Lyyli Posted January 28, 2022 Posted January 28, 2022 If you aren't familiar, Keyword Item Distributor (KID) let's you add keywords to to armor, weapons, etc via a text file. It can add them to items by name rather than id, which makes them more broadly compatible than patch files. It also gracefully handles missing keyword sources, so you can add keywords when they're available without adding masters. I have a process for pretty easily converting patch/replacer files that add keywords into KID files. So I'm offering to convert any file you'd like. You can see an example where I did this for Baka Aroused Keywords for TAWOBA & TEWOBA. 4
Me2106 Posted January 30, 2022 Posted January 30, 2022 Not sure if these are of any use, but I have quite a few armor mods (way too many really) and figured I would start adding keywords to them for fun, when the mood strikes me. This also includes my attempt at adding keywords to the mods you linked along with the Ninirim Collection, but I would consider them subpar and unfinished. I don't really use the mods that require these keywords and I have not really validated that the keywords were being applied correctly, beyond a look at the logs occasionally, so not sure how well they work. I do also have a python script that generates a fomod installer based on the ini files in the same directory, if anyone thinks that could be useful to them. ArmorKeywords-20222101T205912.zip 6
Leoosp Posted April 7, 2022 Posted April 7, 2022 (edited) On 1/30/2022 at 1:36 AM, Me2106 said: Not sure if these are of any use, but I have quite a few armor mods (way too many really) and figured I would start adding keywords to them for fun, when the mood strikes me. This also includes my attempt at adding keywords to the mods you linked along with the Ninirim Collection, but I would consider them subpar and unfinished. I don't really use the mods that require these keywords and I have not really validated that the keywords were being applied correctly, beyond a look at the logs occasionally, so not sure how well they work. I do also have a python script that generates a fomod installer based on the ini files in the same directory, if anyone thinks that could be useful to them. ArmorKeywords-20222101T205912.zip 10.64 kB · 15 downloads @Me2106 These will be of great use and very helpful when setting up modifications on here for instance (e.g. Devious Followers - Continued SE, SexLab Survival SE and also Paradise Halls - Diary Of Mine). I'm just wondering whether there's any KID ini files which have the Paradise Halls - Diary Of Mine keywords specified for items as part of the packs. If so do you think you could please share them, either as a file upload here with a proper posting? Also please contact the authors of the modifications I mentioned to let them know about your collection of KID ini files, so they can be found by more people. To aid in setting up their games for playing the mods. Edited April 7, 2022 by Leoosp 1
Me2106 Posted April 7, 2022 Posted April 7, 2022 Unfortunately I do not play with any Paradise Halls mods so nothing I did has those keywords. I also don't use Devious Devices related mods either so those are in the same boat. I have not played much and have not worked on these since I uploaded here, but I can see about contacting authors to mention the files. 1
Leoosp Posted April 7, 2022 Posted April 7, 2022 (edited) 34 minutes ago, Me2106 said: Unfortunately I do not play with any Paradise Halls mods so nothing I did has those keywords. I also don't use Devious Devices related mods either so those are in the same boat. I have not played much and have not worked on these since I uploaded here, but I can see about contacting authors to mention the files. Thanks for saying your going to see about contacting authors. Anyway some of those keywords in the files are from SexLab Aroused Redux, SexLab Aroused Redux (Baka Edition), SLAX or the new OSL Aroused. Devious Followers - Continued (including Devious Followers - Continued SE) will respond to those keywords during its functions. So in essence there's partial support for those without even intending. When haven't used any Devious Devices based modifications so didn't add its keywords to KID inis. Edited April 7, 2022 by Leoosp 1
eicosa Posted May 28, 2023 Posted May 28, 2023 underrated thread. I've had KID installed for ages but assumed it would be hard to use and require the CK and never read the description ? I've been making some great additions for SOS, SLS, Frostfall, etc. ;Heels, includes conditional hh idles Keyword = ClothingHH|Armor|*Heel,*HH,*Heels,*Pumps Keyword = SLA_BootsHeels|Armor|*Heel,*HH,*Heels,long+boots,*jenne, Keyword = SLA_KillerHeels|Armor|*long+*boots,*jenne,*ballet,*platform Keyword = SexLabNoStrip|Armor|*Heel,*HH,*Heels,*Pumps ;SOS Keyword = SOS_Revealing|Armor|*Top,*Bra,*breastplate,*skirt,*dress Keyword = SOS_Concealing|Armor|*Panty,*Panties,*Bottom,*Thong,*pantyhose,*leggings,*tights Keyword = SOS_Underwear|Armor|*Panty,*Panties,*Bottom,*Thong ;Survival- apply keywords broadly to stop bikini curse block Keyword = _SLS_BikiniArmor|Armor|*tasset,*pauldron,*abs,*spine,*thigh,*harness,*breastplate ;YpsFashion. havent figured out where all my jewelery items are coming from, maybe another mod?? Keyword = SexLabNoStrip|Armor|*nylon,*nails,*pierc,*earring,*necklace ;Frostfall. character too cold and wet even if very