Bad Dog Posted December 28, 2022 Author Posted December 28, 2022 In xEdit you can see both the override in FurryFalloutNPCs.esp and the original in Fallout4.esm. You just delete the NPC record in FurryFalloutNPCs so the original shows through.  Then you have to fix the facegen files. Easiest to use CK to regenerate them and let them be loose files, which will overwrite FFO's facegen. Or unpack FO4's archive and get them from there. 1
Bad Dog Posted December 28, 2022 Author Posted December 28, 2022 I'm not sure what I think about scars and face damage: Â Â It's okay, I guess, but not sure how much it's really worth it. I can hack at it some more to see if I can get it to show up better, but this doesn't excite me a bunch. Â I have a shit ton of cleanup--some of this stuff is like, really, I let it out the door like this? I've done all the vanilla hair. I think I might post an update with just the race improvements, then do some more clutter, then maybe come back to the face marks. Â 2
poblivion Posted December 28, 2022 Posted December 28, 2022 @Bad Dog Would you be willing to add more nose-tip size options? Â Thanks Spoiler Â
sharky51 Posted December 29, 2022 Posted December 29, 2022 10 hours ago, Bad Dog said: In xEdit you can see both the override in FurryFalloutNPCs.esp and the original in Fallout4.esm. You just delete the NPC record in FurryFalloutNPCs so the original shows through.  Then you have to fix the facegen files. Easiest to use CK to regenerate them and let them be loose files, which will overwrite FFO's facegen. Or unpack FO4's archive and get them from there.  Thanks for the help, i used the original facegen data from the Fallout meshes ba2 file (So i didn't had to mess with the creation kit) which also worked but i also had to add the original textures as loose files, no idea why though.
Bad Dog Posted December 29, 2022 Author Posted December 29, 2022 Because the loose files will override the FFO textures packed into the ba2.  @poblivion Just larger/smaller?
poblivion Posted December 29, 2022 Posted December 29, 2022 8 hours ago, Bad Dog said: Because the loose files will override the FFO textures packed into the ba2.  @poblivion Just larger/smaller?  Ideally bigger. I use a preset of one NPC with a larger nose tip, but I would like it to be a bit smaller, but larger than "Default". I'd like a size between NPC and Default, but more variety is always better. Spoiler Â
Bad Dog Posted December 30, 2022 Author Posted December 30, 2022 FO4 uses single-precision floating point numbers for vert locations, so all the head parts are positioned at the origin so you don't lose precision. I always thought that was some kind of subtle problem but this is what happens when you don't: Â Â That's the ear of the female otter and that stair-stepping you see is because we're running out of significant digits in the z-direction. Pretty appalling, if you ask me.
Blaze69 Posted December 30, 2022 Posted December 30, 2022 2 hours ago, Bad Dog said: FO4 uses single-precision floating point numbers for vert locations, so all the head parts are positioned at the origin so you don't lose precision. I always thought that was some kind of subtle problem but this is what happens when you don't: Â That's the ear of the female otter and that stair-stepping you see is because we're running out of significant digits in the z-direction. Pretty appalling, if you ask me. I mean... I'd argue it's much easier to simply keep full precision everywhere as it used to be in all previous BethBryo games, because if using full precision in your meshes has this much of a performance impact, either you're running it on a literal toaster or your file data format is absolute garbage. Â Still, though, it's interesting to see how they get around the arbitrary limitations they set themselves in the first place, lol.
shadow201 Posted December 31, 2022 Posted December 31, 2022 Hiya, saw that it said about male peens, but are any females such as Canines, Hyenas, Horses or anything like that have anatomically correct parts? Kind of like how in Skyrim there is that one mod that enables beast nipples. I'm female and lean towards females so would like to see more mods focused on the female side of things Also anyway I can still get the fur from the furry mod on nexus? I love some of the fur they have and the look of the wolves but I've had nothing but issues trying to get it all setup. Trying to get random species through the commonwealth while also not getting Nora turned into a Wolf or the textures all messed up just seems broken for me. So anyway I can take the fur? Also do races have digi-legs or an option for them? Asking these questions so I don't undo 8-9 mods and the copying of all the body files to other mods such as Interesting NPC's and NPC's travel and stuff like that. If it doesn't have any one of those features, would you be up for commissions, couldn't give too much but would like to give something to perhaps add more options for everyone here too?
