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Posted (edited)
12 hours ago, TrollAutokill said:

Version 7.1.2 is out. This is still a beta version. It is recommended to use a clean save without any trace of DOM, you can still send your slaves to PAH to save them.

 

What's new in version 7.1.2

  • DOM is now an ESM. This means you might have to check your load order after installation and restart a game or clean it with resaver. Also if you use DOM Stories, you'll need to install version 1.0.71. Another consequence is you might need to rename the voice directory from DiaryOfMine.esp to DiaryOfMine.esm. If you're a developper and use GetFormForFile you'll also need to change the plugin name.

  • PAH is now a soft dependency, DOM can run without it, but you still need PAH if you want to use its addons like HSH, AYGAS, ... Transfering slaves from/to PAH was not tested.

  • Force greet: When entering a cell with slave's family members, one of them will be selected to force greet the player and try to settle the situation.

    • There are 5 ways to settle the situation: Convincing, giving a compensation, freeing the slave, accepting a ransom, or abduct the complainant.

    • This behavior can be turn on and off in the MCM menu option tab.

    • Only one slave at a time will be checked for family members.
    • Once the situation is settled with a particular slave, all family members will accept the outcome.
    • Trying to keep the slave without paying a compensation will trigger an assault alarm, unless the family member is also friend with the player or the slave is brainwashed (see below).

    • Family members will always accept a broken, loyal or in-love slave situation, without asking for compensation.

    • Player's friend will accept a slave situation if they have a low relationship with the slave.

    • Player's lovers will always accept the situation.

    • Often the slave's mood will be set to shock after the situation is settled.

    • If the situation is not settled yet, family members will be reactivated when punishing the slave.

  • Witnesses: Abduction will now check for witnesses.

    • In case of a positive line of sight, the capture will be canceled and an assault alarm will be sent.

    • As a consequence it is important to close doors or lead the actor to some secluded place to avoid possible witnesses.

    • Witnesses can be turned off in the MCM Capture tab.

  • Follow me: Actors with relationship higher than 3 (close friends and lovers) can be tricked to follow the player, to wherever (maybe a secluded dark place).

    • Dialogue saying "Follow me I need to show you something" should become available once the relationship is high enough. One way to increase the relationship is to chat with the actor.

    • This behavior overrides the current actor package. You can always turn it off with the dialogue "You can return to your duties".

    • After tricking a friend or lover to follow the player, new dialogues will appear, they are "wait here" (stand still) and "surprise!" (enslave).

  • The "Let's have a chat" dialogue offers different options depending on the relationship level with the player.

    • The more you talk to an actor the more chance you get to increase the relationship.

    • You need to use the highest level dialogues to increase the relationship to its max.

    • There are two types of dialogues: personality and feelings. Both have a chance to increase personality traits and training stats respectively.

  • Personality and feelings are now included in the diary last pages.

  • For a more SFW startup, the initialization text was changed to use Readers (meaning slavers) and Writers (meaning slaves).

  • Slavers also have their own diaries now.

  • Recruiting slavers now costs less the higher the relationship. It's free for lovers.

 

I was just about to start playing with a futa orc haha

 

Spoiler

 

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I'm going to try the new update and then I'll comment on how it went, I've started playing around using Pandora and so far everything seems to be working fine, we'll see. Thanks @TrollAutokill 🫶

 

 

Edited by サマエル
Posted
4 hours ago, backtoblack said:

HSH says DOM masters are missing, I guess it's because of the name change. Is there a way to fix this?

Are you sure you installed the DOMHSH patch from the DOM installer last? This one should have the correct plugin name.

Posted

are the mining animations broken? most of the time they teleport next to the mine, stand there and do nothing, and on rare occasion the mining animation starts, it gets reset after 3 seconds and gets stuck in that loop. was it fixed in dom7? havent had the time to update yet.

Posted
28 minutes ago, cumragslutmirai said:

are the mining animations broken? most of the time they teleport next to the mine, stand there and do nothing, and on rare occasion the mining animation starts, it gets reset after 3 seconds and gets stuck in that loop. was it fixed in dom7? havent had the time to update yet.

It's the standard Skyrim mining animation, so I doubt they are "broken", but it's on my to-do list to check it very soon.

Posted

Hi anyone still have old version of DOM Dependency script file cause I try to install this modlist and it required the old version

 

image.png

Screenshot 2024-12-01 212622.jpg

Posted
43 minutes ago, @keo18 said:

Hi anyone still have old version of DOM Dependency script file cause I try to install this modlist and it required the old version

 

image.png

Screenshot 2024-12-01 212622.jpg

Dependency scripts should only be used by developpers when compiling or running the CK and they should be loaded first and overwritten by all other mods. Otherwise you don't need them.

Posted
20 minutes ago, TrollAutokill said:

Dependency scripts should only be used by developpers when compiling or running the CK and they should be loaded first and overwritten by all other mods. Otherwise you don't need them.

yeah i know but this modlist not allowed me to install without that file..

Posted
2 hours ago, @keo18 said:

yeah i know but this modlist not allowed me to install without that file..

It should NEVER overwrite anything and only be used by developpers.

Posted
2 hours ago, @keo18 said:

yeah i know but this modlist not allowed me to install without that file..

Which modlist is that? Download the file manually from the mod description page.

Posted
3 hours ago, ignotum_virum said:

is the transfer through the dialog (pah-dom, dom-pah) no longer possible? (7.1.2)

No the dialogue is disabled for now. It will come back later in a separate addon. You can still transfer from the MCM.

Posted (edited)
13 minutes ago, Sanziee said:

Yo
Pretty sure I know the answer, but this update breaks the voice pack right? (Tried changing the name of the voice directory, no luck).

Haven't tested it myself personally, maybe Troll can say more.

However, I can assure you that I am working on a new voice pack for this update using xtts for the generation, so it should all work either way

Edited by wower2345
Posted
6 hours ago, TrollAutokill said:

No the dialogue is disabled for now. It will come back later in a separate addon. You can still transfer from the MCM.

 

That's good to know!  I was really worried that the 'immersiveness' of earlier versions might just be 'disappeared'. 

 

Merely navigating to, and ticking, an MCM box would be no real substitute for initiating dialogue and then ticking that ........

 

(Hmmmm.  I'm almost certain there's something not quite right there, but I can't quite put my finger on it ..... 🤔)

 

Whatever, thanks for the reassurance, though 🙂

 

DQW

Posted
1 hour ago, DarkBasement said:

In the MCM every option with a slider, like the multipliers are set to zero, and when I click on them they say "NaN" and im unable to change them 

 

Did you install UIExtensions?

Posted
3 hours ago, TrollAutokill said:

Did you install UIExtensions?

after uninstalling and reinstalling DoM It fixed the UI, but when I tell a slave to pose they just stand there. I have GSposes so it would normally play one of those, but they dont do anything 

Posted
53 minutes ago, DarkBasement said:

after uninstalling and reinstalling DoM It fixed the UI, but when I tell a slave to pose they just stand there. I have GSposes so it would normally play one of those, but they dont do anything 

Turn on the debug and verbose modes and send me a log file.

Posted

So I'm still getting the bug where the mod auto-assigns male names to female slaves. I'm looking at a newly captured "Jorg" and "Stentus" right now. I don't suppose anyone has a work-around?

 

Also, I'm finding the DoM option on Zaz NPC fixer is greyed out - although that's probably down to the mod being an esm now. I've commented on the mod's support thread.

 

 

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