WhitePbICb Posted November 21, 2022 Posted November 21, 2022 3 hours ago, psychenut12@yahoo.com said: how do i set race in game ? To play as a furry: FFO-Player-*.esp: Enable the one (only one) that corresponds to your desired race. You can't change race in game. Before starting, you need to select only 1 esp file, of the race you want to have the main character. You can't change the race in the editor.
poblivion Posted November 21, 2022 Posted November 21, 2022 On 11/20/2022 at 11:42 AM, WhitePbICb said: Hey all! Need help with one problem Installed the mod and required to it: ZeX (v5), CBBE and LooksMenu. Nothing else. When playing as a male character, there is a problem with the genitals. They are relatively speaking - they do not stay in the right place) As if the location of the bones of the genitals is not correct or not attached to the body. Can someone help - how to fix it? Reveal hidden contents Reveal hidden contents This problem is caused by an incorrect skeleton. Check if you have properly installed ZeX-ExtendedSkeleton. CBBE is not necessary, FFO uses its own version of CBBE which is included in the mod installation. If you use a knee fix for CBBE it can cause a problem with the skeleton. Or you can use the FG body, there is also a conversion for FFO (still an alpha version).
WhitePbICb Posted November 22, 2022 Posted November 22, 2022 (edited) Thanks for the answer) Which version of ZeX should be used with FFO? I tried 5.0 and the recently released 6.0 - it doesn't help solve the problem. And I honestly do not know how it can be installed incorrectly, there is only the "Meshes" folder. I install the mod via MO2 and put it below FFO in the list so that FFO doesn't overwrite its skeleton files (as it says in the FFO installation manual). I even tried bypassing MO2 - manually throwing the Meshes folder from ZEX into the game's Data folder - that didn't help either. Could you post your version of ZEX that you are using? Or give a link to where you got it from. By the way, do I need to install BodySlide and create body files in it? And could that be the problem. I just don't usually use it, so I decided not to install it here. Edited November 22, 2022 by WhitePbICb
poblivion Posted November 22, 2022 Posted November 22, 2022 (edited) 5 hours ago, WhitePbICb said: Thanks for the answer) Which version of ZeX should be used with FFO? I tried 5.0 and the recently released 6.0 - it doesn't help solve the problem. And I honestly do not know how it can be installed incorrectly, there is only the "Meshes" folder. I install the mod via MO2 and put it below FFO in the list so that FFO doesn't overwrite its skeleton files (as it says in the FFO installation manual). I even tried bypassing MO2 - manually throwing the Meshes folder from ZEX into the game's Data folder - that didn't help either. Could you post your version of ZEX that you are using? Or give a link to where you got it from. By the way, do I need to install BodySlide and create body files in it? And could that be the problem. I just don't usually use it, so I decided not to install it here. I use this one ZeX-ExtendedSkeletonV5, but I would say it will work with version 6 as well. Link for V5 is in this thread FFO does not contain any skeleton. FFO use ZEX skeleton. I don't know exactly how it works with MO2, I use Vortex. Do you have loose files enabled in your Fallout4.ini file ? To enable Fallout 4 to load all loose file folders in Fallout 4/ Data, make the following edits to your Fallout4. ini: Under [Archive] add the following line: bInvalidateOlderFiles=1. Also under [Archive] change the value for sResourceDataDirsFinal= to blank (nothing after the equals sign). I think it is not absolutely necessary to have Body Slide installed, because FFO contains prebuild bodies for all races. Edited November 22, 2022 by poblivion 1
WhitePbICb Posted November 23, 2022 Posted November 23, 2022 Quote Do you have loose files enabled in your Fallout4.ini file ? To enable Fallout 4 to load all loose file folders in Fallout 4/ Data, make the following edits to your Fallout4. ini: Under [Archive] add the following line: bInvalidateOlderFiles=1. Also under [Archive] change the value for sResourceDataDirsFinal= to blank (nothing after the equals sign). Yes)) The problem was exactly this, MO2 has virtual .ini files that need to be edited and takes them at startup. After changing them - everything worked! Thank you very much for the help)
HazinDaze Posted November 29, 2022 Posted November 29, 2022 When I try to furryify 3dnpc I get this error line seen at the bottom. Is it not compatible with the script?
Bad Dog Posted November 29, 2022 Author Posted November 29, 2022 Gotta say, Nick is making Nora look kinda sick here. 4
Bad Dog Posted November 29, 2022 Author Posted November 29, 2022 Also, I didn't even know there *was* a 3DNPC for FO4. I'll check it out.
