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Posted
14 hours ago, p3np3ny0ru said:

 

May I ask which babodialogue addon are you referring to?

 

It’s called Generated Voice Pack for BaboDialogue. 
 

I tried posting a link but it never got approved so I assume I’m not allowed to. If you google that, you should be able to find it. 

Posted

Hi There,

 

I recently installed Babo Mods (Defeat, Dialogue, Approach, Populated Skyrim). It was then I started facing long load times (about 3 to 4 minutes). Disabled mods one by one and found that Populated Skyrim Baka Edition was the culprit. Does Baka Edition add more NPCs because the original Populated Skyrim (Hell Edition) did not give me slow loading times.

(Note: usually the loading times are more in cities).

Another question. Will Babo Dialogue not work with the original Populated Skyrim ?

Posted

The 3D cum meshes that come with this mod, are they tied to the on orgasm effect from Sexlab or are they only applied during events in this mod? Im wondering if theyll be applied on defeat or matchmaker as well

Posted
On 3/9/2024 at 3:54 AM, Sam077 said:

Hi There,

 

I recently installed Babo Mods (Defeat, Dialogue, Approach, Populated Skyrim). It was then I started facing long load times (about 3 to 4 minutes). Disabled mods one by one and found that Populated Skyrim Baka Edition was the culprit. Does Baka Edition add more NPCs because the original Populated Skyrim (Hell Edition) did not give me slow loading times.

(Note: usually the loading times are more in cities).

Another question. Will Babo Dialogue not work with the original Populated Skyrim ?

Dialogue works without the populated mod, tho uninstalling during a playthrough can cause problems.

Posted
3 hours ago, Dovahbear91 said:

The 3D cum meshes that come with this mod, are they tied to the on orgasm effect from Sexlab or are they only applied during events in this mod? Im wondering if theyll be applied on defeat or matchmaker as well

They only work on events from this and maaaybe other baka mods, use cum overlays extended its still being updated and has actual implementations with other mods not just visual.
https://www.loverslab.com/files/file/25743-sexlab-cum-overlays-extended/

Posted (edited)
On 3/10/2024 at 12:22 PM, Dovahbear91 said:

The 3D cum meshes that come with this mod, are they tied to the on orgasm effect from Sexlab or are they only applied during events in this mod? Im wondering if theyll be applied on defeat or matchmaker as well

 

I have only seen it used by babodialgue mod. There's a scripted event called by many scenes as an after sex effect.  I think it has low priority because of conflict with equipment.

 

Maybe an updated cum overlay mod could use it, I suggested that loong ago for SLS or any cum overlay mods, there was interest but supporting a mod that will conflict with anything that uses Skyrim body slots is a PITA, so the authors stayed far from that feature for their mental sanity.  Maybe if there's a way to attach temporary meshes without using body slot becomes available in a safe scripted way, but I have not seen yet a way with my limited knowledge of the creative engine.  It needs SKSE magic.

 

Edited by safado
Posted
On 3/9/2024 at 2:54 AM, Sam077 said:

Hi There,

 

I recently installed Babo Mods (Defeat, Dialogue, Approach, Populated Skyrim). It was then I started facing long load times (about 3 to 4 minutes). Disabled mods one by one and found that Populated Skyrim Baka Edition was the culprit. Does Baka Edition add more NPCs because the original Populated Skyrim (Hell Edition) did not give me slow loading times.

(Note: usually the loading times are more in cities).

Another question. Will Babo Dialogue not work with the original Populated Skyrim ?

 

Sparse files in Skyrim folders adds overhead to loading because Windows security inspect metadata of each file.  Bethesda bypasses that by loading assets in BSA files, it is parts of an internal virtual file system with preloaded metadata and no Windows overhead. Kind-of.  Sparse conflicting files do have loading priority over any file in a BSA.  If you have many sparse voice files, the solution is to package them in a compatible version BSA with a loading ESP. A loading ESP is an ESP with the same name as the targeted BSA, yes that it. That means that naming the BSA to any ESP already in load order that do not have already a BSA is a candidate will load it. Or just create a new ESP with same name and flag it Light-Plugin to save a load order slot. 

 

 

Posted
On 3/5/2024 at 4:55 PM, Silence5 said:

It sounds like a lot of people are having the same difficulties but I’ve tried three of the main quests (orcs, morthal, and nigtengale) and all three start fine but at some point they just hang up and nothing happens.  Occasionally I can get a sexlab scene to start so that doesn’t seem to be a problem.  The npcs just stand there and nothing happens. 
 

I can use the debug test bad outcome to move the script forward but I miss the whole point when I do that. 
 

does anyone know how to fix this? 
 

thanks so much. 

I had exactly same trouble

 

So I reinstalled new baka motion pack

 

Ran fnis again

 

cleared sexlab animation registry (on MCM sexlab)

 

and used SL anim loader to clear old animation , register new ones and create new registry 

 

And it works fine now!

Posted

Hello, I can see the mod in MCM and some things seem to work. for example the bad end test works fine. and i get the dialouge about the noble with the horse. but the nightgate inn event doenst happen and if a road event is happening the dialouges between my character and a rapist for example do play but if i click through the dialouge there is nothing happening afterwards and there are no animations playing in the mod in generell. can someone help me ? (sorry if my sentences are very confusing but i hope someone understands my problem)

Posted
I don't know what I'm always doing wrong, I had to uninstall Skyrim a week ago and had to reinstall everything Skyrim and MO2 but babo dialog doesn't appear in the MCM even when I change the loading order.... the dialogs and events take place and in the additem menu it also appears, what else can I do to make it appear in the MCM? setstage ski_configmanagerinstance 1 doesn't work.
Posted
4 hours ago, Kijo28 said:
I don't know what I'm always doing wrong, I had to uninstall Skyrim a week ago and had to reinstall everything Skyrim and MO2 but babo dialog doesn't appear in the MCM even when I change the loading order.... the dialogs and events take place and in the additem menu it also appears, what else can I do to make it appear in the MCM? setstage ski_configmanagerinstance 1 doesn't work.

