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Posted (edited)
53 minutes ago, ShadowKraz42 said:

I think I need to make a profile with nothing but the unofficial patch, F4SE, and these enabled then build up from there. Everything *seemed* to be right, but I got a crash just before the game started; right before Nate's opening War Never Changes monologue. Here's what I had:

 

Spoiler

Screenshot (34).png

 

 

Spoiler

Screenshot (35).png

 

 

All I can see is that your load order is probably wrong. You have to sort the plugins manually, LOOT can't handle that.

I have FFO plugins at the end of the load order sorted as follows:

 

 

 

 

 

Spoiler

X.png

 

 

I sort pugins manually this way (it's not quite right, but it works).

Spoiler

XXXXXX.png.19be6639b2b4fa71c24996e69a4674cb.png

 

Edited by poblivion
Posted
4 hours ago, poblivion said:

 

All I can see is that your load order is probably wrong. You have to sort the plugins manually, LOOT can't handle that.

I have FFO plugins at the end of the load order sorted as follows:

 

 

 

 

 

  Hide contents

X.png

 

 

I sort pugins manually this way (it's not quite right, but it works).

  Hide contents

XXXXXX.png.19be6639b2b4fa71c24996e69a4674cb.png

 

Thanks! I'll give this a shot, hopefully I won''t have to build up a new profile/set of mods. I have a profile with a base set of "must have in my game" mods, clone it for testing and for variants or radically different characters, I think this qualifies as a radically different character than my past and current characters. Unless you count Skyrim and this one almost always plays Khajiit.

Nishi002.png

Posted (edited)
On 3/13/2023 at 8:50 AM, poblivion said:

 

All I can see is that your load order is probably wrong. You have to sort the plugins manually, LOOT can't handle that.

I have FFO plugins at the end of the load order sorted as follows:

 

 

 

 

 

  Reveal hidden contents

X.png

 

 

I sort pugins manually this way (it's not quite right, but it works).

  Reveal hidden contents

XXXXXX.png.19be6639b2b4fa71c24996e69a4674cb.png

 

Ok, I got the load order sorted out, FFO is now at the bottom. But... arg, those always seem to crop up... this is what I'm getting when I try to set up a male character. The females seem ok once you get past the quirks of how they show up when you tweak their faces. Any idea what's causing this? The male NPCs show up just fine, no wonky faces.  Actually considering making a male character and playing it with this face cuz my sense of humor is just that twisted.

Now for the whinging... can't get head/face jewelry to show up as it is anchored to a non-furry face. Nose rings, earrings, lip piercings, etc. equip but don't show. Waaa! Waaa! Waaa! LOL! Is there a fix for this or should I just smile and move on with the game? Not a 'deal breaker' just petulant whinging. LOL. BTW, I did run every thing through BodySlide with CBBE and BT3.ScreenShot21914.png.fcfafbadcd1268bbe727a3f7db5d444b.png

Edited by ShadowKraz42
Forgot to add info.
Posted
1 hour ago, ShadowKraz42 said:

Ok, I got the load order sorted out, FFO is now at the bottom. But... arg, those always seem to crop up... this is what I'm getting when I try to set up a male character. The females seem ok once you get past the quirks of how they show up when you tweak their faces. Any idea what's causing this?

Try using a different race and see if that still happens. If it does, make sure no other plugins are loading after whichever FF4 player plugin is currently enabled.

 

1 hour ago, ShadowKraz42 said:

Now for the whinging... can't get head/face jewelry to show up as it is anchored to a non-furry face. Nose rings, earrings, lip piercings, etc. equip but don't show. Waaa! Waaa! Waaa! LOL! Is there a fix for this or should I just smile and move on with the game?

Considering neither the vanilla game nor FF4 itself include "face jewellery", I'm going to assume those come from other mods, and as such, they won't support FF4 races (or basically anything that isn't a vanilla human) without specific patches. Which don't exist.

Posted
20 hours ago, Blaze69 said:

Try using a different race and see if that still happens. If it does, make sure no other plugins are loading after whichever FF4 player plugin is currently enabled.

 

Considering neither the vanilla game nor FF4 itself include "face jewellery", I'm going to assume those come from other mods, and as such, they won't support FF4 races (or basically anything that isn't a vanilla human) without specific patches. Which don't exist.

Ok, just so I understand, I should have FFO-player-fox.esp load as number 304 in the load order, yes?

As for he face jewelry (yes, other mods), I thought that might be what was happening but I'm noobish enough that I wasn't sure. Thank you. So, if I want them to show properly I should try to make a patch for each furry race?

Screenshot (38).png

Posted

Wow. Loving this so far, whoever's doing the billboard and magazine replacements is amazing! I haven't found any yet that don't look like they were fluffy from the beginning. Nuka-Girl is hot now. But, I've noticed that one of the vanilla mags has the wrong world model; a Live & Love, forget what issue or effect but it's the secretary seducer one you find in the squirrel park. Lying on the ground or in a rack, it uses the cover of the Bad Dogs issue in Sanctuary Red Rocket, but picking it up shows the vanilla cover. I think that mag's effect is used for Bad Dogs and maybe that's causing them to get linked together somehow? I haven't found any other shared effect mags to test that out.

