poblivion Posted February 7, 2023 Posted February 7, 2023 9 hours ago, Mark Antony said: Is there a way to have furry npcs but have the player remain human? thank you If you don't activate the player race plugin, your character should remain human.
NetherHyena Posted February 7, 2023 Posted February 7, 2023 (edited) 1 hour ago, Blaze69 said: No good assets for them (believe me, I've tried), so they'd need to be made from scratch, presumably by Bad Dog. I don't think he has plans to add more races for the time being, but I can't say for sure. ShadowLiger (creator of Lupines and JAVELIN) is currently working on a "Proto-Argonian" race that would tick that box. No ETA for the release, though, but hopefully it will be somewhere in the near-ish future. FF4's Snekdogs are quite alright all things considered, but Liger has also expressed interest in creating a "proper" anthro Nightstalker race with all the bells and whistles once Proto-Argonians are done, so that'd be something else to look forward to (although it'd still be a long ways off since Protos would need to be finished first and then a brand new race would need to be made). If you're interested in scalies then some other stuff in the works may also be of interest to you, but there's no ETA for it either: Reveal hidden contents /cdn-cgi/mirage/55cf2ec5682d6fb06bdae63dc2ed280afec6946dd27f0ffa2f3a2975ef952c43/1280/https://static.loverslab.com/uploads/monthly_2023_02/Cannot_Use_Microscope.thumb.jpg.06b9696677eaeb3e0ec9e74140582eba.jpg /cdn-cgi/mirage/55cf2ec5682d6fb06bdae63dc2ed280afec6946dd27f0ffa2f3a2975ef952c43/1280/https://static.loverslab.com/uploads/monthly_2023_02/CamoDamo.jpg.ea35d2eed95f32483c85b72a3670e761.jpg /cdn-cgi/mirage/55cf2ec5682d6fb06bdae63dc2ed280afec6946dd27f0ffa2f3a2975ef952c43/1280/https://static.loverslab.com/uploads/monthly_2023_02/Gradener.jpg.c73b7bd5e2a30be05bb77132df627918.jpg /cdn-cgi/mirage/55cf2ec5682d6fb06bdae63dc2ed280afec6946dd27f0ffa2f3a2975ef952c43/1280/https://static.loverslab.com/uploads/monthly_2023_02/Wants_an_arm_wrestle.thumb.jpg.1901e5700526f541d380dc587c431d3f.jpg Oh nice! I look forward to those, especially the nightstalkers. I liked the one i created so much i got artwork of the guy. As for assets for furry races I'm guessing you need possible body parts that can be converted. I'm not sure about rats but I do know for certain that after downloading mutant menagerie i saw opossums running around in my game. the mod honesty adds a ton of critters and wildlife https://www.nexusmods.com/fallout4/mods/53550 I downloaded the NSFW attachment for furry fallout and sure enough like everyone said the crashing stopped. It's funny that the thing crashing my sfw furry game was the lack of nudey magazines hahaha. One last thing before I go, something that might be rather ambitious for an idea involving this mod Is something I thought about revolving around Dogmeat. If anyone here knows how to do it, it'd be pretty cool to create an anthro dogmeat replacer. It'd also be funny watching the sole survivor talk to this random wastelander like they're just another dumb dog. Edited February 7, 2023 by NetherHyena
Blaze69 Posted February 7, 2023 Posted February 7, 2023 (edited) 8 hours ago, NetherHyena said: As for assets for furry races I'm guessing you need possible body parts that can be converted. Assets just existing isn't enough, they actually need to be suited for that purpose. The "requirements" for something to be useable for playable anthro race creation are much higher than the ones for a creature/animal. And as far as I can tell, the assets in that mod don't meet the requirements. Understandably so, I may add, since they were never intended to be used for playable races, duh. 8 hours ago, NetherHyena said: I downloaded the NSFW attachment for furry fallout and sure enough like everyone said the crashing stopped. It's funny that the thing crashing my sfw furry game was the lack of nudey magazines hahaha. Nudey magazines are part of the main NPCs file, actually, not the NSFW addon (...and thus something BD might want to correct at some point). The "thing crashing your SFW furry game" was either a bugged/corrupted mesh which the NSFW addon replaces with a non-bugged but NSFW alternative, or, a missing mesh since I think some of the nude meshes from the NSFW file don't actually have SFW counterparts (but how the hell could a missing nif cause the game to have a shadow-renderer-related crash completely eludes me). 