Bad Dog Posted January 19, 2023 Author Posted January 19, 2023 If I had a dime for every stupid question I've had about modding and mods over the years... Â Invisible enemies, I don't know. Probably an interaction with other mods. Make sure FFO is at the end of your mod order. Â You can't pick your post in game. You have to enable one (only one) of the race plugins. Check the OP again, it says what to do.
HazinDaze Posted January 19, 2023 Posted January 19, 2023 (edited) 6 hours ago, CoyoteOldOne said: Thanks for the quick reply! I think I just had things pointed to the wrong working directory. Â I still can't figure out how to get any of the bodyslide sliders to show up in looksmenu, but that's probably a looksmenu/bodyslide question. Â I look forward to seeing your work on supermutants! Supermutants are already done and they look fantastic. Giant mutated wolves are awesome. Make sure to enable the FFO NPC esp. Edited January 19, 2023 by HazinDaze
Quaqamo Posted January 19, 2023 Posted January 19, 2023 3 hours ago, Bad Dog said: If I had a dime for every stupid question I've had about modding and mods over the years...  Invisible enemies, I don't know. Probably an interaction with other mods. Make sure FFO is at the end of your mod order.  You can't pick your post in game. You have to enable one (only one) of the race plugins. Check the OP again, it says what to do. Oh. My. god. Now i feel even dumber. OF COURSE now that you explain it's obvious like the nose on the face. I absolutely DID NOT think of that. Thank for the reply. Should read more, sorry  !
FullLoneWolf Posted January 19, 2023 Posted January 19, 2023 To preface: I use Vortex if that matters.  I seem to crash when I add FurryFalloutNPCs.esp It says its missing a master, but does not note what it is. I have the prerequisites installed prior to adding FFO.
poblivion Posted January 19, 2023 Posted January 19, 2023 (edited) 7 minutes ago, FullLoneWolf said: To preface: I use Vortex if that matters.  I seem to crash when I add FurryFalloutNPCs.esp It says its missing a master, but does not note what it is. I have the prerequisites installed prior to adding FFO. Master is FurryFallout.esp check if is enabled.  Spoiler  Edited January 19, 2023 by poblivion
FullLoneWolf Posted January 19, 2023 Posted January 19, 2023 Have that. I just cant seem to find what is causing it to crash.
poblivion Posted January 19, 2023 Posted January 19, 2023 (edited) 14 minutes ago, FullLoneWolf said: Have that. I just cant seem to find what is causing it to crash.  Your load order is not good, Furry Fallout and related must be very bottom in load order. You have to sort the plugins manually, Loot doesn't handle it properly. Edited January 19, 2023 by poblivion
FullLoneWolf Posted January 19, 2023 Posted January 19, 2023 Well, that worked. Thank you for the answer. I changed the load ID to closer to the bottom near the rest of the mod. Now to figure out why Nate is the lone human. XD
Fatey Posted January 20, 2023 Posted January 20, 2023 Just wanted to say that this is a great mod, biggest reason I bought Fallout 4 itself and the work you've done on it is impressive; I was surprised how well the furrified art in the game looks just like the original.
Bad Dog Posted January 21, 2023 Author Posted January 21, 2023 LOL, thanks. A lot of the art isn't mine, of course.  Bin making bobbleheads tho: Spoiler  4
poblivion Posted January 22, 2023 Posted January 22, 2023 @Bad Dog Would you be willing to add some more tintmasks for Lykaios? Specifically these two versions. Â Thanks LykaiosFemOld.dds MaskFull.dds
poblivion Posted January 24, 2023 Posted January 24, 2023 15 hours ago, Bad Dog said: Erm, are these new or replacements? Those are old from YA. It's nothing major, I just thought it would be nice to have some extras. Â I have one more question. Would it be possible in FFO to add possibilities change the shape of the mouth like have Lykaios in YA? Â Spoiler Â
fallenslayer1 Posted January 24, 2023 Posted January 24, 2023 Are there any custom hairs that work with this mod
poblivion Posted January 24, 2023 Posted January 24, 2023 (edited) 49 minutes ago, fallenslayer1 said: Are there any custom hairs that work with this mod  As far as I know, no. The plugin needs to be modified to show the hairstyles in the LooksMenu. Another thing is that the hairstyles don't fit the head shape of the rces from FFO well. Some hairstyles fit quite well, but most don't. It is need to change the shape of hairstyle, for example you can use Outfit Studio. Edited January 24, 2023 by poblivion
AshyHusky Posted January 25, 2023 Posted January 25, 2023 Hello there..sorry to be a bother but when I Start a new as a female cheetah everything is playing as it should but when it comes to the point when Biosuit lady tries to take shawn and Kellogg shoots the Husband the game crashes and I ran Buffout and it says the Cheetah Plug in is the culprit.. now the other furry plug in works..  "==================================================== SCANNING THE LOG FOR SPECIFIC (POSSIBLE) CUPLRITS... ==================================================== LIST OF (POSSIBLE) PLUGIN CULRIPTS: - [CC]    FFO-Player-CHEETAH.esp
Bad Dog Posted January 25, 2023 Author Posted January 25, 2023 There's not much in there but a few NPCS and the PC. But here, there was an issue with Father's overlays. See if this works any better. FFO-Player-CHEETAH.esp 1
AshyHusky Posted January 26, 2023 Posted January 26, 2023 (edited) Shawn is still pink as baby and still crashes when Kellogg shoots Nate Edited January 26, 2023 by AshyHusky
poblivion Posted January 28, 2023 Posted January 28, 2023 I think I found my new favorite hairstyle and also a bug. The hairstyle doesn't have physics and after loading a save game, the hair gets extremely stretched. Â I would also like to say that I really appreciate your work and I am very glad that you decided to modify some of the vanilla hairstyles for the FFO races.
