TrollAutokill Posted February 11 Author Posted February 11 40 minutes ago, formallarmadillo said: hello again, whenever i try to initiate the abduct spell the player actor freezes in place after the animation is done, i can't draw weapons or move sometimes. Try to start the abduct in 3rd person mode and with your weapon sheathed.
sickboy791 Posted February 11 Posted February 11 (edited) dd animations not working for me, since dom overwrites these files and this stupid oar menu is doing just nothing or maybe i´m to dumb to use it. Spoiler another thing is, slaves don´t do the random topics, seems to broken as well,(debug section), 2,5 gigs voicepack... simply unused.. and thats sad, so many lines, so much work... they only coment when in hsh.. pleas don´t get me wrong, love the mod anyway 😁keep it up.. edit: about the cuffs,.. let´s say you put cuffs on slave..they follow..then you tell them to pose or kneel...then tell them to follow again...works perfectly fine now, except you have to put cuff´s back on,(no more armbinders anyway), can you make it so, that they just wear their cuffs or dd items again...? i know my grammar is horrible but do you get me? i don´t know if that´s dom related, could be caused by defeat mod..but i have teleport bug and freezes as well...i have to start all over with different version Edited February 11 by sickboy791 1
DonQuiWho Posted February 11 Posted February 11 On 12/30/2025 at 11:53 PM, crazymango54 said: I can't seem to get the slave cart patch to work. Slaves get in, but when I tell them to get out they are stuck on the "on duty" package and I can't make them do anything. Screenshot below of what the order wheel menu looks like on a slave after she got out of the cart. Hide contents Did you or @Coom Nation ever get a solution to this? I have just taken 5 slaves out the cart, and I also have this problem. They do nothing until I summon them via the DOM MCM and even then, they are stuck with their current duty being 'in cart'. Nothing I do seems to be able to get rid of that BTW, this is with PAH Slavecart SE. I don't know where that mod came from, other than that my MO2 download date is 7/7/1925. And do you know if it also adds some sort of weird on screen Message Box style menu when you use that horn thing it seems to add? I got a bizarre cart summonsed, completely empty, where the one that I had in game from some moths ago was full, ie had 5 occupants Any help would be useful 😊 DQW 2
Coom Nation Posted February 11 Posted February 11 1 hour ago, DonQuiWho said: Did you or @Coom Nation ever get a solution to this? No, I'm on 7.11.7 and slave cart is still bugged. Pack horses do work though. 2
formallarmadillo Posted February 11 Posted February 11 18 hours ago, TrollAutokill said: Try to start the abduct in 3rd person mode and with your weapon sheathed. thanks, i gotta ask about the relationship level. i don't why the mod sometimes automatically jumps to level 4 with all NPCs and just has all of them in love with me instead of just accurately reflecting sexual preference and adjusting the relationship level? any tips on how to manage that?
CrazySloth Posted February 11 Posted February 11 (edited) The sheat/unsheat bug that has plagued me for years is finally gone with the last updates, thank you very much. Now, is there a way to clone an npc without accessing the "someone has marked you for death" dialogue? I captured Salonia Carvain, but she just tells me the "Get away from me, you Skyrim trash" dialogue when I try to interact with her and she dissapears if you go through a loading screen. Edited February 11 by CrazySloth 1
Fraying9981 Posted February 11 Posted February 11 2 hours ago, Coom Nation said: No, I'm on 7.11.7 and slave cart is still bugged. Pack horses do work though. pack horses? can you ellaborate?
