fred200 Posted February 6 Posted February 6 Some of us are more waiting for @takto expand on the use of the neat slave info applied to the PC. The original triumvirate of mods can wait... I know how the old world works. I want to explore the new world...
Arara Posted February 7 Posted February 7 (edited) I’d like to report an issue I’ve been consistently experiencing with the mod. Some time ago I had already noticed this once or twice, but now the situation has become frequent and disruptive. Followers repeatedly try to initiate an abuse event with a slave, but the event fails to start. When this happens: - The follower calls the slave - Nothing happens (no animation, no scene) - The slave returns to following me - Shortly after, the follower tries again - This repeats continuously During these attempts, both the follower and the slave become busy, and it’s not possible to interact with them properly. Since the event keeps failing, it looks like the mod keeps retrying indefinitely. This happens very often, especially when I arrive at my house. I've found, perhaps, relevant information in papyrus log: [02/06/2026 - 08:59:15PM] PHHSHStorageFunctions: HSH DoSlaveAbuseDuo with slave=Orvona actor=Illia aggressive=TRUE [02/06/2026 - 08:59:15PM] SEXLAB - AnimCache: MISS -- 2:["Aggressive", "Forced"]:[]:False My thoughts: this suggests that the event is being triggered, but SexLab fails to find a valid scene. In the MCM, under the Animations tab, there is an option "Require all sexlab tags", which is enabled by default. I disabled this option and waited for the event to happen again. The behavior changed to the following error: [02/06/2026 - 10:06:48PM] PHHSHStorageFunctions: HSH DoSlaveAbuseDuo with slave=merian actor=Mjoll the Lioness aggressive=TRUE [02/06/2026 - 10:06:48PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type My understanding is that, with scene registration disabled, the script attempts to register an event but fails to bind correctly. After re-enabling the option in the MCM, the behavior reverted to the original one, but now with a HIT instead of MISS: [02/06/2026 - 10:11:25PM] PHHSHStorageFunctions: HSH DoSlaveAbuseDuo with slave=merian actor=Mjoll the Lioness aggressive=TRUE [02/06/2026 - 10:11:25PM] SEXLAB - AnimCache: HIT[17] -- 2:["Aggressive", "Forced"]:[]:False -- Count[125] Despite the HIT, the scene still does not start, and the retry behavior continues. Current setup: PAHE PAH – Home Sweet Home PAH – Diary of Mine (7.11) All my analysis above is speculative (and I don't know if it has already been fixed in the latest version), but based on behavior and logs, it seems that: The abuse event is triggered correctly, SexLab scene resolution sometimes fails. When it fails, the system retries repeatedly. This leaves actors stuck in a busy loop. I’d like to know: Am I missing a requirement or misconfiguring something? Or does this point to a bug in the abuse event logic (retry loop without timeout)? I also can provide the full log if necessary. Edited February 7 by Arara 1
TrollAutokill Posted February 7 Author Posted February 7 4 hours ago, Arara said: I’d like to report an issue I’ve been consistently experiencing with the mod. Some time ago I had already noticed this once or twice, but now the situation has become frequent and disruptive. Followers repeatedly try to initiate an abuse event with a slave, but the event fails to start. When this happens: - The follower calls the slave - Nothing happens (no animation, no scene) - The slave returns to following me - Shortly after, the follower tries again - This repeats continuously During these attempts, both the follower and the slave become busy, and it’s not possible to interact with them properly. Since the event keeps failing, it looks like the mod keeps retrying indefinitely. This happens very often, especially when I arrive at my house. I've found, perhaps, relevant information in papyrus log: [02/06/2026 - 08:59:15PM] PHHSHStorageFunctions: HSH DoSlaveAbuseDuo with slave=Orvona actor=Illia aggressive=TRUE [02/06/2026 - 08:59:15PM] SEXLAB - AnimCache: MISS -- 2:["Aggressive", "Forced"]:[]:False My thoughts: this suggests that the event is being triggered, but SexLab fails to find a valid scene. In the MCM, under the Animations tab, there is an option "Require all sexlab tags", which is enabled by default. I disabled this option and waited for the event to happen again. The behavior changed to the following error: [02/06/2026 - 10:06:48PM] PHHSHStorageFunctions: HSH DoSlaveAbuseDuo with slave=merian actor=Mjoll the Lioness aggressive=TRUE [02/06/2026 - 10:06:48PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type