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Posted
1 hour ago, wower2345 said:

There seems to be an issue with the MCM setting related to update tick length in the debug tab. If I click to change the value, the number in the slider appears 1000 times bigger than the one that was displayed before (so seconds instead of milliseconds). Exiting the slider changes the value to be 1000 bigger, but exiting and re-entering the MCM reverts it back to the old one.


So, for example:

1. Actor update tick length default is 3

2. I click on the value, and the slider shows it to be 3000

3. I exit the slider, and the value is now 3000

4. I exit the MCM and then re-enter it, and the value is back to 3


I hope this is just a display bug and the mod doesn't actually run updates every 3 ms.

Thanks noted. I will fix it for next update. Probably just a display glitch though.

Posted
2 hours ago, dados12315 said:

maybe a patch for Nether follower framework?

it work with it just fine u just need to know how which dialogue option to choose when one system overtake the other

Posted (edited)

Not sure if this has to do with the recent little fixes you did with the PAH family of mods.

But today when using PAH re-cloning as a way to generate names for DoM slaves, (since if you recall in 7.12.7, capturing non-uniques in DoM does not generate names for me)

. When I transfer the non-unique DoM  slave into PAH and choose the Reclone option in PAH's MCM, The original non-unique PAH slave that was cloned is not being removed from the PAH slave list (The DoM integrated PAH slave menus says the original is in the PAH Clone Cell).

 

I can release the original slave from the PAH menu, but sometimes when fast traveling, there T-posing-like bodies sometimes appear with me (Didn't try wacking them to see if they are alive or not)

 

I can post this on the PAH forum and/or grab logs if anyone so desires.

Edited by McLovin3
Posted
2 hours ago, McLovin3 said:

Not sure if this has to do with the recent little fixes you did with the PAH family of mods.

But today when using PAH re-cloning as a way to generate names for DoM slaves, (since if you recall in 7.12.7, capturing non-uniques in DoM does not generate names for me)

The right way to generate name post capture is to edit their name in the MCM list.

 

2 hours ago, McLovin3 said:

. When I transfer the non-unique DoM  slave into PAH and choose the Reclone option in PAH's MCM, The original non-unique PAH slave that was cloned is not being removed from the PAH slave list (The DoM integrated PAH slave menus says the original is in the PAH Clone Cell).

I am not sure I follow. If the slave is in PAH why is it in the DOM slave list?

 

2 hours ago, McLovin3 said:

I can release the original slave from the PAH menu, but sometimes when fast traveling, there T-posing-like bodies sometimes appear with me (Didn't try wacking them to see if they are alive or not)

 

I can post this on the PAH forum and/or grab logs if anyone so desires.

I will try to reproduce, no need to post on the PAH forum since it seems it's more a transfer problem.

 

But could you tell us which version of PAH and DOM are you using? Se/le? And describe all steps of your procedure?

Posted (edited)
2 hours ago, TrollAutokill said:

The right way to generate name post capture is to edit their name in the MCM list.

 

I am not sure I follow. If the slave is in PAH why is it in the DOM slave list?

 

I will try to reproduce, no need to post on the PAH forum since it seems it's more a transfer problem.

 

But could you tell us which version of PAH and DOM are you using? Se/le? And describe all steps of your procedure?

 

It's PAH's slave list that's acting up.

I wanted to auto generate random names for non-unique slaves I captured (since DoM non-unique name generation is not working for me in DoM 7.12.7).

 

SE. DoM 7.12.7. PAH 8.2 (M02 version tab says 8.1.x for some reason)

What I did

1. Captured a non-unique via DoM. Name is still generic (example: Bandit Chief)

2. Transfered her to PAH via DoM Dialogue

3. After successful transfer from DoM to PAH went to PAH MCM slave tab, chose her and picked "Reclone slave"

4. Slave is cloned and a new one is spawned with a random generated name (example: Fjori), however the PAH number of slave list goes up.

Going into the PAH MCM Slave list shows the clone slave was added to the PAH list and the original slave is still there, It's location in the MCM says "PAH Clone Cell"

as in

Slave #1: Bandit Chief (Location: PAH Clone Cell)

Slave #2: Fjori (Location: in front of player)

This can happen regardless of how many slaves are in PAH.

 

edit: I decided to grab a log. spawning a new hostile (Bandit Enforcer) and doing the above process. (which she got named Dahla)

and I'm seeing that's it's not able to find the files for either DoM or PAH Name Files (FemaleRedguard.txt for example). yet I never changed anything about those by hand. I did the typical overwrite files when updating DoM from 7.11 to 7.12 (updating DoM before starting a new game)

 

 

I filtered out what I can make involving the Bandit enforcer from the log in the spoiler below. It's odd that the name Dahla which she got named, is not mentioned one bit in the log

 

