Talesien Posted August 22, 2024 Posted August 22, 2024 1 hour ago, TFor2 said: I wanted to share some of my experiences. Before I picked up Serana, the mod worked perfectly in all aspects. After I picked up Serana, I have been defeated around 10 times. Only once did the defeat proceed even though I have her as a registered follower and she is supposed to be defeated as well. I don't know what mod is interfering or why this is happening. I tried disabling ND. Exit game. Resaver. Enter game. Activate. (already recognizing Serana as a follower) Set the mod up. Save. Reload. Resaver. Nothing there. Still defeat will not proceed. It appears that Serana is the issue. Happened before ND registered her and after I registered her. Such a shame. I really cannot play without that sexual risk in my game. The latest update was working for a few playthroughs as it was suppposed to. May try deleting the latest patch and deal with the delay. It really wasn't an issue for me just really enjoyed the latest version. I didn't save the last save but it looks like a log was generated. I think I am going to cry but maybe the prior version will work. Edit: This exact scenario has occured over the last 2 playthroughs. Level 25. 1.6.640. Downgraded from the latest game version. That may be the issue. I don't know. A defeat mod that doesn't work is the same as no defeat mod. I love ND. I think the first time this happens next game, I will reload but I think I did that. Something is baked in or its the follower issue. No follower frameworks in my game. I did have NFF last game. Thought that was it. Sorry for the narrative. Papyrus.0.log 353.95 kB · 0 downloads So are we talking Serana right out of Dimhollow Crypt? Or after she left and later rejoined you? Also, does it work with a different follower? What happens if you dismiss Serana? You got any Serana mods (SDA, Queen of the Damned, etc.)? Can't make heads or tails of your Papyrus I'm afraid, might need Nymra to check this, but sadly he is currently unavailable.
Guest Posted August 22, 2024 Posted August 22, 2024 (edited) 12 hours ago, Talesien said: So are we talking Serana right out of Dimhollow Crypt? Or after she left and later rejoined you? Also, does it work with a different follower? What happens if you dismiss Serana? You got any Serana mods (SDA, Queen of the Damned, etc.)? Can't make heads or tails of your Papyrus I'm afraid, might need Nymra to check this, but sadly he is currently unavailable. Not a bug. ND works fine. Public Whore was the issue. Edited August 22, 2024 by TFor2
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 2/19/2024 at 5:14 AM, Bigglsby said: @Nymra While you're working on updates, I figured I'd float a possible debug tool. I recently had a mod flake out on releasing its DHLP hold. I couldn't for the life of me find a way to manually release it. I recall having a mod somewhere in my old loadouts that had a debug option to release DHLP, but no longer have that. Is that something you would have interest in putting in your debug toolchest in the MCM? Not really your responsibility to try to recover when other mods flake out, so I'd understand if you wouldn't want to provide a tool to potentially cause your users unwitting self-harm. Thanks again for the sweet mod. I thought I already had that. Will add it when I add the DEBUG Wheel Menu in the future (one of the next updates after the next hopefully) Sexlab Disparity has a manual debug in the MCM IIRC
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 2/19/2024 at 5:33 PM, Wacek said: Is there a way for it to keep the restraints on, after the escape? Like with Devious Captures and Defeat, where enemies would tie you up and let you go, and you have to deal with being locked in restraints. A deeper DD integration is planned but has low priority. I just find it very hard to work with DD framework and DDequip is very clumsy to use. I plan on making my own DD support mod that can run alongside Naked Defeat. I dont want DD to be hard dependency ever.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 2/20/2024 at 12:47 AM, RoninDog said: Tested this mod for the first time and some settings don't seem to work(or I don't get the mod fully). I have general whip chance 100% but there is no whipping after sex, so what is it for? On the first try the bandits I got defeated by(the skooma dealers in a cave beside Whiterun) didn't even start whipping while I was bound in furniture. Instead the mod picks a guard! So I try again with 50% whipping chance while in restraints and stand further away from the city, and no one gets picked. How come the bandits won't whip? That's the whole point of the scenario imo. There was a bug that prevented the whipping while in furniture. Also sometimes the supposed whipper is busy or blocked (the mod should mention that tho). Next update fixes the whipping in furniture, maybe your other issues go away too then. On 2/20/2024 at 12:47 AM, RoninDog said: I have escape chance 10% but I'm still starting at 1%. It's going to take forever to get free when it's that low! (and I don't have that kind of time to put on a SL scenario, not to mention it's boring and repetitive when nothing is happening). that was a bug. Next update this should be solved and also generally improved. On 2/20/2024 at 12:47 AM, RoninDog said: Lastly, some feedback. It would be nice if you could increase the chain scenario, because there are many cases with more than three enemies, and then you have to make sure the last cycle is a gangbang to include everyone. Otherwise some of them are left out of the action. 😀 you have to increase the group chances in the MCM yourself. 3 scenes is maxed + there is a 4-6 scene scenario. you can also increse the sex chance while escaping (Aftermath in MCM). There is no guarantee every actor will get a shot. I prefer variety in scenes. 1
