Jump to content

Recommended Posts

Posted (edited)

Does someone else have the same cumbersome experience with the bandits event in the cellar (Nightgate Inn)? I don't have any interior mods to screw this.

  • Only one guy reacts to a talk
  • If you deny them, you have to roll a lucky d20 in order to move to the proper position and not watch yourself running forever against a pillar in the wall.
  • You draw whatever bullshit weapon you have, but you are actually a mage?
  • If they defeat you, nothing happens (this might be a mod conflict, I'm using Acheron + Yamete Kudasai).
  • If you agree with them, not fight, the leader does its job and then trots off toward the barrels/walls.

Basically, I would advise against any kind of taking control off and navigation queries. At least a fallback timer (or whatever) should be done to avoid NPC/PC getting stuck in a limbo.

 

P.S. Just saw that Babo detects for "Yam_Main", but the latest version I have 2.1.3 is "Kudasai_Main" ?

Edited by bono-bono
Posted
15 hours ago, azaria777 said:

anyone has an answer to this?

Short answer yes. Is that working as intended, not sure.

I have a sneaking suspicion that double triggering teleporting to inn then to breezehome might be due to accidentally triggering the door twice, but I haven't got a chance to test that.

The guy idling I just chalk it up to Skyrim AI being Skyrim AI, a lot of the time he just idle by the boxes for hours anyways.

Posted
2 hours ago, afa said:

Short answer yes. Is that working as intended, not sure.

I have a sneaking suspicion that double triggering teleporting to inn then to breezehome might be due to accidentally triggering the door twice, but I haven't got a chance to test that.

The guy idling I just chalk it up to Skyrim AI being Skyrim AI, a lot of the time he just idle by the boxes for hours anyways.

I just wanted to see the rest of the content with the wait option for the kidnapper, seems like nothing else is there yet I guess. The kidnapper promised a lot lmao when he first had dialogue.

Posted (edited)

For some reason, I can never get the mod to work for very long. I don't use custom armours, just retextured, very skimpy vanilla clothes and armour (may as well be nude). So I can't add keywords. But the mod usually works fine for a few hours then the events just stop working, without any indication as to why. The comments and dialogues work fine, but the events simply stop triggering.

Any ideas why this might be?

Edited by Pleeb
Posted
52 minutes ago, Pleeb said:

For some reason, I can never get the mod to work for very long. I don't use custom armours, just retextured, very skimpy vanilla clothes and armour (may as well be nude). So I can't add keywords. But the mod usually works fine for a few hours then the events just stop working, without any indication as to why. The comments and dialogues work fine, but the events simply stop triggering.

Any ideas why this might be?

So, use OSL to add keywords, those are required for a lot of them. Slap them on the cuirass and it should work. OSL aroused seems to be the gold standard. 

 

But that thing about the events breaking is happening to me too. I've been experimenting with it and it always works long enough for me to think it's fixed, then never again. I'm fucking shocked there's not a manual trigger for events. I don't know how the fuck he even tested them without it. 

Posted (edited)
4 hours ago, roberto911 said:

So, use OSL to add keywords, those are required for a lot of them. Slap them on the cuirass and it should work. OSL aroused seems to be the gold standard. 

 

But that thing about the events breaking is happening to me too. I've been experimenting with it and it always works long enough for me to think it's fixed, then never again. I'm fucking shocked there's not a manual trigger for events. I don't know how the fuck he even tested them without it. 

So I was playing earlier, while I waited for a response, and the events are working again. It turns out for some reason, they wouldn't trigger while I was wearing Dragonborn DLC clothes. The mod is working fine with vanilla armours and a small keyword patch I found some time ago.

I also just happened to remember my previous issues with it not working is that I had so many script-heavy mods running, several of them just shut off entirely to make room for ones with higher priority.

