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Posted

Does anyone know how to trigger Stands-In-Shallows quest dialog? I get the comments from them about what I'm wearing but I can't seem to get the topic about why they're harassing me to appear.

Posted

Guys i need help with some issue

 

Right now im encounter 2 event bug:

 

1. 2 Thugs caught a female warrior, the PC offer to exchange the feamle knight with PC, than the thug just equipped restraints on PC & keeps grappling her, no further scenes

 

2. 2 NPC in random inn ask PC to join them for a drink, after PC drink scenes, PC teleports to the room with 2 NPC, The Door is Locked message pops up, PC plays the sleep animation, than the whole scene got stuck again

 

im running the game with BaboDialogue, baka approach, SLHH, aroused Redux, BAKA defeat, DD, Devious lore & Devious follower

 

someone please let me know what may cause the issue please

Posted (edited)
On 11/26/2023 at 2:10 AM, lightspeed77 said:

is this still not the most stable mod or have the hiccups been ironed out?

 

Expect bugs and glitches. There's a few quests and random encounters that work well enough (Orc visitors, corrupt Markarth guards, loansharks). Everything else still has technical issues. Save often, in case you get stuck with a broken quest.

Edited by Roarke
Posted

I am running Baka version of Defeat.  Was interested in giving Practical Defeat a try and wanted to know if it is compatible with Babo Dialogue?  Thanks.

Posted
Quote

Required Mods(LE)

 

- Sexlab Framework 1.62v LE

- SLAX  or  Sexlab Aroused Redux LE BakaFactory Edited Version 

-  SLAL Aggressive Motions(Bakafactory SLAL)

- Silent Voice - Fus-Roh-Du(h) LE

- Zaz Animation Pack 8 Plus LE

- FNIS LE

- SG Eyebrows(for female npcs)

- SG Hair(for female npcs)

- Dynamic Animation Replacer - LE

- Baka Motion Data Pack

 

Required Mods(SE) 

 

- Sexlab Framework 1.63v SE or above

- Sexlab Aroused Redux SE BakaFactory Edited Version  

- SLAL Aggressive Motions(Bakafactory SLAL)

- Zaz Animation Pack 8 Plus SE

- Silent Voice - Fus-Roh-Du(h) SE

- FNIS SE

- SG Eyebrows(for female npcs)

- SG Hair(for female npcs)

- Dynamic Animation Replacer - SE

- Baka Motion Data Pack

 

- Optional(highly recommended) -

 

- Sexlab HH Expansion

- Sexlab Approach Redux

- Bikini Armor Quest

- Sexlab Defeat Baka Edition

- Fill Her Up Baka Edition

- Populated Skyrim for BaboDialogue

 

Several of your dependencies are missing, unlinked, or no longer available.  Can you update these sources?

 

Baka Motion Data Pack - link broken.

Sexlab Approach Redux - link broken.

Bikini Armor Quest - link broken.

Sexlab Defeat Baka Edition - link broken.

Populated Skyrim for BaboDialogue - link broken.

...and of course, all the ones without links, most of which I know, except for the SG ones.

 

Could you update your dependency links so this mod is installable?

Posted
4 hours ago, ChandraArgentis said:

 

Several of your dependencies are missing, unlinked, or no longer available.  Can you update these sources?

 

Baka Motion Data Pack - link broken.

Sexlab Approach Redux - link broken.

Bikini Armor Quest - link broken.

Sexlab Defeat Baka Edition - link broken.

Populated Skyrim for BaboDialogue - link broken.

...and of course, all the ones without links, most of which I know, except for the SG ones.

 

Could you update your dependency links so this mod is installable?

 

You are right about poor maintenance of the loverslab mod pages after being banned from Patreon issue.  It looks like he's only updating proper his subcriberstar page.   Go to a couple of the posts before yours to get the links to that.  It will lead to the missing mods.

 

Posted (edited)

Ohsheeittt!.gif.74c4bb2127018fa965d8255226a3ace0.gif

 

There's a new public update for BaboDialogue. And as such, here's an updated "patch" for it if you're using it. For AE/SE only.

