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Posted
42 minutes ago, destroyer1012 said:

they can trigger at any time. you need to go to morthal inn at night, also you need to be wearing outfits with keywords from sexlab aroused (baka edition <-most ideal version) otherwise the events just won't trigger.  best way to test if the mod is working generally is to use the badendtest in babos mcm menu

 

you don't really need to put keywords on all parts just the bikini top section and bikini bottom section. but that said baka has a file were its already got the desired keywords for it i think but i just don't no were to find it

 

I think ive found that file, the only problem is it's been made for another version of bikin mod (remastered one). Do you think it will work?

Posted

Can anyone help me? I have Baka defeat and Dialogue running, it's just that when I select the essential option for Dialogue my character just dies from event NPCs, but when I have essential selected for defeat, my character immediately gets back up once they've reached the down state as opposed to being approached

Posted (edited)
4 hours ago, Loller99 said:

 

I think ive found that file, the only problem is it's been made for another version of bikin mod (remastered one). Do you think it will work?

 

you can only give it a try and see what happens. but i should imagine that bakas file will add the assosiated armors he has applied the keywords to. 

3 hours ago, Rakshasa89 said:

Can anyone help me? I have Baka defeat and Dialogue running, it's just that when I select the essential option for Dialogue my character just dies from event NPCs, but when I have essential selected for defeat, my character immediately gets back up once they've reached the down state as opposed to being approached

 

my best advise for you on this is to install death alternative. with death alternative active when your health reaches a specific point you will enter into bleedout and thus the general senarios are able to play out as normal.

 

dialogue - once in bleed out npc will perform their approach give their speach and then start the event in question, after which they either leave you behind take you to simple slavery if you have that installed or tie you up if you get the bad end section.

 

while Death alternative isn't a requirement for defeat i still feel it is better to use DA as a medium for handling events from both

Edited by destroyer1012
Posted
9 hours ago, Loller99 said:

 

I think ive found that file, the only problem is it's been made for another version of bikin mod (remastered one). Do you think it will work?

 

Only use patches for the version of TAWOBA you are using.  You should mention which one it is and for what Skyrim version.

The modification to TAWOBA also move the formId of the pieces records and the patches for others will not properly address and cause issues.

 

FactoryClose/BakaFactory TAWOBA: Bikini Quest 3  LE/SE (BHUNPv3) (Keywords are included)

Spoiler

Requirements(필수 모드)

All DLC

Sexlab Aroused Redux Extended

HDTHighHeel(LE for Nioverride Highheel)

Nioverride

BHUNP Body

XMPSE 4.67V or above

 

 

 

 

Posted
12 minutes ago, safado said:

 

Only use patches for the version of TAWOBA you are using.  You should mention which one it is and for what Skyrim version.

The modification to TAWOBA also move the formId of the pieces records and the patches for others will not properly address and cause issues.

 

FactoryClose/BakaFactory TAWOBA: Bikini Quest 3  LE/SE (BHUNPv3) (Keywords are included)

  Reveal hidden contents

Requirements(필수 모드)

All DLC

Sexlab Aroused Redux Extended

HDTHighHeel(LE for Nioverride Highheel)

Nioverride

BHUNP Body

XMPSE 4.67V or above

 

I was using the standard version, which was not compatible. The one that works with those files is the expanded version

 

 

 

Posted (edited)
25 minutes ago, Loller99 said:

I was using the standard version, which was not compatible. The one that works with those files is the expanded version

 

Was? But which one now?  Do you also use SL Survival(SLS)?

 

Bikini Quest 3 is complete original TAWOBA plus other bikinis armors, patches, and keywords from FactoryClose himself, but use BHUNP body.

  It is not Remaster, Extended, or expanded version. 

 

 

Edited by safado
Posted

I mistyped, i meant the one that is compatible is the REMASTER version.
And no, i don't use survival or bikini quest

Posted

Can someone please explain how can I add keywords to armors  using vortex?

Posted (edited)
6 hours ago, Changalis said:

Can someone please explain how can I add keywords to armors  using vortex?

 

You don't add keywords via vortex. have your amor/clothing mod and sexlab aroused (baka edition for additional keywords) installed on vortex thats the vortex part done

 

download and install sseedit (if you haven't already)