Maybe another mod is conflicting with Babo? I had the same issue and Being Female mod was the problem, just like you I reinstalled Skyrim and wanted to try BF instead Fertility and I don't know why caused that... I uninstalled BF and then Babo showed up as always.

Posted

oslaroused has things firing in the mod and got the motions thing working, so i jumped the gun abit thinking a few things was broke how ever i am noticing an animation stick but poping console and closing it seems to unstick it, even the over-excited horse had some fun lol, on 1170 btw

Posted
15 hours ago, Arielo said:

Maybe another mod is conflicting with Babo? I had the same issue and Being Female mod was the problem, just like you I reinstalled Skyrim and wanted to try BF instead Fertility and I don't know why caused that... I uninstalled BF and then Babo showed up as always.

I installed 1x1 before everything was fine
Posted

I seem to be having an issue with the falmer and enslaved knight event, every time I kill the falmer I can't say anything to her other than generic "you appear to be in a bind" dialogue that only allows me to taught her instead of freeing her. Since I can't free her I have to kill her to end the event otherwise it seems something bugs out in the background and that location will no longer spawn events. Is there something I'm missing to set her free?

Posted

I'm still having issues completing the Young Noble quest and now I can't get control back during the Vice Captain quest. The player character gets stuck on the ground after being raped by either of them.

 

I still need to use the console to "set TimeScale to 2" to complete the Young Noble quest, but now it stays in my quest log. I can get my inventory back but the quest stays incomplete.

 

The Vice Captain quest seems to have some form of conflict with defeated animations. The script stops after he rapes the player and neither of them can move.

 

Also, enslaved knights are still getting attacked by random strangers and won't speak to the player after being saved.

Posted
On 3/16/2024 at 1:58 AM, Betaaa said:

Hello, I can see the mod in MCM and some things seem to work. for example the bad end test works fine. and i get the dialouge about the noble with the horse. but the nightgate inn event doenst happen and if a road event is happening the dialouges between my character and a rapist for example do play but if i click through the dialouge there is nothing happening afterwards and there are no animations playing in the mod in generell. can someone help me ? (sorry if my sentences are very confusing but i hope someone understands my problem)

 

On 3/16/2024 at 12:26 PM, indianasal said:

babo hotkey not doing anything since updating to 5.40

I tried load babodialogue first without approach, and it works fine(the events and hotkey working correctly).
BUT, if you load approach afterwards, approach won't work.
For now, in my own situation, if you want babodialogue to work, you should give up approach. Because if you want approach to work correctly, you have to load it before babodialogue, which will cause the problem that most of event and hotkey won't working correctly.

Posted

Hello, everyone. I have installed Babo Dialogue, SLHH and SL Defeat (not Baka). Everything is working fine, but SL Defeat triggers only Baka SLAL animations (most likely due to integration with Babo Dialogue and SLHH). My question is if it is possible to run Babo Dialogue without Baka SLAL or if i can make SL Defeat pick other animations that i have. Thank you, and kudos to Baka for the mods :D

Posted
36 minutes ago, Nyublia said:

Hello, everyone. I have installed Babo Dialogue, SLHH and SL Defeat (not Baka). Everything is working fine, but SL Defeat triggers only Baka SLAL animations (most likely due to integration with Babo Dialogue and SLHH). My question is if it is possible to run Babo Dialogue without Baka SLAL or if i can make SL Defeat pick other animations that i have. Thank you, and kudos to Baka for the mods :D

 

So first, I have other animations firing off when using the combination of mods above (though using SL Defeat Baka). I have 6 SLAL packs and see animations from them frequently.  Are you sure you have all of your animations registered?

 

I was also able to use Practical Defeat instead of SL Defeat Baka without too many issues.

You do know that you can change which animation is being used with a Sexlab hotkey (usually "O")?

 

Posted
47 minutes ago, WaterRabbit said:

 

So first, I have other animations firing off when using the combination of mods above (though using SL Defeat Baka). I have 6 SLAL packs and see animations from them frequently.  Are you sure you have all of your animations registered?

 

I was also able to use Practical Defeat instead of SL Defeat Baka without too many issues.

You do know that you can change which animation is being used with a Sexlab hotkey (usually "O")?

 

 

Yes i know about the Sexlab Key :)

After posting i started to look at the tags for my animations as well as the one used by the mods. I only use baka and billyy SLAL since baka is required and billy is my favorite. I noticed that if not bound, most aggressive animations from billyy had rough tag instead of aggressive so i added the tag to some and looking for more animations that are less lover style. Thank you for the reply

Posted

Hey everyone,

 

 I'm on SSE 1.5.97 and am using 5.40 release of this mod. I keep getting CTDs on loading a game with the following warning in .NET log:

 

WARNING: Mismatched types assigning to variable named \"_menuParams\" - assigning None\nstack:\n\t[BaboDialogueMCM (AE2FEA1B)].babodialogueconfigmenu.OnGameReload() - \"SKI_ConfigBase.psc\" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (AE2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - \"SKI_PlayerLoadGameAlias.psc\" Line ?"

 

I can't find any fixes for this, does anyone know of one?

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