TrollAutokill Posted February 11 Author Posted February 11 4 hours ago, DonQuiWho said: Did you or @Coom Nation ever get a solution to this? I have just taken 5 slaves out the cart, and I also have this problem. They do nothing until I summon them via the DOM MCM and even then, they are stuck with their current duty being 'in cart'. Nothing I do seems to be able to get rid of that BTW, this is with PAH Slavecart SE. I don't know where that mod came from, other than that my MO2 download date is 7/7/1925. And do you know if it also adds some sort of weird on screen Message Box style menu when you use that horn thing it seems to add? I got a bizarre cart summonsed, completely empty, where the one that I had in game from some moths ago was full, ie had 5 occupants Any help would be useful 😊 DQW 3 hours ago, Coom Nation said: No, I'm on 7.11.7 and slave cart is still bugged. Pack horses do work though. I will do an update to the Slave Cart after I finished HSH and AYGAS. I am currently testing the PAH versions and the DOM versions will also benefit from the fixes. 2
TrollAutokill Posted February 11 Author Posted February 11 1 hour ago, CrazySloth said: The sheat/unsheat bug that has plagued me for years is finally gone with the last updates, thank you very much. Now, is there a way to clone an npc without accessing the "someone has marked you for death" dialogue? I captured Salonia Carvain, but she just tells me the "Get away from me, you Skyrim trash" dialogue when I try to interact with her and she dissapears if you go through a loading screen. So she is a unique I guess but scripted to disappear. You'll need to set unique to clone before capturing her. I could add a clone spell later or clone from MCM but the actor sheet starts to be crowded. 1
TrollAutokill Posted February 11 Author Posted February 11 (edited) 38 minutes ago, Fraying9981 said: pack horses? can you ellaborate? If I remember correctly you can put up to 2 slaves on a horse with the slave cart mod. Edited February 11 by TrollAutokill
Fraying9981 Posted February 12 Posted February 12 1 hour ago, TrollAutokill said: If I remember correctly you can put up to 2 slaves on a horse with the slave cart mod. any horse? how lol? just discovering this now..i always used the cart itself
DonQuiWho Posted February 12 Posted February 12 14 minutes ago, Fraying9981 said: any horse? how lol? just discovering this now..i always used the cart itself Yeah! It's a cool, but well hidden, feature! 😊 Great visuals too DQW
Fraying9981 Posted February 12 Posted February 12 31 minutes ago, DonQuiWho said: Yeah! It's a cool, but well hidden, feature! 😊 Great visuals too DQW how?
crazymango54 Posted February 12 Posted February 12 (edited) 1 hour ago, Fraying9981 said: how? There's a new dialogue to buy a pack horse from the stable guys for 1000 gold (you need to save/load your game at least once in a playthrough to see it). When you have one, it behaves basically the same as the cart except the horse follows you. I know you can have two, not sure if it can go higher than that. Some people reported a bug where you can't get the slaves off the horse, and the fix some years ago was to rename a specific file in the mod's install, check the forum, I don't know if that ever got updated. EDIT: Actually I think you can only buy them from Grado outside the Restless Hunter, not sure why. Edited February 12 by crazymango54 1
wulfy1 Posted February 12 Posted February 12 (edited) Howdy Troll, I'm still loving the mod. However, I am running into a problem with Immersive Equipment Displays and the slap slave "Weapon" from DOM. I am running the latest version of both 7.12.5 and 1.7.4. I think I can configure IED to ignore that weapon, and am working on that, but I figured you would like to know it could be an issue for people. It errors for a very long run (about 5500 entries) in the IED logs before it eventually CTDs. This has not happened on previous versions of DOM. The log-file message follows: "[Controller] [00000014] [race: 00088794] [item: 27404724] couldn't get model params" Cheers, ~Wulf Now that I think about it... it could also be exacerbated by my mod list. I am running about 3500 mods with around 2500 plugins including SkyrimNet and all the associated SL bits and bobs. It gets significant script lag under certain conditions, and that seems to be when it hits Whether it is cause or effect, its the weak point where everything collapses. Edited February 12 by wulfy1
TrollAutokill Posted February 12 Author Posted February 12 5 hours ago, wulfy1 said: Howdy Troll, I'm still loving the mod. However, I am running into a problem with Immersive Equipment Displays and the slap slave "Weapon" from DOM. I am running the latest version of both 7.12.5 and 1.7.4. I think I can configure IED to ignore that weapon, and am working on that, but I figured you would like to know it could be an issue for people. It errors for a very long run (about 5500 entries) in the IED logs before it eventually CTDs. This has not happened on previous versions of DOM. The log-file message follows: "[Controller] [00000014] [race: 00088794] [item: 27404724] couldn't get model params" Cheers, ~Wulf Now that I think about it... it could also be exacerbated by my mod list. I am running about 3500 mods with around 2500 plugins including SkyrimNet and all the associated SL bits and bobs. It gets significant script lag under certain conditions, and that seems to be when it hits Whether it is cause or effect, its the weak point where everything collapses. Usually when Papyrus stack collapses you can't predict what will happen as much mods are left hanging with half setup properties. I will check the whip for missing parameters, but I doubt it will change IED not liking it.