8 hours ago, NetherHyena said: revolving around Dogmeat. If anyone here knows how to do it, it'd be pretty cool to create an anthro dogmeat replacer. It'd also be funny watching the sole survivor talk to this random wastelander like they're just another dumb dog. Replacing Dogmeat with an anthro version (which may or may not also be R63'd) is something that has crossed my mind, moreso considering anthro K9 races partly based on his assets may or may not be in the works too. Main issue is all interactions with Dogmeat have been created expecting him to be a dog that uses dog animations and doesn't have the same quirks as humanoid actors. So not only would some scenes need to be edited to not call for dog-only behaviors or anims (e.g. him sniffing Kellogg's cigarettes to track him down, for which the anim obviously doesn't have a humanoid version), but all his "dialogue" would have to be translated to a humanoid-actor-friendly format somehow. Which in turn needs either a voice (+ some writing), or a way to have a humanoid actor animate/emote the way vanilla Dogmeat does during "dialogue". Edited February 7, 2023 by Blaze69
NetherHyena Posted February 7, 2023 Posted February 7, 2023 51 minutes ago, Blaze69 said: Assets just existing isn't enough, they actually need to be suited for that purpose. The "requirements" for something to be useable for playable anthro race creation are much higher than the ones for a creature/animal. And as far as I can tell, the assets in that mod don't meet the requirements. Understandably so, I may add, since they were never intended to be used for playable races, duh. Nudey magazines are part of the main NPCs file, actually, not the NSFW addon (...and thus something BD might want to correct at some point). The "thing crashing your SFW furry game" was either a bugged/corrupted mesh which the NSFW addon replaces with a non-bugged but NSFW alternative, or, a missing mesh since I think some of the nude meshes from the NSFW file don't actually have SFW counterparts (but how the hell could a missing nif cause the game to have a shadow-renderer-related crash completely eludes me). Replacing Dogmeat with an anthro version (which may or may not also be R63'd) is something that has crossed my mind, moreso considering anthro K9 races partly based on his assets may or may not be in the works too. Main issue is all interactions with Dogmeat have been created expecting him to be a dog that uses dog animations and doesn't have the same quirks as humanoid actors. So not only would some scenes need to be edited to not call for dog-only behaviors or anims (e.g. him sniffing Kellogg's cigarettes to track him down, for which the anim obviously doesn't have a humanoid version), but all his "dialogue" would have to be translated to a humanoid-actor-friendly format somehow. Which in turn needs either a voice (+ some writing), or a way to have a humanoid actor animate/emote the way vanilla Dogmeat does during "dialogue". Alrighty, noted. I'm new to modding so I don't know what can and can't be done with what things. Earlier I was wondering if skyrim's akaven mod would even be good enough for rats. Mostly wishful thinking on my part wanting to play a Skaven Rattling Gunner in Fallout. Also, yeah BD might wanna separate the nudey mags into the NSFW file because morons like me won't download it when wanting to play the game sfw [Not because I'm a prude but because I'm an easily distracted perv]. And yeah i know the anthro dogmeat would be a bit of work. Normally I would place some other skin over him to make something different but the furry mod seams to superceed any and all other mods I use to try to change him. I don't know how but it just seams to be I have no other mods that mess with him. So I figured I'd throw some thoughts out there and see what would stick or if something was already in the works. Anyways, the most I can truly do for you guys is bring up mod conflicts or suggest idea. I was gonna ask a while back of there was maybe something we could do for strong and some of his clothing mods or somehow make FCO fully customizable outfits somehow compatible with him because I'd rather have the big lug walking around in just jeans and a belt ^_^;
Bad Dog Posted February 7, 2023 Author Posted February 7, 2023 Yeah, the SFW patch overrides the porn mags, which is kinda backwards. I basically resist doing a SFW version then get backed into it. I haven't loaded up anything that changes dogmeat's appearance but I do have "Everyone's best friend" and the K-9 harness and they work fine.
Ender Shadowborne Posted February 8, 2023 Posted February 8, 2023 8 hours ago, Blaze69 said: Replacing Dogmeat with an anthro version (which may or may not also be R63'd) You have summoned me at this line.
