Unspec Posted August 6, 2025 Posted August 6, 2025 23 hours ago, TrollAutokill said: It can as I explained above. If you're not sure PM your save, I will do it for you. Appreciate the offer, really do, but I just moved on to a new save at this point
TrollAutokill Posted August 6, 2025 Author Posted August 6, 2025 4 hours ago, crazymango54 said: The HSH Quest sisters both have a blackface bug. If I let the original HSH.esp overwrite the one included in DOM, it's fine. Is this a known bug or did I miss something in my install? They probably use the KSHair textures and you don't have KSHair installed or the Botox KSHair textures and in this case I need to fix them.
bnub345 Posted August 6, 2025 Posted August 6, 2025 10 hours ago, TrollAutokill said: They probably use the KSHair textures and you don't have KSHair installed or the Botox KSHair textures and in this case I need to fix them. Blackface is an issue between the facegen files and the head data in the plugin. If the hair texture was missing you would see the purple/pink missing texture color on the hair but not the blackface. 1
DerangedLoner Posted August 6, 2025 Posted August 6, 2025 18 hours ago, tonitrulupus said: The only way and probable the best way to deal with a mod that you don't want is just to deactivate its esp, but don't remove it, it is lest likely to cause problem, but it is still possible to have some issues, but its still less damaging for the play through, What I have found out with all the playing that I have done, it isn't necessarily the scripts that mess the game up alone, but if you have modes 1-15 and you remove lets say mod 2, 5, 12, due to the order it needed to be in to use those 3 mods it needed to be in 1-15, but now, you have ate the very least move all the mods from 3 out 1 place, everything at 6 out now has been moved 2 place, 13 -15 3 place,, since those mod was removed and you run loot, mod 1 is find but no mod 15 has to be move to 10th spot mod 4 had to be moves to spot 7, etc, so it can mess with the load order sometimes drastically if you are running 200 plugin and that is part of the problem. I personally run 573 mods and I have it ESL down to 230I have seen a couple of my bod change 50 spot, even though I only removed 1 mod and it would not load., so, I do agree that 90% of mods should not be remove, The only one I remove are typically follower mod, but even then it can cause problem, there are still scripts. It's the relative order of the mods that matters, not their absolute priority numbers. That means that if you're removing mods from a save where everything is working correctly, it's a bad idea to re-sort with LOOT: there's nothing to be gained, and you might introduce new bugs by reversing the order of two plugins. Note that the LOOT sort concern applies only to plugin load order; similar concerns would arise from changing the install order of mods containing loose files (the left pane in MO2), but LOOT doesn't touch that order.
crazymango54 Posted August 7, 2025 Posted August 7, 2025 17 hours ago, TrollAutokill said: They probably use the KSHair textures and you don't have KSHair installed or the Botox KSHair textures and in this case I need to fix them. I do have KSHair and Botox, but if "Botox KSHair" is a third thing that combines them then I don't have that. 1
tonitrulupus Posted August 7, 2025 Posted August 7, 2025 53 minutes ago, crazymango54 said: I do have KSHair and Botox, but if "Botox KSHair" is a third thing that combines them then I don't have that. Basic black face issue "The "black face bug" in Skyrim: Special Edition (and other versions) occurs when there's a mismatch between an NPC's face data in the game's records and the actual face meshes and textures loaded by the game. This usually happens when mods alter NPC appearances and their assets are not correctly loaded or are conflicting. Essentially, the game can't find or doesn't know which textures and meshes to use for a particular NPC's face, resulting in a dark or black face. I have that with a few of my mods and I just use the black face bug fix mod, corrects it on every mod that I had issues with. O don't use the Botox mod in any capacity. So you can give that a try and see if that fixes the issue, you can always remove it if it don't, if O am late to the game and you have it installed, then I am not much help for you lol, at this point.