Spoiler

[02/22/2026 - 05:51:16AM] DOM_Keys: DOMAbduction=start Target is Bandit Enforcer is_unconscious=False
[02/22/2026 - 05:51:16AM] DOM_Keys: isRescuedByWitness NO CRIME FACTION SET
[02/22/2026 - 05:51:16AM] DOM_Keys: SendCaptureAnimationEvent Registering event SUCCESS DOM_CaptureAnimation
[02/22/2026 - 05:51:16AM] DOM_SlaveManager: Capture() name=Bandit Enforcer pose=DOMBabo_ChokeRape03_A1_S2 isunconscious=False
[02/22/2026 - 05:51:16AM] SlaveTats: (Silenced) Please wait while SlaveTats works on Thisa...
[02/22/2026 - 05:51:16AM] DOM_Keys: OnCaptureAnimation from front msg=You manage to overwhelm Bandit Enforcer
[02/22/2026 - 05:51:16AM] DOM_Keys:Animation: StartJSONAnimation DOMCaptureJump of [Actor < (FF01FBC2)>] with [Actor < (00000014)>]
[02/22/2026 - 05:51:16AM] DOM_Keys:Animation: StartJSONAnimation Actor2 is already in DoM animation
[02/22/2026 - 05:51:16AM] DOM_Core: CloneOrNot() Force cloning Bandit Enforcer
[02/22/2026 - 05:51:16AM] DOM_Core: No DOM name found file doesn't exist fileName=Data/SKSE/Plugins/StorageUtilData/Diary Of Mine/Names/femaleRedguard.txt
[02/22/2026 - 05:51:16AM] DOM_Core: No DOM name found for female Redguard trying PAH names
[02/22/2026 - 05:51:16AM] DOM_Core: No PAH name found file doesn't exist fileName=Data/PAHE/femaleRedguard.txt
[02/22/2026 - 05:51:16AM] DOM_Core: No PAH name found for female Redguard trying DOM mixed race names
[02/22/2026 - 05:51:16AM] DOM_Core: No DOM mixed race name found for female Redguard trying PAH mixed race names
[02/22/2026 - 05:51:16AM] DOM_Core: WARNING! No name found for female Redguard Bandit Enforcer
[02/22/2026 - 05:51:16AM] DOM_Keys:Animation: StartJSONAnimation found animation DOMCaptureJump with 3 scenes and 2 actors
[02/22/2026 - 05:51:16AM] DOM_Keys:Animation: PlayJSONAnimation idx=0 start=TRUE actor1=TRUE actor2=False
[02/22/2026 - 05:51:16AM] DOM_Core: GetOBodyPreset could not get preset for actor Bandit Enforcer/Bandit Enforcer
[02/22/2026 - 05:51:16AM] DOM_Core: CloneAndCopyActor rename to Bandit Enforcer from Bandit Enforcer
[02/22/2026 - 05:51:16AM] DOM_Keys:Animation: PlayDualAnimation ref=[Actor < (FF01FBC2)>] actor=[Actor < (00000014)>] DOMMolagHeelDoggy_A1_S1 DoMBabo_ChokeRape03_A2_S1 a1=0.000000 a2=0.000000
[02/22/2026 - 05:51:16AM] SEXLAB - NOTICE: Bandit Enforcer Seeded Stats: [37.351505, 69.563225, 51.631367, 62.092133, 4.287742, 101.511917, 4.000000, 2.000000, 0.000000, 0.000000, 3.000000, 0.000000, 6.000000, 0.000000, 54.000000, 108.659927, 491.424194, 0.796658, 0.000000, 0.000000, 0.000000]
[02/22/2026 - 05:51:16AM] SEXLAB - NOTICE: Bandit Enforcer Seeded Stats: [131.122192, 164.138214, 114.236923, 190.718063, 3.899725, 138.440201, 15.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 15.000000, 0.000000, 80.000000, 262.824921, 17.464445, 2.560851, 0.000000, 0.000000, 0.000000]
[02/22/2026 - 05:51:16AM] DOM_Core: Copying faction 0 Bandit Enforcer rank=-999  [Faction < (0001BCC0)>]
[02/22/2026 - 05:51:18AM] DOM_Core: Copying faction 1 Bandit Enforcer rank=-999 SexLab Gender Faction [Faction < (08043A43)>]
[02/22/2026 - 05:51:18AM] DOM_Core: Copying faction 2 Bandit Enforcer rank=0 DOM Actor Faction [Faction < (1A58FC50)>]
[02/22/2026 - 05:51:18AM] DOM_Core: Copying faction 3 Bandit Enforcer rank=0 DOM Original trainer skill [Faction < (1AB2DF5B)>]
[02/22/2026 - 05:51:18AM] DOM_Core: Copying faction 4 Bandit Enforcer rank=0 DOM Original employer [Faction < (1AB2DF5A)>]
[02/22/2026 - 05:51:18AM] DOM_Core: Copying faction 5 Bandit Enforcer rank=4 DOM Original job [Faction < (1AB2DF59)>]
[02/22/2026 - 05:51:18AM] DOM_Core: Copying faction 6 Bandit Enforcer rank=1 DOM Actor Gender [Faction < (1ABACA34)>]
[02/22/2026 - 05:51:18AM] DOM_Core: Copying faction 7 Bandit Enforcer rank=-999 DOM Actor name was changed [Faction < (1AF6EC5B)>]
[02/22/2026 - 05:51:18AM] DOM_Core: SetOBodyPreset SKIPPED OBody not found actor Bandit Enforcer/Bandit Enforcer preset=Unknown Preset
[02/22/2026 - 05:51:18AM] DOM_Core: CleanFactions start for Bandit Enforcer
[02/22/2026 - 05:51:18AM] DOM_Core: CloneOrNot() is_dead=False IsDead=False
[02/22/2026 - 05:51:19AM] DOM_SlaveManager: Animation: Bandit Enforcer pose=DOMBabo_ChokeRape03_A1_S2 anim=TRUE
[02/22/2026 - 05:51:19AM] [CGO] NPC spell dispelled on Bandit Enforcer
[02/22/2026 - 05:51:20AM] DOM_Actor: Bandit Enforcer: SetDisplayName name=Bandit Enforcer akRef=None
[02/22/2026 - 05:51:20AM] DOM_Actor: Bandit Enforcer: AfterAssign start isSlave=TRUE newActor=TRUE playerOwned=TRUE tied=False
[02/22/2026 - 05:51:20AM] DOM_Zaz: FindCuffs in slot the_form=None
[02/22/2026 - 05:51:20AM] SEXLAB - [VoiceType <FemaleEvenToned (00013ADD)>]
[02/22/2026 - 05:51:20AM] SEXLAB - Filtered out '21' voices without the tags: ["Loud"]
[02/22/2026 - 05:51:20AM] DOM_Actor: Bandit Enforcer: AfterAssign actor ready behaviour=flee_and_cower [dom_actor <alias slave047 on quest DOM02Topic (1A0ED87C)>] is [Actor < (FF01FBC7)>]
[02/22/2026 - 05:51:20AM] DOM_Actor: Bandit Enforcer: AfterAssign done behaviour=flee_and_cower [dom_actor <alias slave047 on quest DOM02Topic (1A0ED87C)>] is [Actor < (FF01FBC7)>]
[02/22/2026 - 05:51:20AM] DOM_Mind: Bandit Enforcer: AfterAssign start actor isSlave=TRUE newActor=TRUE playerOwned=TRUE [dom_mind <alias slave047 on quest DOM02Topic (1A0ED87C)>] is [Actor < (FF01FBC7)>]
[02/22/2026 - 05:51:20AM] DOM_Mind: Bandit Enforcer: AfterAssign actor is NOT player
[02/22/2026 - 05:51:20AM] DOM_Mind: Bandit Enforcer: AfterAssign akRef=[Actor < (FF01FBC7)>] player=[Actor < (00000014)>]
[02/22/2026 - 05:51:20AM] DOM_Actor: Bandit Enforcer: OnOrder Received event CheckFriendshipAfterAssign  from None
[02/22/2026 - 05:51:20AM] DOM_Actor: Bandit Enforcer: OnOrderCheckFriendshipAfterAssign actor waiting for initialize to finish... i=0/1000
[02/22/2026 - 05:51:20AM] DOM_Mind: Bandit Enforcer: AfterAssign is_player_actor=False is_slave=TRUE newActor=TRUE should_wear_armor=TRUE mood=just_captured
[02/22/2026 - 05:51:20AM] DOM_Mind: Bandit Enforcer: AfterAssign set personality mood=just_captured [dom_mind <alias slave047 on quest DOM02Topic (1A0ED87C)>] is [Actor < (FF01FBC7)>]
[02/22/2026 - 05:51:20AM] DOM_Generator: OpenActorJSON: JSON file NOT FOUND: Diary Of Mine/00CCA0BC.json
[02/22/2026 - 05:51:20AM] DOM_Generator: GetNPCTraits: START Bandit Enforcer [Actor < (FF01FBC7)>] HasPersonality=0
[02/22/2026 - 05:51:20AM] DOM_Generator: OpenActorJSON: JSON file NOT FOUND: Diary Of Mine/00CCA0BC.json
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 0 Female Honesty 10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 1 Female Emotionality 10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 3 Female Agreeableness 5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 4 Female Conscientiousness 5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 4 race=Redguard Conscientiousness -10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 5 race=Redguard Openness -10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 7 race=Redguard Toughness 10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 10 race=Redguard Boldness 10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 1 place=Skyrim Emotionality -5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 4 place=Skyrim Conscientiousness 5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 10 place=Skyrim Boldness 5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 11 place=Skyrim Smartness -5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 0 job=a Bandit Honesty -15.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 1 job=a Bandit Emotionality -10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 2 job=a Bandit Extraversion -5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 3 job=a Bandit Agreeableness -15.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 4 job=a Bandit Conscientiousness -15.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 5 job=a Bandit Openness -10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 6 job=a Bandit Wilfulness 5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 7 job=a Bandit Toughness 15.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 8 job=a Bandit Sensuality 5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 9 job=a Bandit Submissivity 10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 10 job=a Bandit Boldness -5.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 11 job=a Bandit Smartness -10.000000
[02/22/2026 - 05:51:20AM] DOM_Generator: GetTraitBonusForActor 12 job=a Bandit Dominance 10.000000
[02/22/2026 - 05:51:21AM] DOM_Generator: OpenActorJSON: JSON file NOT FOUND: Diary Of Mine/00CCA0BC.json
[02/22/2026 - 05:51:21AM] DOM_Mind: Bandit Enforcer: UpdateCombatStrengthToPlayerLevel check current level=10 new level=10