 

step 1:open sseedit and wait

step 2: in the mod selection list click any random press Ctrl+A to select all and untick everyhing

step 3:tick skyrim,update find and tick sexlab arounsed and your armor/clothing mod you intend to apply keywords to  click ok and wait for the programme to load the files

step 4:right click on your armor/clothing mod and then find and click on add masters in the pop-up box select aroused and click ok

step 5: once thats done expand the armor/clothing mod and then expand armor and a list of armors should appear (note: boots gloves and helmets also appear)

step6: click on you curiass/top/bottom section then move over to the right side and scroll down to find keywords

step7: right click in the empty box next to keyword and select add this will create a new keyword to use called null followed by a bunch of 0's 

step8: double click on null and either type Erotic(this is more for clothes you think is cute but still provides adiquate cover) or type SLA and find the keyword you deem fits the peice best

step 9 repeat  the keyword process for each individual piece you want keywords of this nature applied 2 Note: you dont need to add anything to boots gloves or helmets 

step 10:once satisfied just close sseedit and save when prompted

Edited by destroyer1012
Posted
On 6/5/2022 at 2:04 PM, nb097 said:

I wish I could use this, but about 90% of the time I try to load a game that has its scripts now in a save file, I CTD. I can start a new game with it just fine, I can add it to my load order mid-playthrough just fine, but loading a save game with its scripts already included is almost a guaranteed CTD.

 

Best I can figure it's an MCM issue (from the crash log), and it affects most of Baka's other mods for me too, though strangely not BaboFollowers. That one I never have an issue with. But SLHH, SL Approach, and BaboDialogue consistently will CTD my game if I load a save that has their scripts now baked in.

 

I have to wonder if it's some kind of incompatibility with MCM Helper? Do those of you who have it working also have that? If I just knew what mod it is that prevents me from being able to use this, maybe I could patch it.

 

Well... Not sure what exactly fixed it, but now I'm able to use this, and possibly SL Approach.

 

Not sure if it's the new versions of each, or removing SexLab Dialogues (also removed 1 or two other things, but they should have had no bearing on my issues).

 

So, uh, yay!

Posted

Hi,

 

Which things increase or lower reputation and merchant disaffection? Anything changes reputation besides events making it lower and freeing the knights making it higher?

Posted
On 8/12/2021 at 6:24 PM, judge007 said:

In SSEEdit, forward the ARMO & ARMA records required into a new esp

"Add Masters" - SexLabAroused.esm

Save new plugin.

got to armors and add Keywords as per Bakafactorie's pdf

save plugin

Run WryeBashTagGenerator.pas in SSEEdit to add bash tags.

sort load order in LOOT with new plugin as "Late Loader"

Run Wrye Bash to generate new Bashed Patch, 0.esp

Are there any instructions that would outline these steps in more detail? I am new to this and am not familiar with what "ARMO&ARMA" are, where to create a new esp. Can all these steps be done within SSEEdit? When adding Bash tags what are we adding, specifically?  I am hoping to apply the Babo keywords to vanilla armor replacer from Nexus. Thank you for any help.

Posted
On 6/28/2022 at 3:54 AM, Dinger_ said:

Are there any instructions that would outline these steps in more detail? I am new to this and am not familiar with what "ARMO&ARMA" are, where to create a new esp. Can all these steps be done within SSEEdit? When adding Bash tags what are we adding, specifically?  I am hoping to apply the Babo keywords to vanilla armor replacer from Nexus. Thank you for any help.

 

I found a solution to add the keywords without touching SSEdit.

 

You will need this mod: https://www.nexusmods.com/skyrimspecialedition/mods/55728?tab=description

You will also need at least the FormID of the keyword you want to insert, minus the first two characters. For instance, "08C7F6" for EroticArmor.

 

1. Create a file that you will name skimpyArmors_KID.ini

2. Open the file, and add the line(s) that will add the keyword(s)

3. Save the file directly into the Data folder of Skyrim

 

For instance, I added the EroticArmor keyword to all cuirasses (slot 32) with this line:

Keyword = 08C7F6~SexLabAroused.esm|Armor|ArmorCuirass

 

The keyword is added at startup, and you should see a log in your Documents\My Games\Skyrim Special Edition\SKSE folder

Posted
13 hours ago, Kernog said:

 

I found a solution to add the keywords without touching SSEdit.

 

You will need this mod: https://www.nexusmods.com/skyrimspecialedition/mods/55728?tab=description

You will also need at least the FormID of the keyword you want to insert, minus the first two characters. For instance, "08C7F6" for EroticArmor.

 

1. Create a file that you will name skimpyArmors_KID.ini

2. Open the file, and add the line(s) that will add the keyword(s)

3. Save the file directly into the Data folder of Skyrim

 

For instance, I added the EroticArmor keyword to all cuirasses (slot 32) with this line:

Keyword = 08C7F6~SexLabAroused.esm|Armor|ArmorCuirass

 

The keyword is added at startup, and you should see a log in your Documents\My Games\Skyrim Special Edition\SKSE folder

 

You are AWESOME! While I am still testing, this looks like the solution. Steps are easy to understand and I verified the creation of the log file as you stated. This would have saved me a lot of time instead of having to manually add keywords to those individual armors I had previously added.  BIG THANK YOU!!