 

BaboDialoguePatch 5.20.7z    BaboDialoguePatch 5.20.7z   BaboDialoguePatch 5.21.7z

 

 

This "patch" makes the following changes:

  • Several grammar fixes have been made from the machine translation, as well as lore-friendly dialog changes to some NPC comments from various quests.
  • The requirements to start the Orc visitors quest are lowered to only need a beauty value of 40 or higher. This was changed since the Orcs have various different comments depending on the player's body values. For example, the Orcs will leave you alone when you first greet them and all your values are less than 50. To start the quest, buy Breezehome and ask Hulda about interesting gossip or receive a random comment about Orcs when passing a Whiterun guard.
  • Some dialog has been changed to make the PC sound more reluctant and composed, with some exceptions based on arousal status and sex encounters. This includes dialog choices and monologues.
  • Some quest NPCs now seem exceptionally delusional or cruel, through dialog changes. Specifically, Orc visitors, devious nobles, tavern drug dealers, road thugs, corrupt Markarth guards, and Vice Captain Marx.
  • Some slave NPCs have their aggression AI changed from very aggressive to aggressive. This helps them not get immediately attacked by random strangers. It doesn't always work, though.

 

You can view these changes by opening the esp in SSEEdit.

Make sure the "patch" is below/after BaboInteractiveDia.esp in your load order and the SKSE json file overwrites the one from the original mod.

 

I've yet to try the new noble quest in the update, so I may come back with another "patch" after I've played around with it a bit.

 

Bonus tips for playing the mod:

Spoiler

With the patch, it's possible to get most out of the mod with a minimum of 70 Beauty. Excluding the Devious Noble quest (90 Beauty or higher) and corrupt Markarth guards (Erotic, Bikini, Spandex, or Half Naked keywords only). Everything else can be set to whatever you want and some quests have different dialog for it.

 

Monologues can be set to automatic and manual. To manually monologue, press the Magic Cursor hotkey set in the MCM. There are different monologues depending on locations, armor keyword, babo quests completed, arousal status, sex counters with humans and beasts, trauma level, and more.

 

The hotkey can be also used to haggle for prices with male merchants or hirelings. It requires 70 Beauty and 40 Speech to get training from Senna at Temple of Dibella. Any bonus effects to speech count towards the requirement. (Blessing of Dibella, Gift of Charity, etc.)

For merchants, check their store inventory first, then use the hotkey to see if their item prices dropped. For hirelings, set the price and discount in the MCM menu before you use the hotkey.

 

If you want to check if a road encounter works, set it to 100% then check the road intersection south of Rorikstead. Some change location encounters require exploring the wilds, like forests in the Rift and the Pale.

 

Save often. Some quests are buggy or don't finish properly.

 

Edited by Roarke
Update for version 5.21. BakaStrings fixed too. Sorry about that.
Posted
On 11/22/2023 at 9:40 AM, tyuizx said:

Guys i need help with some issue

 

Right now im encounter 2 event bug:

 

1. 2 Thugs caught a female warrior, the PC offer to exchange the feamle knight with PC, than the thug just equipped restraints on PC & keeps grappling her, no further scenes

 

2. 2 NPC in random inn ask PC to join them for a drink, after PC drink scenes, PC teleports to the room with 2 NPC, The Door is Locked message pops up, PC plays the sleep animation, than the whole scene got stuck again

 

im running the game with BaboDialogue, baka approach, SLHH, aroused Redux, BAKA defeat, DD, Devious lore & Devious follower

 

someone please let me know what may cause the issue please

Same here. I asked Baka about problem resolving in Discord. Hope it will be fixed soon.

Posted
20 hours ago, Crewdoh said:

I am running Baka version of Defeat.  Was interested in giving Practical Defeat a try and wanted to know if it is compatible with Babo Dialogue?  Thanks.

 

You can edit the Practical Defeat.yaml to exclude NPCs which belong to Babodialogue factions from triggering it so they only trigger the Babodialogue events.

Posted
1 hour ago, wareware said:

 

You can edit the Practical Defeat.yaml to exclude NPCs which belong to Babodialogue factions from triggering it so they only trigger the Babodialogue events.

