Jump to content

Recommended Posts

Posted
3 hours ago, Zaflis said:

Idea, while dragons can't really turned into strikers (and that wouldn't be a good idea) it would still be possible to do something when a dragon's soul is absorbed. We can imagine that stream of energy contains some curse power in it that manifests into a device or few. It's usually a pretty safe moment too at that time.

Nice idea but i am not sure that fit Devious Strike. Seem something like DCL or even another mod should do.

Posted
3 hours ago, Zaflis said:

Idea, while dragons can't really turned into strikers (and that wouldn't be a good idea) it would still be possible to do something when a dragon's soul is absorbed..

I think that'd be more fitting into another mod. However, if you want to do something dragon-related, how about giving enemy shouts a chance to cause a restraint equip on hit? Would work not only for dragons, but draugr as well.

Posted
2 hours ago, hungvipbcsok said:

Nice idea but i am not sure that fit Devious Strike. Seem something like DCL or even another mod should do.

 

2 hours ago, Taki17 said:

I think that'd be more fitting into another mod

Well i dont think it wont fit in the mod as i explicitly chose a name for it that allows for a broad variety of features. But i understand your concerns that for the moment such an idea would not really fit the current content and might seem out of place.

Therefore i will note it down for future stuff just in case. 

Posted

ANNOUNCEMENT:

Soooo after more days have passed than i promised, i truly apologize for the little delay. Sadly there was more than i expected but in the end i now have more time on my hands than before. Meaning: i will pick up the development of the mod where i left it behind. So be on the look out for new updates soon! 

Posted

I think I love this mod, it work Smoothly in SKYRIM. May I translate this mod into Chinese and share it to our Chinese game forum? I will make sure you have the credit.☺️☺️

Posted
20 hours ago, CrymH said:

ANNOUNCEMENT:

Soooo after more days have passed than i promised, i truly apologize for the little delay. Sadly there was more than i expected but in the end i now have more time on my hands than before. Meaning: i will pick up the development of the mod where i left it behind. So be on the look out for new updates soon! 

As i finally get to sit down again as well and try more of this mod i see you've returned, yay~ I did see this cell id though and it kind of peaked my interest although i can't go there. test.png.24779aed1d8357bc6bc04ea0fff36837.png

Posted

I find that the DDs on the striker is random color and random category, Can I set a certain color and category in the MCM menu? For example, I just want Dragonborn wear black latex slave high heels ,instead of colorful horseshoe boots.

 

Looking forward to your new work!?

Posted

I was thinking about asking/requesting the same that EricTimyang above!
Being able to set up color and type of restraints will be amazing!

Posted
4 hours ago, EricTimyang said:

I think I love this mod, it work Smoothly in SKYRIM. May I translate this mod into Chinese and share it to our Chinese game forum? I will make sure you have the credit.☺️☺️

awesome to hear :D just go ahead and can you send me a link of the forum?

Posted
4 hours ago, Zurasi said:

As i finally get to sit down again as well and try more of this mod i see you've returned, yay~ I did see this cell id though and it kind of peaked my interest although i can't go there. test.png.24779aed1d8357bc6bc04ea0fff36837.png

You should be able to port by typing 'coc Deviousstrikecell' like usual, it only servers 2 purposes though: disabling hardcore mode and testing stuff

Posted
3 hours ago, EricTimyang said:

I find that the DDs on the striker is random color and random category, Can I set a certain color and category in the MCM menu? For example, I just want Dragonborn wear black latex slave high heels ,instead of colorful horseshoe boots.

 

Looking forward to your new work!?

Well that was the 'big' topic before my break, i really want this feature in the mod but it i will probably need some time to get it running smoothly. 

Posted
13 hours ago, CrymH said:

Well that was the 'big' topic before my break, i really want this feature in the mod but it i will probably need some time to get it running smoothly. 

It doesn't matter. You should have your own plan.

 

btw, our Chinese game forum: www.9dmdamaomod.net 

 

I don't know whether foreigners can visit this network. You can try it. ?☺️I know, because of national security, few Chinese people can visit the website outsite, such as LOVERSLAB.

Posted
12 minutes ago, EricTimyang said:

It doesn't matter. You should have your own plan.

 

btw, our Chinese game forum: www.9dmdamaomod.net 

 

I don't know whether foreigners can visit this network. You can try it. ?☺️I know, because of national security, few Chinese people can visit the website outsite, such as LOVERSLAB.

Can visit that site, but have to use a VPN as your site is blocked in my country.

Posted
1 hour ago, Tron91 said:

Can visit that site, but have to use a VPN as your site is blocked in my country.

Yes, both sides are the same. Only when I use a VPN can I visit LOVERSLAB. It's really bad for communication.

Posted
13 hours ago, Tron91 said:

@CrymH

 

Got anywhere regarding themes and colors?

If you mean devices, look on the mod page, it states: "ADDING CONFIGURABLE DEVICES TO MCM"

(It is currently in the works )

When you mean something else, then you got me confused, please clarify 

Posted
13 hours ago, EricTimyang said:

It doesn't matter. You should have your own plan.

 

btw, our Chinese game forum: www.9dmdamaomod.net 

 

I don't know whether foreigners can visit this network. You can try it. ?☺️I know, because of national security, few Chinese people can visit the website outsite, such as LOVERSLAB.

I was able to visit the site without any problems.

When you need any help for your project, just contact me i will try my best to help you.

Posted

ANNOUNCEMENT:

next update will most likely drop in 1-3 days from now. It will mainly focus around the 'device page' and Striker outfits, something most of you have eagerly been waiting for.

