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2 hours ago, HexBolt8 said:

It's not my place to patch another author's mod, especially when the author is actively developing it.  I'm sure that DV will get to it, when there's time and when higher priorities have been handled.  For now, if you quick save just before the end of the Simple Slavery auction, you can reload if you don't like the destination city.

i did and it was always dawnstar.

there is a workaround by fastt travel back to the town you want and after seven day going to pay the money. but atmosphere is fading away

you know, i really like simpleslaveryauction. maria eden had this too. this is really slavery, when sold at an auction.

but in reality i wouldnt waste my money for all the trouble you get.

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16 minutes ago, shiagwen said:

i did and it was always dawnstar.

Perhaps you got unlucky.  This mod doesn't determine the city until it receives the enslavement event, and SS doesn't send the event until the end of the auction.  This mod just generates a random number, with an equal chance for any hold.  I can understand why Dawnstar would be an undesirable destination (you'd freeze your "assets" off), but it doesn't lock in one city.

 

As a suggestion to the author, in addition to toggles for cities, it might be desirable to assign a double chance to be sent to one of the major walled cities.  They're wealthier and more likely to offer this sort of public service.

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35 minutes ago, shiagwen said:

i did and it was always dawnstar.

there is a workaround by fastt travel back to the town you want and after seven day going to pay the money. but atmosphere is fading away

you know, i really like simpleslaveryauction. maria eden had this too. this is really slavery, when sold at an auction.

but in reality i wouldnt waste my money for all the trouble you get.

 

10 minutes ago, HexBolt8 said:

Perhaps you got unlucky.  This mod doesn't determine the city until it receives the enslavement event, and SS doesn't send the event until the end of the auction.  This mod just generates a random number, with an equal chance for any hold.  I can understand why Dawnstar would be an undesirable destination (you'd freeze your "assets" off), but it doesn't lock in one city.

 

As a suggestion to the author, in addition to toggles for cities, it might be desirable to assign a double chance to be sent to one of the major walled cities.  They're wealthier and more likely to offer this sort of public service.

 

on a sidenote towards "random" in skyrim...

I experienced this:

 

Load SaveGame A

do stuff 

random event -> is X

Quit

 

ReLoad SaveGame A

do stuff

random event -> is X

Quit

 

ReLoad SaveGame A

do stuff

random event -> is X

Quit

 

repeat...

 

this would explain how you could always end up in dawnstar when you reloaded the "pre auction" save for example. 

 

that just for the state of "random" in Skyrim.

could never track this down, but at times it is really getting spooky. 

would love to find a script way to show the random utility "outcome" in the debug trace somehow...

 

If utility.random int (1.100)

debug.trace "random shows:"+utility.random int (1.100))

endif

 

will this return the actual diceroll? or will these be two different roles?

 

Beause I also had the impression that if you have like 5 times Utility Random in a script it seems they ALL role the same number ^^

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Can Hero fame threshold value be used or affect the whore fame somehow? What is good to be whore if you are hero? Hero whore or thane whore to be more expensive? 

You can not just be Hero and Whore at the same time, can you?

 

Can all the SL modes like SS++ be planned to be linked together to PW, such as Whorecraft which has own link to other Whoring activity from Galgat's GG whore mod?

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1 hour ago, Nymra said:

on a sidenote towards "random" in skyrim...

It's easy to forget that streaks are part of randomness.  If you never have streaks, that's a pattern and the outcome becomes somewhat predictable.  It's also human nature that we tend to remember the things that surprise us, but the memory of things that we expected to happen fades away.  We unconsciously exaggerate how often streaky behavior happens.  We might conclude that a game's random number generation isn't any good, and every time we observe a streak, that's further "proof". 

 

Some games intentionally save the random number seed in a save game file, to prevent the save & reload exploit wherein a player keeps trying to get a more favorable result.  But I've never seen any claim that Skyrim does this, nor does it fit my own experience.

 

I've also seen claims that Skyrim uses the total time played as the random seed, which presumably would cause the same result if the player repeatedly reloads and immediately performs an action that causes random number generation.  There are a few problems with that.  Unless the player has perfectly repeatable timing, and the game takes precisely the same amount of time to load every time, the timing will be off by at least a fraction of second, enough to change the random number seed.  Unless the random number generator is complete garbage (and random number generation was well understood at the time Skyrim was built, so there's no reason that it would be), even a fraction of a second will change the result.  Also, I've not seen proof that game time played is actually used this way, nothing from an authoritative source.  (Guessing doesn't count.  Nor does quoting someone who quoted someone else who quoted some guy who was guessing.)  It's more likely that it's using the system clock, which would have a different value whenever a game is loaded.

 

Sometimes you just get unlucky, and that's random.

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Mod is unplayable...

 

Sexscene

NPC use a 2p -animation

Player use a single animation

NPC stuck in stage1 of the 2p - animation

 

RIGHT, each actor starts their own animation

Not funny ... everyone in dragonsreach stuck in a sex-animation

(The problem arises as soon as you are declared a town whore)

 

farengar-scene stuck after spellcasting

 

 

 
new idea

you are not allowed to prostitute yourself ...
You get jobs from the Thane or the innkeeper.

Group sex in a guild or clan, entertainment for small households
(cleaning, dancing, sex)

 

remove the timelimit

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2 hours ago, nameless701 said:

Mod is unplayable...

 

Sexscene

NPC use a 2p -animation

Player use a single animation

NPC stuck in stage1 of the 2p - animation

 

RIGHT, each actor starts their own animation

Not funny ... everyone in dragonsreach stuck in a sex-animation


(The problem arises as soon as you are declared a town whore)

 

farengar-scene stuck after spellcasting

 

 

 

new idea

you are not allowed to prostitute yourself ...
You get jobs from the Thane or the innkeeper.