 

Thanks.  Will look into what that means next time I start a new game and try Practical Defeat.  Appreciate the tip.

Posted (edited)

Hi! I am not getting BaboDialogue in the MCM for some reason.
I tried re-installing it. New save. New game and moving the plugin around but nothing has worked. Something I've missed?

The mod is working, the only thing that it doesn't appear in the MCM.

Edited by Sup_Saw12
Posted
1 hour ago, Sup_Saw12 said:

Hi! I am not getting BaboDialogue in the MCM for some reason.
I tried re-installing it. New save. New game and moving the plugin around but nothing has worked. Something I've missed?

The mod is working, the only thing that it doesn't appear in the MCM.

 

I had the same problem.

This worked for me:


 

Quote

Papyrus Tweaks NG: (SkyrimSE\AE) Installing this bugs fix mod and enabling the experimental feature Speed up native calls (Formerly "Run Scripts On Main Thread")  Needs Address Library for SKSE Plugins.

 

Posted (edited)

Sorry for asking the same question from another thread.

 

Anyone having issue with Sexlab Approach Redux after Dec 1st Babo dialogue and SLHH update? NPC stopped approaching.

 

i am on LE

Edited by takahiro
Posted
On 12/2/2023 at 11:22 AM, Roarke said:

There's a new public update for BaboDialogue. And as such, here's an updated "patch" for it if you're using it. For AE/SE only.

I saw the main file in download section got an update after this, do I need to download this patch if I already downloaded from main file?

Posted (edited)
1 hour ago, Ngo Van Dang said:

I saw the main file in download section got an update after this, do I need to download this patch if I already downloaded from main file?

 

Not at all. The main file should be enough if you want to play the mod. It just doesn't have the changes from the patch.

 

The patch still works with version 5.20 from the download section. It's only for those that prefer lowered quest requirements and rewritten dialog. It still requires the main file and should be loaded after the mod.

 

It's safe to remove mid-game if you rather have the original dialog.

 

Edited by Roarke
Posted (edited)
18 hours ago, Sup_Saw12 said:

Yes, thanks but it didn't work for me.

 

Make sure you have all the requirement dependencies. *****Move babodialogue near the end of mod load list.

Read commented list.

Spoiler
Required Mods(SE)
 

 

Test without the optionals mods first, if possible, at least make sure their individual MCM opens.  Babodialogue scan for quest in memory to detect,  any issues with the quest init of the mods can stall babodialgoue init routine.  The inits generally get retried each game load.

 

 

Not listed, third party optional mods. Provided some interaction or necessary mod awareness to workaround conflict bugs.

  • Devious Devices Integration:  Restrain options relative to ZAP.
  • Skooma Whore:  Kidnaps may include drugging.
  • BattleFuck: Scene compatibility
  • Yamete:  Auto exclude aggressor NPC from Yamete. Scene compatibility
  • Fertility mode 3 (BSA version, loose version is hard to patch) *** works better with "Fertility Mod Fixes and Updates": Birth and children tracking.
  • BeeingFemale: Birth and children tracking.
  • Estrus Chaurus: infection tracking
  • Sexlab Survival: (SLS_BikiniArmor keyword, is used for some babo calculations only. License tracking, but not explicitly used)
  • Simple Slavery:  Some scenes will send PC to this mod.
  • EFF, (detect of followers for some scenes.)
  • Precision.   (workaround for npc hit detection needed in some scenes)
  • NFF, (detect of followers for some scenes.)

 

 

 

I recommend patching SkyUI SE MCM 128 Limit Upgraded to 254.  SkyUI Resort, may have a better patch, but I have not used it yet.

 

I recommend using a SkyUI interface replacer, they tend to include QOL fixes for SkyUI.

Spoiler

I'm using Dear Diary Dark Mode - SkyUI Menus Replacer SE, and it works very well, even speedup a little the menu presentation.  You can use anything similar that work for you. 

 

 

When I have issues with mods MCM, doing something like the steps below sometimes helps.....

Some mods' init are not robust enough for heavy loads or do not wait for proper init of dependencies. Purging\Clean save helps for this kind of issue.