[02/22/2026 - 05:51:21AM] DOM_Actor: Bandit Enforcer: OnOrderCheckFriendshipAfterAssign actor waiting for initialize to finish... i=1/1000
[02/22/2026 - 05:51:21AM] DOM_Mind: Bandit Enforcer: SetPersonality is_slave=TRUE newActor=TRUE should_wear_armor=TRUE
[02/22/2026 - 05:51:21AM] DOM_Generator: OpenActorJSON: JSON file NOT FOUND: Diary Of Mine/00CCA0BC.json
[02/22/2026 - 05:51:21AM] DOM_Mind: Bandit Enforcer: SetOldOutfit TransferOutfitIfSettings
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: SetHiddenKinksFromJSON n=0
[02/22/2026 - 05:51:22AM] DOM_Generator: OpenActorJSON: JSON file NOT FOUND: Diary Of Mine/00CCA0BC.json
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: SetHiddenKinksRandom n=2
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: SetHiddenKinksRandom get kink=30
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: AddHiddenKink try to add kink n=0 30 being kissed
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: SetHiddenKinksRandom get kink=89
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: AddHiddenKink try to add kink n=1 89 being fucked by an animunculi
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: CheckMoodFactions mood=just_captured
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: UpdatePersonalityIndex new index=8
[02/22/2026 - 05:51:22AM] DOM_Generator: OpenActorJSON: JSON file NOT FOUND: Diary Of Mine/00CCA0BC.json
[02/22/2026 - 05:51:22AM] DOM_Mind: Bandit Enforcer: mood=just_captured start 0/2000
[02/22/2026 - 05:51:22AM] DOM_Core: WIDGET INDEX=6 SECTION=Bandit Enforcer: Bandit Enforcer was just captured
[02/22/2026 - 05:51:22AM] DOM_Actor: Bandit Enforcer: OnOrderCheckFriendshipAfterAssign actor waiting for initialize to finish... i=2/1000
[02/22/2026 - 05:51:23AM] DOM_Core: NPCCheckForceGreet FillNearbySlavesAndActors
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: ERROR: GetActor() not found Bandit Enforcer
[02/22/2026 - 05:51:23AM] DOM_Core: FillNearbySlavesAndActors number of nearby slaves=5 potentially with family=0
[02/22/2026 - 05:51:23AM] DOM_Core: FillNearbySlavesAndActors number of nearby actors with family=0/0 number of followers=0
[02/22/2026 - 05:51:23AM] DOM_Core: NPCCheckForceGreet CheckForFamilyAround
[02/22/2026 - 05:51:23AM] DOM_Mind: Bandit Enforcer: AfterAssign done mood=just_captured [dom_mind <alias slave047 on quest DOM02Topic (1A0ED87C)>] is [Actor < (FF01FBC7)>]
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: SetInitialBehaviour behaviour=flee_and_cower anim=DOMBabo_ChokeRape03_A1_S2
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: SetInitialBehaviour defeated just captured and do nothing
[02/22/2026 - 05:51:23AM] DOM_Actor:Animation: Bandit Enforcer: Anim_LocalByString anim=DOMBabo_ChokeRape03_A1_S2 quietPose=DOMBabo_ChokeRape03_A1_S2 strugglePose=DOMBabo_ChokeRape03_A1_S2 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: StartBehaviour behaviour=flee_and_cower start quietPose=DOMBabo_ChokeRape03_A1_S2 is_restrained=TRUE
[02/22/2026 - 05:51:23AM] DOM_Keys:Animation: PlayJSONAnimations istart=1 iend=2
[02/22/2026 - 05:51:23AM] DOM_Keys:Animation: PlayJSONAnimation idx=1 start=False actor1=TRUE actor2=TRUE
[02/22/2026 - 05:51:23AM] DOM_Keys:Animation: PlayAnotherDualAnim: ref=[Actor < (FF01FBC2)>] actor=[Actor < (00000014)>] DOMMolagHeelDoggy_A1_S2 DoMBabo_ChokeRape03_A2_S2
[02/22/2026 - 05:51:23AM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
    [ (FF01FBC2)].Actor.TranslateTo() - "<native>" Line ?
    [DOM02Topic (1A0ED87C)].dom_animator.Snap() - "DOM_Animator.psc" Line 598
    [DOM02Topic (1A0ED87C)].dom_animator.PlayDualAnim() - "DOM_Animator.psc" Line 358
    [DOM02Topic (1A0ED87C)].dom_keys.PlayAnotherDualAnim() - "DOM_Keys.psc" Line 4899
    [DOM02Topic (1A0ED87C)].dom_keys.PlayJSONAnimation() - "DOM_Keys.psc" Line 4765
    [DOM02Topic (1A0ED87C)].dom_keys.PlayJSONAnimations() - "DOM_Keys.psc" Line 4795
    [DOM02Topic (1A0ED87C)].dom_keys.Anim_AbductionFront() - "DOM_Keys.psc" Line 10803
    [DOM02Topic (1A0ED87C)].dom_keys.OnCaptureAnimation() - "DOM_Keys.psc" Line 11467
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray refreshing actors busy=False
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 0 name = Tilu
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 1 name = bunny
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 2 name = Roxwinne
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 3 name = Claudette
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 4 name = Anen
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: SetBondageDeviceStatus has_cuffs=False
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 5 name = Legendary Macke
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 6 name = Astia Ocella
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 7 name = Bette
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: Changing lingerie status has_lingerie=False
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: Changing heels status has_heels=False
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: SetBoundStatus start Bandit Enforcer wait_for_equipment=TRUE
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: SetBoundStatus is_bounded=TRUE
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 8 name = Yatava
[02/22/2026 - 05:51:23AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:23AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 9 name = Atia Meretrix
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 10 name = Fryssa Ice-Vein
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 11 name = Silvia Falto
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 12 name = Balisa
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 13 name = Macke
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 14 name = Rosalind Mornard
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 15 name = Nille
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 16 name = Durz
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 17 name = Ondi
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 18 name = Lornor
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 19 name = Yrsild
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 20 name = Fjora
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 21 name = Feldrelo
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 22 name = Nireli Nilem
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 23 name = Ursine
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 24 name = Hrordis
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 25 name = Froa
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 26 name = Curime
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 27 name = Tridi
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 28 name = Esmee
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 29 name = Iniel
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 30 name = Morgyrrya
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 31 name = Ruccia
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 32 name = Mera
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 33 name = Thisa
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 34 name = Azabesh
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 35 name = Lilisnia
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 36 name = Fanrel
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 37 name = Nille
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 38 name = Endroni
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 39 name = Vannyna
[02/22/2026 - 05:51:23AM] Passed Unique NPC Settings Check
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 40 name = Lisaa
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 41 name = Alavesa
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 42 name = Kamika at-Amil
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 43 name = Lestra
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 44 name = Imiril
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 45 name = Lory
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 46 name = Bandit Enforcer
[02/22/2026 - 05:51:23AM] DOM_Actor: Bandit Enforcer: UpdateIsMovingOnTick Anim_IdleReset
[02/22/2026 - 05:51:23AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=False is_walking_on_four False is_restrained=TRUE is_bounded=TRUE has_yoke=False behaviour=flee_and_cower IsDead=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:23AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset Anim_Pose Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:23AM] DOM_Actor:Animation: Bandit Enforcer: Anim_Pose: pose=DOMBabo_ChokeRape03_A1_S2 / DOMBabo_ChokeRape03_A1_S2 struggling=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:23AM] DOM_Actor:Animation: Bandit Enforcer: Anim_PoseByString DOMBabo_ChokeRape03_A1_S2 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:23AM] DOM_Actor:Animation: Bandit Enforcer: Anim_LocalByString anim=DOMBabo_ChokeRape03_A1_S2 quietPose=DOMBabo_ChokeRape03_A1_S2 strugglePose=DOMBabo_ChokeRape03_A1_S2 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:23AM] DOM_Diary: GetOccupationOfOriginName Bandit Enforcer job=a Bandit employer= trainer skill= class=