sidfu1 Posted August 7, 2025 Posted August 7, 2025 black face is stupidly easy to fix and only requires using xedit to check lod order. PICK the mod you want to win in plugin. then MAKE sure that said facegen mesh/texutres win in your mod manager and your done. its that simple. there no need for a mod that regens face gen as that increases load times and such. 1
TrollAutokill Posted August 7, 2025 Author Posted August 7, 2025 (edited) 6 hours ago, crazymango54 said: I do have KSHair and Botox, but if "Botox KSHair" is a third thing that combines them then I don't have that. 5 hours ago, tonitrulupus said: Basic black face issue "The "black face bug" in Skyrim: Special Edition (and other versions) occurs when there's a mismatch between an NPC's face data in the game's records and the actual face meshes and textures loaded by the game. This usually happens when mods alter NPC appearances and their assets are not correctly loaded or are conflicting. Essentially, the game can't find or doesn't know which textures and meshes to use for a particular NPC's face, resulting in a dark or black face. I have that with a few of my mods and I just use the black face bug fix mod, corrects it on every mod that I had issues with. O don't use the Botox mod in any capacity. So you can give that a try and see if that fixes the issue, you can always remove it if it don't, if O am late to the game and you have it installed, then I am not much help for you lol, at this point. 1 hour ago, sidfu1 said: black face is stupidly easy to fix and only requires using xedit to check lod order. PICK the mod you want to win in plugin. then MAKE sure that said facegen mesh/texutres win in your mod manager and your done. its that simple. there no need for a mod that regens face gen as that increases load times and such. Assuming you're using MO2, right click on DOM in the left panel and choose "information". Go to the conflict tab. Check that DOM is winning all conflicts by ensuring there is nothing listed in the "loosing" window, except a few basic textures. Especially look for the mesh and face gen data for both sisters. Post a conflict window screenshot here. Edited August 7, 2025 by TrollAutokill 1
VAHHXX Posted August 7, 2025 Posted August 7, 2025 I have a question. After upgrading to version 7.2 and above, I started encountering problems. Slaves with ropes on their hands are released when running. The animation switches to untied. Also, when tied, slaves become naked. How to deal with these phenomena?
DonQuiWho Posted August 7, 2025 Posted August 7, 2025 Just as an aside, and maybe a 'Heads Up', is anyone successfully using TDF Prostitution Enhanced (latest version is 2.4.1) with latest DOM/AYGAS/PAHE patch addon esps? If you are, are you using Nether's Follower Framework? Reason for asking is that, whilst I've had the base mod working OK in the past, ie TDF 2023, when I tried it with the TDF Enhanced mod - you need to do that with later versions of DOM as the patches have TDF Enhanced set as masters, as set out in the linked post, things went all squiff. I can fix basic TDF by removing the TDF Advanced mod from my load order, plus, of course, the DOM patches dependent on it, but that loses the Enhancements and the links to DOM I've set out what I think might be the issue here..... ... but if the problem is really caused by running TDF Enhanced without Nethers FF, it means that the extended functionality from DOM probably won't work either if you are using something simple and dependable, like iAFT So if anyone else is suffering any weirdness allied to this aspect of DOM 🤒, this might just be why Hope it helps someone - of course, if it's just rubbish, please tell me and I'll cross out all this DQW
verydarknut Posted August 8, 2025 Posted August 8, 2025 4 hours ago, DonQuiWho said: Just as an aside, and maybe a 'Heads Up', is anyone successfully using TDF Prostitution Enhanced (latest version is 2.4.1) with latest DOM/AYGAS/PAHE patch addon esps? If you are, are you using Nether's Follower Framework? Reason for asking is that, whilst I've had the base mod working OK in the past, ie TDF 2023, when I tried it with the TDF Enhanced mod - you need to do that with later versions of DOM as the patches have TDF Enhanced set as masters, as set out in the linked post, things went all squiff. I can fix basic TDF by removing the TDF Advanced mod from my load order, plus, of course, the DOM patches dependent on it, but that loses the Enhancements and the links to DOM I've set out what I think might be the issue here..... ... but if the problem is really caused by running TDF Enhanced without Nethers FF, it means that the extended functionality from DOM probably won't work either if you are using something simple and dependable, like iAFT So if anyone else is suffering any weirdness allied to this aspect of DOM 🤒, this might just be why Hope it helps someone - of course, if it's just rubbish, please tell me and I'll cross out all this DQW I am using DOM with TDF_Enhanced_Prostitution_v2_4_1 and EFF, but no NFF. The features for player are working out of the box, for hiring slaves as prostitutes I have to increase the "hooker party size" in TDFs MCM. It defaults to 0, hiding the dialogue. Took me forever to find that out. Currently have 3 slaves as prostitutes doing great work. I'd say DOM+TDF is working succesfully. I also don't see the same error message spammed in my papyrus logs. When looking for "BB_TDF" in my log, there are only 9 mentions complaing about missing mods. But I also don't have Licenses, maybe that's related too? Not sure if I understand your post on that. Good luck with the error hunt 1
