TrollAutokill Posted January 28 Author Posted January 28 24 minutes ago, spider2222 said: Heyyy so I have another question, I have some old mods that have a DiaryofMine.esp dependency and do not detect the .esm file The error goes away if I add the old 5.22 version of DOM as well in MO2 (Have not tested in-game yet) So I am just wondering that can I have both installed at the same time with the newer DOM overwriting the old one? or will this cause issues so best not to do this? You'll run into problems, nasty ones. Which mods are we talking about? Moving to .ESM is not very complicated. 1
TrollAutokill Posted January 28 Author Posted January 28 15 minutes ago, 834159672 said: New game. I do use "faster vanilla start" but that wasn't a problem with previous versions. Haven't really added any other mods recently so pretty sure. Could be related to 7.12 player alias changes. I am currently investigating the LAL start, hopefully the fix will apply to vanilla new game too.
babanathie Posted January 29 Posted January 29 1 hour ago, TrollAutokill said: New game? LAL or vanilla or from a save game without DOM? Level 4 relationship is not enough anymore. There are a few requirements on training level. Those can be adjusted with the threshold levels in the DOM MCM NPC tab. Out of curiosity... Is the training level dependent on my character? Or the NPC's training level?
spider2222 Posted January 29 Posted January 29 (edited) 49 minutes ago, TrollAutokill said: You'll run into problems, nasty ones. Which mods are we talking about? Moving to .ESM is not very complicated. checked again and it seems to be just one mods namely the NS Working Slaves mod but I am using a one version older than the latest one so let me update and check if that fixes it Edit: Nope it did not but it does seem to be only just one of its addons which is WorkingSlaves-FastSlaveTransferAddon.esp Edited January 29 by spider2222
TrollAutokill Posted January 29 Author Posted January 29 4 hours ago, babanathie said: Out of curiosity... Is the training level dependent on my character? Or the NPC's training level? The NPC's.
dulty Posted January 29 Posted January 29 New game with new patch, and friendly bandits are everywhere.
TrollAutokill Posted January 29 Author Posted January 29 (edited) 4 hours ago, dulty said: New game with new patch, and friendly bandits are everywhere. Yes, new games often fail to initialize with DOM/PAH because of papyrus limitations and we are using more and more mods with heavy scripting. I am working on a fix for DOM, but that doesn't mean a stack dump when starting a new game would be harmless. Solution 1: Start from a clean game (clean=no SKSE). This will often work because vanilla scripts are already initialized and the papyrus engine only has to deal with scripted mods. Solution 2: - Try installing everything but DOM/PAH and add-ons, turn on papyrus log. - Let Skyrim initialize and check your papyrus log for any "dumping stack". If the papyrus stack is dumping, it means some mods were stopped before they could finish. Try to remove a few more mods. - Only once you have a clean start, do save, activate DOM/PAH and add-ons. Check your papyrus log again for stack dump. - After initialization is finished (no more hud messages), save, quit, reload. Edited January 29 by TrollAutokill
lupursu Posted January 29 Posted January 29 Apologies if the answer to this should be obvious, English is not my native language and to be honest, even in my native language I'm not very literate in psychology terms. I'm trying to customize in JSON the training stats of a few favorite candidates and I have trouble understanding this line from the mod guide: Main training: Humiliation ; Linked emotion: Shame ; Personality facet: Composure = Extraversion - Sensuality. What is 'Composure' in this case, is it synonimous with 'Shame' or the exact opposite? If I understand correctly, Composure is obtained by subtracting the Sensuality value from the Extraversion value. Is a slave with low composure easily shamed, or on the contrary, hard to shame? Let's say I want a slave to be very easily ashamed (like those who cover themselves a lot) should Extraversion be high and Sensuality low, or the other way around, or both high or both low? A side question would be if any of these stats (maybe Extraversion?) are connected to how often a slave speaks comments (I mean the random comments they say, not when I engage them in dialogue), or their talkativeness is totally random and not linked to their stats? Thank you!