[02/22/2026 - 05:51:23AM] DOM_Diary: GetMoodStatusName from DOM_Util idx=-1 status=surprised
[02/22/2026 - 05:51:23AM] DOM_PlayerAlias: TrainSlavers: Bandit Enforcer number of actors=0 type=Captured amount=0.100000
[02/22/2026 - 05:51:23AM] DOM_SlaveManager: Capture() finished name=Bandit Enforcer pose=DOMBabo_ChokeRape03_A1_S2
[02/22/2026 - 05:51:23AM] DOM_Keys: isRescuedByWitness NO CRIME FACTION SET
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: CheckFriendship is_initializing=False
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Possible friends Bandit Enforcer and Atia Meretrix are together
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: GetRelationshipCheck Atia Meretrix type=0 rank=0
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Atia Meretrix type=0 strength=0.205389
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Atia Meretrix corrected for already 0 friends, new strength=0.205389
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Possible friends Bandit Enforcer and Nille are together
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: GetRelationshipCheck Nille type=0 rank=0
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Nille type=0 strength=0.376544
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Nille corrected for already 0 friends, new strength=0.376544
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Possible friends Bandit Enforcer and Thisa are together
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: GetRelationshipCheck Thisa type=0 rank=0
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Thisa type=0 strength=0.221984
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Thisa corrected for already 0 friends, new strength=0.221984
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Possible friends Bandit Enforcer and Imiril are together
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: GetRelationshipCheck Imiril type=0 rank=0
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Imiril type=0 strength=0.445209
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Imiril corrected for already 0 friends, new strength=0.445209
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Possible friends Bandit Enforcer and Lory are together
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: GetRelationshipCheck Lory type=0 rank=0
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Lory type=0 strength=0.540863
[02/22/2026 - 05:51:24AM] DOM_Actor: Bandit Enforcer: Friendship with Lory corrected for already 0 friends, new strength=0.540863
[02/22/2026 - 05:51:27AM] DOM_Actor:Animation: Bandit Enforcer: Anim_LocalByString anim=DOMBabo_ChokeRape03_A1_S2 quietPose=DOMBabo_ChokeRape03_A1_S2 strugglePose=DOMBabo_ChokeRape03_A1_S2 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:27AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:27AM] DOM_Keys:Animation: PlayJSONAnimation idx=2 start=False actor1=TRUE actor2=TRUE
[02/22/2026 - 05:51:27AM] DOM_Keys:Animation: PlayAnotherDualAnim: ref=[Actor < (FF01FBC2)>] actor=[Actor < (00000014)>] DOMBabo_ChokeRape03_A1_S2 DoMBabo_ChokeRape03_A2_S2
[02/22/2026 - 05:51:27AM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
    [ (FF01FBC2)].Actor.TranslateTo() - "<native>" Line ?
    [DOM02Topic (1A0ED87C)].dom_animator.Snap() - "DOM_Animator.psc" Line 598
    [DOM02Topic (1A0ED87C)].dom_animator.PlayDualAnim() - "DOM_Animator.psc" Line 358
    [DOM02Topic (1A0ED87C)].dom_keys.PlayAnotherDualAnim() - "DOM_Keys.psc" Line 4899
    [DOM02Topic (1A0ED87C)].dom_keys.PlayJSONAnimation() - "DOM_Keys.psc" Line 4765
    [DOM02Topic (1A0ED87C)].dom_keys.PlayJSONAnimations() - "DOM_Keys.psc" Line 4795
    [DOM02Topic (1A0ED87C)].dom_keys.Anim_AbductionFront() - "DOM_Keys.psc" Line 10803
    [DOM02Topic (1A0ED87C)].dom_keys.OnCaptureAnimation() - "DOM_Keys.psc" Line 11467
[02/22/2026 - 05:51:27AM] DOM_Keys:Animation: EndJSONAnimation actor1=TRUE actor2=TRUE
[02/22/2026 - 05:51:27AM] DOM_Keys:Animation: EndDualAnim ref=[Actor < (FF01FBC2)>] actor=[Actor < (00000014)>]
[02/22/2026 - 05:51:31AM] DOM_Actor:Animation: Bandit Enforcer: Anim_LocalByString anim=DOMBabo_ChokeRape03_A1_S2 quietPose=DOMBabo_ChokeRape03_A1_S2 strugglePose=DOMBabo_ChokeRape03_A1_S2 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:35AM] DOM_Actor:Animation: Bandit Enforcer: Anim_LocalByString anim=DOMBabo_ChokeRape03_A1_S2 quietPose=DOMBabo_ChokeRape03_A1_S2 strugglePose=DOMBabo_ChokeRape03_A1_S2 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:36AM] DOM_Actor: Bandit Enforcer: OnActivate akActionRef=[Actor < (00000014)>]
[02/22/2026 - 05:51:36AM] DOM_Actor: Bandit Enforcer: HandleDialogueOnActivate() akRef=[Actor < (FF01FBC7)>]
[02/22/2026 - 05:51:38AM] DOM_Actor:Animation: Bandit Enforcer: Anim_LocalByString anim=DOMBabo_ChokeRape03_A1_S2 quietPose=DOMBabo_ChokeRape03_A1_S2 strugglePose=DOMBabo_ChokeRape03_A1_S2 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:40AM] DOM_Actor:Animation: Bandit Enforcer: Anim_BleedOutStop Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:40AM] DOM_Mind: Bandit Enforcer: CheckMoodFactions mood=just_captured
[02/22/2026 - 05:51:40AM] DOM_Mind: Bandit Enforcer: ResetMood spontaneous canChangeMood=TRUE
[02/22/2026 - 05:51:40AM] DOM_Mind: Bandit Enforcer: mood=terrified start 0/34
[02/22/2026 - 05:51:40AM] DOM_Core: WIDGET INDEX=6 SECTION=Bandit Enforcer: Bandit Enforcer is terrified
[02/22/2026 - 05:51:40AM] DOM_Actor: Bandit Enforcer: TurnOffCrimeFaction start health=173.000000
[02/22/2026 - 05:51:40AM] DOM_Actor: Bandit Enforcer: TurnOffCrimeFaction end health=173.000000
[02/22/2026 - 05:51:40AM] DOM_Mind: Bandit Enforcer: ResetMood spontaneous canChangeMood=TRUE mood=terrified
[02/22/2026 - 05:51:40AM] DOM_Mind: Bandit Enforcer: ResetMood() mood=terrified
[02/22/2026 - 05:51:40AM] DOM_Actor: Bandit Enforcer: InformIsCaptured Anim_IdleReset
[02/22/2026 - 05:51:41AM] DOM_Diary: GetOccupationOfOriginName Bandit Enforcer job=a Bandit employer= trainer skill= class=
[02/22/2026 - 05:51:41AM] DOM_DiaryBook: OnContainerChanged old=[ObjectReference < (FF01FC83)>] new=[Actor < (FF01FBC7)>] self=[dom_diarybook <Item 3 in container  (FF01FBC7)>]
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EnterTieUp is_group_order=False
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EnterRestrainedBehaviour need_cuff=TRUE is_group_order=False
[02/22/2026 - 05:51:41AM] DOM_Zaz: FindCuffs in slot the_form=None
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EnterRestrainedBehaviour EquipCuffs
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EquipCuffs cuffs=[Armor < (1AEB3554)>]
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EquipCuffs Cuffs Rope
[02/22/2026 - 05:51:41AM] DOM_EquipUtil: AddItemNoChange actor=Bandit Enforcer item=Cuffs Rope
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EquipCuffs Cuffs Rope
[02/22/2026 - 05:51:41AM] DOM_EquipUtil: EquipItemTight actor=Bandit Enforcer item=Cuffs Rope
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EnterRestrainedBehaviour() set pose do_anim_abuser=TRUE do_anim_enter=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor:Animation: Bandit Enforcer: Anim_AggressorByString IdleLockPick animPlayer=TRUE is_group_order=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: SetBoundStatus start Bandit Enforcer wait_for_equipment=False
[02/22/2026 - 05:51:41AM] DOM_Zaz: wornCuffs wornWrist=true
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: SetBoundStatus is_bounded=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: Behaviour.set(): Anim_IdleReset behaviour=tied
[02/22/2026 - 05:51:41AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=False is_walking_on_four False is_restrained=False is_bounded=TRUE has_yoke=False behaviour=tied IsDead=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset IdleForceDefaultState Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor:Animation: Bandit Enforcer: Anim_Pose: pose=ZapWriPose08 / ZapWriStruggle08 struggling=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor:Animation: Bandit Enforcer: Anim_PoseByString ZapWriPose08 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor:Animation: Bandit Enforcer: Anim_PoseByString ZapWriPose08 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor:Animation: Bandit Enforcer: Anim_AggressorReset aggressor=[Actor < (00000014)>] is_group_order=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EnterGagged
