Patmosphere Posted February 20, 2023 Posted February 20, 2023 Noticed that certain features cannot be modified as of before. The male horses faces for example can't be stretched as what they could be. Is it normal? Was it part of the "clean up" of the faces?
Bad Dog Posted February 20, 2023 Author Posted February 20, 2023 Not intentional, and I don't recall editing the horses. Tell me what you notice missing and I'll look. @Forgettable and had you encountered NPCs before getting to Boston? I'm assuming you got to Concord and met the Minutemen? You've gotta give me details here if you want me to figure this out. None of the questions I asked upthread are random, they're all in order to eliminate specific possible problems.
Forgettable Posted February 20, 2023 Posted February 20, 2023 (edited) 6 hours ago, Bad Dog said: Not intentional, and I don't recall editing the horses. Tell me what you notice missing and I'll look. @Forgettable and had you encountered NPCs before getting to Boston? I'm assuming you got to Concord and met the Minutemen? You've gotta give me details here if you want me to figure this out. None of the questions I asked upthread are random, they're all in order to eliminate specific possible problems. In the save that I noticed the crashing, I had already done so many quests for the minutemen I can go all the way to Oberland Station, without any issues, but as soon as I get to the little neighbourhood in between that and Boston proper (past that little warehouse/food storage place with the chem station in the back), it crashes I killed the raiders in Lexinton, cleared the ghouls in the Super Duper Mart, obviosly cleared Corvega as well. But trying to cross the river from there, crash. You know the raider boat stronghold? I can't get to it One thing, I tried it again without the FFO mods, and noticed the battle between DC guards and the super mutants didn't load in for about a minute, so I got killed when they spawned, and I was in the building. Going to test standing near the crash area for a little bit to let the game load and see what happens Edit: after waiting for nearly 10 minutes right at the edge of the crash area, still crash. So no change Edit2: Made a backup of the game and doing a fresh install, maybe some mods I no longer use are having script conflicts. No idea why that'd be a thing since I haven't changed mods with that character, but it doesn't hurt to try Edit 3: Fresh install meant nothing, still crashed with NPCs file Edited February 20, 2023 by Forgettable Update
Bad Dog Posted February 20, 2023 Author Posted February 20, 2023 Ok, so not the NPCs themselves and not the NPC assets. That suggests world objects that are in the NPCs file. You willing to do some testing? I think it's easy enough to separate the NPCs themselves from the rest of the plugin. Then we can try one without the other. Most of those are just replacers, actually. Let me poke through the file and see.
Patmosphere Posted February 20, 2023 Posted February 20, 2023 17 hours ago, Bad Dog said: Not intentional, and I don't recall editing the horses. Tell me what you notice missing and I'll look. @Forgettable and had you encountered NPCs before getting to Boston? I'm assuming you got to Concord and met the Minutemen? You've gotta give me details here if you want me to figure this out. None of the questions I asked upthread are random, they're all in order to eliminate specific possible problems. Ok so basically I went to check if my older version (1.5.0) did have any issue again with the problem but I found out that it still persists (I deployed the mods at each operation thinking it may have been a loading/processing trouble as well but no luck). I do wonder however if what changed in version 1.2 (the "change to misshapen faces) might have affected this situation. As before upgrading to 1.5 version I had the 1.0 first release one and I didn't pay much attention afterwards to how my male horses looked (they had their eyes caved into the back of the skull when I checked recently). I sadly don't have the 1.0 version and I was wondering also if anyone is experiencing the same thing I'm having or if it's just a "my problem" scenario.
Forgettable Posted February 20, 2023 Posted February 20, 2023 6 hours ago, Bad Dog said: Ok, so not the NPCs themselves and not the NPC assets. That suggests world objects that are in the NPCs file. You willing to do some testing? I think it's easy enough to separate the NPCs themselves from the rest of the plugin. Then we can try one without the other. Most of those are just replacers, actually. Let me poke through the file and see. I tried another thing, apparently I can pass the threshold as long as I don't look at the city. Walking backwards works, but it crashes when I try to turn around. So I think you're on to something there
Bad Dog Posted February 20, 2023 Author Posted February 20, 2023 Right, so it's failing to render a mesh. Now we just have to figure out which one.
Bad Dog Posted February 20, 2023 Author Posted February 20, 2023 The misshapen faces was just telling the furrifier not to use such extreme values for face morphs, so that probably isn't it.
MOW531 Posted February 23, 2023 Posted February 23, 2023 I figured I'd add that using 'coc BostonCommonext' and turning around would reliably ctd with FFO installed. Sorry if this isn't very helpful.