crazymango54 Posted August 8, 2025 Posted August 8, 2025 16 hours ago, TrollAutokill said: Assuming you're using MO2, right click on DOM in the left panel and choose "information". Go to the conflict tab. Check that DOM is winning all conflicts by ensuring there is nothing listed in the "loosing" window, except a few basic textures. Especially look for the mesh and face gen data for both sisters. Post a conflict window screenshot here. Sure, see spoiler. I sorted it by "Overwritten By" to show all of the conflicts DOM is losing. It looks like it's only voice lines, a json, and a script. The problem is only there when I use the HSH.esp included in DOM, if I use the esp included in the original HSH, they look fine. I suspect there was some edit made to the sisters somewhere in the DOM version of the esp, and the facegeom and facetints in HSH no longer match what's in the folder. As a matter of fact, I don't actually see any textures or meshes in the DOM folder for those NPCs, their meshes and textures only exist in the HSH installation. The only conflicts DOM is winning against HSH are scripts, the seq, and the esp. That reminds me of one other thing, it's not just blackface, but the actual meshes are different too: different hairstyles, eye shape, nose shape, etc. They are completely different from how they look in the regular HSH mod. I hope this helps, if you need any other info let me know. Spoiler 1
DonQuiWho Posted August 8, 2025 Posted August 8, 2025 1 hour ago, verydarknut said: I am using DOM with TDF_Enhanced_Prostitution_v2_4_1 and EFF, but no NFF. The features for player are working out of the box, for hiring slaves as prostitutes I have to increase the "hooker party size" in TDFs MCM. It defaults to 0, hiding the dialogue. Took me forever to find that out. Currently have 3 slaves as prostitutes doing great work. I'd say DOM+TDF is working succesfully. I also don't see the same error message spammed in my papyrus logs. When looking for "BB_TDF" in my log, there are only 9 mentions complaing about missing mods. But I also don't have Licenses, maybe that's related too? Not sure if I understand your post on that. Good luck with the error hunt Thanks. It's good to hear that some ppl have got it working OK, so there may well be nothing for most DOM users to really worry about I'll have a look at your suggestion tomorrow I've really had just been trying Player + followers and they work just fine with, iAFT, TDF 2023 and 'Licenses - Player Oppression Licenses - 1.25.0.1'. But that all goes squiff, with the potential knock on to DOM, when I add TDF Expansion and the error I'm seeing is def out of that. I've had nothing back on the Expansion thread so I thought I'd ask here. But I'd not have expected the player stuff to be screwed up by the 'party size'. Still, it's Skyrim, and any quirk or error goes .... 😜 Thanks again DQW
Coom Nation Posted August 8, 2025 Posted August 8, 2025 I have a problem: when I enter a cell for the first time since starting the game all the slaves there are always naked. I didn't order them to be naked and their clothes are not armor. 1
crazymango54 Posted August 8, 2025 Posted August 8, 2025 3 hours ago, Coom Nation said: I have a problem: when I enter a cell for the first time since starting the game all the slaves there are always naked. I didn't order them to be naked and their clothes are not armor. I have the same.
tonitrulupus Posted August 9, 2025 Posted August 9, 2025 @TrollAutokill, are the slave bands suppose to show up even if you have a different slave mark? The slave mark I set up isn't showing up be the leg and arm bands are.
DonQuiWho Posted August 9, 2025 Posted August 9, 2025 On 8/6/2025 at 1:42 AM, verydarknut said: You can access their clothing policy by pressing Shift+U for the abuse menu, then select clothes. Or you can use the dialogue, I think it's under "Come here, slave". IIRC when you tell them to start their new life naked, it automatically sets them to not wear armor, weapons and clothes, letting them only wear jewely and restraints. Although they also often decide to wear clothes against the rules, if they are ashamed and untrained. Then they get "covering self" as punishment reason. But they can't change their other rules. Thank you very much for all your advice. Having now been able to revisit some of this, and the main mod page again, I think that a lot of the odd stuff I thought I was encountering most likely related to a misunderstanding of how that 'control wheels' and 'keyboard text box' commands work. When I tried what you suggested it was like seeing a whole new world for the first time, as a lot of the commands etc available through keyboard options were things I hadn't seen before as, being too ingrained in the old school PAHE mechanics, I had assumed that the difference between ('Cmnd wheels' vs 'Txt/Keboard') was ('Cmnd Wheels' vs 'Dialogue Txt'). Which probably explains why I was struggling to get things to make a lot of sense by only using dialoguie prompts. Everything MAY be in the dialogue options, but if it is, I was struggling to find a lot of it 🙂 I feel like Aladdin has just introduced me to 'A Whole New World' So thanks for your patience with what must have sounded really weird queries, and taking the trouble to help me get this magic carpet to start flying. I can't wait to eventually use it to deliver Camilla to Embry 😜 And a TYVM to @TrollAutokill for patiently putting up with my littering his thread with probably almost incomprehensible questions 🙄 DQW