[02/22/2026 - 05:51:41AM] DOM_Actor: Bandit Enforcer: EquipGag [Form < (19002004)>]
[02/22/2026 - 05:51:41AM] DOM_EquipUtil: AddItemNoChange actor=Bandit Enforcer item=zbf Gag Cloth
[02/22/2026 - 05:51:41AM] DOM_EquipUtil: EquipItemTight actor=Bandit Enforcer item=zbf Gag Cloth
[02/22/2026 - 05:51:41AM] SEXLAB - NOTICE: ValidateActor(Fryssa Ice-Vein) -- FALSE -- They are not loaded
[02/22/2026 - 05:51:42AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:42AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:42AM] SlaveTats: (Silenced) SlaveTats is done with bandit.
[02/22/2026 - 05:51:42AM] DOM_Actor:Animation: Bandit Enforcer: Anim_PoseByString ZapWriPose08 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:51AM] DOM_Actor:Animation: Bandit Enforcer: Anim_PoseByString LooseDialogueResponsePositive Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:51AM] DOM_Core: WIDGET INDEX=6 SECTION=Bandit Enforcer: Bandit Enforcer is being ripped-off of her clothes
[02/22/2026 - 05:51:51AM] DOM_Mind: Bandit Enforcer: should_be_naked = False to TRUE faction=False
[02/22/2026 - 05:51:51AM] DOM_Core: WIDGET INDEX=6 SECTION=Bandit Enforcer: Bandit Enforcer will go around naked
[02/22/2026 - 05:51:51AM] DOM_Actor:Animation: Bandit Enforcer: Anim_Strip sex=1 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:51AM] DOM_Zaz: wornCuffs wornWrist=true
[02/22/2026 - 05:51:51AM] DOM_Actor: Bandit Enforcer: SetBondageDeviceStatus has_cuffs=TRUE
[02/22/2026 - 05:51:51AM] DOM_Actor: Bandit Enforcer: Changing lingerie status has_lingerie=False
[02/22/2026 - 05:51:51AM] DOM_Actor: Bandit Enforcer: Changing heels status has_heels=False
[02/22/2026 - 05:51:51AM] DOM_Actor: Bandit Enforcer: SetBoundStatus start Bandit Enforcer wait_for_equipment=TRUE
[02/22/2026 - 05:51:51AM] DOM_Zaz: wornCuffs wornWrist=true
[02/22/2026 - 05:51:51AM] DOM_Actor: Bandit Enforcer: SetBoundStatus is_bounded=TRUE
[02/22/2026 - 05:51:51AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:51AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:51:56AM] DOM_Keys: DOMDoUntie Bandit Enforcer
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_AggressorByString BoundStandingCutNPC animPlayer=TRUE is_group_order=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_LocalByString anim=DOMTieUpExit quietPose=ZapWriPose08 strugglePose=ZapWriStruggle08 Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_AggressorReset aggressor=[Actor < (00000014)>] is_group_order=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveGag HasMouthGag=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveGag zbf Gag Cloth n=1
[02/22/2026 - 05:51:56AM] DOM_EquipUtil: UnEquipItemTight actor=Bandit Enforcer item=zbf Gag Cloth
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveGag find other gag None
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveGag MouthGag done
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveCuffs equipped_cuffs [Armor < (1AEB3554)>]
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveCuffs Cuffs Rope n=1
[02/22/2026 - 05:51:56AM] DOM_EquipUtil: UnEquipItemTight actor=Bandit Enforcer item=Cuffs Rope
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveCuffs find other cuffs None
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: SetBoundStatus start Bandit Enforcer wait_for_equipment=False
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: SetBoundStatus is_bounded=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveCuffs equipped_cuffs None
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: RemoveCuffs find other cuffs None
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=False is_walking_on_four False is_restrained=False is_bounded=TRUE has_yoke=False behaviour=follow_player IsDead=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset Anim_BoundStartBack default has_cuffs=TRUE Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: EquipCuffs cuffs=[Armor < (1AEB8659)>]
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: EquipCuffs Wrist Rope
[02/22/2026 - 05:51:56AM] DOM_EquipUtil: AddItemNoChange actor=Bandit Enforcer item=Wrist Rope
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: EquipCuffs Wrist Rope
[02/22/2026 - 05:51:56AM] DOM_EquipUtil: EquipItemTight actor=Bandit Enforcer item=Wrist Rope
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_BoundStartBack has_cuffs_back=False is_bounded=TRUE is_restrained=False cuffs=[Armor < (1AEB8659)>] Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset IdleForceDefaultState Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor: Bandit Enforcer: Behaviour.set(): Anim_IdleReset behaviour=follow_player
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=False is_walking_on_four False is_restrained=False is_bounded=TRUE has_yoke=False behaviour=follow_player IsDead=False Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset Anim_BoundStartBack Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Actor:Animation: Bandit Enforcer: Anim_BoundStartBack has_cuffs_back=TRUE is_bounded=TRUE is_restrained=False cuffs=[Armor < (1AEB8659)>] Idle=False Move=False Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:51:56AM] DOM_Core: WIDGET INDEX=6 SECTION=Bandit Enforcer: Bandit Enforcer is now following you
[02/22/2026 - 05:52:03AM] DOM_Actor: Bandit Enforcer: OnActivate akActionRef=[Actor < (00000014)>]
[02/22/2026 - 05:52:03AM] DOM_Actor: Bandit Enforcer: HandleDialogueOnActivate() akRef=[Actor < (FF01FBC7)>]
[02/22/2026 - 05:52:14AM] DOM_Actor: Bandit Enforcer: SetBondageDeviceStatus has_cuffs=False
[02/22/2026 - 05:52:14AM] DOM_Actor: Bandit Enforcer: Changing lingerie status has_lingerie=False
[02/22/2026 - 05:52:14AM] DOM_Actor: Bandit Enforcer: Changing heels status has_heels=False
[02/22/2026 - 05:52:14AM] DOM_Actor: Bandit Enforcer: SetBoundStatus start Bandit Enforcer wait_for_equipment=TRUE
[02/22/2026 - 05:52:14AM] DOM_Actor: Bandit Enforcer: SetBoundStatus is_bounded=TRUE
[02/22/2026 - 05:52:14AM] DOM_Actor: Bandit Enforcer: SetBoundStatus 3 Anim_IdleReset
[02/22/2026 - 05:52:14AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=TRUE is_walking_on_four False is_restrained=False is_bounded=False has_yoke=False behaviour=follow_player IsDead=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:14AM] DOM_Actor: Bandit Enforcer: SetBoundStatus end Bandit Enforcer wait_for_equipment=TRUE is_bounded=False
[02/22/2026 - 05:52:14AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:52:14AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:52:14AM] DOM_Core: SetAsVictim is_player_actor=False
[02/22/2026 - 05:52:14AM] DOM_Core: SetAsVictim is_player_actor=False
[02/22/2026 - 05:52:14AM] DOM_Core: WIDGET INDEX=6 SECTION=Bandit Enforcer: Start punishment of a terrified Bandit Enforcer with pain for no reason
[02/22/2026 - 05:52:16AM] SlaveTats: (Silenced) Please wait while SlaveTats works on bandit...
[02/22/2026 - 05:52:25AM] DOM_Actor: Bandit Enforcer: SetBondageDeviceStatus has_cuffs=False
[02/22/2026 - 05:52:25AM] DOM_Actor: Bandit Enforcer: Changing lingerie status has_lingerie=False
[02/22/2026 - 05:52:25AM] DOM_Actor: Bandit Enforcer: Changing heels status has_heels=False
[02/22/2026 - 05:52:25AM] DOM_Actor: Bandit Enforcer: SetBoundStatus start Bandit Enforcer wait_for_equipment=TRUE
[02/22/2026 - 05:52:25AM] DOM_Actor: Bandit Enforcer: SetBoundStatus is_bounded=False
[02/22/2026 - 05:52:25AM] DOM_Actor: Bandit Enforcer: SetBoundStatus 1 Anim_IdleReset
[02/22/2026 - 05:52:25AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=TRUE is_walking_on_four False is_restrained=False is_bounded=False has_yoke=False behaviour=follow_player IsDead=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:25AM] DOM_Actor: Bandit Enforcer: SetBoundStatus end Bandit Enforcer wait_for_equipment=TRUE is_bounded=False
[02/22/2026 - 05:52:25AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:52:25AM] DOM_Mind: Bandit Enforcer: timer_for_broken.Get() 0.000000
[02/22/2026 - 05:52:26AM] SlaveTats: (Silenced) SlaveTats is done with bandit.
[02/22/2026 - 05:52:27AM] Cannot open store for class "SLSF_CompatibilityScript", missing file?
[02/22/2026 - 05:52:27AM] DOM_Actor: Bandit Enforcer: OnActivate akActionRef=[Actor < (00000014)>]
[02/22/2026 - 05:52:27AM] DOM_Actor: Bandit Enforcer: HandleDialogueOnActivate() akRef=[Actor < (FF01FBC7)>]
[02/22/2026 - 05:52:29AM] DOM_Core: SetAsVictim is_player_actor=False
[02/22/2026 - 05:52:30AM] DOM_Core: SetAsVictim is_player_actor=False
[02/22/2026 - 05:52:32AM] DOM_Actor: Bandit Enforcer: OnActivate akActionRef=[Actor < (00000014)>]
[02/22/2026 - 05:52:32AM] DOM_Actor: Bandit Enforcer: HandleDialogueOnActivate() akRef=[Actor < (FF01FBC7)>]