Blaze69 Posted February 23, 2023 Posted February 23, 2023 (edited) 4 hours ago, MOW531 said: I figured I'd add that using 'coc BostonCommonext' and turning around would reliably ctd with FFO installed. Tried that a few times, got no crashes whatsoever. Dunno what to say. ?♂️ Can't even guess whether it's caused by statues/statics or NPCs/something else because the Common does have at least one statue (the deer one with the cloak and stuff) as well as a "random encounter" spawn point nearby, so either of those could be the culprits. Although if it's the statues then whatever the issue is with them it doesn't happen on my PC anymore. Edited February 23, 2023 by Blaze69
MOW531 Posted February 23, 2023 Posted February 23, 2023 16 minutes ago, Blaze69 said: Tried that a few times, got no crashes whatsoever. Dunno what to say. ?♂️ Can't even guess whether it's caused by statues/statics or NPCs/something else because the Common does have at least one statue (the deer one with the cloak and stuff) as well as a "random encounter" spawn point nearby, so either of those could be the culprits. Although if it's the statues then whatever the issue is with them it doesn't happen on my PC anymore. Strange. Maybe I should try another clean install?
Bad Dog Posted February 24, 2023 Author Posted February 24, 2023 I'll see if I can post an NPC-only kit later today that won't have the statues and so forth. I could imagine it being the statues with the invisible textures, tho I don't know why it's not consistent.
Bad Dog Posted February 24, 2023 Author Posted February 24, 2023 Well... this is a pain in the butt, actually. Whadya think--the most likely artifacts to be causing trouble are the statues and the tails I added to the dead body displays. Tails are just meshes, placed in the universe, nothing special. Statues override the vanilla materials file and that's where the problem might be. (Actually--you could just take the vanille "Materials/SetDressing" folder and put it in your Overwrite or game data folder (so it overrides the ba2's. You'd get both versions of the statue at once, but if you don't crash that's relevant data.) (Have you ever seen the new statues? Surely you've seen the one by Sanctuary, ya?)
dweezer Posted February 24, 2023 Posted February 24, 2023 In my case with the NPC crashes from 2.0+, I traced it down to not having the bgsm material files in place that came with the NFSW addon, then added in the textures from there as well when I started seeing purple disembodied heads or other placed body parts. One example that comes to mind is in Hyde Park with the head placed on the BBQ grill in the shed on the East side.
Forgettable Posted February 24, 2023 Posted February 24, 2023 (edited) I went and deleted every single file the mod added manually and did a clean install of the mod and that seem to have fixed it, now I can enter Boston. Will continue testing/playing And now thinking about it, makes no sense since I did a clean install before, clean game and everything. I'm honestly not sure why it worked with a not clean game Edit: The stuttering I had is also mostly gone too. My best guess? I probably didn't download the new versions of all the files, because this time I downloaded everything again Edited February 25, 2023 by Forgettable Update
MOW531 Posted February 27, 2023 Posted February 27, 2023 I just did a clean install and it's working now. Why my last clean install didn't work, I have no clue.
Forgettable Posted February 27, 2023 Posted February 27, 2023 Found a small bug with Old man Stockton Spoiler Got your nose!!
Bad Dog Posted February 27, 2023 Author Posted February 27, 2023 Fascinating. So: I was trying to figure out why transparencies wasn't working on any of my heads. (It was used for the whiskers.) I finally gave it up as a bad job because nothing I did worked. I figured the FO4 engine just wasn't going to do transparencies on heads. But one of the things I did along the way was to put a massive transparent hole in the middle of the tiger heads so I could see clearly if what I did was working. And it totally wasn't. So since it wasn't working anyway I never went back and removed that hole. And now here it is. No idea. No idea why you're seeing it on Stockton and not (presumably) other tigers. No idea why it's not working on heads when it works, obs, on things like hair. I think it's fairly common for the FO4 engine to just fail to load facegenned head parts. You notice Stockton doesn't have his color on his face either. Maybe when the facegen is properly loaded transparency doesn't work, but when it fails it does? Dunno.