HazinDaze Posted November 29, 2022 Posted November 29, 2022 There isn't, I was just fiddling around with the furrifier script. It's nothing major, I'm just new to fo4edit and thought this would be the best place to ask it.
Bad Dog Posted November 30, 2022 Author Posted November 30, 2022 I do not know what is up with morphs on FO4 but they are super wonky. I have a set of facebones I like for the new yeens, I set them up in CK, they look good. I save, they're not in game. I reload the ESP in CK, they're not in the race record anymore either. I've gone around this little treadmill a few times and something is legit fucked up. And I don't think it's me. I looked in xEdit and the morph group is there but has no contents. I may end up having to do everything in xEdit, which would be a super drag. I'm hoping there's some magic way of doing things or not doing things which makes it all work, but I haven't found it yet.
Blaze69 Posted November 30, 2022 Posted November 30, 2022 13 hours ago, Zawshank said: When I try to furryify 3dnpc I get this error line seen at the bottom. Is it not compatible with the script? I think this error may be due to having a wrong/old/mismatched version of the "mteFunctions.pas" script, but I'm not sure. Make sure to grab the one from the Drive and overwrite any installed ones with it. (If the FF4 Drive folder with the other scripts doesn't actually have a copy of mteFunctions, check the Yiffy Age download instead, it should be there). 11 hours ago, Bad Dog said: Gotta say, Nick is making Nora look kinda sick here. Spoiler You mean Nate? Nick's the busted robot jackal noir detective. ? But yeah, the new hyena look is a huge improvement, can't wait to see how the female version turns out. 6 hours ago, Bad Dog said: I do not know what is up with morphs on FO4 but they are super wonky. I have a set of facebones I like for the new yeens, I set them up in CK, they look good. I save, they're not in game. I reload the ESP in CK, they're not in the race record anymore either. I've gone around this little treadmill a few times and something is legit fucked up. And I don't think it's me. I looked in xEdit and the morph group is there but has no contents. I may end up having to do everything in xEdit, which would be a super drag. I'm hoping there's some magic way of doing things or not doing things which makes it all work, but I haven't found it yet. Not quite sure what you mean? If by "facebones" you mean the actual skeletal bones that you move around to change the face shape and such, all their data is stored in the FaceRegions TXT files inside Character Assets. The plugin data just holds the face region name and ID, and simply reads the TXT to find the bone data with the matching region name and ID (do note that IDs are stored as hex in the plugin but as decimal in the TXT, so you need to convert them if you make manual edits). If you're talking about the TRI morphs, then they are stored in the plugin data, but I've never seen them getting wiped out like that. Are you using the latest version of CK Fixes? Otherwise, could you be more specific about what the bug is?
Bad Dog Posted November 30, 2022 Author Posted November 30, 2022 Yeah, the bones that change the face shape in character edit. I'll have a look at the text files. Maybe they aren't getting written correctly.
Bad Dog Posted November 30, 2022 Author Posted November 30, 2022 Freakin A, it looks like the male and female morph data isn't actually independent of each other. When they didn't match I had labels from the female side showing up on the male side. When I made them match, things started getting sane. WTAF.
Blaze69 Posted November 30, 2022 Posted November 30, 2022 1 hour ago, Bad Dog said: Freakin A, it looks like the male and female morph data isn't actually independent of each other. When they didn't match I had labels from the female side showing up on the male side. When I made them match, things started getting sane. WTAF. I do recall seeing something about male data showing up for females and vice-versa on the description for Extended Facial Sculpting. So I assume whatever issue you've hit there is the same one they found. There seems to be an "Unofficial Update" for that mod which solves the male/female clash, so while it doesn't specify what the fix was other than an off-hand mention of "changing the ID of the sculpts", I guess you could compare the files from the original mod and the fixed ones to try and figure out how to solve this.
Bad Dog Posted December 3, 2022 Author Posted December 3, 2022 (edited) I think Nate's doing good but Nora's done been beat with the ugly stick. I'm gonna have to pretty her up. Oh, and the problem with the morphs had to do with re-using ID numbers from male to female. Edited December 3, 2022 by Bad Dog
Bad Dog Posted December 6, 2022 Author Posted December 6, 2022 Still looks like she'd rather tear up a carcass than warm up your bed but WTF, she's a hyena. You want cuddly, go get one of the cats. 2
Blaze69 Posted December 6, 2022 Posted December 6, 2022 8 hours ago, Bad Dog said: Still looks like she'd rather tear up a carcass than warm up your bed but WTF, she's a hyena. You want cuddly, go get one of the cats. I'd say it's still a welcome improvement over the previous heads, and with some work in chargen and a more fitting hairstyle (probably a mohawk or sidehawk... will have to see if all of CP2077's have been ported already), it can probably look quite alright, I bet.