wulfy1 Posted February 12 Posted February 12 Its the spank, not the whip. Its the one with an empty model, or however you made it look like a hand. If it is in favorites, it cashes things. If I take it away from favorites, the crash stops, since IED does not try to show it, I presume. It as an easy work-around, either way. Again, this is a now thing, on a nee play-through, but it did not do this on the previous play-though with all the same versions. 1
Strec2 Posted February 12 Posted February 12 (edited) 11 hours ago, TrollAutokill said: I will do an update to the Slave Cart after I finished HSH and AYGAS. I am currently testing the PAH versions and the DOM versions will also benefit from the fixes. I hope you've debugged some things in Aygas that are boring : 1/ When you sell a slave to a NPC the base class appears in the dialog (for example "Imperial Soldier"), it would be cool to have a more precise information 2/ Same, when you sell a slave to a NPC, the list of slaves following you is not refreshed just before you engage the dialog so you are proposed to sell a slave you already sold 3/ edit: when a slave works as whore (inn or brothel) you lost access to inventory Note: in the Aygas Mcm information you know the city level of slavery but you can't really know how many slaves you sold in each town. Does anyone knows how to reach level 5 of slavery in a town when you are at level 4? Edited February 12 by Strec2 1
TrollAutokill Posted February 12 Author Posted February 12 1 hour ago, Strec2 said: I hope you've debugged some things in Aygas that are boring : 1/ When you sell a slave to a NPC the base class appears in the dialog (for example "Imperial Soldier"), it would be cool to have a more precise information That's impossible to change. That's Skyrim annoying text replacement system in dialogue. I will add a HUD notification like it is with AYGAS for DOM. 1 hour ago, Strec2 said: 2/ Same, when you sell a slave to a NPC, the list of slaves following you is not refreshed just before you engage the dialog so you are proposed to sell a slave you already sold That could be fixed with some dialogue conditions. 1 hour ago, Strec2 said: 3/ edit: when a slave works as whore (inn or brothel) you lost access to inventory I will see if I can find a work around. 1 hour ago, Strec2 said: Note: in the Aygas Mcm information you know the city level of slavery but you can't really know how many slaves you sold in each town. I will see to that. 1 hour ago, Strec2 said: Does anyone knows how to reach level 5 of slavery in a town when you are at level 4? 1
Coom Nation Posted February 12 Posted February 12 15 hours ago, Fraying9981 said: pack horses? can you ellaborate? You can buy pack horses from a guy that stands near Restless Hunter (Grado is his name I think). To get slaves on the horse choose "get on that horse" option in dialogue with them. Horse can carry up to 2 slaves and it can follow you (lead by reins) or stay in place (hobble). 1
JayRoz Posted February 12 Posted February 12 Sorry if dumb question but how do I trigger their kink for "being whored"? Tried to assign them to TDF and it made no difference...used the TDF dialogue though, not the aygas tdf one that comes up with a certain level of training. Guessing I need to use that one? What kind of training would I need in Dom for it to show? Also, what's the easiest way to get them drunk? Please assist and thanks
TrollAutokill Posted February 12 Author Posted February 12 3 hours ago, JayRoz said: Sorry if dumb question but how do I trigger their kink for "being whored"? Send them to have sex with an NPC. 3 hours ago, JayRoz said: Tried to assign them to TDF and it made no difference...used the TDF dialogue though, not the aygas tdf one that comes up with a certain level of training. Wrong guessing. It's just not included yet. 3 hours ago, JayRoz said: Guessing I need to use that one? What kind of training would I need in Dom for it to show? Same training as expected from PAH. See the TDF mod description. 3 hours ago, JayRoz said: Also, what's the easiest way to get them drunk? Give them strong alcohol (rum, brandy, ...). 3 hours ago, JayRoz said: Please assist and thanks 1
TrollAutokill Posted February 12 Author Posted February 12 1 hour ago, SnakeHawk said: Pls make patch for Buxom Wench Yuriana 2.0.2 I can't make a patch with no information as to what would need to be patched.
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