Blaze69 Posted December 31, 2022 Posted December 31, 2022 (edited) 7 hours ago, shadow201 said: Hiya, saw that it said about male peens, but are any females such as Canines, Hyenas, Horses or anything like that have anatomically correct parts? Kind of like how in Skyrim there is that one mod that enables beast nipples. I'm female and lean towards females so would like to see more mods focused on the female side of things Giving female bodies "species-appropriate" genitals (I'm guessing canines and horses here, mostly) would be doable as far as I can tell since they already use their own custom body meshes, so it would mostly be a matter of editing those further to add the bits, although it'd take quite some work.  Adding truly species-appropriate bits to hyenas in particular would be more of a problem since unlike SOS in Skyrim, FO4 doesn't have any reliable way to add dongs to female characters, and the existing implementations are janky as hell at best.  Adding extra "belly nipples" where species-appropriate would also be doable(ish), just like some versions of Lykaios had them in Skyrim, although they'd have to be 100% painted-on so they may look quite weird up close.  Getting the "multi-nipple, no human boobs/flat chest" full look should be doable with a combination of the textures from the above point and the use of Bodyslide to get a flat-chested shape, since FO4 CBBE is much better at doing small/flat breast shapes than its Skyrim counterpart (although it's not necessarily perfect).  Note that all of this is basically speculation so I can't guarantee it's 100% accurate, just educated guesses based on my knowledge of modding. There's also downsides to all of them. For example, due to the way armor and body meshes work, the custom bodies wouldn't apply when wearing outfits unless those outfits have been manually adapted to use each race's custom body meshes; likewise, adding the species-appropriate bits to the female bodies would most likely mean you wouldn't be able to use standalone/not-body-slot clothing (like Vtaw's or DonEb14n's) because they are built for human bodies and would thus have clipping with those extra bits unless they were manually refit.  7 hours ago, shadow201 said: Also anyway I can still get the fur from the furry mod on nexus? I love some of the fur they have and the look of the wolves but I've had nothing but issues trying to get it all setup. Trying to get random species through the commonwealth while also not getting Nora turned into a Wolf or the textures all messed up just seems broken for me. So anyway I can take the fur? What do you mean by "take the fur"? What "furry mod on Nexus" are you talking about? It'd be better if you could provide links so we can tell what you mean.  7 hours ago, shadow201 said: Also do races have digi-legs or an option for them? All FF4 races use custom bodies with species-appropriate legs/feet (i.e. digi paws for dogs and cats and hooves for ungulates). Edited December 31, 2022 by Blaze69
shadow201 Posted December 31, 2022 Posted December 31, 2022 9 hours ago, Blaze69 said:  Giving female bodies "species-appropriate" genitals (I'm guessing canines and horses here, mostly) would be doable as far as I can tell since they already use their own custom body meshes, so it would mostly be a matter of editing those further to add the bits, although it'd take quite some work.  Adding truly species-appropriate bits to hyenas in particular would be more of a problem since unlike SOS in Skyrim, FO4 doesn't have any reliable way to add dongs to female characters, and the existing implementations are janky as hell at best.  Adding extra "belly nipples" where species-appropriate would also be doable(ish), just like some versions of Lykaios had them in Skyrim, although they'd have to be 100% painted-on so they may look quite weird up close.  Getting the "multi-nipple, no human boobs/flat chest" full look should be doable with a combination of the textures from the above point and the use of Bodyslide to get a flat-chested shape, since FO4 CBBE is much better at doing small/flat breast shapes than its Skyrim counterpart (although it's not necessarily perfect).  