TrollAutokill Posted January 29 Author Posted January 29 (edited) 20 minutes ago, lupursu said: Apologies if the answer to this should be obvious, English is not my native language and to be honest, even in my native language I'm not very literate in psychology terms. I'm trying to customize in JSON the training stats of a few favorite candidates and I have trouble understanding this line from the mod guide: Main training: Humiliation ; Linked emotion: Shame ; Personality facet: Composure = Extraversion - Sensuality. What is 'Composure' in this case, is it synonimous with 'Shame' or the exact opposite? If I understand correctly, Composure is obtained by subtracting the Sensuality value from the Extraversion value. Is a slave with low composure easily shamed, or on the contrary, hard to shame? Let's say I want a slave to be very easily ashamed (like those who cover themselves a lot) should Extraversion be high and Sensuality low, or the other way around, or both high or both low? A side question would be if any of these stats (maybe Extraversion?) are connected to how often a slave speaks comments (I mean the random comments they say, not when I engage them in dialogue), or their talkativeness is totally random and not linked to their stats? Thank you! Each 6 personality trait is paired with the 6 facets. So with DOM we have 6x6=36 different trait/facet pairs The 6 diagonal paired modifiers (composure is the name of the modifier for the extraversion/sensuality pair) correspond to the training speed of the 6 training stats (humiliation for composure). Composure is how efficiently an actor resists to shame. So humiliation training will be affected by Extraversion and Sensuality. The higher the composure (Extraversion minus Sensuality) the harder the humiliation training, and the lower the chance for the actor to get to ashamed mood. For more information see Facet-Level Scales section in: https://hexaco.org/scaledescriptions Edited January 29 by TrollAutokill
pdd001 Posted January 29 Posted January 29 1 hour ago, TrollAutokill said: Yes, new games often fail to initialize with DOM/PAH because of papyrus limitations and we are using more and more mods with heavy scripting. I am working on a fix for DOM, but that doesn't mean a stack dump when starting a new game would be harmless. Solution 1: Start from a clean game (clean=no SKSE). This will often work because vanilla scripts are already initialized and the papyrus engine only has to deal with scripted mods. Solution 2: - Try installing everything but DOM/PAH and add-ons, turn on papyrus log. - Let Skyrim initialize and check your papyrus log for any "dumping stack". If the papyrus stack is dumping, it means some mods were stopped before they could finish. Try to remove a few more mods. - Only once you have a clean start, do save, activate DOM/PAH and add-ons. Check your papyrus log again for stack dump. - After initialization is finished (no more hud messages), save, quit, reload. I got this problem too, it's may come from alternate start mod. My solution is start a new game choose vanilla start 2
TrollAutokill Posted January 29 Author Posted January 29 (edited) 41 minutes ago, pdd001 said: I got this problem too, it's may come from alternate start mod. My solution is start a new game choose vanilla start Yes LAL is heavy on startup and doesn't wait for DOM and other mods tp be ready. That can create problems and that's what I am trying to fix. It worked before because there was no need for the player alias to be ready. Edited January 29 by TrollAutokill 1
madcyb Posted January 29 Posted January 29 Hello I just launched a new game with Diary Of Mine 7.12.5_SE_but the DOM MCM menu appears but remains empty with no possible interactions....
TrollAutokill Posted January 29 Author Posted January 29 (edited) 7 minutes ago, madcyb said: Hello I just launched a new game with Diary Of Mine 7.12.5_SE_but the DOM MCM menu appears but remains empty with no possible interactions.... Did you start with LAL or vanilla? Could you try with a clean save game, like the one in the download page of this mod? See my post above: Edited January 29 by TrollAutokill 1
lupursu Posted January 29 Posted January 29 Thank you very much TrollAutokill for your explanation and for the link, I find the content and the complexity of this mod so fascinating! 1
madcyb Posted January 29 Posted January 29 (edited) Thanks, TAK DOM works fine on my last save with Diary Of Mine 7.12.4_SE and Alternate Start - Live Another Life-272-4-2-5, but with Diary Of Mine 7.12.5_SE and Live Another Life-272-4-2-5 DOM dosnt start on a brand new game... I'll wait for the patch/fix. Thanks again. Edited January 29 by madcyb 1