Group sex in a guild or clan, entertainment for small households
(cleaning, dancing, sex)

 

remove the timelimit

Hey nameless

this isnt maria eden ! i wish it would be !

you can reach those results only by combining mods

threesomes are actually only possible with random sex (old mod) or cursed loot solicitation

you can get jobs from the innkeeper in radiant prostitution

you get a lot of guild sex in confabulation

cleaning dancing and more non adult things in LOLA

question is where to draw the line

do you still have some unreleased brothels on your harddrive ?

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2 hours ago, nameless701 said:

 I think not

 

Ingame message

"could not find a valid Solo!- scene for NPC xy"

You have a chastity belt on? Something in the setup is causing that to prevent two person animations from starting. PW's Sexlab calls are fairly basic, the issue is happening after that.

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16 hours ago, ssamsbji said:

Can all the SL modes like SS++ be planned to be linked together to PW, such as Whorecraft which has own link to other Whoring activity from Galgat's GG whore mod?

SS++ transitions into PW but PW will never send you to SS++ as it's configured right now.

 

17 hours ago, Nymra said:

on a sidenote towards "random" in skyrim...

As far as I know any utility.random() int is completely isolated from the last. Not sure why it's  defaulting to Dawnstar.

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Started a new game with LAL 'attacked & left for dead' start. Have SL Kidnapped with 100% outcome for PW - all worked perfectly and my girl ended up as PW in Falkreath in enforced mode. However she was stopped by an enforcer (from SL Survival) and taken to the nearest licence office - of course the collar curse kicked in, but then a pop-up appeared saying that a guard had carried her back to Falkreath. Once back the enforcer stopped her again...so I disabled enforcers. Was going to try & find an escort but Survival had already spawned 2 so I could re-enable enforcers. Great to see both mods working so well together ?

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On 4/26/2021 at 9:42 PM, UlbertAlainOdle said:

 

that's not what i mean, rapetats only apply tats on non-consent act. i'm pretty sure PW count as consent act. even if i disable the non-consent act setting on rapetats mcm it's also affect normal act outside PW

 Adding a toggle for rape tags on PW's animations will be a non-trivial task. I need to adjust the way it handles sex scenes beforehand so it's likely a ways off.

 

On 4/26/2021 at 2:51 PM, blahity said:

On that note will there ever be a big "Public Whore of Skyrim" tattoo for becoming Public Whore in all holds? Also A simple dialogue option asking if we can keep our tattoo with an appropriate condescending response would be fun.

Maybe that or at least some other kind of achievement-type thing. Not sure what it'd be

 

On 4/26/2021 at 9:05 PM, tarl7 said:

I believe I have found an imcompatibility.  If you are using the Apropas mod, the active effects penalties don't seem to work for apropas anymore.  Active effects seem to work ok with this mod though. on version 1.01 the active effects dont seem to go away after you have finished your term. I havent tested this for version 1.02 and 1.03 yet.

 

(note) active effects seem to be working for the barefoot mod. So only the Apropas mod effects seem to have a problem with this one.

 

Also Just asking what does the thane tracking do that was temporarily turned off for now?

Apropos should be applying it's own magic effect separate of this; do you have Sexlab Disparity or anything?

 

On 4/26/2021 at 4:00 AM, MyJammies said:

No, it did work. I think the failure started once I was made PW in another hold. Went back to the first hold and then no one was forcegreeting. Stopped working for the second as well. Yep, was breaking rules. Was due to be punished. But since the forcegreet stopped working, no punishment came. I think I've encountered Bounty Hunters in the wild before when a punishment was due but even they're missing now. Guess I can try teleporting them to the player and then seeing where that leads.

 

EDIT: Didn't work. As an aside, not getting teleported to the torture room for the whipping scene if I choose "Please no, I can't do it again" from the options when being taken to the Thane. He replies something along the lines of "You're almost broken. Think we'll break you fully before starting". Nothing happens afterwards. And I'm free to waltz off before another guard finds me and takes me back to the thane.

Once I get back to working on this I'll try and reproduce that.

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5 hours ago, Visio Diaboli said:

Apropos should be applying it's own magic effect separate of this; do you have Sexlab Disparity or anything?

 

No don't have Sexlab Disparity installed. I do notice however if you place Apropas later in the load order This mod starts to have problems with the effects. I am however running several mods with effects such as frostfall, the barefoot mod, the bathing mod, apropos, and the wet function mod that puts a wet texture on the player body. Only one that doesn't seem to work now is Apropos. But just the effects the tatoos that apropos uses works fine.

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I have a small request regarding the tattoos.

 

Slavetats only allows for a max of 12 body slots (you can have more through racemenu overlays, which I use for the tats also available as overlays, but many aren't), and this uses up to 9 of those 12.

 

It would be nice to have a single tattoo with the complete set so that I have those 8 slots back for other tats while still proudly displaying the full whoring history.

 

Funny aside: 2 of the 3 body tats I've added are related to her service (and one overlay of "troll lover") - one a set of caning marks, the other 'troll bites'. Someone might have been naughty. On purpose. Just to get punished (I wanted to see what the punishments WERE and just kinda ran with it, it fits with the other mods I've got and how I'm using them lol).

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8 hours ago, qweasdzxc2 said:

there is a problem with the first quest in whiterun where i need to help 3 shopkeepers.

i talk to the inn keeper,  she gives me clothes and plate with drinks but im stuck there.  i need to get to battle formation/shout in order to go back to normal.

That particular quest isn't finished yet. Talk to other shopkeepers instead

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