with them either. That's unexpected indeed, might hint at some other mods being in the mix causing the problem, wonder what that might be though as I can definitely reproduce the problems (or make them go away) just be using different version of ND, without changing anything else in my LO. Still useful to know, thanks for reporting. Now we just need Nymra to take some time away from that pesky real live of his, really that real live thingy is totally overhype, isn't it.
RedTelephone8 Posted August 3, 2024 Posted August 3, 2024 Bukkake scenario can't be manually skipped/progressed? I like the idea but it takes way too much time for an unskippable event
RedTelephone8 Posted August 8, 2024 Posted August 8, 2024 On 8/2/2024 at 7:51 AM, Talesien said: The voices have nothing to do with this mod, that's just plain SexLab for you. Appears you left voice selection at random, it's recommended to check the voices, pick one you like and stick with it. There are also alternate SL Voice packs around. Actually, in my experience the wiggle chance works, it's just badly represented. It's not an absolute % for success, it's an relative chance modified by chance (how well those NPC's bind you). I agree though that the notifications are off and pretty confusing. In my games it picks female enemies without a hitch, perhaps you lack Female on female animations with the aggressive tag? That could make ND prefer male enemies. As for the animation problem, again I don't see that in my games. You did check that your ZAZ Animations work fine? Seems something isn't working as it should in your LO. Is there any way to just edit the escape chances ourselves? If I wanted to stay in an animation I'd just stay in it, but its very annoying when I get locked into 30 seconds of pressing space over and over getting escape failed popups repeatedly while having the MCM escape chance as high as it will go
Lucci213 Posted August 8, 2024 Posted August 8, 2024 (edited) On 5/5/2024 at 3:02 PM, Clarky00 said: I have the same issue, but also with Dwarven spiders and centurions too. I get all the messages like "all is lost", etc. "defeated by dwarven automatons", and it looks like the defeat is starting, but my character stays down and the creature goes into non-hostile mode. If i use ctrl+alt+k to get out of it, the creature stays non-hostile and it breaks the game because the defeat won't trigger with anything else anymore. I don't think this is the case because there's an option for Dwarven Automats in the MCM creature type library. checking the box says spider, centurion, dwarven sphere, dwarven ballistas Has anyone found a fix for this? I tried disabling the Dwarven Automatons in [[ MCM > Naked Defeat > Creature Types ]] options but the issues persist. Same thing happens with the Wispmother enemy. player reaches 0 health "All is lost" , "Defeated by Ghosts" enemies are passive/friendly/calm player is stuck in the "idle defeated pose" MCM states "Calm Stage 14" and "Defeat (Main) 10" open/close console does nothing i already have the "crosshair reference lag fix", still nothing ctrl+alt+k = lets me escape the endless loop but future defeats to any kind of enemy is now bugged reloading to before I was defeated by the Wispmother fixes it I was hoping that the ctrl+alt+k method would at least let me continue. Or even the Creature Types options for that matter. Real shame that this mod doesn't have a fallback/failsafe option for when something goes wrong Edited August 8, 2024 by Lucci213
Zaflis Posted August 8, 2024 Posted August 8, 2024 (edited) 2 hours ago, Lucci213 said: enemies are passive/friendly/calm player is stuck in the "idle defeated pose" Same thing keeps happening to me too (playing on latest AE), but there's a thing in common that each time it happens it's during a quest (Laura) that may be sending the suspend event. But i'm not sure if that's even related, suspend shouldn't stop this mod dealing with combat defeat. Edit: I rechecked, ND's menu said DHLP suspend was false anyway. Edited August 8, 2024 by Zaflis
lrk19 Posted August 20, 2024 Posted August 20, 2024 Having an issue where the mod keeps trying to start sex scenes before it's ready? Basically I'll get defeated, wait around while the enemies wander away and then come running back, but usually by the time they're back the scene has already started with just the player, or one other enemy in a threesome. So they'll just stand there doing nothing while the player animates, but since the scene doesn't acknowledge that they've joined, it can never end since SLSO prolongs the scene until the aggressor orgasms, which can't happen. You can tell the haven't properly joined the scene since the enjoyment widget for that character never appears.