Here it comes!

There will also be some minor changes and other stuff. 

I hope you all are as excited as i am!

 

Also

@EricTimyang i'm really interested on your progress with the translation, how is it going? 

Posted

@CrymH

 

Ain't ashamed to admit that I borrowed your mod Idea, some code snippets from @EgoBallistic's Captive and a few from @fishburger67's Sex Slaves and making a concoction.

Ain't a coder, but trying to make something. Dunno where it will end, kind of a new discovery for me with Papyrus everyday. But, the MCM coding beats me. Anyway, so far so good, the concoction is working as I had hoped (prayed). Gonna give you the first bottle if I (can) finish the concoction.

Posted
2 hours ago, Tron91 said:

@CrymH

 

Ain't ashamed to admit that I borrowed your mod Idea, some code snippets from @EgoBallistic's Captive and a few from @fishburger67's Sex Slaves and making a concoction.

Ain't a coder, but trying to make something. Dunno where it will end, kind of a new discovery for me with Papyrus everyday. But, the MCM coding beats me. Anyway, so far so good, the concoction is working as I had hoped (prayed). Gonna give you the first bottle if I (can) finish the concoction.

Wow i am really excited to see where this is going. and Holy hell do i now the feeling of discovering MCM coding for the first time..

If you need any help with my script i can provide it, just ask. For me it was a lot of fun learning how to code and discovering my own workflow, the only advice i can give you is to never give up as there will almost always be a shit simple solution to a problem you thought is unsolvable. Also happy to hear that your project is working out so far.

Posted (edited)
On 6/23/2021 at 7:18 AM, CrymH said:

ANNOUNCEMENT:

next update will most likely drop in 1-3 days from now. It will mainly focus around the 'device page' and Striker outfits, something most of you have eagerly been waiting for.

Here it comes!

There will also be some minor changes and other stuff. 

I hope you all are as excited as i am!

 

Also

@EricTimyang i'm really interested on your progress with the translation, how is it going? 

Pardon me, I don't visit LOVERSLAB frequently, so I may not be able to reply in time.

 

Yes, the translation work was finished last Sunday. The content which I need to translate is not too complicated, because your script is concise.

 

I have shared the Chinese documents with my Chinese friends. Thanks for your work?.

http://www.9dmdamaomod.net/thread-222095-1-1.html

Edited by EricTimyang
Posted

Here it is! Enjoy the update, all of you were waiting for... a bit too long ;P.

Dont forget to give me your feedback, i really need it! and thanks for the feedback i already got, very helpful! 

Posted (edited)

Hey! I was excited to try the new update, but for some reason the mod doesnt seem to function correctly...

 

The first and foremost thing is when i meet a striker (for example by going to deviousstrikecell) is that they don't have any devices on, furthermore their heads are brown and their bodies white. Did i do something wrong? 

 

I have tried/done:

- clean save for existing playthrough

- new save

- go to someplace else than the cell, embershard mine, but again found a striker without devices with a brown head

- uninstall and reinstall

 

Please help me out because i would love to see the different outfits :D

 

Edit: Other things still worked though; For example, the mcm menu looked correctly and the warning that you're 1 hit away from a transfer all event works.

Edited by Guest
Posted (edited)
14 hours ago, kiliae said:

Hey! I was excited to try the new update, but for some reason the mod doesnt seem to function correctly...

 

The first and foremost thing is when i meet a striker (for example by going to deviousstrikecell) is that they don't have any devices on, furthermore their heads are brown and their bodies white. Did i do something wrong? 

 

I have tried/done:

- clean save for existing playthrough

- new save

- go to someplace else than the cell, embershard mine, but again found a striker without devices with a brown head

- uninstall and reinstall

 

Please help me out because i would love to see the different outfits :D

 

Edit: Other things still worked though; For example, the mcm menu looked correctly and the warning that you're 1 hit away from a transfer all event works.

I think there is nothing wrong with the mod really, it is just that you need to press the confirmation button on the MCM device page so the outfits can be selected by striker. If you have done so and it still did not work than i need confirmation by others, as everything is just fine when i test it myself. 

And for the head color issue: either its a weird bug i havent encountered if you mean a really really dark head or this has actually been like that since the beginning and i dont know where it comes from. In all honesty i havent even looked for a solution yet, BUT i intend to change the test-cell quite a bit since there are multiple buggy and useless things going on atm (for example: the script doesnt utilize the punish chest any longer). 

I may even rebuild the hole cell from scrap which should only take a couple of minutes. 

EDIT:

Since i renewed some old stuff and was in rush when releasing, there might be some issues i heavnt encountered during the short testing phase, sorry!

Edited by CrymH
Posted

@CrymH

 

The rough skeleton is done. Got to add the skin (MCM), which might take me some time (never actually was interested in dissecting MCM codes). Still configurable through the console. ESPfe plugin.

 

Configuration options:

 

DCS_BodySuitsEnabled :: 0 - Off, 1 - On

DCS_ThemePlayer :: 0 - Red, 1 - Black, 2 - White

DCS_ThemeOthers :: 0 - Red, 1 - Black, 2 - White

DCS_MaterialPlayer :: 0 - Leather, 1 - Ebonite, 2 - Rope

DCS_MaterialOthers :: 0 - Leather, 1 - Ebonite, 2 - Rope

DCS_PunishmentEnabled :: 0 - Off, 1 - On

 

More options are there, but these are the main for testing as of now. Might need @Elsidia's help for some script timings.

 

Tell me how it works out.

DCS v0.100.7z

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...