grapejelly32 Posted December 30, 2023 Posted December 30, 2023 On 12/11/2023 at 8:09 PM, Drunbor said: Updated patch to add 48h timeouts to the inter-NPC dialogues. Now includes the city-specific and the follower dialogues as well. BaboInteractiveDiaTimeout.esp 1.64 kB · 32 downloads Divines smile on you, friend.
Saber2th Posted December 31, 2023 Posted December 31, 2023 On 12/30/2023 at 8:50 PM, JuliusXX said: There are a couple of things you need to do before anything happen. In the MCM set all the "beauty values" above 80 and talk to the local innkeeper. There should be a sentence about local rumours (can't remember the exact wording). After that it can take a while but something should happen. Yeah I've set all the beauty values to max. For some reason very innkeeper mentions something about someone coming in looking for help for their horse and then just plays the default "other than the war, nothing much".
DayTri Posted January 1, 2024 Posted January 1, 2024 After failing to pay debt, how do I get the option to be sold?
Masterful_Goat Posted January 3, 2024 Posted January 3, 2024 After being enslaved due to debt, the hotkey does nothing. I've seen some people here have the same problem. Also it might be unrelated but after entering a city and getting the lowlife event nothing happened and the lowlife just followed me around and kept force greeting me with the same dialogue. Any help would be appreciated.
CaptainXavy Posted January 4, 2024 Posted January 4, 2024 (edited) Hello everyone, i'm searching where to select the key to make, the "free" monologue option happenned. (you press a key and then PC will make a monologue). It was working for me on an older version, (the 4.401), and in my memories there was an option to select the key specially for that. In this new version, the only key that we can select is a "magical" key to interact with any npc, from what is writting. I put a key for this one in case it also works for the monologue feature when not press in front of a npc but it doesn't start the monologue either. Maybe we have to write the selection of the key manually in a text file of the mod ? To be honnest also, none of the monologue features is working except the one which start when you just load your game. The frequencies ones and the new cells seems to not working for now either. If it's working fine for you that means, the update difference was maybe to big to my current save (normally i don't do that for stability issues). I tried to make a normal update, and then i tried a cleaned one, from a saved from before the normal update (uninstalled the mod, saved, cleaned the orphans scripts from it, then installed the latest version,saved) but without success for now. Thanks in advance ! PS: obvioulsy the rest is working Edited January 4, 2024 by CaptainXavy 1
Mythryn Posted January 4, 2024 Posted January 4, 2024 Guys! Please, can you share how to set up Babodialogues right? I mean the dialogues part, not adding armour in xedit and this stuff. Because I have the same dialogue about some store NPC repeat over and over, seems like I have to add some manual settings there or turn it off, but how?
asdt123123 Posted January 4, 2024 Posted January 4, 2024 Can you stop this mod from locking the camera during scenes? Really annoying
Empt1e Posted January 5, 2024 Posted January 5, 2024 (edited) Random encounters on the roads do not always work, does this depend on the order in which the mods are loaded? Should I keep the mod at the very bottom of the list? Update: I found an old post about this problem in the search, it turns out that it was necessary to mark the clothes with a special tag in the aroused mod. Edited January 5, 2024 by Empty3301
vamprrsims Posted January 5, 2024 Posted January 5, 2024 ive got an issue when the events begin, the dialogue players but then the assailant just kinda stands there and follows me without doing anything. It's like the animations aren't playing. I've got all the requirements.
Chlodwig Posted January 6, 2024 Posted January 6, 2024 Is this mod worth to have at all? I liked the idea of the comments on outfit but these comments are not limited to human so also horses and dogs are commenting the outfit, which is quite disturbing. and besides the random encounters in the wilderness that most time are extrem buggy (dialouge not working) and annoying when the group of attackers are stronger than dragons and each one can kill you with two good hits. And I haven't really seen anything else that is added by this mod no quests no encounters in cities etc. or it this mod so buggy that these possible other content of this mod don't work with my others mods load order ?
Omnishade Posted January 7, 2024 Posted January 7, 2024 15 hours ago, Chlodwig said: Is this mod worth to have at all? I liked the idea of the comments on outfit but these comments are not limited to human so also horses and dogs are commenting the outfit, which is quite disturbing. and besides the random encounters in the wilderness that most time are extrem buggy (dialouge not working) and annoying when the group of attackers are stronger than dragons and each one can kill you with two good hits. And I haven't really seen anything else that is added by this mod no quests no encounters in cities etc. or it this mod so buggy that these possible other content of this mod don't work with my others mods load order ? Regarding the encounters, they are meant to be strong. If you could just kill them easily you wouldn't see the outcome of defeat, which is kind of the point. I can agree that the group encounters are too difficult though. One of them is hard enough as it is. The main reason for installing this mod is if you want your character getting abused by badasses on the road, and in other situational encounters imo, but you can also disable encounters in the mcm and use the rest of the features.