 

Open the save on ReSaver.

Looks for Active Scripts, checl for scripts spamming or stuck script being called every new save\load.  The picture is an sxample of a script being called every save\load and failing to complete and being call again next time.

Spoiler

Resaver1.JPG.494cb65d8b620bb4087d76ba9c0226f8.JPG

 

You can try to purge a plugin or delete some part of it. Textbox at the top, helps by filtering the mod list.  Purge is similar to "Clean Save".

If successful, you are forcing a plugin restart by purging or instance delete.  It could also corrupt the save, depending on game state during save creation. Saving an edited save file will create a new one.  Should be shown as the more recent in the Skyrim save load list and as a duplicate of the second save, but edited.

Spoiler

Resaver2.JPG.abb2dbfe7a178f2eee9007ad75350ec5.JPG

 

If the problem is some other mod messing the load process, this will not help with the targeted mod.

 

Edited by safado
Posted
5 hours ago, safado said:

 

Make sure you have all the requirement dependencies. *****Move babodialogue near the end of mod load list.

Read commented list.

  Reveal hidden contents
Required Mods(SE)
 

 

Test without the optionals mods first, if possible, at least make sure their individual MCM opens.  Babodialogue scan for quest in memory to detect,  any issues with the quest init of the mods can stall babodialgoue init routine.  The inits generally get retried each game load.

 

 

Not listed, third party optional mods. Provided some interaction or necessary mod awareness to workaround conflict bugs.

  • Devious Devices Integration:  Restrain options relative to ZAP.
  • Skooma Whore:  Kidnaps may include drugging.
  • BattleFuck: Scene compatibility
  • Yamete:  Auto exclude aggressor NPC from Yamete. Scene compatibility
  • Fertility mode 3 (BSA version, loose version is hard to patch) *** works better with "Fertility Mod Fixes and Updates": Birth and children tracking.
  • BeeingFemale: Birth and children tracking.
  • Estrus Chaurus: infection tracking
  • Sexlab Survival: (SLS_BikiniArmor keyword, is used for some babo calculations only. License tracking, but not explicitly used)
  • Simple Slavery:  Some scenes will send PC to this mod.
  • EFF, (detect of followers for some scenes.)
  • Precision.   (workaround for npc hit detection needed in some scenes)
  • NFF, (detect of followers for some scenes.)

 

 

 

I recommend patching SkyUI SE MCM 128 Limit Upgraded to 254.  SkyUI Resort, may have a better patch, but I have not used it yet.

 

I recommend using a SkyUI interface replacer, they tend to include QOL fixes for SkyUI.

  Reveal hidden contents

I'm using Dear Diary Dark Mode - SkyUI Menus Replacer SE, and it works very well, even speedup a little the menu presentation.  You can use anything similar that work for you. 

 

 

When I have issues with mods MCM, doing something like the steps below sometimes helps.....

Some mods' init are not robust enough for heavy loads or do not wait for proper init of dependencies. Purging\Clean save helps for this kind of issue.

 

Open the save on ReSaver.

Looks for Active Scripts, checl for scripts spamming or stuck script being called every new save\load.  The picture is an sxample of a script being called every save\load and failing to complete and being call again next time.

  Reveal hidden contents

Resaver1.JPG.494cb65d8b620bb4087d76ba9c0226f8.JPG

 

You can try to purge a plugin or delete some part of it. Textbox at the top, helps by filtering the mod list.  Purge is similar to "Clean Save".

If successful, you are forcing a plugin restart by purging or instance delete.  It could also corrupt the save, depending on game state during save creation. Saving an edited save file will create a new one.  Should be shown as the more recent in the Skyrim save load list and as a duplicate of the second save, but edited.

  Reveal hidden contents

Resaver2.JPG.abb2dbfe7a178f2eee9007ad75350ec5.JPG

 

If the problem is some other mod messing the load process, this will not help with the targeted mod.

 


Thanks, I re-read the instructions and tried again by deactivating all the optional mods, enter the game. Confirm it appears in MCM. Then re-activate them all again and it works now.

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