Edited by Pleeb
Posted

Alright here we go, this is big. I've tracked down the exact issue that has been plaguing people for so long. So before I begin I'm going to cast an arcane spell using googles SEO to summon people here. Babo Dialogue events not working. Babo dialogue events not spawning. Babo Dialogue random events not working. Babo dialogue sucks. Babo dialogue bugged. Babo dialogue how to spawn events. Why don't girls want to date me. 2017 Honda Accord used model. Krita drawing brush preset. Welcome, poor bastard from the internet, I hope this helps.  

 

Alright that should do it. If you don't know what I'm talking about your going to find out the exact fucking reason I'm seething and it's going to explain literally half of the posts on this thread, and why shit just doesn't work ever for some people. 

 

The undeniably best way to test random events spawning is to find solitude and markath, and draw a line between them. nearly dead in the middle is Karthwasten. There is a spawn trigger if you 180 and run down the right hand side of the road, then take a right. If things are working then, in my experience, 100% of the time a Babo event will spawn. If it does not spawn, your keywords are fucked, almost certainly. Then using the rorikstead inn, frostfruit you can double check, as immediately after an event spawns it doesn't seem to spawn again for a little bit. 

 

There are various ways to add keywords, and I expect people with working keywords are using armor that add them natively. A workaround for this is to add keywords via other mods, which assign keywords such as OSL aroused. People continuously report though, that the mod, when it does work, seems to suddenly break. And they can't be sure WHY it's breaking because they can't reliably test it. Thanks to Karthwasten, that changed. 

 

The long short is, when you set keywords via mods like OSL aroused, those keywords stick on you until that armor is removed. And I mean it fucking STICKS. It is, as far as I can tell, retained between loads. Maybe even on different armors. But it's basically achieved CHIM. The SECOND THAT ARMOR IS REMOVED the keywords literally zero sum. They are gone. It doesn't matter if you reequip the armor. It doesn't matter if reload to a working save. The keywords are gone. OSL says they are still there, but they aren't, and events will not spawn.  

 

To fix this, you must remove the keywords from OSL, close the meny, then re add all of them, specifically onto the cuirass. Then do the Karthwasten test again 

 

I cannot speak for all situations, but this worked for me, it worked for the random anon on 4chan who was helping me debug this. and it seems to work every time. Knock on wood. 

 

Posted

I'll add my cases to this, I got my armor keyword through bikini armor mod natively, but I still run into events eventually stop popping. I suspect it relates to previous/current event not ending correctly. There are generally two outcomes when this happens; either A, events will never spawn again in any locations or B the location where the previous bugged event happened will never spawn another event, but other locations will still work. Essentially given a long enough time the game will either stop spawning events altogether or event locations will start to bug out one by one.

 

I generally test with Loreius farm (near Whiterun), Windward Ruines (near Dawnstar), and Kynesgrove (near Windhelm)

Posted
On 9/28/2023 at 8:01 AM, bono-bono said:

 

Sounds like you don't have an working animation for whatever is that situation.

yeah but i have all requirements, downloaded them all from loverslab :(

Posted (edited)

In Morgul's quest where he asks sex for money, there are font errors due to the original text in script is in Korean instead of English.

 

The source scripts Babo made is in english but the pex files are still in Korean.

 

Morgultest2.png.f640128037415e7348014fc85581e85c.png.3c3893ab56d8daf4d7f2266692e63514.pngMorgultest1.png.f5fa3ca92218c0f97478a39c66ba55e0.png.207e6a20ec856c346c4f8e08d282fdc2.png

 

I tried to compile the source files but came to the following errors:

 

--- ERRORS ---

sslThreadModel.psc(875,82): message is not a known user-defined type
sslSystemConfig.psc(126,17): unknown type message
sslSystemConfig.psc(127,17): unknown type message
sslSystemConfig.psc(128,17): unknown type message
sslSystemConfig.psc(129,17): unknown type message
sslSystemConfig.psc(130,17): unknown type message
sslSystemConfig.psc(131,17): unknown type message
sslSystemConfig.psc(132,17): unknown type message
sslSystemConfig.psc(133,17): unknown type message
sslSystemConfig.psc(134,17): unknown type message
sslSystemConfig.psc(472,112): message is not a known user-defined type
sslSystemConfig.psc(712,14): message is not a known user-defined type
sslSystemConfig.psc(716,12): message is not a known user-defined type
sslSystemConfig.psc(720,13): message is not a known user-defined type
sslSystemConfig.psc(724,18): message is not a known user-defined type
sslSystemConfig.psc(728,19): message is not a known user-defined type

 

Can someone help me to remedy these errors please? Thank you.