 

Snekdogs are amazing, I actually like seeing ghouls now. Super adorable. Buuut you missed one. Not surprised honestly, considering it's pretty obscure and something I doubt anyone ever builds seriously.

Spoiler

20230317222817_1.jpg.47c148886ec1829148e45e38fde51b33.jpg

 

There is also something seriously wrong with Minutemen outfits; their lower arms are disappeared. It miiight be a mod conflict, but aside from a mod to allow armours over all clothing I can't think of anything I'm running that would touch it; might as well drop it here in case it is FFO-related.

 

Spoiler

20230319210448_1.jpg.6a44f10a252434ad1e2f31204dd9f56e.jpg

 

Some NPCs still have weird facegen, most of what I've seen the eyes seem a bit high. I tossed the Pack girl into a Blender looks menu and dragged her eyes as far down as they'll go, and she came out looking okay so maybe this can be fixed with a "move eyes down" script or something?

 

Spoiler

20230317194504_1.jpg.2e856d44c8d841d65aadcb013d87ecbd.jpg

20230318112358_1.jpg.bba412ffd752b5430f1d78780efeefab.jpg

 

Other things: Super Mutant dicks are wonky, especially when they die, getting stretched out. I read backwards through the thread and it's a skeleton issue, but as far as I know the ZeX skeleton is installed, and it might even be installed right. I have the translations files in Interface, the four skeleton .hkx and .nif files in characterassets, and the various F4SE plugins where they're supposed to be; not sure what else there is for me to do wrong.

 

Also, dismemberment isn't working right. I know it's a known CBBE thing, but I'm running CBBE Reduced to allow it and it isn't working on any furry races, and it feels like Live Dismemberment isn't working as often or consistently as it's supposed to. I know, probably just a get used to it issue, but I do wonder if the special races are technically working with CBBE-R but don't have the right body part configs?

 

Allllso, has anyone made a patch to add/merge headgear compatibility to Lupines, Vulpines, Selachii, etc. into FFO's? It seems like a simple enough task, if tedious, to create a merged patch, but no sense doing it if someone else has already. Speaking of, are there plans to roll those other fluffs into FFO? Probably not if it's not been done by now but I gotta ask. If not, is the facegen slider data similar enough that someone could go in and make a personal use patch to at least sharkify some FH people, by just changing their race?

Posted
On 3/14/2023 at 12:39 PM, Blaze69 said:

Try using a different race and see if that still happens. If it does, make sure no other plugins are loading after whichever FF4 player plugin is currently enabled.

Ok, I mucked around a bit, and things seem to be fine now aside from the odd male appearance in Looksmenu. I can get the coloration I want and everything shows up just fine once I finish the character's appearance, so I can live with it as I tend not to tweak my male character's faces too much even when they aren't furry, aside from beards.

One other thing, though. I'm getting a lot of 'sceneinit 4' errors messages when using this mod now. Not enough to hurt gameplay, but enough to be annoying. I have all the same animation mods enabled for my Furry profile as my human characters' profile which never gets that error no matter who's available to interact with my character. Do you have a list of animation mods that this mod needs?

Posted
On 3/14/2023 at 12:39 PM, Blaze69 said:

Try using a different race and see if that still happens. If it does, make sure no other plugins are loading after whichever FF4 player plugin is currently enabled.

Ok, I mucked around a bit, and things seem to be fine now aside from the odd male appearance in Looksmenu. I can get the coloration I want and everything shows up just fine once I finish the character's appearance, so I can live with it as I tend not to tweak my male character's faces too much even when they aren't furry, aside from beards.

One other thing, though. I'm getting a lot of 'sceneinit 4' errors messages when using this mod now. Not enough to hurt gameplay, but enough to be annoying. I have all the same animation mods enabled for my Furry profile as my human characters' profile which never gets that error no matter who's available to interact with my character. Do you have a list of animation mods that this mod needs?

Posted
4 hours ago, ShadowKraz42 said:

One other thing, though. I'm getting a lot of 'sceneinit 4' errors messages when using this mod now. Not enough to hurt gameplay, but enough to be annoying. I have all the same animation mods enabled for my Furry profile as my human characters' profile which never gets that error no matter who's available to interact with my character. Do you have a list of animation mods that this mod needs?

I have no clue what "sceneinit 4" is, and FF4 doesn't need any animation (?) mods.

Posted (edited)

Hey there, I'm not sure how to fix this problem but something tells me Valentine shouldn't be without a face... I do not believe there are any load order conflicts...

If this has been fixed or someone else had the problem, I tried searching to no avail. 

*EDIT*

Seems this problem extends to any Gen2 Synths I spawn with relay grenades as well, but i just teleported to the Institute and found all the Gen2 Synths there are whole, as well as ones I fought in ArcJet with Danse. (The image below inside the Institute is from a Gen2 spawned with a Relay grenade.)

I'm really not sure what could be conflicting, as I have FFO at the bottom of my load order.

