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Posted
On 4/11/2024 at 3:48 AM, mixmaxak said:

 

can you use the magic courser key ? and whats dl?

nope, nvm it's still broken, i can trigger several of the quest but it always ended up freezed up and got no achivement, also sorry typo, meant for Dirty Deeds

Posted

What is the load order for the Babo series? I've got the Babo/Baka versions of Defeat, FHU, SLHH, Approach, Populated Skyrim, and this mod. What order in both panes on MO2 should they go in?

Posted
16 hours ago, Reishouteki said:

so...how exactly do you trigger the Noble event? already got the warning dialogue from the Winking Skeever owner but nothing on the roads. Also has anyone had an issue where the 2 goons in Morthal invite you for the drink, the scene happens where your character collapses and you get carried to the room, but ti just shows the guy holding you in front of the bed? nothing happens after this and the other guy never comes in

 

The Noble event is a road event.  I mostly commonly get that event on the road from Whiterun where you find the jester with the broken wagon.  The other place is at the fork on the road between Whiterun and Roikstead near the dragon mound.

On the second, yes I have had that happen -- not just in that event, but in many events.  There is some crazy script lag or something that if they don't fire correctly the game basically freezes up and your only choice is to reload. 

If you encounter the noble make sure you have a good save beforehand because more often than not it fails to resolve correctly for me.  I have in fact only gotten the scene to play out successfully once out of numerous attempts.

Posted
59 minutes ago, applesandmayo said:

What is the load order for the Babo series? I've got the Babo/Baka versions of Defeat, FHU, SLHH, Approach, Populated Skyrim, and this mod. What order in both panes on MO2 should they go in?


I am not sure if there is an idea load order.  For me Defeat > SLHH > Approach > Dialogue.  I don't use the other two.  You can see in MO2 that Dialogue overwrites assets from SLHH and ZaZ, but mostly dds and nif files.  It does replace an animation file in ZaZ for me.

On the right, I just let LOOT work it out.

Posted (edited)
5 hours ago, WaterRabbit said:

 

The Noble event is a road event.  I mostly commonly get that event on the road from Whiterun where you find the jester with the broken wagon.  The other place is at the fork on the road between Whiterun and Roikstead near the dragon mound.

On the second, yes I have had that happen -- not just in that event, but in many events.  There is some crazy script lag or something that if they don't fire correctly the game basically freezes up and your only choice is to reload. 

If you encounter the noble make sure you have a good save beforehand because more often than not it fails to resolve correctly for me.  I have in fact only gotten the scene to play out successfully once out of numerous attempts.

Ah cool, was making sure I wasn't going crazy or anything. Thanks bruh.

Edited by Reishouteki
Posted
21 hours ago, Reishouteki said:

so...how exactly do you trigger the Noble event? already got the warning dialogue from the Winking Skeever owner but nothing on the roads. Also has anyone had an issue where the 2 goons in Morthal invite you for the drink, the scene happens where your character collapses and you get carried to the room, but ti just shows the guy holding you in front of the bed? nothing happens after this and the other guy never comes in

Clear out the cave with warlocks raising Potema.  Go back and report it was done.  Then, ride around and hope that it is working.  No way to simply trigger it, and you must have completed that quest for the Blue Palace to do so (a little bit of a pain).

Posted
On 4/11/2024 at 5:57 PM, Sweettits said:

Hello, just downloaded this AND the bikini armor quest mod, Just wondering if anyone knows of a solution to the dialog being all squares ? I am on LE version and installed the English ver. Thanks.

Its for the bikini quest that has this issue

Posted

Hi Guys 

I'm having some problems using this mod
For example, when encountering lowlife, there will be no next step after triggering the conversation, and the two people will just stand still. Does anyone know what is causing the situation?

Posted

Guys also have a bigger Problem, with the sex animations.
When the orc szene starts in my house, we all start the walk automaticly outside and then glitch out of map. 

The same thing when i try the kidnap test.
When the animation start we teleport out of map on a sleeping back, not the one im standing on.