[02/22/2026 - 05:52:37AM] DOM_Core: MoveToPAH Bandit Enforcer
[02/22/2026 - 05:52:37AM] DOM_PAH: MoveToPAH Slave Bandit Enforcer PAH=[pahcore <PAH (1701FAEF)>]
[02/22/2026 - 05:52:37AM] DOM_PAH: Transfering Bandit Enforcer to PAH
[02/22/2026 - 05:52:37AM] DOM_PAH: Removing actor from DOM Bandit Enforcer
[02/22/2026 - 05:52:37AM] DOM_Core: ReleaseSlave(): Actor is in DOM02 (slaves) Bandit Enforcer
[02/22/2026 - 05:52:37AM] DOM_SlaveManager: Removing alias: Bandit Enforcer
[02/22/2026 - 05:52:37AM] DOM_Actor: Bandit Enforcer: DoClear start [Actor < (FF01FBC7)>]
[02/22/2026 - 05:52:37AM] DOM_Mind: Bandit Enforcer: BeforeClear start IsDead=False
[02/22/2026 - 05:52:37AM] DOM_Mind: Bandit Enforcer: should_fight_for_player Anim_IdleReset
[02/22/2026 - 05:52:37AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=False is_walking_on_four False is_restrained=False is_bounded=False has_yoke=False behaviour=follow_player IsDead=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:37AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset IdleForceDefaultState Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:37AM] DOM_Mind: Bandit Enforcer: MakeSober drunk_level=0
[02/22/2026 - 05:52:37AM] DOM_Actor:Animation: Bandit Enforcer: IdleDrunkStop Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Mind: Bandit Enforcer: MakeSober Anim_IdleReset
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=False is_walking_on_four False is_restrained=False is_bounded=False has_yoke=False behaviour=follow_player IsDead=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset IdleForceDefaultState Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] SEXLAB - NOTICE: ValidateActor(Novice Cryomancer) -- FALSE -- They are not loaded
[02/22/2026 - 05:52:39AM] DOM_Mind: Bandit Enforcer: BeforeClear end mood=terrified
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear [Actor < (FF01FBC7)>] trainer=None
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear start akRef=[Actor < (FF01FBC7)>] IsDead=False
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear 1 ClearFriends
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear 2 ClearRivals
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear 3 UnloadAllTrainees
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear 4 SeparateFromTrainer
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: SeparateFromTrainer None
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear 5 behaviour
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: Anim_BoundStop start IsCuffed()=False has_arms_device=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: Anim_BoundStop RemoveCuffs 1 equipped_cuffs=[Armor < (1AEB8659)>] has_arms_device=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: RemoveCuffs equipped_cuffs [Armor < (1AEB8659)>]
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: RemoveCuffs Wrist Rope n=0
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: RemoveCuffs find other cuffs None
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: SetBoundStatus start Bandit Enforcer wait_for_equipment=False
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: SetBoundStatus is_bounded=False
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: SetBoundStatus end Bandit Enforcer wait_for_equipment=False is_bounded=False
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: Anim_BoundStop RemoveCuffs 2 equipped_cuffs=None has_arms_device=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: Behaviour.set(): Anim_IdleReset behaviour=do_nothing
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset START wait_for_equipment=False is_walking_on_four False is_restrained=False is_bounded=False has_yoke=False behaviour=do_nothing IsDead=False Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: Anim_IdleReset IdleForceDefaultState Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Actor:Animation: Bandit Enforcer: IdleDrunkStop Idle=False Move=TRUE Animate=TRUE Local=TRUE Sexlab=TRUE
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear 6 target
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear 7 CloseDiary
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer: BeforeClear end behaviour=do_nothing
[02/22/2026 - 05:52:39AM] DOM_Actor: Bandit Enforcer CLEARED: DoClear end None
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray refreshing actors busy=False
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 0 name = Tilu
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 1 name = bunny
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 2 name = Roxwinne
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 3 name = Claudette
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 4 name = Anen
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 5 name = Legendary Macke
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 6 name = Astia Ocella
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 7 name = Bette
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 8 name = Yatava
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 9 name = Atia Meretrix
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 10 name = Fryssa Ice-Vein
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 11 name = Silvia Falto
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 12 name = Balisa
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 13 name = Macke
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 14 name = Rosalind Mornard
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 15 name = Nille
[02/22/2026 - 05:52:39AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 16 name = Durz
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 17 name = Ondi
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 18 name = Lornor
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 19 name = Yrsild
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 20 name = Fjora
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 21 name = Feldrelo
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 22 name = Nireli Nilem
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 23 name = Ursine
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 24 name = Hrordis
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 25 name = Froa
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 26 name = Curime
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 27 name = Tridi
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 28 name = Esmee
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 29 name = Iniel
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 30 name = Morgyrrya
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 31 name = Ruccia
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 32 name = Mera
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 33 name = Thisa
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 34 name = Azabesh
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 35 name = Lilisnia
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 36 name = Fanrel
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 37 name = Nille
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 38 name = Endroni
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 39 name = Vannyna
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 40 name = Lisaa
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 41 name = Alavesa
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 42 name = Kamika at-Amil
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 43 name = Lestra
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 44 name = Imiril
[02/22/2026 - 05:52:40AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 45 name = Lory
[02/22/2026 - 05:52:40AM] DOM_PAH: Adding actor to PAH Bandit Enforcer behaviour=follow_player naked=TRUE
[02/22/2026 - 05:52:40AM] [PAHESlave] After Assign
[02/22/2026 - 05:52:41AM] [PAHESlave] After Assign: [pahslave <alias Slave002 on quest PAH (1701FAEF)>] is [Actor < (FF01FBC7)>]
[02/22/2026 - 05:52:41AM] SUMMERMYST DEBUG: Resetting Unified Ab to work around the ability condition bug
[02/22/2026 - 05:53:04AM] WARNING: Function mcmrecorder_recorder.RecordAction(SKI_ConfigBase MCM,string ModName,string pageName,string optionType,int optionId,string stateName,bool recordFloatValue,bool recordStringValue,bool recordOptionType,float fltValue,string strValue,string[] MenuOptions) received NONE to non-object argument! Received types (pah_mcm,string,string,string,int,string,bool,bool,bool,float,string,none) instead!
stack:
    [PAHConfig (32009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 403
    [SKI_ConfigManagerInstance (FE01C802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 528
[02/22/2026 - 05:53:08AM] WARNING: Function mcmrecorder_recorder.RecordAction(SKI_ConfigBase MCM,string ModName,string pageName,string optionType,int optionId,string stateName,bool recordFloatValue,bool recordStringValue,bool recordOptionType,float fltValue,string strValue,string[] MenuOptions) received NONE to non-object argument! Received types (pah_mcm,string,string,string,int,string,bool,bool,bool,float,string,none) instead!
stack:
    [PAHConfig (32009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 403
    [SKI_ConfigManagerInstance (FE01C802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 528
[02/22/2026 - 05:53:11AM] slavers_spellbook: pahcore: no mark found
[02/22/2026 - 05:53:11AM] [PAHCore] Enslavement started
[02/22/2026 - 05:53:11AM] [PAHCore] ActorData stored in eval
[02/22/2026 - 05:53:11AM] [PAHCore] Enslavement started
[02/22/2026 - 05:53:11AM] naked outfit set to uniques only, npc is not unique, skipping naked outfit!
[02/22/2026 - 05:53:11AM] DOM_DiaryBook: OnContainerChanged old=None new=[Actor < (FF01FA47)>] self=[dom_diarybook <Item 1 in container  (FF01FA47)>]
[02/22/2026 - 05:53:11AM] SEXLAB - NOTICE: Bandit Enforcer Seeded Stats: [107.426422, 231.726837, 152.251144, 201.316467, 4.344467, 154.228546, 32.000000, 0.000000, 0.000000, 0.000000, 18.000000, 0.000000, 32.000000, 0.000000, 86.000000, 406.320221, 46.896496, 3.975259, 0.000000, 0.000000, 0.000000]
[02/22/2026 - 05:53:11AM] [PAHCore] slave cloned
[02/22/2026 - 05:53:12AM] [PAHESlave] After Assign
[02/22/2026 - 05:53:12AM] [PAHESlave] After Assign: [pahslave <alias Slave003 on quest PAH (1701FAEF)>] is [Actor < (FF01FA47)>]
[02/22/2026 - 05:53:12AM] [PAHCore] Slave list updated
[02/22/2026 - 05:53:12AM] [PAHCore] eval data stored in slave
[02/22/2026 - 05:53:12AM] [PAHCore] SlavTats: 0 entries
[02/22/2026 - 05:53:12AM] [CGO] NPC spell dispelled on Bandit Enforcer
[02/22/2026 - 05:53:12AM] slavers_spellbook: pahcore: cleaning done
[02/22/2026 - 05:53:12AM] slavers_spellbook: pahcore: no mark found
[02/22/2026 - 05:53:12AM] PAHCore: sending slavers_spellbook New PAHE_Slave
[02/22/2026 - 05:53:12AM] [PAHCore] Enslavement finished
[02/22/2026 - 05:53:12AM] pahslave loaded
[02/22/2026 - 05:53:20AM] Mujuro: Detected NPC speaker Bandit Enforcer
[02/22/2026 - 05:53:27AM] DOM_Mind: Yrsild: IsOrgasmingAfterArousal() arousal_factor=200.627762 enraptured=0 aroused=45
[02/22/2026 - 05:53:28AM] SEXLAB - NOTICE: ValidateActor(Deserter) -- FALSE -- They are not loaded
[02/22/2026 - 05:53:36AM] WARNING: Function mcmrecorder_recorder.RecordAction(SKI_ConfigBase MCM,string ModName,string pageName,string optionType,int optionId,string stateName,bool recordFloatValue,bool recordStringValue,bool recordOptionType,float fltValue,string strValue,string[] MenuOptions) received NONE to non-object argument! Received types (pah_mcm,string,string,string,int,string,bool,bool,bool,float,string,none) instead!
stack:
    [PAHConfig (32009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 403
    [SKI_ConfigManagerInstance (FE01C802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 528
 

