DonQuiWho Posted May 26, 2022 Posted May 26, 2022 6 hours ago, Visio Diaboli said: 1.1.3 up for LE Fixes items not being returned Not sure if it needs a new save or not, should have been a minor change but can't ever truly trust Skyrim. Will this be made available for SE too, please? 2
tinkerbelle Posted May 26, 2022 Posted May 26, 2022 14 hours ago, Visio Diaboli said: 1.1.3 up for LE Fixes items not being returned Not sure if it needs a new save or not, should have been a minor change but can't ever truly trust Skyrim. For Version 1.1.3 on Legendary Edition, will we still need the hero fame patch?
Visio Diaboli Posted May 26, 2022 Author Posted May 26, 2022 9 hours ago, DonQuiWho said: Will this be made available for SE too, please? Once I remember how to convert it sure 45 minutes ago, tinkerbelle said: For Version 1.1.3 on Legendary Edition, will we still need the hero fame patch? I think so yes; forgot about hero fame patch. I had fixed it for an unreleased later version, but 1.1.3 is just 1.1.2 with the item fix 2
sickomusiclovers Posted May 27, 2022 Posted May 27, 2022 I'm on SE game is working as intended. Love your mod, I doubt I would ever uninstall this. Any new quests coming soon ?
brewmasterhal Posted May 27, 2022 Posted May 27, 2022 On 5/25/2022 at 3:55 PM, Visio Diaboli said: Anyone know if items are being returned after being taken during the bandit quest? And are we still getting items marked as stolen (with current version + clean save)? If so when? Playing on SE v1.1.2: Using the MCM options to return stolen/confiscated items usually does nothing. Only luck I've had is using the option like 3+ times and even then it's only worked a few times. When using the function that returns confiscated items, the items are marked stolen when they get added to inventory. What I usually end up actually doing is using the console to move the chest to my location, setting its ownership to myself, and then just looting the items from it. The punishment scenes are the only situations I use that remove player items. Having an MCM option that just turns off all item confiscation would be very helpful. The mod also forces the player to wear a zaz collar at all times. I would appreciate an MCM option to turn off literally all similar requirements so that I don't have to continue to make invisible items that block me from wearing other items. 1
Morath Posted May 28, 2022 Posted May 28, 2022 Just started trying out this mod, looks nice. I found a couple of bugs though: - You can't change the punishment value for "Switch to enforced mode", that seems to be fixed at 300 (changing the value will be ignored by MCM). - Maybe I am doing something wrong, but if you have a money quota and fail to reach that quota within the given time frame (duration value is going negative), nothing happens, no punishment points are added. - Once quota is fulfilled and the quest in enforced mode ends, your items are not automatically returned to you (tested with current 1.1.3 in LE). Using the option in debug tab works though, you get them back (and without a 'stolen' tag). - One minor thing: You get to keep the yoke and the rest of the restraints from enforced mode in the end - maybe as a souvenir? Also, one suggestion: Is it possible to have more variance in the amount of gold you get per sex act? For example I am playing around with Sexlab Separate Orgasm (SLSO) right now, and if that could be tied in somehow that might be nice. Like, fail to give your customer an orgasm - customer is not happy and reduces your pay. Or if you give your customer even more than one orgasm, maybe there could even be a bonus? 2
Naps-On-Dirt Posted May 28, 2022 Posted May 28, 2022 On 5/25/2022 at 11:06 PM, Visio Diaboli said: 1.1.3 up for LE Fixes items not being returned Not sure if it needs a new save or not, should have been a minor change but can't ever truly trust Skyrim. On a not clean save, my items were not returned after they were taken as a punishment for not having enough money at mid-job turn-in. Using "Return Confiscated Items" did nothing. I was able to go to PW_Holdingroom01 and get them from the NPC using 'openactorcontainer 1' on them so they wouldn't be marked stolen. And they weren't, so thats good. Would be better though if they were in the chest, because taking items from a character doesn't allow you to 'take all', you have to do it one at a time. But I guess this is irrelevant because it wasn't a clean save. Wasn't able to clean the save for this test because I was already mid-job so I just tested what I could. I was unable to get the bandit camp quest to spawn from the Thane in Riften. I'll clean my save and go somewhere else to try. 1