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 2/25/2024 at 6:13 PM, beetlebug123 said: I keep getting "# Error: starting solo 1" and "Nobody there to fuck you this time" when there is only one enemy around. I have the scan radius set to 5000 and the npc is right next to me. Anybody else have this problem or know a fix? Fore Play works. I need a papyrus log for such problems. wait after next patch tho, might solve this accidently. On 2/25/2024 at 6:13 PM, beetlebug123 said: Also the naked defeat simple slavery outcome ends up spawning like 30 bandits, half of which become hostile then end up downing you again. strange stuff. Sadly had no time to fix this yet, so will have to wait for the patch after the next. On 2/26/2024 at 2:51 AM, rvhausen said: The 4.94 patch has a new internal variable for handling the escape value (Allow_EscapeDifficulty), which ranges from "Easy" to "Hardest" instead of the percentage in the MCM. The value is undefined at the start of the escape event loop, which essentially puts the game at the hardest setting. I may have spent all afternoon figuring this one out. 😎 fixed in the next update
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 2/29/2024 at 1:33 PM, Cat118 said: Since I use a few mods that trigger on the dying state, a Percent chance option for the bleedout trigger to happen would be nice. since I made the game quit a bit harder only having a % chance using the strip defeat/ surrender feels kinda bad. Mods triggering on the dieing state need to talk to each other or it will fuck everything up. Acheron integration is still on my to do list, but first attempt did not work and then I had real life intervening In other words: mods that trigger on death need to be connected to Naked Defeat or bugs will always happen. you can use CTRL+ALT+K to end the defeat scenario manually if it overlaps with other mods tho.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/1/2024 at 8:31 PM, Dez65 said: Hi Nymra - this continues to be one of my all time favorite mods. I'm just noticing, though that the participants in the Forcedforeplay standing animations 1-4 are not in the right positions. See examples below. The other Forcedforeplay animations seem to work fine. I'm sure I've done something wrong. Thanks for any troubleshooting suggestions. known issue. I will update the Foreplay mod as soon as possible. it annoys me myself will add group foreplay and some animal foreplay then.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/3/2024 at 3:23 PM, Frank_BR said: Sukes animations dont working on this mod.. Its a problem with animation or you mod? hmnm, this should have a different cause. I like suke and I think it plays for me . when this happens please upload a papyrus log (after next update tho). 1
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/5/2024 at 6:48 PM, rvhausen said: Yeah, I wish it didn't depend on DD Equip either, as I'm building off Nolvus and esp slots are precious. As proof of concept, I "borrowed" some code from Practical Defeat and tacked it onto the end of Naked Defeat's release event. A little rough around the edges, but works to force your character to find the nearest blacksmith. I dont like DDE and SUM anymore either, also ditched POP. I might have to make my own DD companion mod, like DDe but very simple and working with Naked Defeat Directly. Maybe I find a different soluton, but DD is low priority atm, sorry.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/6/2024 at 6:03 PM, rvhausen said: It's just a straight forward copy and paste job. Took vars and functions from Ponzipyramid's PD_RestraintsManager script and added to Nymra's nade_calmquest_qf_scr, along with the json file. I noted code addition areas with comment "PD DD". All it does is slap on some restraints after normal release from defeat. Crawling with an armbinder on looks pretty awkward, but my gal's been working her abs, so she can manage. Hopefully Nymra will implement something similar with more spit and polish. nade_calmquest_qf_scr.psc 274.16 kB · 8 downloads Devious Devices.json 1.7 kB · 4 downloads If you guys could point me to some DD mods that work by receiving mod events I can always add this to Naked Defeat nativly. Just wont make hard dependencies.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/8/2024 at 5:01 PM, monsta88 said: Hi Nymra, here is some 4.94 feedback, mostly issues. I started a new game, 4.94, SE (not AE). I started doing the yps' "Follower of Dibella" questline, which equips a Quest Chastity Belt and Bra on the character. 