ROPROPE Posted January 28, 2023 Posted January 28, 2023 Ooph, Bad Dog is doing the lord's work by continuously making these. I just wish I'd found out about this before investing 100 hours into a non-furry save lol. Â Interestingly, some of the player races kind of work with existing save files. So far I've seen the otter, snekdog and tiger ones working, which were also the ones that have presets available when using LooksMenu. Has anyone else seen this, are there any long-term drawbacks to switching races like this?
Bad Dog Posted January 29, 2023 Author Posted January 29, 2023 New version up. Get it from the Driver, as usual. As usual, the files are humongous and GD will probably rate-limit the downloads. So be patient. Â I screwed the pooch pretty thoroughly on the last NPC files, so the main thing here is fixing the issues with supermutants and synths. But it's also got cleanup for the tigers and more furry world objects. Â The magazines and posters are not yet complete, but I wanted to get the above fixes out now. Â 1
poblivion Posted January 29, 2023 Posted January 29, 2023 (edited) I think I found the problem. If I open the hairstyle in Outfit Studio ( without making any edits) and try to save the file, I get an error message. If I do the same with a vanilla hairstyle, no error message appears during save. The same problem is with all modified versions of this hairstyle. Edit: The scarf also has the same problem. Spoiler  Edited January 29, 2023 by poblivion
Blaze69 Posted January 29, 2023 Posted January 29, 2023 (edited) 5 hours ago, poblivion said: I think I found the problem. If I open the hairstyle in Outfit Studio ( without making any edits) and try to save the file, I get an error message. If I do the same with a vanilla hairstyle, no error message appears during save. The same problem is with all modified versions of this hairstyle. Edit: The scarf also has the same problem. Can't check right now since the download quota has already been hit (oof), but sounds like the hair-physics-only bones/boneweights might have gotten nuked from the nifs by mistake. Not sure how that would actually happen but I think I've seen it before. Â ----------------------------------------------------------------------------------------- Â Anyhow, @Bad Dog those archive sizes are very "ouch owie oof my GDrive download quota"-y, specially so for the main NPC file. Dunno if I shared these tips before but I'll do so again just in case, because I'd be willing to bet that huge file size can actually be brought down a notch or two: Use IceStorm's Texture Tools (check the "Releases" folder) with the "Batch" mode (rightmost on the upper bar, might have to hit the "->" button a few times) to compress all the FaceGen textures to the right formats (BC1/3 for diffuses, BC5 for normals + specs). The CK spits them out uncompressed and applying the proper compression can bring the final size down to 1/4th of the uncompressed one. Usually the Texture Tools would skip FaceGen normals due to the _msn suffix (leftover from Skyrim), but I nagged Ice into adding an extra "Use Additional Suffixes" checkbox that solves this issue; just make sure to tick that box and you'll be good to go. While at it, you might also want to set the max scale for all 3 texture types to 1024x1024; I know that's kinda low but a separate set (x3) of 2k textures for every single NPC in the game ever is kinda overkill both for drive space and VRAM. 1k kinda gets the job done and will make both download and ingame performance benefit from it, while still allowing the PC to use 2k textures themselves. Pack the BA2 archives with BSArchPro. Not only does it pack much faster than the CK/Archive2 due to multithreading support and also result in better compression/smaller file size by default, but it even has an extra function to have identical files be "shared" in different paths in the archive instead of packing several copies/duplicates for each path. Most FaceGen normals and speculars will end up being identical across all members of the same species, so this will cut down file size by a very noticeable amount and also help with VRAM usage ingame. I'll see if I can apply all of these optimizations myself whenever the quota resets and I can access the file, so I can report how much of an actual difference they make. Edited January 29, 2023 by Blaze69
fallenslayer1 Posted January 29, 2023 Posted January 29, 2023 I think this mod needs the same type of patch as Blaze69's races to allow AAF to see the characters as human cant use the sexual harassment mod without adding the races in this mod to it individually due to AAF not registering them as human also all of the children birthed from family planning enhanced are human not anthro for some reason.
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