Tachyon Posted February 6, 2014 Posted February 6, 2014 The Female Moan Is Not Working:( Which is very irritating ever since i updated to 1.35 version.... i think so... require Solution.. please Having this issue too. Female moans don't always play, seems to be random . I've also noticed the female character's mouth being stuck in mid-animation sometimes. Already posted this issue on the Tech Support forum for your reference.
Standman Posted February 6, 2014 Posted February 6, 2014 Hm... any way to fix the mouth jittering? I tried both 1.39 and 1.35 on a new system, and it still seems to persist even on the latter.
redshift1979 Posted February 6, 2014 Posted February 6, 2014 everything seems to be working correctly, aside from the jittery mouth thing that it seems everyone has. no other problems with the mod function as I can tell. however, I have noticed that lately I've been getting runtime errors more often. pure vital function call errors. happened only very rarely until recently. not sure if it is connected to sexlab or not. I do notice they occur more in game saves that are older. but they happen some in newer saves as well. puzzling!
judge0 Posted February 6, 2014 Posted February 6, 2014 everything seems to be working correctly, aside from the jittery mouth thing that it seems everyone has. no other problems with the mod function as I can tell. however, I have noticed that lately I've been getting runtime errors more often. pure vital function call errors. happened only very rarely until recently. not sure if it is connected to sexlab or not. I do notice they occur more in game saves that are older. but they happen some in newer saves as well. puzzling! Running any of the new memory patches? Shesons SSME SKSE 1.7 alpha hearing lots of reports of "pure virtual function call" R6025 C++ errors since those came out
hullay Posted February 7, 2014 Posted February 7, 2014 [ASK} I'm having CTD whenever I save the game either through quick save or manual save. This is happen after using mods that use 'sexlab framework'. In my case I'm using several SEXLAB-related mods, they are: - Sexlab defeat - Sexlab paycrime - Sexlab TDF Prostitution - Sexlab Aroused - Sexlab cumshot - Sexlab nude creatures - Dangerous Night - Private needs As I remember, after I use both "dangerouse night" (which rape MC after she slept) and "private need" (after MC take a piss or poop); then I save the game (or quick save) the game is then Crash to Desktop. I start the game again, then I choose LOAD, the 'quick save' is exist in LOAD menu. I open that quick save, and get to the game successfully. I still remember (not sure what sexlab framework I used, but I think it's 1.3x) that Sexlab cumshot, and the other sexlab related mods, especially the sexlab defeat works correctly and didn't cause ctd after the animation finished. FYI, I used both Dangerous night and Private needs when I'm at 1.35. What do you think is causing the CTD. Thx. You need to give Skyrim some time to process through the scripts after the scenes. Especially if you change the alignments. So don't save or go into a new area right after sex. For me, I usually do other things for about a minute after a sex scene before saving or leaving the area. (Also note that going into your menu (inventory, favorites, system menu etc) will not allow skyrim to process it's scripts. So just run around or talk to npcs for a bit)
Mocacef Posted February 7, 2014 Posted February 7, 2014 Whats the "orgasm" sound suppose to sound like? Because at the final stage the camera shakes and that's about it. Does it trigger in foreplay animations only or when aggressive/defeated too?
redshift1979 Posted February 7, 2014 Posted February 7, 2014 everything seems to be working correctly, aside from the jittery mouth thing that it seems everyone has. no other problems with the mod function as I can tell. however, I have noticed that lately I've been getting runtime errors more often. pure vital function call errors. happened only very rarely until recently. not sure if it is connected to sexlab or not. I do notice they occur more in game saves that are older. but they happen some in newer saves as well. puzzling! Running any of the new memory patches? Shesons SSME SKSE 1.7 alpha hearing lots of reports of "pure virtual function call" R6025 C++ errors since those came out no. can't say that I am running any of those. I notice the error tends to occur if I've been in the same cell for extended period of time. like say a player owned house such as honeyside. idk if script info is just piling and piling up in there or what. how the error always occurs is when I cast the sexlab spell at the intended target if goes through the swirly magic animation around the npc and then right before the undress animation plays I get the tell loud ding! of my computer warning me of the error and the screen locks up. I get the occasional random CTD. which is to be expected..it's effing Bethesda lol. but these runtime things are a different animal. sometimes requiring a hard manual restart just to escape the process.
