Jump to content

Recommended Posts

Posted (edited)
On 1/6/2024 at 6:28 PM, RoninDog said:

The kidnapped by "crazed criminal" is still buggy in v5.30. I get taken to a place, and after he is done with my character the first time he's just standing there. If I choose wait at this point nothing happens. If I choose negotiate he will greet me and a dialogue with realistic needs in it comes up(maybe not compatible with this mod for some illogical reason), then I get teleported to an empty house. The first time I got this event it seemed to work fine, except I messed it up by saving and reloading. It seems very inconsistent.

 

The bookshelf activator that is supposed to be a secret door also blocks him from leaving. He's just walking into it.

Heh, you have better luck than me. I am consistently getting either hung up on rope where the killer defeats me, takes me back to the hideout with no dialogue, or teleports me back to breezehome. Maybe I'll get lucky and the RNG will allow the event to happen one day.

Edited by Mooselager12
Posted
9 hours ago, Mooselager12 said:

Heh, you have better luck than me. I am consistently getting either hung up on rope where the killer defeats me, takes me back to the hideout with no dialogue, or teleports me back to breezehome. Maybe I'll get lucky and the RNG will allow the event to happen one day.

I have the same issue and also fhu auto deflating event breaking the scenes so my MAgic key is only giving me the sleep ui instead.

Posted

I can tell you in this version the Noble with Guards on the Road event seems to work now.  I was teleported to the Blue Palace, released from the bindings, and was able to retrieve my equipment.

 

For people having issues, I have Approach > Dialogue > SLHH as my load order.  I don't think that should make much difference since the only conflict seems to be a clothing one.

 

Also, I think the biggest problem people have is not using the correct version of Fuz Ro D'oh for their version of Skyrim.

 

The second is not putting keywords correctly on some piece of clothing.

 

Finally not getting the relationship and morality sliders set correctly can be a common problem as well.

Posted
On 1/16/2024 at 10:26 AM, asdfmovie666 said:

I have the same issue and also fhu auto deflating event breaking the scenes so my MAgic key is only giving me the sleep ui instead.

Ouch. Fhu does indeed have some interesting bugs/glitches. I just have my auto deflate turned off. I like to deflate during conversations, hilarious if not immersive in some instances.

 

I don't know how it happened, but fhu loaded my outdated armor and a baby frostbite spider(from estrus spider).

 

So whenever I deflated, my old gear would spawn on me and a tiny frostbite spider would spawn on me.

 

I've given up on trying to get the serial killer to trigger. I am going to assume I have too many scripts running and it the npc gets queued and forgotten.

I've also found that defeat threshold does not work for me as well so even if I set it at a moderately high number, I won't be "defeated" until I reach 0%.

 

Never kills me though, will at least either put me in bandage or teleport me to the hideout either with the bookcase closed or not.

Posted
On 12/6/2023 at 5:54 PM, Imperfected said:

I'm having issues getting the MCM to appear, but have managed to circumvent them by simply using console commands to change the various values that you'd normally go to the MCM to change and get the mod more or less entirely working, except for one problem: I can't find a way to set a hotkey for the prisoner/slave escape events.

 

Does anyone know a way to set these, either in the console or with a file edit?  Alternately, if it would be possible to have a default key set for them in future versions, that would help.

I have the same issues,can you tell me how to use console commands to change the various values?I tried many methods to get the MCM, they all don't work.

Posted
10 hours ago, Mooselager12 said:

Ouch. Fhu does indeed have some interesting bugs/glitches. I just have my auto deflate turned off. I like to deflate during conversations, hilarious if not immersive in some instances.

 

I don't know how it happened, but fhu loaded my outdated armor and a baby frostbite spider(from estrus spider).

 

So whenever I deflated, my old gear would spawn on me and a tiny frostbite spider would spawn on me.

 

I've given up on trying to get the serial killer to trigger. I am going to assume I have too many scripts running and it the npc gets queued and forgotten.

I've also found that defeat threshold does not work for me as well so even if I set it at a moderately high number, I won't be "defeated" until I reach 0%.

 

Never kills me though, will at least either put me in bandage or teleport me to the hideout either with the bookcase closed or not.

I found that if I rest for 1 hour, then the "Magic Key" starts working.

Posted
15 hours ago, sjj001225 said:

I have the same issues,can you tell me how to use console commands to change the various values?I tried many methods to get the MCM, they all don't work.