Blaze69 Posted February 8, 2023 Posted February 8, 2023 (edited) 5 hours ago, Ender Shadowborne said: You have summoned me at this line. I mean... it was a given. Everything I work on for FO4, I do it for females first, be it outfits or playable races. I mostly like the ladies better, but there's also something wonky/uncanny about FO4 males that really puts me off. Dunno, may be the skeleton or proportions, or the animations, but it just... doesn't click for me. Then again considering female humans have 5heads and look like brain-tumor'ed Megamind wannabes, I'm just going to file it under "whoever at Beth was in charge of human character design as a whole did a goof". Also boobs are good, so why not add them wherever I can? ? Anyhow, I digress. Other than the actual plugin/quest/voice work outlined above (which I'm not even sure how one would actually go around doing those), the base character assets themselves are in the works, kinda. Still missing a good body texture, although that may change Soon™. Spoiler Old WIP shot, but it's the only one with the original texture. Gotta say the FO4 dog assets are a bit wonky so I can't guarantee it'd look right. But I guess worst case scenario (and assuming 100% accuracy to the original model/design isn't critical) I could grab something like CoD Ghosts' Riley model. I already ported the wolf model from that same game and I like to think it turned out good enough, so I'd expect Riley's to be similar. Spoiler This (WIP): From this: Haircards are hard to do in FO4 mmmkay. I like to think the FO4 Raider dog/Rottweiler ones turned out somewhat alright, though: Spoiler Edited February 8, 2023 by Blaze69
Ender Shadowborne Posted February 8, 2023 Posted February 8, 2023 10 hours ago, Blaze69 said: I mean... it was a given. Everything I work on for FO4, I do it for females first, be it outfits or playable races. I mostly like the ladies better, but there's also something wonky/uncanny about FO4 males that really puts me off. Dunno, may be the skeleton or proportions, or the animations, but it just... doesn't click for me. Then again considering female humans have 5heads and look like brain-tumor'ed Megamind wannabes, I'm just going to file it under "whoever at Beth was in charge of human character design as a whole did a goof". Also boobs are good, so why not add them wherever I can? ? Anyhow, I digress. Other than the actual plugin/quest/voice work outlined above (which I'm not even sure how one would actually go around doing those), the base character assets themselves are in the works, kinda. Still missing a good body texture, although that may change Soon™. Reveal hidden contents Old WIP shot, but it's the only one with the original texture. Gotta say the FO4 dog assets are a bit wonky so I can't guarantee it'd look right. But I guess worst case scenario (and assuming 100% accuracy to the original model/design isn't critical) I could grab something like CoD Ghosts' Riley model. I already ported the wolf model from that same game and I like to think it turned out good enough, so I'd expect Riley's to be similar. Reveal hidden contents This (WIP): From this: Haircards are hard to do in FO4 mmmkay. I like to think the FO4 Raider dog/Rottweiler ones turned out somewhat alright, though: Reveal hidden contents I mean... in the initial comment where I was summoned, I kinda suspected you implied that there was such a mod available, though I'd like to search for it myself, thinking and searching can be painful, something I'd rather ask for a link to, if it's not too much trouble from the community?
Blaze69 Posted February 8, 2023 Posted February 8, 2023 1 hour ago, Ender Shadowborne said: I mean... in the initial comment where I was summoned, I kinda suspected you implied that there was such a mod available, though I'd like to search for it myself, thinking and searching can be painful, something I'd rather ask for a link to, if it's not too much trouble from the community? It doesn't exist, so don't bother searching. I was implying I've thought about creating such a mod myself, but I haven't done so because of the reasons stated in the previous post about the "things that would need to be done". Also because the whole point would be to do "Dogmeat, but anthro" and the "anthro Dogmeat" assets aren't even ready (yet), as seen above.
Ender Shadowborne Posted February 8, 2023 Posted February 8, 2023 55 minutes ago, Blaze69 said: It doesn't exist, so don't bother searching. I was implying I've thought about creating such a mod myself, but I haven't done so because of the reasons stated in the previous post about the "things that would need to be done". Also because the whole point would be to do "Dogmeat, but anthro" and the "anthro Dogmeat" assets aren't even ready (yet), as seen above. Ahhhh that makes sense... would be pretty neat to see though XP
dweezer Posted February 9, 2023 Posted February 9, 2023 22 hours ago, Ender Shadowborne said: Ahhhh that makes sense... would be pretty neat to see though XP Technically, someone already did a mod that replaced Dogmeat's race data for a female human on the Nexus, which can be furrified. However, vanilla animations involving Dogmeat, especially during the main quest get rather wonky doing that.