Visio Diaboli Posted May 28, 2022 Author Posted May 28, 2022 (edited) 5 hours ago, Morath said: - Once quota is fulfilled and the quest in enforced mode ends, your items are not automatically returned to you (tested with current 1.1.3 in LE). Using the option in debug tab works though, you get them back (and without a 'stolen' tag). Well looks like I fixed half of it then lol Edited May 28, 2022 by Visio Diaboli
Visio Diaboli Posted May 28, 2022 Author Posted May 28, 2022 (edited) 1.1.4 Uploaded 1.1.3 changes + return items on end of enforced mode, with SE version this time Still requires hero fame patch because I forgot again. Just going to recommend clean save for all updates now. If someone could confirm whether these versions are working thatd be great; using some new tools for PW work and I'm not familiar with their potential side effects yet Edited May 28, 2022 by Visio Diaboli 6
Ixmore Posted May 28, 2022 Posted May 28, 2022 The comment by the author should answer your question. On 5/21/2022 at 10:40 AM, xyzxyz said: Will there be more intro quests for the other cities? 1
Naps-On-Dirt Posted May 29, 2022 Posted May 29, 2022 22 hours ago, Visio Diaboli said: 1.1.4 Uploaded 1.1.3 changes + return items on end of enforced mode, with SE version this time Still requires hero fame patch because I forgot again. Just going to recommend clean save for all updates now. If someone could confirm whether these versions are working thatd be great; using some new tools for PW work and I'm not familiar with their potential side effects yet Using 1.1.4 on a clean save (with the hero fame patch) , volunteered in Solitude and was able to get the bandit quest, items were returned properly after. I didn't get punished so I haven't been able to test that yet, I'll go volunteer somewhere and find out. 1
Visio Diaboli Posted May 29, 2022 Author Posted May 29, 2022 7 minutes ago, Naps-On-Dirt said: Using 1.1.4 on a clean save (with the hero fame patch) , volunteered in Solitude and was able to get the bandit quest, items were returned properly after. I didn't get punished so I haven't been able to test that yet, I'll go volunteer somewhere and find out. Also recently remembered that there's still an issue with the bandit quest's start conditions, so whatever was preventing it from starting the last time is still something that needs to get fixed
JahReit Posted May 29, 2022 Posted May 29, 2022 Regarding bandit quest, could you either advance the quest to the next bandit camp if one is refused, or make all the quest locations inside instead of outside (or option). My mods have a lot of travelers and animals, so the bandits outside are always aggroed by something or someone, which makes finishing the quest either take days or impossible.
Naps-On-Dirt Posted May 29, 2022 Posted May 29, 2022 (edited) On 5/29/2022 at 10:22 AM, Visio Diaboli said: Also recently remembered that there's still an issue with the bandit quest's start conditions, so whatever was preventing it from starting the last time is still something that needs to get fixed I was having trouble before, but I assumed it was because I had cleared all the camps. After cleaning my save I slept for a week (was gonna do 30 days but it passes so slowly that I gave up after a week) and the bandit camp was available in the two jobs I've done since, Solitude and Falkreath. I didn't do it in Falkreath, the quota wasn't high enough to make it worthwhile, and I needed to test getting punished to see if everything was returned properly. It was. One more possibility that will be harder to test, if you still get your stuff returned to you after the bandits sell you into slavery (via SS++) and after you escape/complete the mod that buys you. I've only had it happen once or twice before so I assume its not a very high chance of happening. I'll give it a shot though. Edit: I've tried being the PW in Markarth, Whiterun, Winterhold, and Windhelm and none of them gave me the bandit quest. There's still Riften left to try. What are the prereqs for the bandit quest to be offered? Its just that you've had to zone a couple times, and there's a bandit camp that has respawned right? Edited May 30, 2022 by Naps-On-Dirt
MysticDaedra Posted May 31, 2022 Posted May 31, 2022 I'm curious why PW and other mods still require Slavetats... is this because the LE version of RaceMenu doesn't support overlays or something? Or is there another reason?