 

I think its trying to use a bed und i cant disable or i dont know where, normaly sexlab is asking for bed.

Posted
11 hours ago, hjkl40877 said:

Hi Guys 

I'm having some problems using this mod
For example, when encountering lowlife, there will be no next step after triggering the conversation, and the two people will just stand still. Does anyone know what is causing the situation?

Assuming that you have baka motion data 1.51, animations, etc. it can be a load conflict with another mod, for example I have problems with SL Approach and Babodialogue, if Approach loads first it works and Babodialogue get bugged but if Babo loads first SL Approach won't work  at all, no approachs, etc.
Hope you can fix it, good luck.

Posted
1 hour ago, Arielo said:

Assuming that you have baka motion data 1.51, animations, etc. it can be a load conflict with another mod, for example I have problems with SL Approach and Babodialogue, if Approach loads first it works and Babodialogue get bugged but if Babo loads first SL Approach won't work  at all, no approachs, etc.
Hope you can fix it, good luck.

This is exactly where I am too, was hoping the latest update fixed the issue, if you need more info Baka let us know.

Posted
On 3/31/2024 at 2:28 AM, thruwaya said:

To those having issues with the horse whiterun quest (getting stuck after checking eyes and heartrate), here's a quick fix you can type in console if you're stuck:

 

setstage BaboEventAnimalCare 30

 

Thanks to @traison

 

any way to trigger orcs in breezhome ?

Posted

When a kidnapping event occurs, the game turns off

 

Possible relevant objects (2)
{
  [   1]    TESQuest(Name: BaboKidnapEvent `BaboKidnapEvent`, FormId: 233BE3E7, File: `BaboInteractiveDia.esp`)
  [   1]    TESObjectREFR(FormId: 23B20296, File: `BaboInteractiveDia.esp`, BaseForm: null)
}

Probable callstack
{
  [0]   0x7FF6612FD0D8     (SkyrimSE.exe+28D0D8)          TESObjectREFR::unk_28D0B0+28
  [1]   0x7FF6612FD06D     (SkyrimSE.exe+28D06D)          TESObjectREFR::unk_28D050+1D
  [2]   0x7FF66122280F     (SkyrimSE.exe+1B280F)          unk_1B2730+DF
  [3]   0x7FF6612222FC     (SkyrimSE.exe+1B22FC)          unk_1B2190+16C
  [4]   0x7FF661221F6E     (SkyrimSE.exe+1B1F6E)          QueuedPromoteReferencesTask::unk_1B1F30+3E
  [5]   0x7FF6613F1713     (SkyrimSE.exe+381713)          QueuedPromoteQuestTask::unk_381540+1D3
  [6]   0x7FF661D9A4D0     (SkyrimSE.exe+D2A4D0)          BSTaskManagerThread::Func1_D2A220+2B0
  [7]   0x7FF661C7D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [8]   0x7FFD7D3E257D     (KERNEL32.DLL+1257D)           
  [9]   0x7FFD7EEAAA48     (ntdll.dll+5AA48)           

 

 

what the  KERNEL32, ntdll.dll ??

Posted

Help, the game allways  trys to use a bed, but sexlab dont event ask "use bed?" 

I think some of the szenens might be bugged because of this.
Can i dissable this somewhere?

Posted
On 4/15/2024 at 12:32 PM, vinura117 said:

 

any way to trigger orcs in breezhome ?

For me, i waited outside in front of the house until 3 ugly orcs showed up. Then they will ask you to invite them in through dialogue..... Make a save before all this as a wrong answerer will cause fighting

Posted
18 hours ago, whotheknow said:

Help, the game allways  trys to use a bed, but sexlab dont event ask "use bed?" 

I think some of the szenens might be bugged because of this.
Can i dissable this somewhere?

go to sexlab mcm and uncheck use bed or somthing like this

Posted

So apparently there is some issue with PSQ and BaboDialogue, at least version 5.47.2. I started a new game today and if I have both of them loaded the BaboDialogue MCM will never show. If I disable PSQ I get the BaboDialogue MCM. I then saved the game and enabled PSQ again. Once I do that and try to load my save I CTD when it tries to load. I am really wanting to try PSQ but I really like have BaboDialogue in my load order. Any ideals on this matter?