Omnishade Posted January 7, 2024 Posted January 7, 2024 (edited) The kidnapped by "crazed criminal" is still buggy in v5.30. I get taken to a place, and after he is done with my character the first time he's just standing there. If I choose wait at this point nothing happens. If I choose negotiate he will greet me and a dialogue with realistic needs in it comes up(maybe not compatible with this mod for some illogical reason), then I get teleported to an empty house. The first time I got this event it seemed to work fine, except I messed it up by saving and reloading. It seems very inconsistent. The bookshelf activator that is supposed to be a secret door also blocks him from leaving. He's just walking into it. Edited January 7, 2024 by RoninDog 1
Desoulis Posted January 7, 2024 Posted January 7, 2024 So, does this work with the recent update to Se(AE) or would i have to downgrade my Skyrim?
Omnishade Posted January 7, 2024 Posted January 7, 2024 1 hour ago, Desoulis said: So, does this work with the recent update to Se(AE) or would i have to downgrade my Skyrim? I don't know about this mod is particular but you should downgrade if you want to play with SexLab mods. I've tried with the recent "update of doom", and got CTDs when scenes were about to start.
Spectrons Posted January 7, 2024 Posted January 7, 2024 What does this mod even do? Can anyone post a list of events and how to trigger them?
asdfmovie666 Posted January 8, 2024 Posted January 8, 2024 On 1/7/2024 at 3:24 PM, Spectrons said: What does this mod even do? Can anyone post a list of events and how to trigger them? You can find a manual in the files there is a list
grapejelly32 Posted January 9, 2024 Posted January 9, 2024 Does anyone know what affects the 'Trust' and 'Intimacy' values for the noble and mercenary and how long it takes for those values to change/reveal new dialogue branches? So far, complying with the noble for 7 days straight hasn't changed his dialogue or offer new opportunities like being let out of the cage. In fact, one of my enslavement starts had the noble saying the cage isn't necessary at all yet I'm still locked in lol. The most progress I've had with the mercenary is to get him to offer to kill the noble to free me but he never follows up. This is all on a new save on 5.31, if it helps. Thanks in advance for any info!
Triggs Posted January 10, 2024 Posted January 10, 2024 i have a weird problem, when i came to interact with a npc in windhelm to do quest, it suddenly blackscreen and it teleport me to the breezehome at whiterun, i dun buy that home yet, the door lock and i stuck inside can't get out, nothing happen after that even i sleep to skip time many days.. i reload old save and decided to avoid windhelm and do other quests.. and when i returned a quest at riverwood, it happened again, same... what the hell is it? 🤐 ppl said just wear armors with babo keyword and it'll random happen, too annoying, what should i do?
VenomousOuroboros Posted January 11, 2024 Posted January 11, 2024 On 12/2/2023 at 6:39 AM, Crewdoh said: Thanks. Will look into what that means next time I start a new game and try Practical Defeat. Appreciate the tip. Did you ever figure this out? I'd like to make these two mods work also!
Nyxess Posted January 11, 2024 Posted January 11, 2024 If anyone is having issues getting the MCM of either BaboDialogue, SLHH or approach getting initialized then try to load the mod esps in this order: -SexlabApproach -BaboInteractiveDia -SexlabHorribleHarrasment Don't think the LO should matter because I don't recall running into this in version 1.6.640 or earlier but after updating to 1.6.1130 this problem started occuring.
PhinkTheKink Posted January 12, 2024 Posted January 12, 2024 (edited) @factoryclose During "Drunk Inn Events" the character just keeps walking around instead of sleeping/passing out on the bed. She starts walking towards the door and then a pop up appears that says "Door is locked" and then she keeps moving inside the room with camera circling. The animation for the other patrons keeps playing along with the dialogues but its looks super weird with the character just walking against the wall. https://www.youtube.com/watch?v=a42OGK4jxJQ Edited January 12, 2024 by Spiritbrewer
H Bof Posted January 12, 2024 Posted January 12, 2024 (edited) I'm having an issue with the orc trio in Whiterun during the first time you meet them. I go through the initial dialogue in the street where they give you 3 hours, but about 10-15 seconds later a prompt just immediately appears saying they've decided to kill me. Is there any way to get around this? Edit: I got it to work, I just fully restarted the game and tried talking to them again few times until it finally worked. Classic Skyrim modding lol. Edited January 12, 2024 by H Bof
NotoriousTree999 Posted January 12, 2024 Posted January 12, 2024 I still can't get babodialogue to work with horrible harassment. Babo will work fine but nobody comes up and harassed my character anymore. But if I don't have dialogue installed harassment works perfectly
tecckblade Posted January 16, 2024 Posted January 16, 2024 wish i knew why this new version refuses to show up in my MCM but the old version did and when i noticed i couldn't get the new one to work i reverted to the old one ..... unfortunately i had a sdd failure and lost my copy of the old one so not i cant get the mod o show in my mcm once again ....and i know someone's going to idiotically say USER ERROR but if my modlist has not changed at all and the old version worked perfectly and none of the mods used are different then its got to be something with the mod itself conflicting NOW vs the older version but idk what it is, does anyone else have this issue and or a solution. 1
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