My understanding is that, with scene registration disabled, the script attempts to register an event but fails to bind correctly. After re-enabling the option in the MCM, the behavior reverted to the original one, but now with a HIT instead of MISS: [02/06/2026 - 10:11:25PM] PHHSHStorageFunctions: HSH DoSlaveAbuseDuo with slave=merian actor=Mjoll the Lioness aggressive=TRUE [02/06/2026 - 10:11:25PM] SEXLAB - AnimCache: HIT[17] -- 2:["Aggressive", "Forced"]:[]:False -- Count[125] Despite the HIT, the scene still does not start, and the retry behavior continues. Current setup: PAHE PAH – Home Sweet Home PAH – Diary of Mine (7.11) All my analysis above is speculative (and I don't know if it has already been fixed in the latest version), but based on behavior and logs, it seems that: The abuse event is triggered correctly, SexLab scene resolution sometimes fails. When it fails, the system retries repeatedly. This leaves actors stuck in a busy loop. I’d like to know: Am I missing a requirement or misconfiguring something? Or does this point to a bug in the abuse event logic (retry loop without timeout)? I also can provide the full log if necessary. It's complicated. For the moment you'd better disable this HSH feature by talking to your follower or in the HSH MCM.
Strec2 Posted February 7 Posted February 7 11 hours ago, TrollAutokill said: It's often a bit tricky. Let me check him first. Then assuming it works for me, we will find a way to make it work for you. Don't work too much on this it's not blocking as I just did search an alternate solution to sell slaves because : - If I sell bandit slaves in villages it becomes a big mess as soon as there is a combat - Sales at the Inn auction is fun ........ the first time, after this it becomes really boring to wait so long for the animations each time yopui want to sell slaves - Enthralled sales have a very few interest as the attributes of the slaves don't change the prices I dream of a way to sell slaves at a price depending of the attributes but without passing hours to see animations, something like selling to a NPC but with the sold slave removed of the game. 2
nailkaiser Posted February 7 Posted February 7 (edited) 8 hours ago, Strec2 said: Don't work too much on this it's not blocking as I just did search an alternate solution to sell slaves because : - If I sell bandit slaves in villages it becomes a big mess as soon as there is a combat - Sales at the Inn auction is fun ........ the first time, after this it becomes really boring to wait so long for the animations each time yopui want to sell slaves - Enthralled sales have a very few interest as the attributes of the slaves don't change the prices I dream of a way to sell slaves at a price depending of the attributes but without passing hours to see animations, something like selling to a NPC but with the sold slave removed of the game. yeh for most people they just want a way to quickly dump the unwanted slaves and achieve a profit while not causing bloat to the game world, cause if each npc starting having like 5-10 slaves walking around with them i think the game going to start croaking , only train extensively for slaves that we actually want to keep around Edited February 7 by nailkaiser
sickboy791 Posted February 7 Posted February 7 (edited) is there a defeat mod that works with dom, i was testing simple defeat and slaves don´t get out of bleedout state anymore? or are you planing to integrate that stuff into dom , so that the player can get enslaved ? i want to try banes defeat version...?? Edited February 7 by sickboy791
Fraying9981 Posted February 7 Posted February 7 46 minutes ago, sickboy791 said: is there a defeat mod that works with dom, i was testing simple defeat and slaves don´t get out of bleedout state anymore? or are you planing to integrate that stuff into dom , so that the player can get enslaved ? i want to try banes defeat version...?? acheron with yamete 1
roldoi1911 Posted February 8 Posted February 8 (edited) I'm following the installation procedure, waiting for everything to start up, save reloading and all. Still get teleported bug. Everytime i try a 2 actor animation with a slave, bot the noc and pc gets teleported to consistent point on the cell. Both are on new saves with a skip into mod. Edited February 8 by roldoi1911 2
Coom Nation Posted February 8 Posted February 8 I remember that in previous versions of DOM slaves used to hold trays with drinks when you chose "drinks" option in the pose menu, now they only hold a single goblet in their hands. Is there a way to make them hold tray like before?