 

20230325101623_1.jpg

20230325112559_1.jpg

Edited by Jak Greymoon
Posted
On 3/24/2023 at 4:34 PM, Blaze69 said:

I have no clue what "sceneinit 4" is, and FF4 doesn't need any animation (?) mods.

Sorry, it's an error code generated by AAF to say that no animation was found to fit the current parameters. I usually get this in my non-furry game when AAF is trying to fire off a lesbian three way or a three way with character, another sentient (such as a super mutant or raider, etc.), and a creature such as a feral ghoul or attack dog, etc. It just happens more often when using this mod. BTW, I have a separate Vortex profile for my furry game and I always deploy and run Bodyslide before playing it.

Posted

Hey there, I'm using the Snakedog race and I was just wonder if anyone made a texture patch to use the standard human feet rather than paws. The paws are great and all, but I'd rather use more human feet, especially since some of the outfits I like just messes up the texture at the feet, it's just not a fun look to have.

I tried looking through the files to see if there was an option for it, and maybe I missed it, so I figured I'd ask here.

Thank you!

Posted

Yo, i have a problem with furry fallout, i installed it and when i went in game everyone had human heads instead of the animal heads. any advice ?

Posted
12 hours ago, IrisLyn said:

Yo, i have a problem with furry fallout, i installed it and when i went in game everyone had human heads instead of the animal heads. any advice ?

All FFO plugins must be at the bottom of the load order.

Posted
17 hours ago, Sovierika said:

Hey there, I'm using the Snakedog race and I was just wonder if anyone made a texture patch to use the standard human feet rather than paws. The paws are great and all, but I'd rather use more human feet, especially since some of the outfits I like just messes up the texture at the feet, it's just not a fun look to have.

I tried looking through the files to see if there was an option for it, and maybe I missed it, so I figured I'd ask here.

Thank you!

 

Here is the CBBE texture, it's just the top layer, I don't know how it will look if the other textures remain unchanged.

Try it and see

 

You have to unzip the file and place it in a folder: Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\FFO\Snekdog

SnekFemBody_d.7z

Posted
On 4/1/2023 at 7:23 AM, poblivion said:

 

Here is the CBBE texture, it's just the top layer, I don't know how it will look if the other textures remain unchanged.

Try it and see

 

You have to unzip the file and place it in a folder: Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\FFO\Snekdog

SnekFemBody_d.7z 15.54 MB · 2 downloads

I tried it out and it's getting there! Not sure how much you're willing to work on this or how much of what I'm about to point out you already know, but here goes!

I think this needs corresponding Normals and Speculars otherwise you have that darker effect and some other oddities with the materials, I think once those are matched the over all color of the foot will start to match in color rather than being darker.

The bottom of the foot needs a bit more touch up but it's getting there!

https://i.imgur.com/f4pM1kc.png

https://i.imgur.com/jPBCGoI.png

https://i.imgur.com/JYnJ7YZ.png

https://i.imgur.com/A1g7i5T.png

Posted
59 minutes ago, Sovierika said:

I tried it out and it's getting there! Not sure how much you're willing to work on this or how much of what I'm about to point out you already know, but here goes!

I think this needs corresponding Normals and Speculars otherwise you have that darker effect and some other oddities with the materials, I think once those are matched the over all color of the foot will start to match in color rather than being darker.

The bottom of the foot needs a bit more touch up but it's getting there!

https://i.imgur.com/f4pM1kc.png

https://i.imgur.com/jPBCGoI.png

https://i.imgur.com/JYnJ7YZ.png

https://i.imgur.com/A1g7i5T.png

I thought it would look something like this. Other textures need to be modified as well. I'll try to look at it again when I have time

 

Posted
14 minutes ago, poblivion said:

I thought it would look something like this. Other textures need to be modified as well. I'll try to look at it again when I have time

 

Thank you! I greatly appreciate your time.

Posted

So I was wondering if this is a bug or not? I've had this issue with the mod for a while where bodyslide morphs don't work on the nude body for every race in this mod. If it is how do I fix it?

Posted
5 hours ago, Jaxon Hellsing said:

So I was wondering if this is a bug or not? I've had this issue with the mod for a while where bodyslide morphs don't work on the nude body for every race in this mod. If it is how do I fix it?

Did you actually generate the bodies in BS with the Enable Morphs box ticked? Do the ingame morphs work on any other meshes at all?

Posted
7 hours ago, RealRogue said:

do i use fusion girl or cbbe

 

The basic body for FFO is CBBE, but if you want you can use my modified version of FG.

 

 

Posted
14 hours ago, Blaze69 said:

Did you actually generate the bodies in BS with the Enable Morphs box ticked? Do the ingame morphs work on any other meshes at all?

yes, the only thing that it works on is the clothes

  • 2 weeks later...
Posted

In need of some modding help.

How do you import a mesh to work with another addon? I want to use the  sheathe mesh on the futa FEV/bag of dicks mod in order to have a futa with furry bits. How would I go about doing that?

 

if anyone can help me that would be great and please provide a step-by-step guide not just one or two sentences saying how to do that.

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