Posted
2 minutes ago, Dinger_ said:

 

You are AWESOME! While I am still testing, this looks like the solution. Steps are easy to understand and I verified the creation of the log file as you stated. This would have saved me a lot of time instead of having to manually add keywords to those individual armors I had previously added.  BIG THANK YOU!!

 

You're welcome.

 

I like the bikini armors, but I like Ghaans Revealing mod too (at least until I level up enough that my armor skill compensates for the bikini armors' values ? )

Problem is, the mod does not actually touch the base armours, so I was struggling to find a solution, and I stumbled on this.

Posted

For the Keywords, using Sexlab Aroused Baka edition to select the necessary keywords (in the Current Equipment Tab) works just as well instead of going through SSEEdit, correct?

 

I have a TON of armor mods and I change armors a lot ingame so I just use SLA to assign the keywords when necessary and I never had an issue so far.

 

 

However, after hitting lvl 20+ or so, it seems that the mod stopped spawning events. Even when I go to "coc babomiscell", pressing the trigger random event button doesn't do anything (the kidnap scenario button works though).  I'll have to figure out why.

Posted
2 hours ago, Skwii007 said:

For the Keywords, using Sexlab Aroused Baka edition to select the necessary keywords (in the Current Equipment Tab) works just as well instead of going through SSEEdit, correct?

 

I have a TON of armor mods and I change armors a lot ingame so I just use SLA to assign the keywords when necessary and I never had an issue so far.

 

 

I thought that it did that, but when I tested it by speaking to an innkeeper, I did not have the dialogue about my character's outfit. Also, mods that strip your character do not strip your armor anymore, because the game considers that you are already naked.

Posted

events does not seem to work with SL-Separate-Orgasm, the aggressor does not cum so the animation does not stop and the event in Morthal Inn just stops working right after you have had a drink and are standing in front of the bed(i have the 4.401 hotfix installed but it does nothing to fix it)

Posted
11 hours ago, kjergaard said:

events does not seem to work with SL-Separate-Orgasm, the aggressor does not cum so the animation does not stop and the event in Morthal Inn just stops working right after you have had a drink and are standing in front of the bed(i have the 4.401 hotfix installed but it does nothing to fix it)

 

As a troubleshooting process, you can set SLSO to always orgasm and try again, it practically turn off SLSO main function without removing it.  They're also orgasm requirement that can be turned off, that depend on enjoyment, arousal, and a random chance (I think).  

 

 

 

Posted

I put together a Synthesis Mutagen patcher that automatically adds the appropriate SLA keywords to all items in my load-order. Anyone interested in using it if I upload it?

Posted

IDK how this is possible but it's giving some NPCs Vanilla & Mod added ones a dark face bug without editing the records & assets.
I found out that it was this when i removed only this mod and the npcs suddenly don't have the issue anymore. How in the hell does a mod do something like this??? How is that possible to have it mess with the npcs without touching two of the most basic things needed for them to show up properly? I want to use it be i literally don't know what is causing that? i have overhauled npcs as well and their assets and records are not getting overwritten when this was active.
Does anyone have any idea what it may be??

Posted
8 hours ago, Min said:

I put together a Synthesis Mutagen patcher that automatically adds the appropriate SLA keywords to all items in my load-order. Anyone interested in using it if I upload it?

i would totally use it :)

Posted
15 hours ago, Min said:

I put together a Synthesis Mutagen patcher that automatically adds the appropriate SLA keywords to all items in my load-order. Anyone interested in using it if I upload it?

depending on how exactly it worked this could save me sooooo much time in xedit. Would love if there was an automated patcher, I just have a hard time imagining just how full-proof it could be assuming its just working based on keywords for the armor name and/or its slot

Posted (edited)
1 hour ago, syrenundine said:

depending on how exactly it worked this could save me sooooo much time in xedit. Would love if there was an automated patcher, I just have a hard time imagining just how full-proof it could be assuming its just working based on keywords for the armor name and/or its slot

Oh, it's definitely not full-proof. It's pretty simple at the moment. Checks for slots, and compares the name of the item (or formid, to work with devious device's items), and then applies one or more keywords depending on the name of the item.

 

I just went through my load-order in ssedit, and looked at the names of the items I would want to be included. Here's an example of applying a tag:

            // EroticArmor
            if (StrMatch(name, "harness") || StrMatch(name, "corset") || StrMatch(name, "StraitJacket") || StrMatch(name, "suit") ||
                StrMatch(name, "HobbleDress") || StrMatch(name, "tentacles") || StrMatch(name, "dress") || StrMatch(name, "latex") ||
                StrMatch(name, "slave") || StrMatch(name, "chastity") || StrMatch(name, "cuff") || StrMatch(name, "binder")
                )
            {
                matched = true;
                AddTag(armorEditObj, EroticArmor);
            }

 

Edited by Min

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