 

Spoiler

DoM.png.e694a440add5695a63d1302d3d3524f2.png

 

Edited by McLovin3
Posted

What does the DoM initialization window for a new save look like? I’m getting the window with the PC’s name and DoM seems to start in the upper left hand corner notifications. Are those it? Or because I can’t seem to get anything else to pop up, even on minimum mods. 

Posted
On 3/23/2024 at 1:50 PM, 深淵の神 said:

Ok, I'm going to try to explain in the simplest way possible how you can work with JSON files.
I recommend using Notepad++ because it's easy to use and free!

Downloads | Notepad++ (notepad-plus-plus.org)
The first thing you are going to do is create the json file of your new slave, this is not necessary since you can create it before once you understand this tutorial. My sweet assistant Arneth will help me with this process. Arneth Follower - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

  Reveal hidden contents

 

Then open the DoM MCM and write the new slave JSON file. Once the json file is created we will exit the game to work on it. I use Mod Organizer2, so I'll assume everyone does too because of course they do.

 

  Hide contents

1.jpg.2ad16f70025e27d22f4afd58dd9fabf7.jpg

 

So look for the json file inside the overwrite folder, I usually create a new mod from here, name it something like "DoM custom json traits" or whatever you want. And now start editing, be very, very VERY careful not to modify anything other than the values that interest us or you will screw things up. If you want a horny submissive change the values to something like this, it is an approximate so you can use cap values for more effect, add some kinks too that will be useful to generate a submissive sex slave.