Cammy Posted February 7, 2014 Posted February 7, 2014 draugr animations not working also normal moaning with orals
sboddy82 Posted February 7, 2014 Posted February 7, 2014 Hi, First of all I want to congratulate you on a very awesome mod. The idea was awesome and added a lot to the game. I must say I don't have that much problem and beside the occasional glitch here and there (I may have too many mods) everything work fine. This is not my first post but still I think what has been done is great. The only glitch that really annoy me, and I'm not even sure if it is related to this mod, is a strap-on glitch on my followers. They for some reason keep it even with their armor. It is the default strap-on since I don't have any other strap-on mod, which make me think this might be related. I removed it from their inventory using Amazing Followers Tweak (AFT). As soon as I give them back a peace of armor (any armor) they re-equip a strap-on. I uninstalled AFT after removing the strap-on but they still re-equip it. Sorry if I'm asking in the wrong thread as I don't know where to submit this. As anyone seen this before and how do we fix that? Thanks again and keep up the good work I have discovered a possible source of this bug. A quick recap: SexLab comes with a version of Calyps strapon for use in animating lesbian/pegging scenarios. Other mods also provide strapons. Some of those mods, like Sanguine's Debauchery (in my case) distribute those strapons to NPCs automatically so they can be called quickly. The strapon contained within Sanguine's Debauchery will NOT be shown in inventory, as it is not programmed to be. AFT has an outfit manipulation mechanic that has to find a way to override Skyrim's outfit mechanic. Without looking, as far as I can tell, it sets the managed NPCs outfit to "none", and polls the area for managed actors on a load event - managed actors will then equip item in their inventory, after a brief period of being visibly nude. Having the invisible strapon in inventory is the problem - it is automatically regarded as an item to be worn since the slot for the item is empty. I fixed this myself by going into SD's esp file with TESsnip in the Fallout Mod Manager and deleting the redundant strapon item.
darksoul517 Posted February 7, 2014 Posted February 7, 2014 My games scripts especially ones from any SexLab plugins and SexLab itself is extremely slow can anyone help me?
selvalunchu Posted February 7, 2014 Posted February 7, 2014 I have problem with draugr animation at first but it's gone after i re-install beastility animation and beastility extra.
Carloss32 Posted February 7, 2014 Posted February 7, 2014 My games scripts especially ones from any SexLab plugins and SexLab itself is extremely slow can anyone help me? i had slow script probs until i added these settings to my Skyrim.ini file in Documents\MyGames\Skyrim im running 252+ mods atm including some very heavy script mods like SkyRe & Frosfall and don't generally get much lag on my scripts. If you dont have a paprus secion in your Skyrim.ini file just create it. I cant guarantee this will solve i but it solved mine when i added them a while ago when i was running about 100 mods and have not had script lagg issues since, Hope it helps Carloss32 [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0
Carloss32 Posted February 7, 2014 Posted February 7, 2014 My games scripts especially ones from any SexLab plugins and SexLab itself is extremely slow can anyone help me? i had slow script probs until i added these settings to my Skyrim.ini file in Documents\MyGames\Skyrim im running 252+ mods atm including some very heavy script mods like SkyRe & Frosfall and don't generally get much lag on my scripts. If you dont have a paprus secion in your Skyrim.ini file just create it. I cant guarantee this will solve i but it solved mine when i added them a while ago when i was running about 100 mods and have not had script lagg issues since, Hope it helps Carloss32 [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 If you have a multi core processer try adding these multithreading tweaks to your Skryin.ini & SkyrimPref.ini Files. if your not sure about tweaking your ini files its always wise to make a backup first just incase something does go wrong.... PLEASE READ CAREFULLY & ADD WHERE TOLD OR CREATE IF NOT ALREADY THERE Performance: Multi-Core CPUs - These tweaks increase the power of a multi-core rig by multi-threading processes In Skyrim.ini Add/Edit: [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=XX [General] bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 In SkyrimPrefs.ini Add/Edit: [Navmesh] bUseThreadedMeshes=1 [Trees] bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 [General] bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 For "iNumThreads" ( the XX value above) set this to the number of CPU cores your PC has. If you have 4 or more leave this as 5 (maximum). Again hope this helps Carloss32
lindazana Posted February 7, 2014 Posted February 7, 2014 The mod works perfectly for me in all regards except two. One, the big one, makes it so that I seem to randomly crash at the end of an animation. When the sex act ends and the victim stands back up, they take about one step then the game instantly closes. This seems to be a 50/50 thing, sometimes happening, sometimes now. The other problem, a mild one, is that the orgasm effects do nothing. There is no sound, or screen shaking. Would one of the other sexlab/SoS mods possibly be conflicting with this?