Posted
22 hours ago, alranteesi said:

go to sexlab mcm and uncheck use bed or somthing like this

I tried it, 
there are two options :
1. Ask for Bed (allways)
2. Npc use Bed. 

but i cant dissable it 

Posted

(This was first intended to be sent to @factoryclose but he cant be messaged so ill post it here hoping anyone could help me too)

Hi there! First of all, im sorry to bother you with my stupid questions but im so noob with the SEEdit tool. I LOVE your mods and im so gratefull you made them and took that time to work and share them, thank you very much.

I wanted to ask you a few things if you dont mind. I tried adding the (SL aroused) master to the armor i wanted to add the keyword to but idk how to create new keywords (do i have to?) and im afraid of replacing them and messing it up.

I tried your second chance here in redux image.png.eaaeabbaa0650d02aa32f3626645ac9f.png but i really want to enjoy your mod as it should be.

I also use devious devices, slhh, babo populated etc and i wish i could do this the right way and play Babo as intended.

I read all the instructions in the keywords pdf and the details pdf and i still have some doubts.

 

Ill record a video so you can clearly see what im struggling with.

 

Please help me T-T    i love your mods and i wanna play it at its full capacity and inmersion. I asked for help at the "devious devices development" discord but i couldnt find any solution despite their help.

 

Thank you so much.

 

 

Posted (edited)
13 hours ago, osopanda192 said:

I wanted to ask you a few things if you dont mind. I tried adding the (SL aroused) master to the armor i wanted to add the keyword to but idk how to create new keywords (do i h

 

 

You are halfway to be able to add the keyword.

The way you are doing it will modify the original, technically not an issue if it is never updated by the author of the armor.  It is the simpler method.

 

To complete the task where you stopped:

Spoiler
  1. after adding the master, save the mod. That force a refresh by xEdit and will let you find the inherited keywords.
  2. select the armor entry
  3. scroll to KWDA
  4. Right-click the blank space over the keyword list next to KWDA column. It will show add and remove options.  Very intuitive, 🙄 (nooooot).
  5. click add, new Null entry appears.
  6. select null entry and type one of the keyword you want.  EroticArmor is from original SLA.  Typing SLA will jump the list to the new SLA keywords section, and is listed in alphabetic order. You can select when the entries appear in the dropdown menu, it will auto complete it.
    1. SLA_ArmorHalfNaked or SLA_ArmorHalfNakedBikini will give you the most lewd interactions from baka mods.
    2. sla_ArmorPretty: Should trigger events, but has just a few comments from NPC.
    3. EroticArmor: is used as fallback keyword. Can trigger events and many comments. Intended for sexy but not lewd Skimpy clothes\armor.
    4. SLA_ArmorSpandex: Trigger events and flavor comments
    5. SLA_ArmorLewdLeotard: Trigger events and flavor comments
    6. SLA_ArmorCurtain: Trigger events and flavor comments
    7. SLA_ArmorTransparent: Trigger events and flavor comments
    8. SLA_ArmorRubber: Trigger events and very few comments, better use SLA_ArmorSpandex. 
  7. You can repeat and add more keyword entries from other mods like SL Survival.
  8. Save mod to apply changes, it will not be written to disk until you close xEdit. If backup is checked, then it will make a copy of the original before saving.
  9. You can reopen the plugin with xEdit to confirm that it took the changes.

There are other methods to add the keywords but are more intricate.  For example, instead of editing the original mod, you can instead create an overwrite ESL plugin and add the armor and SLA as masters.  Will not detail all but you create an overwrite plugin by selecting the armor entry, right click, copy as override into, new file .esp (esl).  Name it and add the master SLA to that.  The original plugin and the armor entry will be already injected, modify this file, and it will overwrite original entry during load without modifying original mod files.  Practice the simpler method first, and always make a backup of the files to be edited.

 

 

Edited by safado

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