 

Screenshot2024-03-23125743.png.08057fe2922aa936fb442e65ebddaa7c.png

Screenshot2024-03-23125758.png.fb8b18ab40050f528f034a32fd1832cf.png

*oh the sixth kink should not be added or the json file won't work, my fault

 

 

And this will be the result once we have saved the changes and returned to the game

 

 

Now, you can leave it here and enjoy the adventure or you can be a party pooper and make things extremely easy and boring, which I don't recommend but I'm still going to show it so that you take it into account. I think DoM is about the journey and not the goal, DoM is not about getting the best slave, it's about TRAINING the best slave! so I don't recommend using this build unless you're desperate for the perfect slave with maxed stats. 

 

  Reveal hidden contents

 

 

 

 

 

Here I leave the json file with the modified values to achieve the configuration of arneth as I have shown in the video. You can use this file as a reference for your own slaves

 

00005741_Arneth.json 1.81 kB · 25 downloads

 

And sorry for the shitty quality of the videos but I'm trying to keep LL from collapsing and crashing when uploading HD videos

 

ImDoingMyPart.jpg.426827ff083746ebe512eb87bc23fe0c.jpg

 

And thank you very much @TrollAutokill for providing us with the tools to create our own slave settings

can I make a request
can I change personality of slaves not just kink
Is there any way to do change Personality of a slave?

Posted (edited)

there is no mcm for me, even in a new game or using the ski command. i downloaded 7.12; im trying 7.10 now but is this a known issue? i came back to skyrim and had to reinstall everything and i know there was an mcm and based on the description you didnt remove it. could this be a bug with the newest version or is it somehow a load order/compat issue? ive never encountered this before.

 

aslo in mod organizer i have them as two separate mods but diary of mine for some reason has the hsh esp as well, like when i click home sweet home or diary of mine they both show me  PAH_HomeSweetHome on the right side load order, so whats the point of me downloading home sweet home if diary of mine gives me the same esp?

Edited by Quesodoodle
Posted

So, I have asked here and elsewhere about this mod and gotten no responses. I tried 7.12 first and some of it was there but there was a lot missing. .. no MCM. I started completely over after a wipe of everything related to DOM and PAHE. And still yet I have no MCM. Seems dialogue for a slave is showing up for my followers and dialogue for followers is for slaves. How can I straighten all this out?

Posted
15 hours ago, Quesodoodle said:

there is no mcm for me, even in a new game or using the ski command. i downloaded 7.12; im trying 7.10 now but is this a known issue? i came back to skyrim and had to reinstall everything and i know there was an mcm and based on the description you didnt remove it. could this be a bug with the newest version or is it somehow a load order/compat issue? ive never encountered this before.

 

aslo in mod organizer i have them as two separate mods but diary of mine for some reason has the hsh esp as well, like when i click home sweet home or diary of mine they both show me  PAH_HomeSweetHome on the right side load order, so whats the point of me downloading home sweet home if diary of mine gives me the same esp?

Make sure you have installed papyrus tweaks.

Posted
19 minutes ago, Conagher said:

So, I have asked here and elsewhere about this mod and gotten no responses. I tried 7.12 first and some of it was there but there was a lot missing. .. no MCM. I started completely over after a wipe of everything related to DOM and PAHE. And still yet I have no MCM. Seems dialogue for a slave is showing up for my followers and dialogue for followers is for slaves. How can I straighten all this out?

Most of the time the missing MCM is because you forgot to install papyrus tweaks.

 

Other reasons are the mod didn't start because your setup is screwed. In this case a papyrus log with DOM MCM verbose debug option can help. Without it I can't guide you.

Posted (edited)

Thank u ever so much. I'll check that. If that fixes it...great ///     if not, what/how/where is papyrus log with DOM MCM verbose debug option?  

 

Edit: I installed the papyrus tweaks and did see some different things like slaver cart, slaver camp, and 1 slave captured ( I have 2 though) up on the left top-side. But still no MCM. I think I know where to find the papyrus log. I'll search for it. I found the debug log for SSE but it was blank. You'll need to guide me to where the debug log is you need. Thnx

 

So, I am assuming the log u need is in the MCM of DOM?  Just great. Advise, plz....start all over with a new play thru or ...?

Edited by Conagher
Posted
1 hour ago, GenericUsername234 said:

The Collar of Leashing from Farengars study is missing textures for me for some reason. Didn't used to be the case. Upgraded to latest DoM from 7.9 and started a new game. No PAHE installed. Any advice?

Could be they are Zaz textures. Next update will use @layam model from original PAH.

Posted
On 2/23/2026 at 9:10 PM, Conagher said:

Thank u ever so much. I'll check that. If that fixes it...great ///     if not, what/how/where is papyrus log with DOM MCM

So, I am assuming the log u need is in the MCM of DOM?  Just great. Advise, plz....start all over with a new play thru or ...?

 

I need the standard Skyrim Papyrus log, but also the verbose debug option in the DOM MCM debug tab.

 

Posted (edited)

But as I said, I don't have a MCM for DOM. It never loaded in. I'll search for the SPL.

 

Edit: U mean Skyrim.INI....SKSE....Debug Log?  Don't believe I had that set up. It's empty but I do have Crash log and a Papyrus Tweak Log. SO that would mean a clean restart of game or no?

Edited by Conagher
More info found and given.
Posted
5 hours ago, Conagher said:

But as I said, I don't have a MCM for DOM. It never loaded in. I'll search for the SPL.

 

Edit: U mean Skyrim.INI....SKSE....Debug Log?  Don't believe I had that set up. It's empty but I do have Crash log and a Papyrus Tweak Log. SO that would mean a clean restart of game or no?

I mean Papyrus log, not SKSE. You don't need the verbose mode for the first try at debugging.

Posted
3 hours ago, Dantealphawolf30 said:

Slaves turn purple

Classic Skyrim bug, you're missing textures. Are you on LE, SE? Which version of the mod? Do you use slavetats? Did you go to the slavetats MCM to rescan the tats?

 

Posted

Hi. Cool mod but I think something is not working for me. For example I enslaved a Bandit, get the dialogues but some functions are not working, For example when they try to run away and I chose the beating opcion I see the "Start beating for running away" green message but no animation play. If I chose to rape her to not scape the animation plays but then she enters like a Limbo where I cant't talk or interact and the only way to fix it is teleporting her to me using the DOM option in the MCM, if I punish her (with the chat oprion of [ABUSE]) for not posing, screaming, whiping, etc, don't trigger any animation too. Same if I trained her with Sex, animation plays but then she bugged and stays like "suspended" in the air. May you know why? how can I fix it?

 

Posted
5 hours ago, jutamayot said:

Hi. Cool mod but I think something is not working for me. For example I enslaved a Bandit, get the dialogues but some functions are not working, For example when they try to run away and I chose the beating opcion I see the "Start beating for running away" green message but no animation play. If I chose to rape her to not scape the animation plays but then she enters like a Limbo where I cant't talk or interact and the only way to fix it is teleporting her to me using the DOM option in the MCM, if I punish her (with the chat oprion of [ABUSE]) for not posing, screaming, whiping, etc, don't trigger any animation too. Same if I trained her with Sex, animation plays but then she bugged and stays like "suspended" in the air. May you know why? how can I fix it?

 

Beating you need to do it yourself with a whip or the slap weapon.

 

For the animations not playing (other than default tell-off/whipping which don't have any) you need to run Pandora.

 

Also are you using Sexlab or Ostim?

Posted
1 hour ago, TrollAutokill said:

Beating you need to do it yourself with a whip or the slap weapon.

 

For the animations not playing (other than default tell-off/whipping which don't have any) you need to run Pandora.

 

Also are you using Sexlab or Ostim?

I run pandora everytime, I'm using Sexlab and almost every animation pack since pandora can handle like 60k animations. The only thing now is that bug when I rape someone (when they try to run or to train her) that stays like in the air or something and cant interact

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