verydarknut Posted August 9, 2025 Posted August 9, 2025 2 hours ago, DonQuiWho said: Thank you very much for all your advice. Having now been able to revisit some of this, and the main mod page again, I think that a lot of the odd stuff I thought I was encountering most likely related to a misunderstanding of how that 'control wheels' and 'keyboard text box' commands work. When I tried what you suggested it was like seeing a whole new world for the first time, as a lot of the commands etc available through keyboard options were things I hadn't seen before as, being too ingrained in the old school PAHE mechanics, I had assumed that the difference between ('Cmnd wheels' vs 'Txt/Keboard') was ('Cmnd Wheels' vs 'Dialogue Txt'). Which probably explains why I was struggling to get things to make a lot of sense by only using dialoguie prompts. Everything MAY be in the dialogue options, but if it is, I was struggling to find a lot of it 🙂 I feel like Aladdin has just introduced me to 'A Whole New World' So thanks for your patience with what must have sounded really weird queries, and taking the trouble to help me get this magic carpet to start flying. I can't wait to eventually use it to deliver Camilla to Embry 😜 And a TYVM to @TrollAutokill for patiently putting up with my littering his thread with probably almost incomprehensible questions 🙄 DQW Yeah, using the dialogue is like trying to use windows mouse-only. With the wheels you can reach incredible speed, atleast once you get some muscle memory about what's on U and what's on Y. Having scold/praise on an easy key like X is useful too, that way you don't need the wheel at all for the quickest interaction. It also really helps to have dedicated group abuse keys. U and Y will target group if there is no target in the crosshair, but with dedicated buttons like B and G you can command your group while in a dialogue or SL scene. The action key is useful too, but a bit more complicated to set up in the debug-mcm-menu. I have set to "insult" with no argument, seems to always pick the most hurtful that way. Pressing Shift+action hotkey opens the diary, also neat. Almost all hotkeys in DOM will do an alternative action while holding Shift. Which can sometimes be frustrating when skyrims engine fails to detect shift, maybe you have the same problem. But in general it saves a lot of time, I can usually get new slaves to 100 in multiple stats in less than a ingame day on default timescale. Really a great showcase of how robust the scripting of DOM is. Most verbal actions can get spammed as much as you like and the scripts keep up. Another thing to note would be if you don't use SlaveTats NG with it's lightning fast slavetat application, the "slap tits"-animation will appear broken. Atleast in my testing it made or breakes it. Just slavetats adds a big delay to the animation. I told TAK about it, but who knows when it will be fixed. I hope my ramblings about how I have streamlined my abuse cycles can help. Most of it can be read on the main page too. Good luck in your new world, your own Daedric Realm to shape as you see fit. Posess your dragon-blooded champion and conquer it in record time! 2
DerangedLoner Posted August 9, 2025 Posted August 9, 2025 53 minutes ago, Locnick said: How do I use lingerie with this mod? Basically, slaves will wear anything you put in their inventory, but specifics depend on how each item is flagged (with keywords). If an item is flagged as "underwear", they'll wear it even if you tell them to go naked. If it's "armor", they won't wear it if you tell them "no armor" (which can be a problem if you use your slaves as pack horses).
DerangedLoner Posted August 9, 2025 Posted August 9, 2025 Does anyone know how to remove a slave from the trainer role? The one I'm worried about is actually an HSH slave, but I assume it would be the same for DOM slaves, since the assignment dialog is in the same place for both. Actually...I think I just answered my own question: transferring a slave from DOM to HSH clears the trainer flag, so presumably doing the opposite should have the same effect.
Locnick Posted August 10, 2025 Posted August 10, 2025 19 hours ago, DerangedLoner said: Basically, slaves will wear anything you put in their inventory, but specifics depend on how each item is flagged (with keywords). If an item is flagged as "underwear", they'll wear it even if you tell them to go naked. If it's "armor", they won't wear it if you tell them "no armor" (which can be a problem if you use your slaves as pack horses). My issue is that I have a slave with the wear lingerie kink and I was can't seem to find anything that DOM recognizes as lingerie.
tonitrulupus Posted August 11, 2025 Posted August 11, 2025 Hey @TrollAutokill, I just had something strange happen, but in a good way, over by smugglers den there is a horse you can grab if you remember, I had a slave with me and after she got close enough to it, she stole that damn think, jumped right one it without me saying or doing anything for her to do this, did you set something up like that? Don't get me wrong, it was cool, but I don't want to get fines due to my slave swiping horses lol.
TrollAutokill Posted August 11, 2025 Author Posted August 11, 2025 3 hours ago, tonitrulupus said: Hey @TrollAutokill, I just had something strange happen, but in a good way, over by smugglers den there is a horse you can grab if you remember, I had a slave with me and after she got close enough to it, she stole that damn think, jumped right one it without me saying or doing anything for her to do this, did you set something up like that? Don't get me wrong, it was cool, but I don't want to get fines due to my slave swiping horses lol. No, that's from another mod. Do you have some horse enhancing mod by chance?
Luka9470 Posted August 11, 2025 Posted August 11, 2025 When slaves are under HSH management, using HSH-designated trainers to train slaves does not seem to trigger actual, visible training actions in front of the player. However, after leaving the cell for a period of time, it is discovered that the various statistics of the trained slaves have indeed increased. Is this normal in the current version?I apologize for asking, but I haven't updated in a long time.
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