Fatey Posted February 27, 2023 Posted February 27, 2023 11 hours ago, Bad Dog said: Fascinating. So: I was trying to figure out why transparencies wasn't working on any of my heads. (It was used for the whiskers.) I finally gave it up as a bad job because nothing I did worked. I figured the FO4 engine just wasn't going to do transparencies on heads. But one of the things I did along the way was to put a massive transparent hole in the middle of the tiger heads so I could see clearly if what I did was working. And it totally wasn't. So since it wasn't working anyway I never went back and removed that hole. And now here it is. No idea. No idea why you're seeing it on Stockton and not (presumably) other tigers. No idea why it's not working on heads when it works, obs, on things like hair. I think it's fairly common for the FO4 engine to just fail to load facegenned head parts. You notice Stockton doesn't have his color on his face either. Maybe when the facegen is properly loaded transparency doesn't work, but when it fails it does? Dunno. I've had this problem happen to characters as well, usually reloading the game fixes it though.
poblivion Posted February 27, 2023 Posted February 27, 2023 Everything works fine for me No crashes or CTDs. No anomalies. Everything works smooth. I'm using Vortex, mods versions are: 2.2 Statues work fine too, no crashes. Spoiler Spoiler Spoiler
NoclueforaDisplayName Posted February 27, 2023 Posted February 27, 2023 Hey, what are the outfits that are in the screenshots? and is there a way I can get outfits that work with the digigrade feet without the NPC addon?
Blaze69 Posted February 27, 2023 Posted February 27, 2023 1 hour ago, Gaylizard69 said: Hey, what are the outfits that are in the screenshots? I guess reading is hard, mmkay: Quote -Note that some of the pictures use clothes and gear from other mods, and they're not mine so I don't know where they came from- Snark aside, you're gonna have to be more specific about which pic(s) you're interested in, if you want a chance at the question being answered. 1 hour ago, Gaylizard69 said: is there a way I can get outfits that work with the digigrade feet without the NPC addon? The NPC addon does nothing to outfits regarding custom bodies. Outfits would need to be manually converted to use the custom body meshes for each race first. So... the answer is "no, unless you know how to use Blender/Outfit Studio", I'm afraid.
NoclueforaDisplayName Posted February 27, 2023 Posted February 27, 2023 (edited) 1 hour ago, Blaze69 said: I guess reading is hard, mmkay: Snark aside, you're gonna have to be more specific about which pic(s) you're interested in, if you want a chance at the question being answered. The NPC addon does nothing to outfits regarding custom bodies. Outfits would need to be manually converted to use the custom body meshes for each race first. So... the answer is "no, unless you know how to use Blender/Outfit Studio", I'm afraid. Whoops how on earth did I miss that? Went on a sleep deprived craze trying to get Fallout 4 to play nice, only to have unrelated hardware issues with an expensive device and various other irl issues going wrong stressing me out. Thanks for the response I apologise for that. I did read the description a bunch of times yet I missed that every single time I read. Either way, my bad there. Last time I touched blender though damn near everything exploded (not really. would just cause crashes from my own foolish tampering). I'll live with what ive got! thought there was some sort of file thing I was missing or that it was tied to the NPC folders. Edit: Not quite used to using this site. But I'll elaborate on what I was after. Many of the vanilla outfits dont play nice with the digigrade feet, either turning them plantigrade, or if any of the texture is visible, turning them plantigrade and messing with the textures of the feet. With the screenshots I saw the custom outfits working fine, with the one on the Snekdog/ Nightstalker character being the one I was after. Opening the NPC stuff in Xedit I could find that several vanilla outfits that where not headgear having been edited, and I was after just one or two standalone variants for player only stuff, thinking that the edits of the vanilla outfits where made to work with the digigrade bodies. I am still sleep deprived as all hell, and I wouldnt be surprised if I missed yet another big ol disclaimer or something right under my nose. Again I apologise for my blunder. Edited February 27, 2023 by Gaylizard69 Forgot to Elaborate on stuff
Blaze69 Posted February 27, 2023 Posted February 27, 2023 2 hours ago, NoclueforaDisplayName said: With the screenshots I saw the custom outfits working fine, with the one on the Snekdog/ Nightstalker character being the one I was after. I'm assuming you mean this one? Spoiler If so, that's a private mashup of ported assets from other games which was specifically edited to fit the custom body used by Snekdogs (thus why it shows the paws instead of footwear or bugged human feet meshes). Any outfits you'd like to have the custom feet on would have to be manually edited as well, and then the plugin data adjusted to load the custom meshes on the right races only. None of which has been done for any vanilla gear (at least not *body*/outfit items). 1
NoclueforaDisplayName Posted February 27, 2023 Posted February 27, 2023 13 minutes ago, Blaze69 said: I'm assuming you mean this one? Reveal hidden contents If so, that's a private mashup of ported assets from other games which was specifically edited to fit the custom body used by Snekdogs (thus why it shows the paws instead of footwear or bugged human feet meshes). Any outfits you'd like to have the custom feet on would have to be manually edited as well, and then the plugin data adjusted to load the custom meshes on the right races only. None of which has been done for any vanilla gear (at least not *body*/outfit items). Ah dang. Thanks though! my apologies again for breaking rule 1 of modding and not reading things properly. 1
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