1) Whenever my character gets defeated and a SL scene occurs, it is always an Oral one, because of the CB. Still, I get the message in red that "You are cumming hard...". It also resets the Arousal level to 0. Does that message come from this mod? If yes, why? the cumming hard is from Naked Defeat and was for testing it does nothing. the issue is most likely Devious decives or some other mod CHANGING the animation after Naked Defeat started it. I disabled all mods that do this and hate them with passion, but well... here we are. I am working on a scenario that detects worn DDs and changes Naked Defeat so that the DDs do what they want, but its WIP. On 3/8/2024 at 5:01 PM, monsta88 said: 2) I had the setting to Equip DD in the aftermath. Once, I got the message that DDs are being equipped, but I did not see any new one. After the struggling phases, the Quest CB and Bra got removed, at least visually. I could not confirm it properly, because the character got stuck in a weird state - I could run, but only with the default run. No sneak, no rush. Basically no buttons worked, other than the movement. I could not check even my inventory either. I had to reload this. After this I disabled the DD equip function. sorry, I have no time to work on the DD part atm. its on my to do list tho. (I m still on DD 4.X and I dread updating to DD5.X ... On 3/8/2024 at 5:01 PM, monsta88 said: I had another occurence with a devious furniture (so not with a DD), where the quest CB and Bra got removed in favor of a breast rope, but after stuggling out of the furniture, the Quest CB reappeared. While I'm glad that it didn't break the yps quest, it was weird that the quest items got removed(? I don't think I heard the removal sound effect), even temporarily. basically DD items are incompatible with almost any mod that does not directly work with DD. and it also breaks half of the mods that do. So nothing I can do here at the moment. Naked Defeat works best currently with no DDs equipped that change Sex (non-blocking DDs). Also DDs interfere with my furnitures and with idle animations On 3/8/2024 at 5:01 PM, monsta88 said: 3) This is probably my mistake. I was in a hopeless fight (low level character vs. high level ice mages in a narrow corridor). My tactic was to run away, out of the dungeon. I think I may have left the dungeon right when I was about to be defeated. I noticed it when I went back again and got some high level ice magic in the face which didn't do any damage. So my character became undamageable. According to the ND MCM, no quest were running (except the monitor). I could fix it by manually surrendering and doing a cycle. yeah, this sometimes happens. I think I fixed it in the upcoming patch but no testing yet because its hard to reproduce.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/8/2024 at 7:21 PM, Talesien said: About 2.) You do have DD Equip and it's prerequisites installed and defined some sets for ND? (Might be that ND has some predefined, not sure anymore). 3.) One of the first things that happens when ND kicks in is that it toggles god mode, if the defeat sequence does not run through properly, that does not get removed (I usually get that when I have a 'f*ck not now, I'm rather reloading' moment, after doing so, I need to open the console and disable god mode (i.e. type tgm). darn, thought that no longer happens (god mode stuck). it never happened for me in a long while. I put it on the To Do
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/11/2024 at 9:00 PM, PrinceofPersiaST said: Hello! I need some help. When Simple slavery send me to Naked Defeat and things must started a lot of bandits is spawned when "they must decide who come first" is triggered. Then i bleed out and things started over and over. The cave became full of bandits. What it may be? known issue. will be fixed in the update after the next
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/16/2024 at 7:47 PM, Overtheedge said: Hi. I have a simple question: what combination of settings in this mod do I need to trigger the below scenes? The best I could do was have a Yoke appear. I could not find a combination of mod settings that would allow sex while trapped in bondage furniture... you need the right SLAL Packs (basically all of them) first scene is from FunnyBiz SLAL second is from (I think) Babo or Psyche Last scene is just a ZAP chair furniture. I will add sex to that later There is currently ONE scenario that is full Pillory. Will add X Cross, Wheel, Chair, Pole and some other later. 1
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/16/2024 at 11:58 PM, Overtheedge said: I have all of those packs, yet I've never seen her have sex while trapped in a bondage device. On the other hand, I *just* realized that I do NOT have 4.81 (SE) installed! I will install that and see if it makes a difference. go into MCM and look for a page with Sexlab Tags (Outfits and Tags page or sth) and add "furniture" to one or all of them. (there are four fields) that will highly increase the chance to see that stuff.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/19/2024 at 12:38 AM, UltronRulesAll said: can this be ESL or no? I m still on LE and developing the mod there. anything else would require a modding partner that does the necessary changes. and it would slow down releases by even more I guess.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/19/2024 at 6:48 AM, kaydens1234 said: This is too bad, this integration really sits ND apart from other similar mods, and its really thematically fitting, by far the best slavery outcome imo. yeah, I m with you here. I like simple slavery alot and get sold alot. for me most scenarios work fine, but fixing the bugs is lots of playtesting. Update after the next hopefully.
JackChurch187 Posted August 28, 2024 Posted August 28, 2024 welcome back ! are you planning to integrate Beta] Player Death Aftermath (PDA) or something similar?