Apex-Fox Posted February 12, 2023 Posted February 12, 2023 AAF dosnt seem to be working with this, seems AAF is scanning them as Invalid race.
poblivion Posted February 12, 2023 Posted February 12, 2023 (edited) 29 minutes ago, Apex-Fox said: AAF dosnt seem to be working with this, seems AAF is scanning them as Invalid race. You mean AAF doesn't work with FFO? Edited February 12, 2023 by poblivion
Apex-Fox Posted February 13, 2023 Posted February 13, 2023 13 hours ago, poblivion said: You mean AAF doesn't work with FFO? It doesn't seem to be working, AAF is scanning my furry female and Dogmeat as Valid character's
poblivion Posted February 13, 2023 Posted February 13, 2023 9 hours ago, Apex-Fox said: It doesn't seem to be working, AAF is scanning my furry female and Dogmeat as Valid character's That's weird, FFO races normally work with AAF animations. Spoiler
Blaze69 Posted February 14, 2023 Posted February 14, 2023 1 hour ago, NCRRanger6971 said: is there a way to only have the npcs as one race? Nope. You would need to manually edit every single NPC whose race you don't like to change it to your chosen one instead.
Scourgez Posted February 15, 2023 Posted February 15, 2023 So ... when super Mutant Behemoths makeover? ?
Bad Dog Posted February 15, 2023 Author Posted February 15, 2023 I'm thinking I might pack up what I have in progress--not much, a few animatrons and some other assets--and do an update cycle through my other mods. I've pretty much hit the end of my current FO4 playthrough (the Institute creamed everybody, I murderized the Nuka-World packs, and I can't be arsed to do more with Far Harbor) (And can I just say whoever was responsible for the Liberty Prime parts of FO4 should be put to work on bugfixes for the rest of their natural life. Weakest, most pitiful use of a giant robot EVER. The Institute taking down the Brotherhood sequence was so bad I had to go watch youtube videos to make sure I hadn't missed something.) Anyway, so there's not much left on my list. A few magazines, posters, and pictures. Maybe scars and burns but I haven't really missed them. I could decide I'm done for now.
Scourgez Posted February 16, 2023 Posted February 16, 2023 10 hours ago, Bad Dog said: I'm thinking I might pack up what I have in progress--not much, a few animatrons and some other assets--and do an update cycle through my other mods. I've pretty much hit the end of my current FO4 playthrough (the Institute creamed everybody, I murderized the Nuka-World packs, and I can't be arsed to do more with Far Harbor) (And can I just say whoever was responsible for the Liberty Prime parts of FO4 should be put to work on bugfixes for the rest of their natural life. Weakest, most pitiful use of a giant robot EVER. The Institute taking down the Brotherhood sequence was so bad I had to go watch youtube videos to make sure I hadn't missed something.) Anyway, so there's not much left on my list. A few magazines, posters, and pictures. Maybe scars and burns but I haven't really missed them. I could decide I'm done for now. You've done an amazing job, Kudos to you lad!
Forgettable Posted February 18, 2023 Posted February 18, 2023 (edited) Since the update, FurryFalloutNPCs.esp makes my game crash near Boston EDIT: Just in case anyone asks, I uninstalled every other mod, made a new character and ran to the city directly off the vault Edited February 18, 2023 by Forgettable
Blaze69 Posted February 18, 2023 Posted February 18, 2023 6 hours ago, Forgettable said: Since the update, FurryFalloutNPCs.esp makes my game crash near Boston EDIT: Just in case anyone asks, I uninstalled every other mod, made a new character and ran to the city directly off the vault Did you install the NSFW file? If not, could you try installing it and see if that fixes the crashes? The previous version had the same issue and the fix was to install the NSFW file.
Forgettable Posted February 18, 2023 Posted February 18, 2023 10 hours ago, Blaze69 said: Did you install the NSFW file? If not, could you try installing it and see if that fixes the crashes? The previous version had the same issue and the fix was to install the NSFW file. I tried that too Even just the NPC and NSFW file as the only two active, NPC always made the game crash on near Boston
Bad Dog Posted February 19, 2023 Author Posted February 19, 2023 Okay, so say exactly. You're using the vanilla NPC and NSFW addons? You're running as a human? No AAF or related stuff? How are you getting to Boston? Coming through Cambridge? Which route? Where does it crash, exactly? Same place every time? Have you already encountered NPCs without crashing? Might it be related to which way you're looking, like you are fine and then look to the side and crash? I'm running all over Boston with the kit as shipped and not having problems, so I have no idea what this might be. There are fun ways to make FO4 crash, like giving it a bad materials file, but they generally make it crash always and consistently. Best guess is there's a mesh that can't load on your machine. If you can pin down the circumstances of the crash we might get a clue as to what the mesh is. Anybody else who had the problem before, is it still there?
Forgettable Posted February 19, 2023 Posted February 19, 2023 I tried entering Boston from every angle, but as soon as I start hitting buildings from actual Boston, it crashes. Except from northeast, getting close to the crater crashes the game, way before Boston Only FurryFallout and FurryFalloutNPCs active With FFNPCs off, no crashes
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now