NoppaiKohai Posted May 31, 2022 Posted May 31, 2022 Weirdly I can't get the Public Whore stuff to start on the latest version on a clean save. It says I'm eligible in Whiterun and I have all the story start + fame start etc stuff on, but the Jarl has no dialogue options and Public Whore Thane has the dialogue for "who are you" but he just auto ends the dialogue after one line
clesh Posted May 31, 2022 Posted May 31, 2022 I have a question with the bandit camp mission, are the bandits supposed to be hostile? I can't approach them, cuz they just become hostile and try to kill me with the quest at Silent Moon Camp
shiagwen Posted June 1, 2022 Posted June 1, 2022 (edited) Thanks for the update. Good to see you working on the mod again. i have problems with dialogues from other mod do not appear when pw is installed. Edit : Solved by moving the other mod under pw in load order Edited June 4, 2022 by shiagwen
003WWQQ Posted June 3, 2022 Posted June 3, 2022 Are all animation used in PW consensual? Is there a way to assign player victim status in PW sex?
shiagwen Posted June 3, 2022 Posted June 3, 2022 12 hours ago, 003WWQQ said: Are all animation used in PW consensual? Is there a way to assign player victim status in PW sex? 1. load only agressive animations 2. make agressive animations nonagressive in sexlab agressive
003WWQQ Posted June 4, 2022 Posted June 4, 2022 Hmm... That doesn't seems to work. I untick all aggressive animation, and toggle only animations that are tagged "AgressiveDefault". Then, ask a whiterun guard if he will use me, have the sex scene. Yet the "time as victim" score remain unchanged. I even used SLATE to edit the tag, still doesn't work. Is there a way to do it using TES5Edit? Quote 5 hours ago, shiagwen said: 1. load only agressive animations 2. make agressive animations nonagressive in sexlab agressive
Aldid Posted June 4, 2022 Posted June 4, 2022 4 hours ago, 003WWQQ said: Hmm... That doesn't seems to work. I untick all aggressive animation, and toggle only animations that are tagged "AgressiveDefault". Then, ask a whiterun guard if he will use me, have the sex scene. Yet the "time as victim" score remain unchanged. I even used SLATE to edit the tag, still doesn't work. Is there a way to do it using TES5Edit? I believe victim flags are set independently of which animation is played
Nikett7 Posted June 4, 2022 Posted June 4, 2022 After 100 penalty points are scored and the punishment begins, the guards come up and take them away. Apparently, there is a transfer to another cell, like a dungeon, and the screen is darkened. The problem is that my screen goes dark and nothing else happens, what could be the problem?
tinkerbelle Posted June 4, 2022 Posted June 4, 2022 16 hours ago, 003WWQQ said: Hmm... That doesn't seems to work. I untick all aggressive animation, and toggle only animations that are tagged "AgressiveDefault". Then, ask a whiterun guard if he will use me, have the sex scene. Yet the "time as victim" score remain unchanged. I even used SLATE to edit the tag, still doesn't work. Is there a way to do it using TES5Edit? Most of the time the Public Whore is treated as just another prostitute, so it's sort of consensual sex. Every once in a while, especially after saying no, a potential client will take what they want in an aggressive manner and that's when the victim counter goes up. It might or might not go up when the client refuses to pay.
003WWQQ Posted June 4, 2022 Posted June 4, 2022 5 hours ago, tinkerbelle said: Most of the time the Public Whore is treated as just another prostitute, so it's sort of consensual sex. Every once in a while, especially after saying no, a potential client will take what they want in an aggressive manner and that's when the victim counter goes up. It might or might not go up when the client refuses to pay. Yeah, I thought that was the case too. I'm doing a slave/sub playthrough and have mods that increase PC stealth the more submissive she gets, so if she has consensual sex, that's good(bad?) for her but bad for the playthrough. But the mod looks great, it would be a shame to miss out. This probably means PW control the victim status. So If I know how PW signal sexlab to assign victim status, I can probably change it using TES5Edit.
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