fred200 Posted February 8 Posted February 8 Ver 7.12.7 SE I suspect dead body cleanup of doing bad things... I rezzed and enslaved both Alva and Mirabelle. Fully trained them. About every 10 minutes, they would stop communicating, and their DOM name would be set to blank. Entering their name and resetting them fixed it - for another 10 minutes, until it happened again. I chose the serious talk option to clone them - and they were removed from DOM and lost control of them. Minor note on Enthralled: First Misive Board rescue, I chose to keep. They were not successfully added to DOM. I suspect the keywords are not right yet. Enthralled Quests, however, seem to work fine. Nille was added without problem. Enthralled 1.6.5.
a_random_user Posted February 8 Posted February 8 (edited) 57 minutes ago, fred200 said: Minor note on Enthralled: First Misive Board rescue, I chose to keep. They were not successfully added to DOM. I suspect the keywords are not right yet. Was this a unique or non-unique rescue? If it was a unique, which one? Or was it a SPID added one? Do you perhaps remember which city you picked the quest and the type of dungeon you visited? I'll try to reproduce it. Edited February 8 by a_random_user
fred200 Posted February 9 Posted February 9 (edited) 6 hours ago, a_random_user said: Was this a unique or non-unique rescue? If it was a unique, which one? Or was it a SPID added one? Do you perhaps remember which city you picked the quest and the type of dungeon you visited? I'll try to reproduce it. Non-unique. No notes. I will be better prepared next time it happens and get you something useful. Wait for more reports before investigating. Rescue - Lost Knife Cave Maronii Elul, lvl 37 Dark Elf Moderately trained; not slaver Base 1034FE Ref FF000F1A I will keep you resulted in addition to DOM. No errors found. Nothing to check - for now. Maronii assigned to slave trainer. Next one failed: Rescue at Robber's Gorge Elara Mornard Breton Unique Moderate training; not slaver Base FE00AC50 Ref FE00A957 Lvl 30 Think I will keep you. Was not added to DOM. Normal follower dialog. "Think it is time for us to part". I captured a papyrus log of just this part if needed. If I did this right, it is uploaded to pastebin: https://pastebin.com/sKPeCNTn Edited February 9 by fred200 1
tonitrulupus Posted February 9 Posted February 9 @TrollAutokill not sure what may be causing this, if a play for an extended length of time, I lose functionality to the wheels as well as the refresh hotkey, this has been happening for the last serval version before 7.11.7, when is save and close the game, restart the game, everything is functional again. just not sure if this is like any thing that is on a computers, a simple restart clears out ram, and other system memories or its actually with the mod its self, I am assuming it just needed to be reset and gets to much loaded and just needs a reset.
TrollAutokill Posted February 9 Author Posted February 9 On 2/8/2026 at 9:13 AM, roldoi1911 said: I'm following the installation procedure, waiting for everything to start up, save reloading and all. Still get teleported bug. Everytime i try a 2 actor animation with a slave, bot the noc and pc gets teleported to consistent point on the cell. Both are on new saves with a skip into mod. 1 hour ago, tonitrulupus said: @TrollAutokill not sure what may be causing this, if a play for an extended length of time, I lose functionality to the wheels as well as the refresh hotkey, this has been happening for the last serval version before 7.11.7, when is save and close the game, restart the game, everything is functional again. just not sure if this is like any thing that is on a computers, a simple restart clears out ram, and other system memories or its actually with the mod its self, I am assuming it just needed to be reset and gets to much loaded and just needs a reset. I will need a papyrus log with DOM verbose debug to investigate further.