clothed Keyword = FrostfallIsWeatherproofAccessory|Armor|*tasset,*pauldron,*abs,*spine,*thigh,*harness,*breastplate ;Baka keywords very experimental Keyword = SLA_HasLeggings|Armor|*pantyhose,*leggings,*tights,*nylon Keyword = SLA_HasStockings|Armor|*tights,*nylon,*stocking,*sock Keyword = SLA_ArmorPartTop|Armor|*top,*breastplate Keyword = SLA_ArmorPartBottom|Armor|*bottom,*thong,*panties,*panty Keyword = SLA_ArmorRubber|Armor|*latex,*rubber Keyword = SLA_Earrings|Armor|*earring Keyword = SLA_ArmorHarness|Armor|*harness Keyword = SLA_AnalPlug|Armor|*anal*plug,*plug (pair),*plug (anal),*toys-anal Keyword = SLA_VaginalDildo|Armor|*vaginal*dildo*plug,*plug (pair),*plug (vaginal),*toys-vaginal Keyword = SLA_PantiesNormal|Armor|*lsar,*panties,*panty,*miqo'te Keyword = SLA_ArmorCapeFull|Armor|*cloak Keyword = SLA_ArmorTransparent|Armor|*transparent,*see-through,*lace Keyword = SLA_ArmorLewdLeotard|Armor|*leotard,*bodysuit,*monokini Keyword = SLA_ArmorPretty|Armor|*lace,*radiant,*lingerie,*miqo'te Keyword = SLA_ArmorIllegal|Armor|*spriggan,*daedric,*forsworn Keyword = SLA_ArmorCurtain|Armor|*party,*wedding Keyword = SLA_EroticArmor|Armor|*tavern,*jester,*vampire,*HalfNakedCover Keyword = SLA_ArmorHalfNaked|Armor|*slutty*,*ouvert Keyword = SLA_ArmorHalfNakedBikini|Armor|*pornstar,*swim Keyword = SLA_BraBikini|Armor|*bikini top,*Top,*Bra Not the baka keywords at the end double up on some of the work you guys have already done. It also isn't well tested and you may disagree with my judgement, but i've tried to cover various lingerie, devious, toys and underwear mods. didnt post the ini because i have one huge ini thats still a wip 2
eicosa Posted May 28, 2023 Posted May 28, 2023 uh maybe dont use the baka keywords, i think the SLA_illegal is making npc's attack each other on sight and ruining my save ?
Dweny Posted February 19, 2024 Posted February 19, 2024 On 1/28/2022 at 3:33 PM, Lyyli said: If you aren't familiar, Keyword Item Distributor (KID) let's you add keywords to to armor, weapons, etc via a text file. It can add them to items by name rather than id, which makes them more broadly compatible than patch files. It also gracefully handles missing keyword sources, so you can add keywords when they're available without adding masters. I have a process for pretty easily converting patch/replacer files that add keywords into KID files. So I'm offering to convert any file you'd like. You can see an example where I did this for Baka Aroused Keywords for TAWOBA & TEWOBA. Hi I saw your post. But I still don't really understand how KID works. Is it just installing the .ini as a "mod"? I tried to check if the keys are applied in SSEdit but I don't see them showing. Is there any way to check it?
DocClox Posted February 19, 2024 Posted February 19, 2024 6 hours ago, Dweny said: I saw your post. But I still don't really understand how KID works. Is it just installing the .ini as a "mod"? KID is a SKSE64 plugin. It looks in a particular location for .ini files, reads them and then adds kewords based on the contents. So you need to have the base KID mod installed. But once that's in place, adding mods that use it really is just a case of adding a .ini file. 1
Dweny Posted February 19, 2024 Posted February 19, 2024 (edited) 4 hours ago, DocClox said: KID is a SKSE64 plugin. It looks in a particular location for .ini files, reads them and then adds kewords based on the contents. So you need to have the base KID mod installed. But once that's in place, adding mods that use it really is just a case of adding a .ini file. I downloaded the .ini from @Lyyli that adds keywords to the TAWOBA armor so that the Baka and Babo mods can use them. I guess the .ini doesn't matter where it is installed, right? I installed it as a new mod using MO. I guess KID should be adding the keywords to the armors. I just don't know how to check if it's really doing it or not. I tried using SSEdit to check but I don't see that the key signatures have the keywords. I understand that it only requires KID installed and the .ini file with the keywords. I just don't know how to check that it is working correctly. That's my doubt. Edited February 19, 2024 by Dweny
DocClox Posted February 20, 2024 Posted February 20, 2024 4 hours ago, Dweny said: I guess the .ini doesn't matter where it is installed, right? Generally speaking, .ini files for SKSE plugins go in Data\SKSE\Plugins, alongside the .dll that reads them. That said, it's not a hard and fast rule, so it's worth double checking the mod page since there may be a subdirectory for that mod's .ini files. It should be somewhere under Data\SKSE in any case. 1
shrtjsrtj Posted February 20, 2024 Posted February 20, 2024 15 hours ago, Dweny said: Hi I saw your post. But I still don't really understand how KID works. Is it just installing the .ini as a "mod"? I tried to check if the keys are applied in SSEdit but I don't see them showing. Is there any way to check it? It works on game start up and AFAICT it doesn't actually edit any files, check po3_KeywordItemDistributor.log in /My Games/Skyrim Special Edition/SKSE/ for the log file. And yes, once you install the KID mod proper, you just put the *_KID.ini files in your Skyrim /Data/ folder. You can obviously zip them up and install as mods if you prefer that too. These questions are all answered on the KID nexus page. 2
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