fred200 Posted January 29 Posted January 29 DOM 7.12 series. For testing; be prepared to start over any time.... Someone mentions Auri (Song of the Green) - a cool follower I have not tried. Ooooh - gotta try her. Song of the Green has massive support for Vigilant - DLC size mod. Gotta try it. Vigilant has support for a potful of other follower mods like Celestine and Kajit Will Follow.. Whats one more... Here I am, stuck in Cold Harbor for the last 10 hours or so, with no easy way out. Not seen my slaves - in ages. Oh what a web we weave, when we fall to the mod's call... 1
Itski Posted January 29 Posted January 29 2 hours ago, TrollAutokill said: Did you start with LAL or vanilla? Could you try with a clean save game, like the one in the download page of this mod? See my post above: Happens on both vanilla and LAL starts
TrollAutokill Posted January 29 Author Posted January 29 1 hour ago, Itski said: Happens on both vanilla and LAL starts Try with a clean save or a save from 7.11 or before. It's a development version, you might run into problems at startup. Wait for initialization to finish for all mods, you should have a DOM message saying the player alias was initialized, save reload. Go to MCM if you can see the player stats you're good to go. Otherwise stock to 7.10. 1
深淵の神 Posted January 29 Posted January 29 Hey Tak, is there any way to exclude the PC from the DOM+Slavestats overlays? Because now that they're applied to the PC (like drool dripping from your mouth after sex), the classic invisibility bug has appeared, but now it's affecting not only the slaves but the player as well. For NPCs you've added a "reset" button, but I don't find it convenient to have to spam something like that on the PC due to constant invisibility. I think it's great that the PC is now a DOM actor, but the overlays seem to clash with other mods that touch the same ones, and the conflict must be causing the invisibility. Perhaps add an option in the MCM to determine whether or not the PC is affected by them? Cheers 1
Itski Posted January 29 Posted January 29 1 hour ago, TrollAutokill said: Try with a clean save or a save from 7.11 or before. It's a development version, you might run into problems at startup. Wait for initialization to finish for all mods, you should have a DOM message saying the player alias was initialized, save reload. Go to MCM if you can see the player stats you're good to go. Otherwise stock to 7.10. it worked fine on 7.12.4 2
深淵の神 Posted January 29 Posted January 29 I started using DOM after the update and now I'm experiencing random freezes. Since it's not CTD, I don't have a crash log, but after enable Papyrus Log, this is the last entry I got before the freeze: [01/29/2026 - 04:21:36PM] DOM_PlayerAlias: ERROR! SetPlayerLocationType player_location=None As you suggested with this update you recommended a new game, so no problem, my fault haha I don't know if this means anything, but anyway, I'll revert to a previous version. Cheers. 1
TrollAutokill Posted January 29 Author Posted January 29 2 hours ago, 深淵の神 said: Hey Tak, is there any way to exclude the PC from the DOM+Slavestats overlays? Because now that they're applied to the PC (like drool dripping from your mouth after sex), the classic invisibility bug has appeared, but now it's affecting not only the slaves but the player as well. For NPCs you've added a "reset" button, but I don't find it convenient to have to spam something like that on the PC due to constant invisibility. I think it's great that the PC is now a DOM actor, but the overlays seem to clash with other mods that touch the same ones, and the conflict must be causing the invisibility. Perhaps add an option in the MCM to determine whether or not the PC is affected by them? Cheers Noted. I think the best is to exclude the Player from tats if the player is not a slave. 1
TrollAutokill Posted January 29 Author Posted January 29 1 hour ago, 深淵の神 said: I started using DOM after the update and now I'm experiencing random freezes. Since it's not CTD, I don't have a crash log, but after enable Papyrus Log, this is the last entry I got before the freeze: [01/29/2026 - 04:21:36PM] DOM_PlayerAlias: ERROR! SetPlayerLocationType player_location=None As you suggested with this update you recommended a new game, so no problem, my fault haha I don't know if this means anything, but anyway, I'll revert to a previous version. Cheers. I do not recommend new game. New game has initialization problems with 7.12. Those are under investigation. I recommend clean save or 7.11 save. 1
lorivn Posted January 30 Posted January 30 I don't think I understood correctly. Does that mean that after installation I shouldn't use LOOT anymore to auto-organize the plugins? And what if at some point I download a mod and I need to organize the plugins?
TrollAutokill Posted January 30 Author Posted January 30 2 hours ago, lorivn said: I don't think I understood correctly. Does that mean that after installation I shouldn't use LOOT anymore to auto-organize the plugins? And what if at some point I download a mod and I need to organize the plugins? You never "need" to organise the plugins with loot. You should use loot as a conflict detection.
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