TrollAutokill Posted February 9 Author Posted February 9 23 hours ago, Coom Nation said: I remember that in previous versions of DOM slaves used to hold trays with drinks when you chose "drinks" option in the pose menu, now they only hold a single goblet in their hands. Is there a way to make them hold tray like before? I will check but it depends on personality. Maybe the Animations.json needs revisiting for this particular pose. 1
tonitrulupus Posted February 9 Posted February 9 6 minutes ago, TrollAutokill said: I will need a papyrus log with DOM verbose debug to investigate further. I will get those for you 1
nailkaiser Posted February 9 Posted February 9 2 hours ago, tonitrulupus said: @TrollAutokill not sure what may be causing this, if a play for an extended length of time, I lose functionality to the wheels as well as the refresh hotkey, this has been happening for the last serval version before 7.11.7, when is save and close the game, restart the game, everything is functional again. just not sure if this is like any thing that is on a computers, a simple restart clears out ram, and other system memories or its actually with the mod its self, I am assuming it just needed to be reset and gets to much loaded and just needs a reset. i had the wheel not working problem too, found out it was because the plug in controller even tho i had the mod that allow controller and kb/mouse to working together it doesnt cover to work in conjunction with the wheel menu, so see if u got a controller plug in and unplug it see if it help. 1
tonitrulupus Posted February 10 Posted February 10 6 hours ago, nailkaiser said: i had the wheel not working problem too, found out it was because the plug in controller even tho i had the mod that allow controller and kb/mouse to working together it doesnt cover to work in conjunction with the wheel menu, so see if u got a controller plug in and unplug it see if it help. It work just fine, sometimes after a while the stops functioning, save the game close the game out, restart the game it starts working again, its acting more like the memory is not clearing out totally, restarted the game clears it out.
tonitrulupus Posted February 10 Posted February 10 7 hours ago, TrollAutokill said: I will need a papyrus log with DOM verbose debug to investigate further. I had to turn them on I guess in skyrim.ini, correct? 1
TrollAutokill Posted February 10 Author Posted February 10 3 hours ago, tonitrulupus said: It work just fine, sometimes after a while the stops functioning, save the game close the game out, restart the game it starts working again, its acting more like the memory is not clearing out totally, restarted the game clears it out. Does the dialogue activation E key work? Or does it also stop working? What about other horkeys like put in a bag? What about if you switch to flat menu instead of wheel menu?
tonitrulupus Posted February 10 Posted February 10 (edited) 3 hours ago, TrollAutokill said: Does the dialogue activation E key work? Or does it also stop working? What about other horkeys like put in a bag? What about if you switch to flat menu instead of wheel menu? it works fine but after a while of play it stop. so does when yo press "l" to being up the slaver wheel menu the "u" that brings up the slave punishment wheel menu stops as well, but it does work at first but over time it stops. hope this is making sense I just woke up. It just seems like a memory issue, and I am wondering if my vram could be playing a part in this issue. Edit: sitting here thinking about it, I think its the hotkey that stop, not the wheels them selves, I have other hot leys set up for other mods and they as far as I know keep working even though Doms hot keys stop opening up the wheel menus. Edited February 10 by tonitrulupus
Arara Posted February 10 Posted February 10 I have another strange issue to report, though I’m not sure if it’s related to this mod. It started a few days ago. Sometimes, after sex with my slaves (or slavers), devious devices get added to my character. I even got enslaved (via the defeat system) after a threesome. Has anyone seen this happen before?
tonitrulupus Posted February 10 Posted February 10 10 hours ago, TrollAutokill said: Does the dialogue activation E key work? Or does it also stop working? What about other horkeys like put in a bag? What about if you switch to flat menu instead of wheel menu? I will have to check it out, next time it happens, and it don't happen all the time, its nothing that breaks the game, its just troublesome because you have to shut down the game and restart it, that normally fixes it, that why I am not sure if its my side or the mods, I know I HAVE to upgrade my vid card, running all the mod on 4 gig of Vram it pushing the envelop and is more then likely contributing to most my issues, I just figured you should know about it just in case it leads to a bigger issue. I will let you know as soon as I find out.
Ero Sama Posted February 10 Posted February 10 On 2/5/2026 at 1:38 PM, TrollAutokill said: That should be the vampire feed option. Only available if the player is a vampire. It gives the usual feed bonus to the player and a bit of training to the slave. oh thank yoiu
formallarmadillo Posted February 11 Posted February 11 hello again, whenever i try to initiate the abduct spell the player actor freezes in place after the animation is done, i can't draw weapons or move sometimes.
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