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 3/29/2024 at 2:15 AM, Ionenschatten said: Using Nexus aka Vortex, how does it work there? I deleted the file achives but that didn't work... What doesn't work? Basically when the mod triggers and I go down into the sitting pose, that's it. Nothing happens. I left the game do it's thing for 15 minutes and nothing changed. Tried pressing K, Alt K, Ctrl Alt K and Shift Alt K and Shift Ctrl Alt K..., but nothing had any effect. sadly uninstalling the ESP will corrupt your savegame (see warning on front page) since its an LE ESP the bug you mentioned should not occur after the next patch. but no guarantees. Its hard to reproduce and in modded skyrim too much can go wrong. in the future if this happens, reload earlier save and report here with a debug log. 1
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 4/9/2024 at 7:13 PM, AlexanderMerane said: Hey everyone! First of all thank you so much for the work on this mod, it's truly on of the best I've seen on here! I am currently trying to setup a new mod-list and am having some issues with getting everything to work unfortunately. The ND installation itself appears to be fine and works as expected (scenes play without problems, furniture is spawned when its supposed to, progression is happening etc.) with only these two issues: - With the 4.9.4 patch MCM options dont work reliably. In particular the skip sex scenes option does nothing for me, there are still scenes activated on each surrender and despite 100% DDe chance on capture the struggle minigame is still playing (however without any actual furniture or animation, my character just stands there with the shock FX playing). Without the patch with version 4.8.1 this problem is not happening. I think I fixed the No Sex in the next patch. DD problem see below On 4/9/2024 at 7:13 PM, AlexanderMerane said: - DDe events don't do anything. The log states that the event is triggered and DDe is recognized by ND, however nothing happens and Im just set free. Equipping devices through DDe directly works as intended. Could this be a versioning problem as DDe got an update after the latest patch of ND? Im using the DDe AE 6.3.6 with corresponding SUM 6.3.6 I've tried a lot of messing around with the settings and versioning, but nothing seems to work. Am I overlooking something obvious? Just in case Ive messed something up here is my modlist, all LL-mods are at the bottom mod_setup.txt 11.57 kB · 7 downloads sorry, DD is messy to work with and currently its low priority to fix but I work on it constantly.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 4/28/2024 at 3:05 PM, TheCaptn said: I'm stuck trying to figure out which version of ZAP I should be using... - 9.2 looks like the most recent build, but it's for LE - 8.0+ is the build you describe in the OP but I can only find the LE link for that one too - 7.0SE 2023 is the latest SE/AE build I can find, but it doesn't meet your requirements for ND? I don't suppose you could add a link to the correct version in your OP, like with the soft requirements? I thought i had a link. sorry. this mod is intended to be used with 8.0+ only.
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 5/3/2024 at 4:08 PM, ArcaneMuse said: Tried it out with human enemies, and it worked perfectly. Seems the problem is only with creatures. In my last file I had creatures working with ND, but I didn't have the creature framework and MNC installed. Adding those two mods would be the biggest change since my last game. Been testing things all morning. If I summon a creature and have a scene start, it all works. It only seems to be creatures through ND specifically. EDIT: So far the only creature i've found to not work is that dwarven sphere. Wolves and draugur work fine in ND. The dwarven sphere works if I start animation with another mod. endless stuck mod is hopefully fixed in next patch. could happen in rare occasions. as for creatures, the only creatures that are hard coded to NOT work with ND currently are dragons. everything else (including dwarven spheres) should work (does for me at least)
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 5/15/2024 at 2:26 AM, Mellye said: ------------- And a suggestion / request: Would love for the possibility to have post-defeat debuffs applied to your character, and more "quest" outcomes like the Robbed one (Revenge against creatures, for example). debuffs, not my style or priority. use mods like apropos2 or other rape style debuffs, maybe even sexlab disparity (i like that one). Quest outcomes: most likely not, but I want to implement a mini game based local slavery feature in the future (long term project tho). I suck with quests since I dont use the Creation Kit. Maybe I learn it in the future...
Nymra Posted August 28, 2024 Author Posted August 28, 2024 On 5/15/2024 at 9:13 AM, Isoleucine said: I really like the capture mechanic over other defeat mods of similar nature, and DDE has worked well for me so far. Is there any chance that automatic device removal on escape could be toggled off as an option in the future? It would add a bit of depth to further escape and avoid the slightly jarring trussed-up-like-a-honey-ham to completely naked transition. I'd mess around with the scripts myself but I appear to be completely script illiterate. This will be fixed when I finally have the nerves to work on a full DD compatibility of this mod again. WILL happen, just not soon
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