 

--------------------------------------------------------------------------------------------------------

 

UPDATE:

 

I solved the issue. The correct .pex files are now attached to this post. You can download them to fix this issue for you too.
 

BaboDiaMockingCitizen.pex TIF__0812C2E7.pex TIF__0812C2E8.pex

Edited by jalingon3011
Posted
On 5/17/2022 at 12:53 PM, Dawndrake said:

Also during one of BaboDialogues bad ends, a villager appears and says that he will get the guards and runs away. I waited for a long time and he didn't show up with the guards. Last time used player.moveto (villagerID) and saw that he was standing inside the Temple of Kynareth in Whiterun and not really doing anything. How can I solve this?

 

I got this issue too. Have you managed to solve this?

Posted
On 1/21/2023 at 6:14 AM, JackChurch187 said:

The crazy killer get blocked by a object in his house and just standing still their someone have this bug?image.thumb.jpeg.558fb3931a495b35062b32522b82d737.jpeg 

 

Go to MCM and set mod action key, then press the action key. A menu will pop up letting you choose how to escape.

Posted
On 1/22/2023 at 3:33 AM, AzureFlare said:

 

IMO this is the most bugged quest of the mod.
You may need to use the "regain control" in the MCM menu , get out the bind and active the shelf for the killer .
The interactice hot key (set in MCM , the same key to lure merchant ) works sometimes , but it will become "wait" after several in game hours .

 Not an immersive quest experince.

 

Go to MCM and set mod action key, then press the action key. A menu will pop up letting you choose how to escape.

Posted
On 2/14/2023 at 4:22 AM, WCSC said:

I'm having an issue with..it maybe certain devices.  But this shows up whether its the PC or NPCs.  Anyone know what's causing it?

 

20230212230711_1.jpg.dbf7576c08ee66533a5d9958a959a449.jpg

 

I think it's devious device mesh missing. You will need to find out which armor in the mod has missing mesh from Creation Kit (I forgot which one), then download Devious Device mod, then put the correct mesh in the file folder.

Posted

Even when I turned off all NPC dialogues option in MCM, the NPC still keep having this mod's dialogue in their interaction with each other and with my follower. The same dialogues over and over again about some monster kipnapping woman.

Posted
16 hours ago, p1175133 said:

Even when I turned off all NPC dialogues option in MCM, the NPC still keep having this mod's dialogue in their interaction with each other and with my follower. The same dialogues over and over again about some monster kipnapping woman.

I made a patch for dialogue timeouts here:

 

Posted (edited)

I got everything to work but seduction, speech is at 69, got the training, the V key makes the PC do different little suggestive moves, but all the NPC does is glow hot pink for a second and go back to doing what they do.  Only tried with Ognar, and other merchant in Riverwood, oh Belnor in Whiterun, which just occurred to me is a really, really bad name for a town if you know anything about gentrification in California or Oregon.  Thought it was an animation issue but if the mods animations weren't enabled, the little suggestive animations wouldn't be triggering.  Keywords are all proper... 

Based on Google, numerous others on this thread have had the same issue, has anyone who had the issue resolved it?  And if so, how? 

Edited by Deviancy
Posted
15 hours ago, Deviancy said:

I got everything to work but seduction, speech is at 69, got the training, the V key makes the PC do different little suggestive moves, but all the NPC does is glow hot pink for a second and go back to doing what they do.  Only tried with Ognar, and other merchant in Riverwood, oh Belnor in Whiterun, which just occurred to me is a really, really bad name for a town if you know anything about gentrification in California or Oregon.  Thought it was an animation issue but if the mods animations weren't enabled, the little suggestive animations wouldn't be triggering.  Keywords are all proper... 