 

Try Menu Maid 2. It has an option to force load MCMs.

Posted

Is there a sure fire way to force a fail in an event? I have tried to get the "They know I'm an easy target" with no success. I tried a suggestion of saving when the event starts and then trying over and over until you fail the intimidate check. Well I tried for 150 times. The law of averages would suggest that I would have failed at least one time during all that.

 

If there isn't I might try diving into the code and find the value it is using to determine a failure and increase that to force a fail. I just figured I would ask here first.

Posted
22 hours ago, sjj001225 said:

I have the same issues,can you tell me how to use console commands to change the various values?I tried many methods to get the MCM, they all don't work.

Here's what I did to get the MCM to load on version 5.31 (downloaded from factory's subscribe star website). The "re-download everything" plan someone above mentioned didn't work for me.

Rolled back to 5.12 and confirmed the MCM still worked. Tested upgrading to 5.21, as well as 5.31, neither of those loaded the MCM.

Installed 5.12 again, then installed 5.31 and let 5.31 overwrite 5.12. Loaded back in and MCM was working. I think a file is missing from the later versions but I haven't had time to narrow it down yet.

Posted

I got a weird glitch in my game with this mod, in the event with the Outlaw or "Warheroine Destroyer". The same sequence of events will be repeated next time with the same NPCs. It's like the first event was being cloned, and if I was approached by the pair of bandits and they don't decide to sell my character, they are just standing there doing nothing after having taken advantage of the situation.

I've done some testing on a new game and with the latest version 5.40 and the glitch is still there. I was just wondering if anyone else encountered this issue and if it changes a few encounters later.

Posted (edited)

I had an issue where the vice captain event took place and teleported me to Breezehome well before I ever bought it or even met the orcs (I only know it was this event because I got the title). I ran the debug reset all quests but now that I actually own Breezehome I can't get the gossip dialogue from the inkeeper to start the orc events. Does anyone know a command or anything to make this happen?

 

I should also add when the vice captain event happened it was bugged and I was just teleported to the empty Breezehome as soon as I entered Whiterun and nothing happened. I was just stuck in a sitting animation on the floor. I used the debug to regain control and had to use console to unlock the door to leave because it still required a key to open since I didn't own it at the time. I also imagine this is why no one else ever came in because the door was hard locked.

Edited by H Bof
Posted (edited)

I don't get the part about the keyword. How do I add the keyword?

 

Do I just set sexlabaroused.esm as master plugin for the armor and it is done?

Edited by DrSeptimus
Posted
On 1/18/2024 at 8:13 PM, mavbru67 said:

Here's what I did to get the MCM to load on version 5.31 (downloaded from factory's subscribe star website). The "re-download everything" plan someone above mentioned didn't work for me.

Rolled back to 5.12 and confirmed the MCM still worked. Tested upgrading to 5.21, as well as 5.31, neither of those loaded the MCM.

Installed 5.12 again, then installed 5.31 and let 5.31 overwrite 5.12. Loaded back in and MCM was working. I think a file is missing from the later versions but I haven't had time to narrow it down yet.

 

I did some more MCM testing and I think I have a solid and repeatable way to get BaboDialog MCM to show up.

 

I only have 5.31 installed, it seems my previous plan of having 5.31 overwrite 5.12 wasn't reproducible.

 

1. After running LOOT and accepting the preferred load order, move SexLabHorribleHarrassment above BaboDialog

2. After loading into the game and creating your character wait until everything has loaded and there are no more messages on the top left hand side of the screen

3. open the console and type setstage SKI_CongifManagerInstance 1

3a. this will refresh all your MCM menus

4. Wait until you get a message in the upper left saying ## of new MCM's loaded.

5. profit, babodailog should be in your MCM

 

 

Tested this several times today and seems to be repeatable, good luck everyone

Posted
4 hours ago, DrSeptimus said:

I don't get the part about the keyword. How do I add the keyword?

 

Do I just set sexlabaroused.esm as master plugin for the armor and it is done?

 

DrSeptimus,

 

Not quite, you need to create a patch in SSEedit for the armorset.

 

Make sesxlabaroused.esm a master and add the keywords to the armor.

 

image.thumb.png.2791398f53cdb1b76f810c94fd7abe11.png

Posted
3 hours ago, mavbru67 said:

 

DrSeptimus,

 

Not quite, you need to create a patch in SSEedit for the armorset.

 

Make sesxlabaroused.esm a master and add the keywords to the armor.