Note that all of this is basically speculation so I can't guarantee it's 100% accurate, just educated guesses based on my knowledge of modding. There's also downsides to all of them. For example, due to the way armor and body meshes work, the custom bodies wouldn't apply when wearing outfits unless those outfits have been manually adapted to use each race's custom body meshes; likewise, adding the species-appropriate bits to the female bodies would most likely mean you wouldn't be able to use standalone/not-body-slot clothing (like Vtaw's or DonEb14n's) because they are built for human bodies and would thus have clipping with those extra bits unless they were manually refit.   What do you mean by "take the fur"? What "furry mod on Nexus" are you talking about? It'd be better if you could provide links so we can tell what you mean.   All FF4 races use custom bodies with species-appropriate legs/feet (i.e. digi paws for dogs and cats and hooves for ungulates). That is all amazing to hear! Also in terms of mod I was thinking like the fur is here https://www.nexusmods.com/fallout4/mods/50529 They have thick hair and also while it has got some issues I do love the fur on the side of faces too. Also I don't know much about Fallout 4's system besides the user end, I've heard its harder then Skyrims but unsure on the validity of that. Something I do use is Second Life, Just wondering when it comes to nipples is there anyway to have them maybe as an attachment slot, that is worn when nothing else is being worn? So they disappear when not in use, its probably a janky way of doing it through, could also suggest something similar to Alphas similar to Second Life with some clothing you can script them to Alpha the body, as in setting specific specified pieces to transparent when wearing certain clothing. Anyway to have something like that? I feel the first option is more straight forward, may even work for Vaginas too if they were part of some kind of underwear attachment, it should disappear when underwear or trousers are being worn? But that is also coming form someone who only fixes small things and mods the game haha. Closest I came to modding the game myself was trying to get foxes from Skyrim into it because they were too adorable with a mod I found. Also downloading the mod as already its far more branching then the other one and Digi-grade legs was the main worry of losing content. Hoping there are Wolves that are fluffy xD But I would be interested in funding towards anatomy for female charecters. I see male anatomy getting edited in almost every game, but female always gets left behind or not of interest to people.
Blaze69 Posted January 1, 2023 Posted January 1, 2023 (edited) 4 hours ago, shadow201 said: Also in terms of mod I was thinking like the fur is here https://www.nexusmods.com/fallout4/mods/50529 They have thick hair and also while it has got some issues I do love the fur on the side of faces too. ...should have guessed this was about ShadowLiger's work.  Unfortunately the Lupine textures don't work on FF4 races since they use different layouts (UVs), so I'm afraid that's not an option. Using the Lupine manes on FF4 races isn't straightforward either since the head shapes won't match, although in theory it would be possible to refit them, it just hasn't been done (yet?).  4 hours ago, shadow201 said: Also I don't know much about Fallout 4's system besides the user end, I've heard its harder then Skyrims but unsure on the validity of that. In Beth games, worn armors/gear replace the entire mesh for the body part they're replacing: gloves replace hands, boots replace feet, etc. This has its pros and cons.  In FO4 in particular, feet and body are merged into a single mesh/slot, so pretty much any outfit will replace the entire nude body mesh (other than hands); therefore, if you have a custom/nonstandard/nonhuman body mesh (e.g. one with digi legs, or one with custom/extra bits) you want characters to keep while wearing outfits, you need to manually convert those (presumably fit-for-humans-only) outfits to match the new body and then set up the plugin data so humans keep the original/unmodified/human-based version of the mesh while custom races get their own separate refit mesh. Which takes quite some work as you may imagine.  Textures are already race-specific by default without having to do anything; thus why simply "painting-on" some nips on the FF4 bellies, while not ideal, would have been the most reasonable course of action for stuff like this, for example.  