Moncoyoule42 Posted December 7, 2022 Posted December 7, 2022 I'd say absolutely a fitting hairstyle. The few hyena sonas I know all have awesome mohawk style hairs.
Kristian2022 Posted December 8, 2022 Posted December 8, 2022 On 12/6/2022 at 5:07 AM, Bad Dog said: Still looks like she'd rather tear up a carcass than warm up your bed but WTF, she's a hyena. You want cuddly, go get one of the cats. the eyes remind me of this
Ender Shadowborne Posted December 8, 2022 Posted December 8, 2022 Sooo... exactly HOW MANY mags does this mod add?
Blaze69 Posted December 8, 2022 Posted December 8, 2022 1 hour ago, Ender Shadowborne said: Sooo... exactly HOW MANY mags does this mod add? There's 8 of them. Some in Diamond City, some around Red Rocket stations, some in random exterior locations in the Commonwealth.
AshyHusky Posted December 9, 2022 Posted December 9, 2022 Hey there maybe somebody can help me out here.. I can play every furry race except Cheetah and fox.. there is no option to change the race
Ender Shadowborne Posted December 9, 2022 Posted December 9, 2022 (edited) On 12/8/2022 at 2:37 PM, Blaze69 said: There's 8 of them. Some in Diamond City, some around Red Rocket stations, some in random exterior locations in the Commonwealth. I *KNEW* I was missing some! I found five in five different Red Rocket locations (So far, if there are more, and [REDACTED]), found ONE in Diamond City, been EXTREMELY painful looking for these without knowing where they really are... (Terribly sorry... could I just have their locations in DMs? I *PROMISE* I won't share, on pain of death! (Or whatever seems suitable, up to you, but you know what I mean...) UNRELATED: I thought about asking if this could run alongside the Fluffy Races Overhaul from NM, but I didn't want to be a bother... so I tried it myself... and so I learned the hard way that the answer is "NO!" Surprisingly "YES!" I fired up a new save and it works! Somehow! *AND* it seems to work on EXISTING saves! (This should not be possible, I was expecting things to STILL be broken! Edited December 10, 2022 by Ender Shadowborne Not enough research done on my part
Blaze69 Posted December 9, 2022 Posted December 9, 2022 3 hours ago, AshyHusky said: Hey there maybe somebody can help me out here.. I can play every furry race except Cheetah and fox.. there is no option to change the race Have you considered, y'know... reading the description? Quote To play as a furry: FFO-Player-*.esp: Enable the one (only one) that corresponds to your desired race. You can't change race in game. Emphasis mine. I just checked and the "FFO-Player-CHEETAH.esp" and "FFO-Player-FOX.esp" plugins are definitely included in the main mod download. 2 hours ago, Ender Shadowborne said: I *KNEW* I was missing some! I found five in five different Red Rocket locations (So far, if there are more, and [REDACTED]), found ONE in Diamond City, been EXTREMELY painful looking for these without knowing where they really are... (Terribly sorry... could I just have their locations in DMs? I *PROMISE* I won't share, on pain of death! (Or whatever seems suitable, up to you, but you know what I mean...) 1) I don't do tech support in DMs. Company policy. 2) It's not that it's a "secret" or anything, it's just that it was Bad Dog that placed them so I don't know where they are, lol. Most I can do is check the plugin data in xEdit to see where the world references are placed, but all I can see is the cell name (and some exterior cells don't even have a name, just a set of worldspace coordinates). In any case, here's all the info I have in case you want it: Spoiler Kellogg's house, Diamond City. "RedRocketExt02" exterior cell at (-18,19). "SomervillePlace02" exterior cell at (-6,4). Dugout Inn, Diamond City. Unnamed exterior cell at (-22,-13). Unnamed exterior cell at (-22,-1). "AtomCatsGarageExt02" exterior cell at (9,-18). Unnamed exterior cell at (2,-11). 2 hours ago, Ender Shadowborne said: UNRELATED: I thought about asking if this could run alongside the Fluffy Races Overhaul from NM, but I didn't want to be a bother... so I tried it myself... and so I learned the hard way that the answer is "NO!" I mean... both mods do the same thing in a way that conflicts with each other. It was somewhat obvious that they wouldn't be compatible. What was even the point there? Honest question.
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