Based on Google, numerous others on this thread have had the same issue, has anyone who had the issue resolved it?  And if so, how? 

didn't even know this mod had such a feture, is everything in the mcm? i want to try it

Posted
1 hour ago, azaria777 said:

didn't even know this mod had such a feture, is everything in the mcm? i want to try it


Under "debug" there will be a place to set the key to trigger the "spell", think its "V" by default but I set it to V regardless.  But first you need to talk to Senna at Dibella in Markath to be taught how to seduce, she'll just talk a lot but once she's done, putting the cross hairs on a merchant or companion and hitting the key you set should trigger a cute little suggestive animation.  Thing is, I believe its supposed to do more, it just isn't on my end but so many other mods could be conflicting with it like I dunno, Hentai Pregnancy or Child and Soul Gems, etc, and so on, I did try putting near the bottom of my load order however, and still nada... 

Posted (edited)

Hi. I know this has been asked many times, but from my admittedly-limited reading of this thread, it still hasn't been solved.

 

I have a problem with sex scenes not happening during the orc, nightgate, and young noble events. The mod seemingly works fine everywhere else. I've got the lowlife assaults many times, getting spanked, etc etc. For the orc, nothing happens after I get inside the house and agrees to serve the orcs. For nightgate, nothing happens after my character is tied up and insulted. For the young noble event, nothing happens after I'm brought to the court.

 

As all of these issues occur when sex scenes are about to start, I assume I'm missing an animation pack or something? Please take a look at my load order. I have all sex-related mods in the picture. I hope it's just me missing an animation pack. That'd be easy to fix.

 

Spoiler

image.png.41137bbb20cd5422b3f32e8d1cfdf8bb.png 

 

Thanks in advance.

 

EDIT: I found the cause. Turns out when you rebuild Sexlab (sometimes needed to fix bugs), the animation filters are reset to default, and threesome animations are disabled by default on Aggressive mode. I could progress once I enabled some threesome animations for Aggressive mode. However, I still can't get to the end of the orc quest because it looks like I need a foursome animation. I don't think the babo anim packs have it? Currently looking for solution. Any help would be appreciated.

EDIT 2: I finally fixed it. I installed Billyy's animation pack because it has foursome animations. It needed JContainers too so I had to install that. I hope this can help other newbies who are having similar problems.

Edited by Rouha
Finally solved the issue
Posted (edited)
On 10/1/2023 at 12:54 AM, ebbluminous said:

Check Baka's subscribestar for up to dat erequirements

https://subscribestar.adult/posts/901907

Thanks for the link, I just tried "bikini armor quest", which is very hard to find if not taking the link from this page, the page says that the quest should start at the beginning of the game, but there is no new quest starting when I add this to my game ? Any idea ? The mod seems to work though, you can still get the armors by using additem menu, but considering the huge size, I was curious to see the quest... (comments seem locked on the mod page).

I even went to Riverwood to check this new guy, very easy to find by the way, but since the quest is not started he doesn't have anything to say... !

Edited by zelurker
Posted
On 10/7/2023 at 12:26 PM, Deviancy said:


Under "debug" there will be a place to set the key to trigger the "spell", think its "V" by default but I set it to V regardless.  But first you need to talk to Senna at Dibella in Markath to be taught how to seduce, she'll just talk a lot but once she's done, putting the cross hairs on a merchant or companion and hitting the key you set should trigger a cute little suggestive animation.  Thing is, I believe its supposed to do more, it just isn't on my end but so many other mods could be conflicting with it like I dunno, Hentai Pregnancy or Child and Soul Gems, etc, and so on, I did try putting near the bottom of my load order however, and still nada... 

 

Well it improves the disposition of the target, so if you are using something which changes the prices based on disposition you see an immediate improvement if using this !

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...