 

 

 

Thx for the heads up, the PDF doesn't explain it quite well.

 

 

But I don't get it.... event does trigger normally now... but some event does absolutely nothing. For example, morthal inn event after I accept the drink. Nothing is happening at all.

 

 

Posted (edited)

Night Gate Tavern, anyone else getting instant game crash after bandits win? After the bandits promise to do all sorts of interesting things with the heroine, my game crashes(.

Edited by danna233
Posted
4 hours ago, DrSeptimus said:

 

Thx for the heads up, the PDF doesn't explain it quite well.

 

 

But I don't get it.... event does trigger normally now... but some event does absolutely nothing. For example, morthal inn event after I accept the drink. Nothing is happening at all.

 

 

 

If you are looking at Event 07 then yes you'd either need an armor equipped with one of the keywords and it must be at night.

 

image.png.0a61c2494ba4113d2e8224670b3f0e9e.png

 

or you need to check the box in the MCM that ignores what you are wearing. I'm not sure which event it is at Morthal inn, I know there's an event where you take a special drink which kicks off a sexlab scene with 1-2 patrons.

If that's the same event you are trying to trigger I'd make sure that Sexlab is installed and you have animations registered. It might be that it's trying to run a scene but something in sexlab or your animations aren't working.

Posted
11 minutes ago, mavbru67 said:

 

If you are looking at Event 07 then yes you'd either need an armor equipped with one of the keywords and it must be at night.

 

 

 

or you need to check the box in the MCM that ignores what you are wearing. I'm not sure which event it is at Morthal inn, I know there's an event where you take a special drink which kicks off a sexlab scene with 1-2 patrons.

If that's the same event you are trying to trigger I'd make sure that Sexlab is installed and you have animations registered. It might be that it's trying to run a scene but something in sexlab or your animations aren't working.

 

I have armor with those keyword and I was at the inn at night. The dialogue do appears, but the sex scene with both patrons doesn't trigger. Does the armor need more than 1 keyword? The armor I am wearing only have SLA_HalfNakedBikini keyword for now.

 

Some road & bandit scene have the same issues. The dialogue is there but nothing is happening after the conversation ends. Even my Horrible Harassment is in the same situation, it show the groping animation but doesn't strip the PC.

Posted

On other versions of the mod, the Night Gate tavern is also buggy. Either the game crashes or freezes. The tavern is vanilla, there is nothing there except two NPCs from the Interesting NPCs mod, but they don’t go to the basement.

Posted

The biggest problem I have found with the Mod is that the road victims are in the a faction that is hostile to normal NPCs.  I continually find that the Enslaved Knight or other victims are getting attacked by normal random NPCs that walk by.  It is especially bad at Fort Amol after you clear and the Stormcloaks take over.

 

He really needs to put then in a neutral faction.

Posted
16 hours ago, WaterRabbit said:

The biggest problem I have found with the Mod is that the road victims are in the a faction that is hostile to normal NPCs.  I continually find that the Enslaved Knight or other victims are getting attacked by normal random NPCs that walk by.  It is especially bad at Fort Amol after you clear and the Stormcloaks take over.

 

He really needs to put then in a neutral faction.

Yes had the same issue also sometimes i killed the bandits and the NPC didnt wanted to talk you me anymore...

Posted
16 hours ago, asdfmovie666 said:

Yes had the same issue also sometimes i killed the bandits and the NPC didnt wanted to talk you me anymore...

They also don't get dressed anymore.

 

In the older, pre version 5 of BaboDialogue you would rescue them and they'd get dressed in some bikini armor, and then leave without aggroing friendly NPCs.

 

I have no idea what changed or why.

 

I'm also trying out Babo Follower Framework ATM and it has a similar problem. When you rescue the random slaves they don't get dressed, and when they get back to town all the animals from aroused creatures attack and kill them. The animals also attack the named NPC's after rescue too, but once they switch to proper followers I think it's fine.

Posted (edited)

Hello I wish to ask for assistances if anyone is able.

 

Game crashes when I lose during an event on the road. They defeat my character but once I got a message and hit "ok" my game crashes to desktop. Any help or idea would be wonderful. T_T  

 

 

ScreenShot0.png

 

 

Edit: I have a crash log but can't tell what's wrong. Maybe someone can help? everything else in this mod works but some reason it does like events where I get "taken away".

 

crash-2024-01-25-18-59-27-REPORT.txt

Edited by Vexing Rabbit

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...