4 hours ago, shadow201 said: Something I do use is Second Life, Just wondering when it comes to nipples is there anyway to have them maybe as an attachment slot, that is worn when nothing else is being worn? So they disappear when not in use, its probably a janky way of doing it through, That's how Schlongs of Skyrim (SOS) works. It auto-equips the assigned "schlong addon" to a unused equipment slot from vanilla, and then dynamically adds that slot to all torso/body items (and to anything the user tags as "this should hide the schlong") so the schlong is hidden/unequipped when those items are worn.  Note that SOS doesn't exclusively work on dicks, it can equip any mesh to that slot, so anything that'd reasonably be hidden in the same cases a schlong would be is fair game. Which is why some mods use SOS to add 3D pubic hair, or why BD himself uses it to add species-accurate horse lady bits to female Equines as part of Skyrim's "Ungulate Races" mod.  ...problem is, as I mentioned FO4 lacks that system so there's no reliable or feasible way to actually do something like that.  4 hours ago, shadow201 said: But I would be interested in funding towards anatomy for female charecters. I see male anatomy getting edited in almost every game, but female always gets left behind or not of interest to people. Really? In my experience it's the other way around, females usually get the most attention in all games (including Beth games).  It's only beast race females that get shafted (but not in a good way); female humans get all the attention and then beast race males seem to sometimes scratch the itch for people into "beastly/nonhuman male x human female" (which seems to be a lot of people seeing how popular MCxFH/bestiality mods are), so they get the leftovers as a result, but there's nothing for the lady-beasts. Edited January 1, 2023 by Blaze69
poblivion Posted January 1, 2023 Posted January 1, 2023 (edited) @Bad DogI found a bug on Lykaios race. If I change the shape of the eyes (TYPE), there will be a gap between the body and the neck.  All options except "Default" cause this. Spoiler Spoiler  Edited January 1, 2023 by poblivion 1
Bad Dog Posted January 2, 2023 Author Posted January 2, 2023 I'll check that. Just ran through the morphs and saw that happening on old morphs... but the eyes *are* old morphs.  Unrelated, I thought I was closing in on the next release. I have:  White bellies on foxes; also lots of other texture cleanup. New hyena heads from Blaze—credit to Oo-FiL-oO and Dark and Light Fixed a butt seam on the female deer Deer horns and morphs are now properly applied by furrifier; some females get horns as appropriate by species In furrifier, removed all x-rotations from muzzles cuz they always look sucky Cleaned up female lion head morphs Make room for hair under mama murphy’s cap All vanilla hair available, male and female, except I skipped some of the male afro hair because it was a pain in the neck and I don't think it looks all that good on furries anyway "Old" fur is now a tint layer so it fades any face markings Fixed triangulation of male cheetah UV around ears and on the female snekdogs under the chin Fixed the male horse ear morphs, which were terrible Fixed the jaggies on female otter ears Better snooter boopers on the foxes and wolves (nose tip size morphs) But aside from the above problem, I also found out that the furrifier, as it should will apply random hair to an NPC if their own hair didn't get converted and there's no limit on what hair might be chosen and I didn't convert all the afro hair and that asshole Jake Finch has afro hair, as a result of which:   Yeah, Jake Finch has the beehive hairdo.  Tempting to leave him that way but I guess I'll teach the furrifier not to hand out any of the La Coiffe hairs.  Unrelated, I find it charming that unlike Skyrim, if you put female gear on a guy it stays female. You want to run around the Commonwealth as trans or a cross-dresser, you can.  3
Bad Dog Posted January 2, 2023 Author Posted January 2, 2023 I don't yet have a solution to the head UVs that I'm happy with. Beth's solution is to never show the head seams--even if the character is bald there's a "bald" hair that covers the seam with a seamless texture that blends well at the edges. And in FO4 they separated the back of the head from the front, so flattening the UV is easier.  I didn't muck with the UVs that came over from Skyrim at all but for the hyenas I did a very different UV with some seams in front, on the theory that I could always heal them.  It sucks. With the tangent normals, healing the seams is not straightforward. With enough pattern the seam mostly disappears but I won't do it this way again.  I could split the front and back heads. I wouldn't have to do it for every race. It does make dealing with the heads more cumbersome.  I could also do what they did and have a shell for the skull that can take either the base fur pattern ("bald") or the base hairline for whatever hair goes on top. Downside, I'd need one for every race and every hair that used it would need a variant for every race. Upside it would address the seams problem, maybe more easily. Downside, with more pattern than humans have, blending at the edges would still be an event.    2