Talesien Posted August 20, 2024 Posted August 20, 2024 (edited) 4 minutes ago, lrk19 said: Having an issue where the mod keeps trying to start sex scenes before it's ready? Basically I'll get defeated, wait around while the enemies wander away and then come running back, but usually by the time they're back the scene has already started with just the player, or one other enemy in a threesome. So they'll just stand there doing nothing while the player animates, but since the scene doesn't acknowledge that they've joined, it can never end since SLSO prolongs the scene until the aggressor orgasms, which can't happen. You can tell the haven't properly joined the scene since the enjoyment widget for that character never appears. Sounds like your scripts take too long to run. What's your script lag at? As a stop gap measure you could try to open the console, both to stop the NPC's wandering away and to speed up SexLab. Edited August 20, 2024 by Talesien
lrk19 Posted August 20, 2024 Posted August 20, 2024 4 minutes ago, Talesien said: Sounds like your scripts take too long to run. What's your script lag at? As a stop gap measure you could try to open the console, both to stop the NPC's wandering away and to speed up SexLab. Is there a way to measure script lag? I've used older versions and other defeat mods and never encountered this kind of issue before, because the scene wouldn't start until the enemies made it to me, rather than starting and just hoping they'd make it while the scripts caught up. Interestingly, turning on the experimental lagfix just disables sex for some reason? The extra events like furniture and whipping still work, but it just says "sorry no sex" every time with that option toggled on. Tried opening the console when I was downed and it didn't make a reliable difference. Like, timing the transition from downed -> the scene starting, it's around 15 seconds or so of actual time passing, regardless of how long the game was "paused" by the console. After 2 minutes of the console being up, the enemies still wander away instead of approaching me and the scene starts without them. Funny enough, round 2, 3, etc. always works fine because the enemies are already nearby.
Talesien Posted August 20, 2024 Posted August 20, 2024 57 minutes ago, lrk19 said: Is there a way to measure script lag? I've used older versions and other defeat mods and never encountered this kind of issue before, because the scene wouldn't start until the enemies made it to me, rather than starting and just hoping they'd make it while the scripts caught up. Interestingly, turning on the experimental lagfix just disables sex for some reason? The extra events like furniture and whipping still work, but it just says "sorry no sex" every time with that option toggled on. Tried opening the console when I was downed and it didn't make a reliable difference. Like, timing the transition from downed -> the scene starting, it's around 15 seconds or so of actual time passing, regardless of how long the game was "paused" by the console. After 2 minutes of the console being up, the enemies still wander away instead of approaching me and the scene starts without them. Funny enough, round 2, 3, etc. always works fine because the enemies are already nearby. For latency checking: https://www.nexusmods.com/skyrimspecialedition/mods/24124 Anyway, given your description script lag seems not to be the cause here. Haven't really tried the lagfix as it collides with "Speed up native calls" from Papyrus Tweaks NG, which does pretty much the same, but across the board. You could try increasing the scan radius, if that does not fix your problem, a papyrus log might help shed some light on things.
Zaflis Posted August 20, 2024 Posted August 20, 2024 (edited) 1 hour ago, lrk19 said: Is there a way to measure script lag? Not exactly a test but may be very related to issue is checking your papyrus log file. If your skyrim ini's are not set to write it yet, you should change that. If you were to for example see 1000000 warning lines printed in the log it is enough as indicator for issues in your save right? 😉 I have seen a log that is several hundred megabytes. Such a thing will lag like mad ingame. Edited August 20, 2024 by Zaflis
Guest Posted August 22, 2024 Posted August 22, 2024 (edited) DELETED: Not a ND problem. Edited August 22, 2024 by TFor2
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