darksoul517 Posted February 8, 2014 Posted February 8, 2014 My games scripts especially ones from any SexLab plugins and SexLab itself is extremely slow can anyone help me? i had slow script probs until i added these settings to my Skyrim.ini file in Documents\MyGames\Skyrim im running 252+ mods atm including some very heavy script mods like SkyRe & Frosfall and don't generally get much lag on my scripts. If you dont have a paprus secion in your Skyrim.ini file just create it. I cant guarantee this will solve i but it solved mine when i added them a while ago when i was running about 100 mods and have not had script lagg issues since, Hope it helps Carloss32 [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 If you have a multi core processer try adding these multithreading tweaks to your Skryin.ini & SkyrimPref.ini Files. if your not sure about tweaking your ini files its always wise to make a backup first just incase something does go wrong.... PLEASE READ CAREFULLY & ADD WHERE TOLD OR CREATE IF NOT ALREADY THERE Performance: Multi-Core CPUs - These tweaks increase the power of a multi-core rig by multi-threading processes In Skyrim.ini Add/Edit: [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=XX [General] bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 In SkyrimPrefs.ini Add/Edit: [Navmesh] bUseThreadedMeshes=1 [Trees] bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 [General] bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 For "iNumThreads" ( the XX value above) set this to the number of CPU cores your PC has. If you have 4 or more leave this as 5 (maximum). Again hope this helps Carloss32 Thank you for this very much now the scripts work as fast as the used to do you have my very thanks sir.
llsmbc Posted February 8, 2014 Posted February 8, 2014 Before you change the ini a lot read this, http://forum.step-project.com/showthread.php?tid=352, http://forum.step-project.com/showthread.php?tid=352. The new skyrim versions already has multi cpu support and adding that to the ini now only cause problems and papyrus settings should be more careful. The first link has good information about the ini half down the page.
llsmbc Posted February 8, 2014 Posted February 8, 2014 This is link I mean, http://www.nexusmods.com/skyrim/mods/50244/?. The other is a warning for most papyrus changes.
Buddy16 Posted February 8, 2014 Posted February 8, 2014 I wonder if the SoS Werewolf penis isn't working with sexlab at the moment because my werewolf don't get a boner
Snook0001 Posted February 8, 2014 Posted February 8, 2014 Hi, First of all I want to congratulate you on a very awesome mod. The idea was awesome and added a lot to the game. I must say I don't have that much problem and beside the occasional glitch here and there (I may have too many mods) everything work fine. This is not my first post but still I think what has been done is great. The only glitch that really annoy me, and I'm not even sure if it is related to this mod, is a strap-on glitch on my followers. They for some reason keep it even with their armor. It is the default strap-on since I don't have any other strap-on mod, which make me think this might be related. I removed it from their inventory using Amazing Followers Tweak (AFT). As soon as I give them back a peace of armor (any armor) they re-equip a strap-on. I uninstalled AFT after removing the strap-on but they still re-equip it. Sorry if I'm asking in the wrong thread as I don't know where to submit this. As anyone seen this before and how do we fix that? Thanks again and keep up the good work I have discovered a possible source of this bug. A quick recap: SexLab comes with a version of Calyps strapon for use in animating lesbian/pegging scenarios. Other mods also provide strapons. Some of those mods, like Sanguine's Debauchery (in my case) distribute those strapons to NPCs automatically so they can be called quickly. The strapon contained within Sanguine's Debauchery will NOT be shown in inventory, as it is not programmed to be. AFT has an outfit manipulation mechanic that has to find a way to override Skyrim's outfit mechanic. Without looking, as far as I can tell, it sets the managed NPCs outfit to "none", and polls the area for managed actors on a load event - managed actors will then equip item in their inventory, after a brief period of being visibly nude. Having the invisible strapon in inventory is the problem - it is automatically regarded as an item to be worn since the slot for the item is empty. I fixed this myself by going into SD's esp file with TESsnip in the Fallout Mod Manager and deleting the redundant strapon item. Good call . I would have never suspected SD. I unchecked it form my load order and the problem was gone. Now I only modify the SD esp like you did. Thanks, you fix a relay annoying problem .
dcp7010 Posted February 8, 2014 Posted February 8, 2014 I've got a problem, and have since the expressions were put in, where any sounds the character makes causes the mouth expression to reset. If her mouth was open, it closes, and remains closed until the next animation stage. Mildly annoying. I've tried disabling the voices, and that doesn't actually seem to work (it'll still play sounds even with all the female voices unchecked). Extending the gap between moans helps, but obviously doesn't solve the problem. Is this how it's supposed to work? I do not have any other mods that effect character expressions. I suspect if you left the animation stage length at Default (3-10 seconds) her mouth would stay open, but who has SEX for 42 seconds (10-10-10-8-3). OKAY... a Whore with a lot of errands. I have exactly the same problem and I have not change anything in the duration of the animation
vik1960 Posted February 8, 2014 Posted February 8, 2014 Where can I get localized scripts to version 1.39 - localization is not so full. Read the title animation - collapse game - climb the online activity is not very pleasant.
Angar Posted February 8, 2014 Posted February 8, 2014 Hello, I have a slight problem. As soon as I updated the game from version 1.31 to 1.39, by female NPCs don't use any voice. The PC does but the NPCs don't . Also, male NPCs work as the should
aspirine2 Posted February 8, 2014 Posted February 8, 2014 SORRY i don't know what happened ..but animations aren't working properly ..the is playing an animation while the female is playing totally a different one ..is there any one who can help..?? hope any one can help me with support asap thanks in advance..
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