Bad Dog Posted January 3, 2023 Author Posted January 3, 2023 (edited) I'm putting together a kit for 2.0 now. It has all the updates above. There will be another update to follow, but unless I get excited about facial blemishes it will mostly be to furrify more world objects. Â Should be available in an hour or so. If you have problems accessing it after that, Google Drive does a throttling thing to prevent DOS attacks--just wait half an hour and try again. Â Edit: Okay, it's up. Edited January 3, 2023 by Bad Dog 3
HazinDaze Posted January 4, 2023 Posted January 4, 2023 The new hyena heads are freaking awesome! Lovin 2.0 so far. 1
ASlySpyDuo Posted January 4, 2023 Posted January 4, 2023 The hyena heads are pretty good.  Spoiler     The uppereyelid blink morphs seem to be a tad weird though, or it might be the fact that I "sculpted" the forehead so that it doesn't clip with the hair there, but eyelids themselves end up behind the eyes. Might also be some weirdness with how the eyes try to adapt to facebones in general, I dunno.  Also the lykaios eyes ported from Skyrim that all FFO races use are a tad dark. I brightened them up so that you can actually see them, like in the screenshots there except first 2, but since the original textures are so dark, any brightening is going to cause some major artifacts. They don't actually look that bad from distance but eh, they could certainly be better.  Here are the edited eye diffuses in case you want to take a look how I butchered them.  FFO_Eye_Edit.7z  2
Bad Dog Posted January 4, 2023 Author Posted January 4, 2023 Ooh, nice pics. Â Agreed about the eyes. In Skyrim they had some glow on them but I didn't bring that across and now they're dark. I wonder if I could put some glow on them...
ASlySpyDuo Posted January 4, 2023 Posted January 4, 2023 35 minutes ago, Bad Dog said: I wonder if I could put some glow on them... You could but I have to warn you, it's going to be a lot of work compared to Skyrim since in Fallout, you heed to have each color glow as individual mesh with its own _facebones one too which is the main reason why I brightened the diffuse instead of adding glow to the eyes. Glow would also mean regenerating the whole Commonwealth facegen again.  36 minutes ago, Bad Dog said: Ooh, nice pics. I might have gone a bit overboard but apparently I was inspired by new shiny so I took more.  Spoiler     Blaze already took a look and (semi-succesful) attempt and fixing the female uppereyeliddown morphs but just in case you'd like to see what I was talking about.  Spoiler   4
Mdah Posted January 7, 2023 Posted January 7, 2023 So umm.. quick question. basically nude male ragdolls/corpses have their dick stuck in a stationary position so their models get stretched and weird/ Any way to fix it?
Bad Dog Posted January 7, 2023 Author Posted January 7, 2023 Sounds like a skeleton problem. Do you have all the prerequisites? Â
poblivion Posted January 7, 2023 Posted January 7, 2023 (edited) 3 hours ago, Mdah said: So umm.. quick question. basically nude male ragdolls/corpses have their dick stuck in a stationary position so their models get stretched and weird/ Any way to fix it? You need Zex skeleton. Â https://www.loverslab.com/files/file/24592-zex-zaz-extended-skeleton/ Edited January 7, 2023 by poblivion
dweezer Posted January 7, 2023 Posted January 7, 2023 While creating a new Fox character in the current version of the mod, I noticed that the hands weren't getting the matching diffuse texture to go with the gradient that starts at the forearms. A quick look in the CK shows me that the female fox hands are using the Lykaios hand textures and that there isn't a female Fox-specific texture override present. Just as an FYI for it to get looked at in a future release and I'll create my own workaround in the meantime.
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